UNTESTED - Wii joystick support (thanks Squidman!)

This commit is contained in:
dborth 2009-04-29 05:40:27 +00:00
parent 980150bc6b
commit d80f471105

View file

@ -1,24 +1,24 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifdef SDL_JOYSTICK_WII
@ -29,26 +29,63 @@
#include "../SDL_joystick_c.h"
#include <gccore.h>
#include <unistd.h>
#include <wiiuse/wpad.h>
#define MAX_JOYSTICKS 4
#define MAX_AXES 6
#define MAX_BUTTONS 8
#define MAX_HATS 1
#define MAX_GC_JOYSTICKS 4
#define MAX_WII_JOYSTICKS 4
#define MAX_JOYSTICKS (MAX_GC_JOYSTICKS + MAX_WII_JOYSTICKS)
#define JOYNAMELEN 8
#define MAX_GC_AXES 6
#define MAX_GC_BUTTONS 8
#define MAX_GC_HATS 1
/* The private structure used to keep track of a joystick */
typedef struct joystick_hwdata_t {
int prev_buttons;
#define MAX_WII_AXES 8
#define MAX_WII_BUTTONS 20
#define MAX_WII_HATS 2
#define JOYNAMELEN 10
typedef struct joystick_paddata_t
{
u16 prev_buttons;
s8 stickX;
s8 stickY;
s8 substickX;
s8 substickY;
u8 triggerL;
u8 triggerR;
} joystick_hwdata;
}joystick_paddata;
typedef struct joystick_wpaddata_t
{
u32 prev_buttons;
s8 nunchuk_stickX;
s8 nunchuk_stickY;
s8 classicL_stickX;
s8 classicL_stickY;
s8 classicR_stickX;
s8 classicR_stickY;
u8 classic_triggerL;
u8 classic_triggerR;
}joystick_wpaddata;
/* The private structure used to keep track of a joystick */
typedef struct joystick_hwdata_t
{
int index;
int type;
union
{
joystick_paddata gamecube;
joystick_wpaddata wiimote;
};
}joystick_hwdata;
static int __jswpad_enabled = 1;
static int __jspad_enabled = 1;
static int __numwiijoysticks = 4;
static int __numgcjoysticks = 4;
/* Function to scan the system for joysticks.
* This function should set SDL_numjoysticks to the number of available
@ -57,22 +94,26 @@ typedef struct joystick_hwdata_t {
*/
int SDL_SYS_JoystickInit(void)
{
return 4;
SDL_numjoysticks = 8;
return 0;
}
static char joy_name[] = "port 0";
static char joy_name[] = "Gamecube 0";
/* Function to get the device-dependent name of a joystick */
const char *SDL_SYS_JoystickName(int index)
{
sprintf(joy_name, "port %d", index);
if((index < 4) && (__jswpad_enabled) && (index < __numwiijoysticks))
sprintf(joy_name, "Wiimote %d", index);
else if((index < 8) && (__jspad_enabled) && (index < (__numgcjoysticks + 4)) && (index> 3))
sprintf(joy_name, "Gamecube %d", index);
return (const char *)joy_name;
}
/* Function to open a joystick for use.
The joystick to open is specified by the index field of the joystick.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
The joystick to open is specified by the index field of the joystick.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
{
@ -84,28 +125,159 @@ int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
return(-1);
}
SDL_memset(joystick->hwdata, 0, sizeof(joystick_hwdata));
/* fill nbuttons, naxes, and nhats fields */
joystick->nbuttons = MAX_BUTTONS;
joystick->naxes = MAX_AXES;
joystick->nhats = MAX_HATS;
if((joystick->index < 4) && (__jspad_enabled))
{
if(joystick->index < __numwiijoysticks)
{
((joystick_hwdata*)(joystick->hwdata))->index = joystick->index;
((joystick_hwdata*)(joystick->hwdata))->type = 0;
joystick->nbuttons = MAX_WII_BUTTONS;
joystick->naxes = MAX_WII_AXES;
joystick->nhats = MAX_WII_HATS;
}
}
else if((joystick->index < 8) && (__jspad_enabled))
{
if(joystick->index < (__numgcjoysticks + 4))
{
((joystick_hwdata*)(joystick->hwdata))->index = joystick->index - 4;
((joystick_hwdata*)(joystick->hwdata))->type = 1;
joystick->nbuttons = MAX_GC_BUTTONS;
joystick->naxes = MAX_GC_AXES;
joystick->nhats = MAX_GC_HATS;
}
}
return(0);
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
static void _HandleWiiJoystickUpdate(SDL_Joystick* joystick)
{
int buttons,prev_buttons,i,changed;
u32 buttons, prev_buttons, changed;
int i;
joystick_hwdata *prev_state;
const int sdl_buttons[] = {
const u32 sdl_buttons[] =
{
WPAD_BUTTON_A,
WPAD_BUTTON_B,
WPAD_BUTTON_1,
WPAD_BUTTON_2,
WPAD_BUTTON_MINUS,
WPAD_BUTTON_PLUS,
WPAD_BUTTON_HOME,
WPAD_NUNCHUK_BUTTON_Z,
WPAD_NUNCHUK_BUTTON_C,
WPAD_CLASSIC_BUTTON_A,
WPAD_CLASSIC_BUTTON_B,
WPAD_CLASSIC_BUTTON_X,
WPAD_CLASSIC_BUTTON_Y,
WPAD_CLASSIC_BUTTON_FULL_L,
WPAD_CLASSIC_BUTTON_FULL_R,
WPAD_CLASSIC_BUTTON_ZL,
WPAD_CLASSIC_BUTTON_ZR,
WPAD_CLASSIC_BUTTON_MINUS,
WPAD_CLASSIC_BUTTON_PLUS,
WPAD_CLASSIC_BUTTON_HOME
};
buttons = WPAD_ButtonsHeld(joystick->index);
struct expansion_t exp;
WPAD_Expansion(joystick->index, &exp);
prev_state = (joystick_hwdata *)joystick->hwdata;
prev_buttons = prev_state->wiimote.prev_buttons;
changed = buttons ^ prev_buttons;
if(changed & (WPAD_BUTTON_LEFT | WPAD_BUTTON_RIGHT | WPAD_BUTTON_DOWN | WPAD_BUTTON_UP))
{
int hat = SDL_HAT_CENTERED;
if(buttons & WPAD_BUTTON_UP) hat |= SDL_HAT_UP;
if(buttons & WPAD_BUTTON_DOWN) hat |= SDL_HAT_DOWN;
if(buttons & WPAD_BUTTON_LEFT) hat |= SDL_HAT_LEFT;
if(buttons & WPAD_BUTTON_RIGHT) hat |= SDL_HAT_RIGHT;
SDL_PrivateJoystickHat(joystick, 0, hat);
}
if(changed & (WPAD_CLASSIC_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_RIGHT |
WPAD_CLASSIC_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_UP))
{
int hat = SDL_HAT_CENTERED;
if(buttons & WPAD_CLASSIC_BUTTON_UP) hat |= SDL_HAT_UP;
if(buttons & WPAD_CLASSIC_BUTTON_DOWN) hat |= SDL_HAT_DOWN;
if(buttons & WPAD_CLASSIC_BUTTON_LEFT) hat |= SDL_HAT_LEFT;
if(buttons & WPAD_CLASSIC_BUTTON_RIGHT) hat |= SDL_HAT_RIGHT;
SDL_PrivateJoystickHat(joystick, 1, hat);
}
for(i = 0; i < (sizeof(sdl_buttons) / sizeof(sdl_buttons[0])); i++)
if (changed & sdl_buttons[i])
SDL_PrivateJoystickButton(joystick, i,
(buttons & sdl_buttons[i]) ? SDL_PRESSED : SDL_RELEASED);
prev_state->wiimote.prev_buttons = buttons;
int axis;
if(exp.type == EXP_NUNCHUK)
{
axis = exp.nunchuk.js.pos.x;
if(prev_state->wiimote.nunchuk_stickX != axis)
{
SDL_PrivateJoystickAxis(joystick, 0, axis << 8);
prev_state->wiimote.nunchuk_stickX = axis;
}
axis = exp.nunchuk.js.pos.y;
if(prev_state->wiimote.nunchuk_stickY != axis)
{
SDL_PrivateJoystickAxis(joystick, 1, axis << 8);
prev_state->wiimote.nunchuk_stickY = axis;
}
}
if(exp.type == EXP_CLASSIC)
{
axis = exp.classic.ljs.pos.x;
if(prev_state->wiimote.classicL_stickX != axis)
{
SDL_PrivateJoystickAxis(joystick, 2, axis << 8);
prev_state->wiimote.classicL_stickX = axis;
}
axis = exp.classic.ljs.pos.y;
if(prev_state->wiimote.classicL_stickY != axis)
{
SDL_PrivateJoystickAxis(joystick, 3, axis << 8);
prev_state->wiimote.classicL_stickY = axis;
}
axis = exp.classic.rjs.pos.x;
if(prev_state->wiimote.classicR_stickX != axis)
{
SDL_PrivateJoystickAxis(joystick, 4, axis << 8);
prev_state->wiimote.classicR_stickX = axis;
}
axis = exp.classic.rjs.pos.y;
if(prev_state->wiimote.classicR_stickY != axis)
{
SDL_PrivateJoystickAxis(joystick, 5, axis << 8);
prev_state->wiimote.classicR_stickY = axis;
}
axis = exp.classic.r_shoulder;
if(prev_state->wiimote.classic_triggerR != axis)
{
SDL_PrivateJoystickAxis(joystick, 6, axis << 8);
prev_state->wiimote.classic_triggerR = axis;
}
axis = exp.classic.l_shoulder;
if(prev_state->wiimote.classic_triggerL != axis)
{
SDL_PrivateJoystickAxis(joystick, 7, axis << 8);
prev_state->wiimote.classic_triggerL = axis;
}
}
}
static void _HandleGCJoystickUpdate(SDL_Joystick* joystick)
{
u16 buttons, prev_buttons, changed;
int i;
joystick_hwdata *prev_state;
const int sdl_buttons[] =
{
PAD_BUTTON_A,
PAD_BUTTON_B,
PAD_BUTTON_X,
@ -116,91 +288,105 @@ void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
PAD_BUTTON_START
};
if (!joystick) return;
buttons = PAD_ButtonsHeld(joystick->index);
buttons = PAD_ButtonsHeld(joystick->index - 4);
prev_state = (joystick_hwdata *)joystick->hwdata;
prev_buttons = prev_state->gamecube.prev_buttons;
changed = buttons ^ prev_buttons;
prev_buttons = prev_state->prev_buttons;
changed = buttons^prev_buttons;
if ((changed)&(PAD_BUTTON_LEFT|PAD_BUTTON_RIGHT|PAD_BUTTON_DOWN|PAD_BUTTON_UP)) {
if(changed & (PAD_BUTTON_LEFT | PAD_BUTTON_RIGHT | PAD_BUTTON_DOWN | PAD_BUTTON_UP))
{
int hat = SDL_HAT_CENTERED;
if (buttons&PAD_BUTTON_UP) hat|=SDL_HAT_UP;
if (buttons&PAD_BUTTON_DOWN) hat|=SDL_HAT_DOWN;
if (buttons&PAD_BUTTON_LEFT) hat|=SDL_HAT_LEFT;
if (buttons&PAD_BUTTON_RIGHT) hat|=SDL_HAT_RIGHT;
if(buttons & PAD_BUTTON_UP) hat |= SDL_HAT_UP;
if(buttons & PAD_BUTTON_DOWN) hat |= SDL_HAT_DOWN;
if(buttons & PAD_BUTTON_LEFT) hat |= SDL_HAT_LEFT;
if(buttons & PAD_BUTTON_RIGHT) hat |= SDL_HAT_RIGHT;
SDL_PrivateJoystickHat(joystick, 0, hat);
}
for(i=0;i<sizeof(sdl_buttons)/sizeof(sdl_buttons[0]);i++) {
if (changed & sdl_buttons[i]) {
SDL_PrivateJoystickButton(joystick, i, (buttons & sdl_buttons[i])?SDL_PRESSED:SDL_RELEASED);
}
}
prev_state->prev_buttons = buttons;
for(i = 0; i < (sizeof(sdl_buttons) / sizeof(sdl_buttons[0])); i++)
if (changed & sdl_buttons[i])
SDL_PrivateJoystickButton(joystick, i,
(buttons & sdl_buttons[i]) ? SDL_PRESSED : SDL_RELEASED);
prev_state->gamecube.prev_buttons = buttons;
int axis = PAD_StickX(joystick->index);
if ( prev_state->stickX != axis ) {
SDL_PrivateJoystickAxis(joystick, 0, axis << 8 );
prev_state->stickX = axis;
if(prev_state->gamecube.stickX != axis)
{
SDL_PrivateJoystickAxis(joystick, 0, axis << 8);
prev_state->gamecube.stickX = axis;
}
axis = PAD_StickY(joystick->index);
if ( prev_state->stickY != axis ) {
if(prev_state->gamecube.stickY != axis)
{
SDL_PrivateJoystickAxis(joystick, 1, (-axis) << 8);
prev_state->stickY = axis;
prev_state->gamecube.stickY = axis;
}
axis = PAD_SubStickX(joystick->index);
if ( prev_state->substickX != axis ) {
if(prev_state->gamecube.substickX != axis)
{
SDL_PrivateJoystickAxis(joystick, 2, axis << 8);
prev_state->substickX = axis;
prev_state->gamecube.substickX = axis;
}
axis = PAD_SubStickY(joystick->index);
if ( prev_state->substickY != axis ) {
if(prev_state->gamecube.substickY != axis)
{
SDL_PrivateJoystickAxis(joystick, 3, axis << 8);
prev_state->substickY = axis;
prev_state->gamecube.substickY = axis;
}
axis = PAD_TriggerL(joystick->index);
if ( prev_state->triggerL != axis ) {
if(prev_state->gamecube.triggerL != axis)
{
SDL_PrivateJoystickAxis(joystick, 4, axis << 8);
prev_state->triggerL = axis;
prev_state->gamecube.triggerL = axis;
}
axis = PAD_TriggerR(joystick->index);
if ( prev_state->triggerR != axis ) {
if(prev_state->gamecube.triggerR != axis)
{
SDL_PrivateJoystickAxis(joystick, 5, axis << 8);
prev_state->triggerR = axis;
prev_state->gamecube.triggerR = axis;
}
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
{
if(!joystick)
return;
switch(((joystick_hwdata*)(joystick->hwdata))->type)
{
case 0:
if(__jswpad_enabled)
_HandleWiiJoystickUpdate(joystick);
break;
case 1:
if(__jspad_enabled)
_HandleGCJoystickUpdate(joystick);
break;
default:
break;
}
}
/* Function to close a joystick after use */
void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
{
if (joystick->hwdata != NULL) {
/* free system specific hardware data */
if (joystick->hwdata != NULL)
SDL_free(joystick->hwdata);
}
}
/* Function to perform any system-specific joystick related cleanup */
void SDL_SYS_JoystickQuit(void)
{
return;
}
#endif /* SDL_JOYSTICK_DC */