reduce # samples to 512, add buffer padding for safety
This commit is contained in:
parent
01a3096ca9
commit
9d032dd6d9
|
@ -36,10 +36,10 @@
|
|||
#include <ogc/cache.h>
|
||||
#include "SDL_wiiaudio.h"
|
||||
|
||||
#define SAMPLES_PER_DMA_BUFFER (2048)
|
||||
#define SAMPLES_PER_DMA_BUFFER (512)
|
||||
|
||||
static const char WIIAUD_DRIVER_NAME[] = "wii";
|
||||
static Uint32 dma_buffers[2][SAMPLES_PER_DMA_BUFFER] __attribute__((aligned(32)));
|
||||
static Uint32 dma_buffers[2][SAMPLES_PER_DMA_BUFFER*8] __attribute__((aligned(32)));
|
||||
static Uint8 whichab = 0;
|
||||
|
||||
#define AUDIOSTACK 16384*2
|
||||
|
@ -106,7 +106,7 @@ AudioThread (void *arg)
|
|||
current_audio->spec.callback(
|
||||
current_audio->spec.userdata,
|
||||
(Uint8 *)dma_buffers[whichab],
|
||||
sizeof(dma_buffers[whichab]));
|
||||
SAMPLES_PER_DMA_BUFFER*4);
|
||||
//SDL_mutexV(current_audio->mixer_lock);
|
||||
}
|
||||
}
|
||||
|
@ -125,7 +125,7 @@ DMACallback()
|
|||
{
|
||||
AUDIO_StopDMA ();
|
||||
DCFlushRange (dma_buffers[whichab], sizeof(dma_buffers[0]));
|
||||
AUDIO_InitDMA ((Uint32)dma_buffers[whichab], sizeof(dma_buffers[0]));
|
||||
AUDIO_InitDMA ((Uint32)dma_buffers[whichab], SAMPLES_PER_DMA_BUFFER*4);
|
||||
AUDIO_StartDMA ();
|
||||
|
||||
LWP_ThreadSignal (audioqueue);
|
||||
|
|
Reference in a new issue