workaround for wiimote mouse movement issue

This commit is contained in:
dborth 2009-10-15 05:46:23 +00:00
parent b935d83ec9
commit 72fef99548
2 changed files with 12 additions and 3 deletions

View file

@ -41,6 +41,7 @@ static SDLKey keymap[232];
static s32 stat;
static s32 mstat;
static WPADData *wd;
static int lastx = 0, lasty = 0;
static keyboard_event ke;
static mouse_event me;
@ -61,7 +62,14 @@ void PumpEvents()
if (wd->ir.valid)
{
posted += SDL_PrivateMouseMotion(0, 0, (int)wd->ir.x, (int)wd->ir.y);
int newx = wd->ir.x;
int newy = wd->ir.y;
int diffx = newx - lastx;
int diffy = newy - lasty;
lastx = newx;
lasty = newy;
posted += SDL_PrivateMouseMotion(0, 1, diffx, diffy);
Uint8 stateA = SDL_RELEASED;
Uint8 stateB = SDL_RELEASED;
@ -99,7 +107,7 @@ void PumpEvents()
if (mstat)
{
posted += SDL_PrivateMouseMotion(me.button, 1, me.rx, me.ry);
posted += SDL_PrivateMouseMotion(0, 1, me.rx*2, me.ry*2);
u8 button = me.button;

View file

@ -435,7 +435,7 @@ SDL_Surface *WII_SetVideoMode(_THIS, SDL_Surface *current,
currentwidth = current->w;
currentheight = current->h;
currentbpp = bpp;
WPAD_SetVRes(WPAD_CHAN_ALL, currentwidth, currentheight);
WPAD_SetVRes(WPAD_CHAN_ALL, currentwidth*2, currentheight*2);
draw_init();
StartVideoThread();
/* We're done */
@ -754,6 +754,7 @@ void WII_VideoStart()
SetupGX();
draw_init();
StartVideoThread();
WPAD_SetVRes(WPAD_CHAN_ALL, currentwidth*2, currentheight*2);
}
void WII_VideoStop()