small GX tweak
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@ -402,9 +402,8 @@ static int WII_FlipHWSurface(_THIS, SDL_Surface *surface)
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GX_LoadTexObj(&texobj, GX_TEXMAP0);
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GX_LoadTexObj(&texobj, GX_TEXMAP0);
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draw_square(view); // render textured quad
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draw_square(view); // render textured quad
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GX_DrawDone ();
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GX_CopyDisp(xfb[whichfb], GX_TRUE);
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GX_CopyDisp(xfb[whichfb], GX_TRUE);
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GX_Flush();
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GX_DrawDone ();
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VIDEO_SetNextFramebuffer(xfb[whichfb]);
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VIDEO_SetNextFramebuffer(xfb[whichfb]);
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VIDEO_Flush();
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VIDEO_Flush();
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