disable texture filtering (use nearest-neighbor) for sharper pixels
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@ -145,6 +145,10 @@ draw_init ()
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else
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GX_InitTexObj (&texobj, texturemem, currentwidth, currentheight, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE);
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// for sharper pixels. otherwise there is a noticeable blur applied to the entire image
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// due to the default linear/bilinear default filtering
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GX_InitTexObjFilterMode(&texobj, GX_NEAR, GX_NEAR);
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GX_LoadTexObj (&texobj, GX_TEXMAP0); // load texture object so its ready to use
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}
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