SDL_KillThread not implemented on WII
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@ -290,9 +290,11 @@ Uint32 SDL_GetThreadID(SDL_Thread *thread)
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void SDL_KillThread(SDL_Thread *thread)
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void SDL_KillThread(SDL_Thread *thread)
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{
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{
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#ifndef GEKKO
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if ( thread ) {
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if ( thread ) {
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SDL_SYS_KillThread(thread);
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SDL_SYS_KillThread(thread);
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SDL_WaitThread(thread, NULL);
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SDL_WaitThread(thread, NULL);
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}
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}
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#endif
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}
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}
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