942 lines
24 KiB
C
942 lines
24 KiB
C
![]() |
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_video.h"
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#include "SDL_sysvideo.h"
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#include "SDL_cursor_c.h"
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#include "SDL_blit.h"
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#include "SDL_RLEaccel_c.h"
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#include "SDL_pixels_c.h"
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#include "SDL_leaks.h"
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/* Public routines */
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/*
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* Create an empty RGB surface of the appropriate depth
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*/
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SDL_Surface * SDL_CreateRGBSurface (Uint32 flags,
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int width, int height, int depth,
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Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
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{
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SDL_VideoDevice *video = current_video;
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SDL_VideoDevice *this = current_video;
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SDL_Surface *screen;
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SDL_Surface *surface;
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/* Make sure the size requested doesn't overflow our datatypes */
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/* Next time I write a library like SDL, I'll use int for size. :) */
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if ( width >= 16384 || height >= 65536 ) {
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SDL_SetError("Width or height is too large");
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return(NULL);
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}
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/* Check to see if we desire the surface in video memory */
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if ( video ) {
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screen = SDL_PublicSurface;
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} else {
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screen = NULL;
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}
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if ( screen && ((screen->flags&SDL_HWSURFACE) == SDL_HWSURFACE) ) {
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if ( (flags&(SDL_SRCCOLORKEY|SDL_SRCALPHA)) != 0 ) {
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flags |= SDL_HWSURFACE;
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}
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if ( (flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
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if ( ! current_video->info.blit_hw_CC ) {
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flags &= ~SDL_HWSURFACE;
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}
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}
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if ( (flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
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if ( ! current_video->info.blit_hw_A ) {
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flags &= ~SDL_HWSURFACE;
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}
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}
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} else {
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flags &= ~SDL_HWSURFACE;
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}
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/* Allocate the surface */
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surface = (SDL_Surface *)SDL_malloc(sizeof(*surface));
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if ( surface == NULL ) {
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SDL_OutOfMemory();
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return(NULL);
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}
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surface->flags = SDL_SWSURFACE;
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if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
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if ((Amask) && (video->displayformatalphapixel))
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{
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depth = video->displayformatalphapixel->BitsPerPixel;
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Rmask = video->displayformatalphapixel->Rmask;
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Gmask = video->displayformatalphapixel->Gmask;
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Bmask = video->displayformatalphapixel->Bmask;
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Amask = video->displayformatalphapixel->Amask;
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}
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else
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{
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depth = screen->format->BitsPerPixel;
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Rmask = screen->format->Rmask;
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Gmask = screen->format->Gmask;
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Bmask = screen->format->Bmask;
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Amask = screen->format->Amask;
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}
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}
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surface->format = SDL_AllocFormat(depth, Rmask, Gmask, Bmask, Amask);
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if ( surface->format == NULL ) {
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SDL_free(surface);
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return(NULL);
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}
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if ( Amask ) {
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surface->flags |= SDL_SRCALPHA;
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}
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surface->w = width;
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surface->h = height;
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surface->pitch = SDL_CalculatePitch(surface);
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surface->pixels = NULL;
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surface->offset = 0;
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surface->hwdata = NULL;
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surface->locked = 0;
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surface->map = NULL;
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surface->unused1 = 0;
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SDL_SetClipRect(surface, NULL);
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SDL_FormatChanged(surface);
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/* Get the pixels */
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if ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) ||
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(video->AllocHWSurface(this, surface) < 0) ) {
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if ( surface->w && surface->h ) {
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surface->pixels = SDL_malloc(surface->h*surface->pitch);
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if ( surface->pixels == NULL ) {
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SDL_FreeSurface(surface);
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SDL_OutOfMemory();
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return(NULL);
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}
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/* This is important for bitmaps */
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SDL_memset(surface->pixels, 0, surface->h*surface->pitch);
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}
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}
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/* Allocate an empty mapping */
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surface->map = SDL_AllocBlitMap();
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if ( surface->map == NULL ) {
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SDL_FreeSurface(surface);
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return(NULL);
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}
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/* The surface is ready to go */
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surface->refcount = 1;
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#ifdef CHECK_LEAKS
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++surfaces_allocated;
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#endif
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return(surface);
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}
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/*
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* Create an RGB surface from an existing memory buffer
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*/
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SDL_Surface * SDL_CreateRGBSurfaceFrom (void *pixels,
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int width, int height, int depth, int pitch,
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Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
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{
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SDL_Surface *surface;
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surface = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, depth,
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Rmask, Gmask, Bmask, Amask);
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if ( surface != NULL ) {
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surface->flags |= SDL_PREALLOC;
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surface->pixels = pixels;
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surface->w = width;
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surface->h = height;
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surface->pitch = pitch;
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SDL_SetClipRect(surface, NULL);
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}
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return(surface);
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}
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/*
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* Set the color key in a blittable surface
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*/
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int SDL_SetColorKey (SDL_Surface *surface, Uint32 flag, Uint32 key)
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{
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/* Sanity check the flag as it gets passed in */
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if ( flag & SDL_SRCCOLORKEY ) {
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if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) {
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flag = (SDL_SRCCOLORKEY | SDL_RLEACCELOK);
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} else {
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flag = SDL_SRCCOLORKEY;
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}
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} else {
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flag = 0;
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}
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/* Optimize away operations that don't change anything */
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if ( (flag == (surface->flags & (SDL_SRCCOLORKEY|SDL_RLEACCELOK))) &&
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(key == surface->format->colorkey) ) {
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return(0);
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}
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/* UnRLE surfaces before we change the colorkey */
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if ( surface->flags & SDL_RLEACCEL ) {
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SDL_UnRLESurface(surface, 1);
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}
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if ( flag ) {
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SDL_VideoDevice *video = current_video;
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SDL_VideoDevice *this = current_video;
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surface->flags |= SDL_SRCCOLORKEY;
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surface->format->colorkey = key;
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if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
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if ( (video->SetHWColorKey == NULL) ||
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(video->SetHWColorKey(this, surface, key) < 0) ) {
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surface->flags &= ~SDL_HWACCEL;
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}
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}
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if ( flag & SDL_RLEACCELOK ) {
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surface->flags |= SDL_RLEACCELOK;
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} else {
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surface->flags &= ~SDL_RLEACCELOK;
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}
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} else {
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surface->flags &= ~(SDL_SRCCOLORKEY|SDL_RLEACCELOK);
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surface->format->colorkey = 0;
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}
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SDL_InvalidateMap(surface->map);
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return(0);
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}
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/* This function sets the alpha channel of a surface */
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int SDL_SetAlpha (SDL_Surface *surface, Uint32 flag, Uint8 value)
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{
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Uint32 oldflags = surface->flags;
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Uint32 oldalpha = surface->format->alpha;
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/* Sanity check the flag as it gets passed in */
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if ( flag & SDL_SRCALPHA ) {
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if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) {
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flag = (SDL_SRCALPHA | SDL_RLEACCELOK);
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} else {
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flag = SDL_SRCALPHA;
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}
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} else {
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flag = 0;
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}
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/* Optimize away operations that don't change anything */
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if ( (flag == (surface->flags & (SDL_SRCALPHA|SDL_RLEACCELOK))) &&
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(!flag || value == oldalpha) ) {
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return(0);
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}
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if(!(flag & SDL_RLEACCELOK) && (surface->flags & SDL_RLEACCEL))
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SDL_UnRLESurface(surface, 1);
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if ( flag ) {
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SDL_VideoDevice *video = current_video;
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SDL_VideoDevice *this = current_video;
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surface->flags |= SDL_SRCALPHA;
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surface->format->alpha = value;
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if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
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if ( (video->SetHWAlpha == NULL) ||
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(video->SetHWAlpha(this, surface, value) < 0) ) {
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surface->flags &= ~SDL_HWACCEL;
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}
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}
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if ( flag & SDL_RLEACCELOK ) {
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surface->flags |= SDL_RLEACCELOK;
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} else {
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surface->flags &= ~SDL_RLEACCELOK;
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}
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} else {
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surface->flags &= ~SDL_SRCALPHA;
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surface->format->alpha = SDL_ALPHA_OPAQUE;
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}
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/*
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* The representation for software surfaces is independent of
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* per-surface alpha, so no need to invalidate the blit mapping
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* if just the alpha value was changed. (If either is 255, we still
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* need to invalidate.)
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*/
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if((surface->flags & SDL_HWACCEL) == SDL_HWACCEL
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|| oldflags != surface->flags
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|| (((oldalpha + 1) ^ (value + 1)) & 0x100))
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SDL_InvalidateMap(surface->map);
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return(0);
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}
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int SDL_SetAlphaChannel(SDL_Surface *surface, Uint8 value)
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{
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int row, col;
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int offset;
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Uint8 *buf;
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if ( (surface->format->Amask != 0xFF000000) &&
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(surface->format->Amask != 0x000000FF) ) {
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SDL_SetError("Unsupported surface alpha mask format");
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return -1;
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}
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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if ( surface->format->Amask == 0xFF000000 ) {
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offset = 3;
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} else {
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offset = 0;
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}
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#else
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if ( surface->format->Amask == 0xFF000000 ) {
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offset = 0;
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} else {
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offset = 3;
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}
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#endif /* Byte ordering */
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/* Quickly set the alpha channel of an RGBA or ARGB surface */
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if ( SDL_MUSTLOCK(surface) ) {
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if ( SDL_LockSurface(surface) < 0 ) {
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return -1;
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}
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}
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row = surface->h;
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while (row--) {
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col = surface->w;
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buf = (Uint8 *)surface->pixels + row * surface->pitch + offset;
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while(col--) {
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*buf = value;
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buf += 4;
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}
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}
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if ( SDL_MUSTLOCK(surface) ) {
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SDL_UnlockSurface(surface);
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}
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return 0;
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}
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/*
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* A function to calculate the intersection of two rectangles:
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* return true if the rectangles intersect, false otherwise
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*/
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static __inline__
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SDL_bool SDL_IntersectRect(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *intersection)
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{
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int Amin, Amax, Bmin, Bmax;
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/* Horizontal intersection */
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Amin = A->x;
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Amax = Amin + A->w;
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Bmin = B->x;
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Bmax = Bmin + B->w;
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if(Bmin > Amin)
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Amin = Bmin;
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intersection->x = Amin;
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if(Bmax < Amax)
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Amax = Bmax;
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intersection->w = Amax - Amin > 0 ? Amax - Amin : 0;
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/* Vertical intersection */
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Amin = A->y;
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Amax = Amin + A->h;
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Bmin = B->y;
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Bmax = Bmin + B->h;
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if(Bmin > Amin)
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Amin = Bmin;
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intersection->y = Amin;
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if(Bmax < Amax)
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Amax = Bmax;
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intersection->h = Amax - Amin > 0 ? Amax - Amin : 0;
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return (intersection->w && intersection->h);
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}
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/*
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* Set the clipping rectangle for a blittable surface
|
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*/
|
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SDL_bool SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect)
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{
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SDL_Rect full_rect;
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|
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/* Don't do anything if there's no surface to act on */
|
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if ( ! surface ) {
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return SDL_FALSE;
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}
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|
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/* Set up the full surface rectangle */
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full_rect.x = 0;
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full_rect.y = 0;
|
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full_rect.w = surface->w;
|
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full_rect.h = surface->h;
|
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|
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/* Set the clipping rectangle */
|
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if ( ! rect ) {
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surface->clip_rect = full_rect;
|
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return 1;
|
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}
|
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return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect);
|
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}
|
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void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect)
|
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|
{
|
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|
if ( surface && rect ) {
|
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|
*rect = surface->clip_rect;
|
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|
}
|
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|
}
|
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|
/*
|
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* Set up a blit between two surfaces -- split into three parts:
|
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* The upper part, SDL_UpperBlit(), performs clipping and rectangle
|
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|
* verification. The lower part is a pointer to a low level
|
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|
* accelerated blitting function.
|
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|
*
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|
* These parts are separated out and each used internally by this
|
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|
* library in the optimimum places. They are exported so that if
|
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|
* you know exactly what you are doing, you can optimize your code
|
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|
* by calling the one(s) you need.
|
||
|
*/
|
||
|
int SDL_LowerBlit (SDL_Surface *src, SDL_Rect *srcrect,
|
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|
SDL_Surface *dst, SDL_Rect *dstrect)
|
||
|
{
|
||
|
SDL_blit do_blit;
|
||
|
SDL_Rect hw_srcrect;
|
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|
SDL_Rect hw_dstrect;
|
||
|
|
||
|
/* Check to make sure the blit mapping is valid */
|
||
|
if ( (src->map->dst != dst) ||
|
||
|
(src->map->dst->format_version != src->map->format_version) ) {
|
||
|
if ( SDL_MapSurface(src, dst) < 0 ) {
|
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|
return(-1);
|
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|
}
|
||
|
}
|
||
|
|
||
|
/* Figure out which blitter to use */
|
||
|
if ( (src->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
|
||
|
if ( src == SDL_VideoSurface ) {
|
||
|
hw_srcrect = *srcrect;
|
||
|
hw_srcrect.x += current_video->offset_x;
|
||
|
hw_srcrect.y += current_video->offset_y;
|
||
|
srcrect = &hw_srcrect;
|
||
|
}
|
||
|
if ( dst == SDL_VideoSurface ) {
|
||
|
hw_dstrect = *dstrect;
|
||
|
hw_dstrect.x += current_video->offset_x;
|
||
|
hw_dstrect.y += current_video->offset_y;
|
||
|
dstrect = &hw_dstrect;
|
||
|
}
|
||
|
do_blit = src->map->hw_blit;
|
||
|
} else {
|
||
|
do_blit = src->map->sw_blit;
|
||
|
}
|
||
|
return(do_blit(src, srcrect, dst, dstrect));
|
||
|
}
|
||
|
|
||
|
|
||
|
int SDL_UpperBlit (SDL_Surface *src, SDL_Rect *srcrect,
|
||
|
SDL_Surface *dst, SDL_Rect *dstrect)
|
||
|
{
|
||
|
SDL_Rect fulldst;
|
||
|
int srcx, srcy, w, h;
|
||
|
|
||
|
/* Make sure the surfaces aren't locked */
|
||
|
if ( ! src || ! dst ) {
|
||
|
SDL_SetError("SDL_UpperBlit: passed a NULL surface");
|
||
|
return(-1);
|
||
|
}
|
||
|
if ( src->locked || dst->locked ) {
|
||
|
SDL_SetError("Surfaces must not be locked during blit");
|
||
|
return(-1);
|
||
|
}
|
||
|
|
||
|
/* If the destination rectangle is NULL, use the entire dest surface */
|
||
|
if ( dstrect == NULL ) {
|
||
|
fulldst.x = fulldst.y = 0;
|
||
|
dstrect = &fulldst;
|
||
|
}
|
||
|
|
||
|
/* clip the source rectangle to the source surface */
|
||
|
if(srcrect) {
|
||
|
int maxw, maxh;
|
||
|
|
||
|
srcx = srcrect->x;
|
||
|
w = srcrect->w;
|
||
|
if(srcx < 0) {
|
||
|
w += srcx;
|
||
|
dstrect->x -= srcx;
|
||
|
srcx = 0;
|
||
|
}
|
||
|
maxw = src->w - srcx;
|
||
|
if(maxw < w)
|
||
|
w = maxw;
|
||
|
|
||
|
srcy = srcrect->y;
|
||
|
h = srcrect->h;
|
||
|
if(srcy < 0) {
|
||
|
h += srcy;
|
||
|
dstrect->y -= srcy;
|
||
|
srcy = 0;
|
||
|
}
|
||
|
maxh = src->h - srcy;
|
||
|
if(maxh < h)
|
||
|
h = maxh;
|
||
|
|
||
|
} else {
|
||
|
srcx = srcy = 0;
|
||
|
w = src->w;
|
||
|
h = src->h;
|
||
|
}
|
||
|
|
||
|
/* clip the destination rectangle against the clip rectangle */
|
||
|
{
|
||
|
SDL_Rect *clip = &dst->clip_rect;
|
||
|
int dx, dy;
|
||
|
|
||
|
dx = clip->x - dstrect->x;
|
||
|
if(dx > 0) {
|
||
|
w -= dx;
|
||
|
dstrect->x += dx;
|
||
|
srcx += dx;
|
||
|
}
|
||
|
dx = dstrect->x + w - clip->x - clip->w;
|
||
|
if(dx > 0)
|
||
|
w -= dx;
|
||
|
|
||
|
dy = clip->y - dstrect->y;
|
||
|
if(dy > 0) {
|
||
|
h -= dy;
|
||
|
dstrect->y += dy;
|
||
|
srcy += dy;
|
||
|
}
|
||
|
dy = dstrect->y + h - clip->y - clip->h;
|
||
|
if(dy > 0)
|
||
|
h -= dy;
|
||
|
}
|
||
|
|
||
|
if(w > 0 && h > 0) {
|
||
|
SDL_Rect sr;
|
||
|
sr.x = srcx;
|
||
|
sr.y = srcy;
|
||
|
sr.w = dstrect->w = w;
|
||
|
sr.h = dstrect->h = h;
|
||
|
return SDL_LowerBlit(src, &sr, dst, dstrect);
|
||
|
}
|
||
|
dstrect->w = dstrect->h = 0;
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
static int SDL_FillRect1(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color)
|
||
|
{
|
||
|
/* FIXME: We have to worry about packing order.. *sigh* */
|
||
|
SDL_SetError("1-bpp rect fill not yet implemented");
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
static int SDL_FillRect4(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color)
|
||
|
{
|
||
|
/* FIXME: We have to worry about packing order.. *sigh* */
|
||
|
SDL_SetError("4-bpp rect fill not yet implemented");
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* This function performs a fast fill of the given rectangle with 'color'
|
||
|
*/
|
||
|
int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color)
|
||
|
{
|
||
|
SDL_VideoDevice *video = current_video;
|
||
|
SDL_VideoDevice *this = current_video;
|
||
|
int x, y;
|
||
|
Uint8 *row;
|
||
|
|
||
|
/* This function doesn't work on surfaces < 8 bpp */
|
||
|
if ( dst->format->BitsPerPixel < 8 ) {
|
||
|
switch(dst->format->BitsPerPixel) {
|
||
|
case 1:
|
||
|
return SDL_FillRect1(dst, dstrect, color);
|
||
|
break;
|
||
|
case 4:
|
||
|
return SDL_FillRect4(dst, dstrect, color);
|
||
|
break;
|
||
|
default:
|
||
|
SDL_SetError("Fill rect on unsupported surface format");
|
||
|
return(-1);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* If 'dstrect' == NULL, then fill the whole surface */
|
||
|
if ( dstrect ) {
|
||
|
/* Perform clipping */
|
||
|
if ( !SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect) ) {
|
||
|
return(0);
|
||
|
}
|
||
|
} else {
|
||
|
dstrect = &dst->clip_rect;
|
||
|
}
|
||
|
|
||
|
/* Check for hardware acceleration */
|
||
|
if ( ((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) &&
|
||
|
video->info.blit_fill ) {
|
||
|
SDL_Rect hw_rect;
|
||
|
if ( dst == SDL_VideoSurface ) {
|
||
|
hw_rect = *dstrect;
|
||
|
hw_rect.x += current_video->offset_x;
|
||
|
hw_rect.y += current_video->offset_y;
|
||
|
dstrect = &hw_rect;
|
||
|
}
|
||
|
return(video->FillHWRect(this, dst, dstrect, color));
|
||
|
}
|
||
|
|
||
|
/* Perform software fill */
|
||
|
if ( SDL_LockSurface(dst) != 0 ) {
|
||
|
return(-1);
|
||
|
}
|
||
|
row = (Uint8 *)dst->pixels+dstrect->y*dst->pitch+
|
||
|
dstrect->x*dst->format->BytesPerPixel;
|
||
|
if ( dst->format->palette || (color == 0) ) {
|
||
|
x = dstrect->w*dst->format->BytesPerPixel;
|
||
|
if ( !color && !((uintptr_t)row&3) && !(x&3) && !(dst->pitch&3) ) {
|
||
|
int n = x >> 2;
|
||
|
for ( y=dstrect->h; y; --y ) {
|
||
|
SDL_memset4(row, 0, n);
|
||
|
row += dst->pitch;
|
||
|
}
|
||
|
} else {
|
||
|
#ifdef __powerpc__
|
||
|
/*
|
||
|
* SDL_memset() on PPC (both glibc and codewarrior) uses
|
||
|
* the dcbz (Data Cache Block Zero) instruction, which
|
||
|
* causes an alignment exception if the destination is
|
||
|
* uncachable, so only use it on software surfaces
|
||
|
*/
|
||
|
if((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
|
||
|
if(dstrect->w >= 8) {
|
||
|
/*
|
||
|
* 64-bit stores are probably most
|
||
|
* efficient to uncached video memory
|
||
|
*/
|
||
|
double fill;
|
||
|
SDL_memset(&fill, color, (sizeof fill));
|
||
|
for(y = dstrect->h; y; y--) {
|
||
|
Uint8 *d = row;
|
||
|
unsigned n = x;
|
||
|
unsigned nn;
|
||
|
Uint8 c = color;
|
||
|
double f = fill;
|
||
|
while((unsigned long)d
|
||
|
& (sizeof(double) - 1)) {
|
||
|
*d++ = c;
|
||
|
n--;
|
||
|
}
|
||
|
nn = n / (sizeof(double) * 4);
|
||
|
while(nn) {
|
||
|
((double *)d)[0] = f;
|
||
|
((double *)d)[1] = f;
|
||
|
((double *)d)[2] = f;
|
||
|
((double *)d)[3] = f;
|
||
|
d += 4*sizeof(double);
|
||
|
nn--;
|
||
|
}
|
||
|
n &= ~(sizeof(double) * 4 - 1);
|
||
|
nn = n / sizeof(double);
|
||
|
while(nn) {
|
||
|
*(double *)d = f;
|
||
|
d += sizeof(double);
|
||
|
nn--;
|
||
|
}
|
||
|
n &= ~(sizeof(double) - 1);
|
||
|
while(n) {
|
||
|
*d++ = c;
|
||
|
n--;
|
||
|
}
|
||
|
row += dst->pitch;
|
||
|
}
|
||
|
} else {
|
||
|
/* narrow boxes */
|
||
|
for(y = dstrect->h; y; y--) {
|
||
|
Uint8 *d = row;
|
||
|
Uint8 c = color;
|
||
|
int n = x;
|
||
|
while(n) {
|
||
|
*d++ = c;
|
||
|
n--;
|
||
|
}
|
||
|
row += dst->pitch;
|
||
|
}
|
||
|
}
|
||
|
} else
|
||
|
#endif /* __powerpc__ */
|
||
|
{
|
||
|
for(y = dstrect->h; y; y--) {
|
||
|
SDL_memset(row, color, x);
|
||
|
row += dst->pitch;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
switch (dst->format->BytesPerPixel) {
|
||
|
case 2:
|
||
|
for ( y=dstrect->h; y; --y ) {
|
||
|
Uint16 *pixels = (Uint16 *)row;
|
||
|
Uint16 c = (Uint16)color;
|
||
|
Uint32 cc = (Uint32)c << 16 | c;
|
||
|
int n = dstrect->w;
|
||
|
if((uintptr_t)pixels & 3) {
|
||
|
*pixels++ = c;
|
||
|
n--;
|
||
|
}
|
||
|
if(n >> 1)
|
||
|
SDL_memset4(pixels, cc, n >> 1);
|
||
|
if(n & 1)
|
||
|
pixels[n - 1] = c;
|
||
|
row += dst->pitch;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case 3:
|
||
|
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
||
|
color <<= 8;
|
||
|
#endif
|
||
|
for ( y=dstrect->h; y; --y ) {
|
||
|
Uint8 *pixels = row;
|
||
|
for ( x=dstrect->w; x; --x ) {
|
||
|
SDL_memcpy(pixels, &color, 3);
|
||
|
pixels += 3;
|
||
|
}
|
||
|
row += dst->pitch;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case 4:
|
||
|
for(y = dstrect->h; y; --y) {
|
||
|
SDL_memset4(row, color, dstrect->w);
|
||
|
row += dst->pitch;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
SDL_UnlockSurface(dst);
|
||
|
|
||
|
/* We're done! */
|
||
|
return(0);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Lock a surface to directly access the pixels
|
||
|
*/
|
||
|
int SDL_LockSurface (SDL_Surface *surface)
|
||
|
{
|
||
|
if ( ! surface->locked ) {
|
||
|
/* Perform the lock */
|
||
|
if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) {
|
||
|
SDL_VideoDevice *video = current_video;
|
||
|
SDL_VideoDevice *this = current_video;
|
||
|
if ( video->LockHWSurface(this, surface) < 0 ) {
|
||
|
return(-1);
|
||
|
}
|
||
|
}
|
||
|
if ( surface->flags & SDL_RLEACCEL ) {
|
||
|
SDL_UnRLESurface(surface, 1);
|
||
|
surface->flags |= SDL_RLEACCEL; /* save accel'd state */
|
||
|
}
|
||
|
/* This needs to be done here in case pixels changes value */
|
||
|
surface->pixels = (Uint8 *)surface->pixels + surface->offset;
|
||
|
}
|
||
|
|
||
|
/* Increment the surface lock count, for recursive locks */
|
||
|
++surface->locked;
|
||
|
|
||
|
/* Ready to go.. */
|
||
|
return(0);
|
||
|
}
|
||
|
/*
|
||
|
* Unlock a previously locked surface
|
||
|
*/
|
||
|
void SDL_UnlockSurface (SDL_Surface *surface)
|
||
|
{
|
||
|
/* Only perform an unlock if we are locked */
|
||
|
if ( ! surface->locked || (--surface->locked > 0) ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/* Perform the unlock */
|
||
|
surface->pixels = (Uint8 *)surface->pixels - surface->offset;
|
||
|
|
||
|
/* Unlock hardware or accelerated surfaces */
|
||
|
if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) {
|
||
|
SDL_VideoDevice *video = current_video;
|
||
|
SDL_VideoDevice *this = current_video;
|
||
|
video->UnlockHWSurface(this, surface);
|
||
|
} else {
|
||
|
/* Update RLE encoded surface with new data */
|
||
|
if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
|
||
|
surface->flags &= ~SDL_RLEACCEL; /* stop lying */
|
||
|
SDL_RLESurface(surface);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Convert a surface into the specified pixel format.
|
||
|
*/
|
||
|
SDL_Surface * SDL_ConvertSurface (SDL_Surface *surface,
|
||
|
SDL_PixelFormat *format, Uint32 flags)
|
||
|
{
|
||
|
SDL_Surface *convert;
|
||
|
Uint32 colorkey = 0;
|
||
|
Uint8 alpha = 0;
|
||
|
Uint32 surface_flags;
|
||
|
SDL_Rect bounds;
|
||
|
|
||
|
/* Check for empty destination palette! (results in empty image) */
|
||
|
if ( format->palette != NULL ) {
|
||
|
int i;
|
||
|
for ( i=0; i<format->palette->ncolors; ++i ) {
|
||
|
if ( (format->palette->colors[i].r != 0) ||
|
||
|
(format->palette->colors[i].g != 0) ||
|
||
|
(format->palette->colors[i].b != 0) )
|
||
|
break;
|
||
|
}
|
||
|
if ( i == format->palette->ncolors ) {
|
||
|
SDL_SetError("Empty destination palette");
|
||
|
return(NULL);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* Only create hw surfaces with alpha channel if hw alpha blits
|
||
|
are supported */
|
||
|
if(format->Amask != 0 && (flags & SDL_HWSURFACE)) {
|
||
|
const SDL_VideoInfo *vi = SDL_GetVideoInfo();
|
||
|
if(!vi || !vi->blit_hw_A)
|
||
|
flags &= ~SDL_HWSURFACE;
|
||
|
}
|
||
|
|
||
|
/* Create a new surface with the desired format */
|
||
|
convert = SDL_CreateRGBSurface(flags,
|
||
|
surface->w, surface->h, format->BitsPerPixel,
|
||
|
format->Rmask, format->Gmask, format->Bmask, format->Amask);
|
||
|
if ( convert == NULL ) {
|
||
|
return(NULL);
|
||
|
}
|
||
|
|
||
|
/* Copy the palette if any */
|
||
|
if ( format->palette && convert->format->palette ) {
|
||
|
SDL_memcpy(convert->format->palette->colors,
|
||
|
format->palette->colors,
|
||
|
format->palette->ncolors*sizeof(SDL_Color));
|
||
|
convert->format->palette->ncolors = format->palette->ncolors;
|
||
|
}
|
||
|
|
||
|
/* Save the original surface color key and alpha */
|
||
|
surface_flags = surface->flags;
|
||
|
if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
|
||
|
/* Convert colourkeyed surfaces to RGBA if requested */
|
||
|
if((flags & SDL_SRCCOLORKEY) != SDL_SRCCOLORKEY
|
||
|
&& format->Amask) {
|
||
|
surface_flags &= ~SDL_SRCCOLORKEY;
|
||
|
} else {
|
||
|
colorkey = surface->format->colorkey;
|
||
|
SDL_SetColorKey(surface, 0, 0);
|
||
|
}
|
||
|
}
|
||
|
if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
|
||
|
/* Copy over the alpha channel to RGBA if requested */
|
||
|
if ( format->Amask ) {
|
||
|
surface->flags &= ~SDL_SRCALPHA;
|
||
|
} else {
|
||
|
alpha = surface->format->alpha;
|
||
|
SDL_SetAlpha(surface, 0, 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* Copy over the image data */
|
||
|
bounds.x = 0;
|
||
|
bounds.y = 0;
|
||
|
bounds.w = surface->w;
|
||
|
bounds.h = surface->h;
|
||
|
SDL_LowerBlit(surface, &bounds, convert, &bounds);
|
||
|
|
||
|
/* Clean up the original surface, and update converted surface */
|
||
|
if ( convert != NULL ) {
|
||
|
SDL_SetClipRect(convert, &surface->clip_rect);
|
||
|
}
|
||
|
if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
|
||
|
Uint32 cflags = surface_flags&(SDL_SRCCOLORKEY|SDL_RLEACCELOK);
|
||
|
if ( convert != NULL ) {
|
||
|
Uint8 keyR, keyG, keyB;
|
||
|
|
||
|
SDL_GetRGB(colorkey,surface->format,&keyR,&keyG,&keyB);
|
||
|
SDL_SetColorKey(convert, cflags|(flags&SDL_RLEACCELOK),
|
||
|
SDL_MapRGB(convert->format, keyR, keyG, keyB));
|
||
|
}
|
||
|
SDL_SetColorKey(surface, cflags, colorkey);
|
||
|
}
|
||
|
if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
|
||
|
Uint32 aflags = surface_flags&(SDL_SRCALPHA|SDL_RLEACCELOK);
|
||
|
if ( convert != NULL ) {
|
||
|
SDL_SetAlpha(convert, aflags|(flags&SDL_RLEACCELOK),
|
||
|
alpha);
|
||
|
}
|
||
|
if ( format->Amask ) {
|
||
|
surface->flags |= SDL_SRCALPHA;
|
||
|
} else {
|
||
|
SDL_SetAlpha(surface, aflags, alpha);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* We're ready to go! */
|
||
|
return(convert);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Free a surface created by the above function.
|
||
|
*/
|
||
|
void SDL_FreeSurface (SDL_Surface *surface)
|
||
|
{
|
||
|
/* Free anything that's not NULL, and not the screen surface */
|
||
|
if ((surface == NULL) ||
|
||
|
(current_video &&
|
||
|
((surface == SDL_ShadowSurface)||(surface == SDL_VideoSurface)))) {
|
||
|
return;
|
||
|
}
|
||
|
if ( --surface->refcount > 0 ) {
|
||
|
return;
|
||
|
}
|
||
|
while ( surface->locked > 0 ) {
|
||
|
SDL_UnlockSurface(surface);
|
||
|
}
|
||
|
if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
|
||
|
SDL_UnRLESurface(surface, 0);
|
||
|
}
|
||
|
if ( surface->format ) {
|
||
|
SDL_FreeFormat(surface->format);
|
||
|
surface->format = NULL;
|
||
|
}
|
||
|
if ( surface->map != NULL ) {
|
||
|
SDL_FreeBlitMap(surface->map);
|
||
|
surface->map = NULL;
|
||
|
}
|
||
|
if ( surface->hwdata ) {
|
||
|
SDL_VideoDevice *video = current_video;
|
||
|
SDL_VideoDevice *this = current_video;
|
||
|
video->FreeHWSurface(this, surface);
|
||
|
}
|
||
|
if ( surface->pixels &&
|
||
|
((surface->flags & SDL_PREALLOC) != SDL_PREALLOC) ) {
|
||
|
SDL_free(surface->pixels);
|
||
|
}
|
||
|
SDL_free(surface);
|
||
|
#ifdef CHECK_LEAKS
|
||
|
--surfaces_allocated;
|
||
|
#endif
|
||
|
}
|