422 lines
12 KiB
C
422 lines
12 KiB
C
![]() |
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#ifndef _SDL_sysvideo_h
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#define _SDL_sysvideo_h
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#include "SDL_mouse.h"
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#define SDL_PROTOTYPES_ONLY
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#include "SDL_syswm.h"
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#undef SDL_PROTOTYPES_ONLY
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/* This file prototypes the video driver implementation.
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This is designed to be easily converted to C++ in the future.
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*/
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#if SDL_VIDEO_OPENGL
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#include "SDL_opengl.h"
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#endif /* SDL_VIDEO_OPENGL */
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/* The SDL video driver */
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typedef struct SDL_VideoDevice SDL_VideoDevice;
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/* Define the SDL video driver structure */
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#define _THIS SDL_VideoDevice *_this
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#ifndef _STATUS
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#define _STATUS SDL_status *status
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#endif
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struct SDL_VideoDevice {
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/* * * */
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/* The name of this video driver */
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const char *name;
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/* * * */
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/* Initialization/Query functions */
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/* Initialize the native video subsystem, filling 'vformat' with the
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"best" display pixel format, returning 0 or -1 if there's an error.
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*/
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int (*VideoInit)(_THIS, SDL_PixelFormat *vformat);
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/* List the available video modes for the given pixel format, sorted
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from largest to smallest.
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*/
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SDL_Rect **(*ListModes)(_THIS, SDL_PixelFormat *format, Uint32 flags);
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/* Set the requested video mode, returning a surface which will be
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set to the SDL_VideoSurface. The width and height will already
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be verified by ListModes(), and the video subsystem is free to
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set the mode to a supported bit depth different from the one
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specified -- the desired bpp will be emulated with a shadow
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surface if necessary. If a new mode is returned, this function
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should take care of cleaning up the current mode.
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*/
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SDL_Surface *(*SetVideoMode)(_THIS, SDL_Surface *current,
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int width, int height, int bpp, Uint32 flags);
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/* Toggle the fullscreen mode */
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int (*ToggleFullScreen)(_THIS, int on);
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/* This is called after the video mode has been set, to get the
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initial mouse state. It should queue events as necessary to
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properly represent the current mouse focus and position.
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*/
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void (*UpdateMouse)(_THIS);
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/* Create a YUV video surface (possibly overlay) of the given
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format. The hardware should be able to perform at least 2x
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scaling on display.
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*/
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SDL_Overlay *(*CreateYUVOverlay)(_THIS, int width, int height,
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Uint32 format, SDL_Surface *display);
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/* Sets the color entries { firstcolor .. (firstcolor+ncolors-1) }
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of the physical palette to those in 'colors'. If the device is
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using a software palette (SDL_HWPALETTE not set), then the
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changes are reflected in the logical palette of the screen
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as well.
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The return value is 1 if all entries could be set properly
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or 0 otherwise.
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*/
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int (*SetColors)(_THIS, int firstcolor, int ncolors,
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SDL_Color *colors);
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/* This pointer should exist in the native video subsystem and should
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point to an appropriate update function for the current video mode
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*/
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void (*UpdateRects)(_THIS, int numrects, SDL_Rect *rects);
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/* Reverse the effects VideoInit() -- called if VideoInit() fails
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or if the application is shutting down the video subsystem.
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*/
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void (*VideoQuit)(_THIS);
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/* * * */
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/* Hardware acceleration functions */
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/* Information about the video hardware */
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SDL_VideoInfo info;
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/* The pixel format used when SDL_CreateRGBSurface creates SDL_HWSURFACEs with alpha */
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SDL_PixelFormat* displayformatalphapixel;
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/* Allocates a surface in video memory */
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int (*AllocHWSurface)(_THIS, SDL_Surface *surface);
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/* Sets the hardware accelerated blit function, if any, based
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on the current flags of the surface (colorkey, alpha, etc.)
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*/
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int (*CheckHWBlit)(_THIS, SDL_Surface *src, SDL_Surface *dst);
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/* Fills a surface rectangle with the given color */
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int (*FillHWRect)(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color);
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/* Sets video mem colorkey and accelerated blit function */
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int (*SetHWColorKey)(_THIS, SDL_Surface *surface, Uint32 key);
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/* Sets per surface hardware alpha value */
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int (*SetHWAlpha)(_THIS, SDL_Surface *surface, Uint8 value);
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/* Returns a readable/writable surface */
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int (*LockHWSurface)(_THIS, SDL_Surface *surface);
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void (*UnlockHWSurface)(_THIS, SDL_Surface *surface);
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/* Performs hardware flipping */
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int (*FlipHWSurface)(_THIS, SDL_Surface *surface);
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/* Frees a previously allocated video surface */
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void (*FreeHWSurface)(_THIS, SDL_Surface *surface);
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/* * * */
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/* Gamma support */
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Uint16 *gamma;
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/* Set the gamma correction directly (emulated with gamma ramps) */
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int (*SetGamma)(_THIS, float red, float green, float blue);
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/* Get the gamma correction directly (emulated with gamma ramps) */
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int (*GetGamma)(_THIS, float *red, float *green, float *blue);
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/* Set the gamma ramp */
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int (*SetGammaRamp)(_THIS, Uint16 *ramp);
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/* Get the gamma ramp */
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int (*GetGammaRamp)(_THIS, Uint16 *ramp);
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/* * * */
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/* OpenGL support */
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/* Sets the dll to use for OpenGL and loads it */
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int (*GL_LoadLibrary)(_THIS, const char *path);
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/* Retrieves the address of a function in the gl library */
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void* (*GL_GetProcAddress)(_THIS, const char *proc);
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/* Get attribute information from the windowing system. */
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int (*GL_GetAttribute)(_THIS, SDL_GLattr attrib, int* value);
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/* Make the context associated with this driver current */
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int (*GL_MakeCurrent)(_THIS);
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/* Swap the current buffers in double buffer mode. */
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void (*GL_SwapBuffers)(_THIS);
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/* OpenGL functions for SDL_OPENGLBLIT */
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#if SDL_VIDEO_OPENGL
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#if !defined(__WIN32__)
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#define WINAPI
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#endif
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#define SDL_PROC(ret,func,params) ret (WINAPI *func) params;
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#include "SDL_glfuncs.h"
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#undef SDL_PROC
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/* Texture id */
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GLuint texture;
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#endif
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int is_32bit;
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/* * * */
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/* Window manager functions */
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/* Set the title and icon text */
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void (*SetCaption)(_THIS, const char *title, const char *icon);
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/* Set the window icon image */
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void (*SetIcon)(_THIS, SDL_Surface *icon, Uint8 *mask);
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/* Iconify the window.
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This function returns 1 if there is a window manager and the
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window was actually iconified, it returns 0 otherwise.
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*/
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int (*IconifyWindow)(_THIS);
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/* Grab or ungrab keyboard and mouse input */
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SDL_GrabMode (*GrabInput)(_THIS, SDL_GrabMode mode);
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/* Get some platform dependent window information */
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int (*GetWMInfo)(_THIS, SDL_SysWMinfo *info);
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/* * * */
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/* Cursor manager functions */
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/* Free a window manager cursor
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This function can be NULL if CreateWMCursor is also NULL.
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*/
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void (*FreeWMCursor)(_THIS, WMcursor *cursor);
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/* If not NULL, create a black/white window manager cursor */
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WMcursor *(*CreateWMCursor)(_THIS,
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Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
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/* Show the specified cursor, or hide if cursor is NULL */
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int (*ShowWMCursor)(_THIS, WMcursor *cursor);
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/* Warp the window manager cursor to (x,y)
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If NULL, a mouse motion event is posted internally.
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*/
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void (*WarpWMCursor)(_THIS, Uint16 x, Uint16 y);
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/* If not NULL, this is called when a mouse motion event occurs */
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void (*MoveWMCursor)(_THIS, int x, int y);
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/* Determine whether the mouse should be in relative mode or not.
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This function is called when the input grab state or cursor
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visibility state changes.
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If the cursor is not visible, and the input is grabbed, the
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driver can place the mouse in relative mode, which may result
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in higher accuracy sampling of the pointer motion.
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*/
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void (*CheckMouseMode)(_THIS);
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/* * * */
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/* Event manager functions */
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/* Initialize keyboard mapping for this driver */
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void (*InitOSKeymap)(_THIS);
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/* Handle any queued OS events */
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void (*PumpEvents)(_THIS);
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/* * * */
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/* Data common to all drivers */
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SDL_Surface *screen;
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SDL_Surface *shadow;
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SDL_Surface *visible;
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SDL_Palette *physpal; /* physical palette, if != logical palette */
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SDL_Color *gammacols; /* gamma-corrected colours, or NULL */
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char *wm_title;
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char *wm_icon;
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int offset_x;
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int offset_y;
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SDL_GrabMode input_grab;
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/* Driver information flags */
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int handles_any_size; /* Driver handles any size video mode */
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/* * * */
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/* Data used by the GL drivers */
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struct {
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int red_size;
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int green_size;
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int blue_size;
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int alpha_size;
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int depth_size;
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int buffer_size;
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int stencil_size;
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int double_buffer;
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int accum_red_size;
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int accum_green_size;
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int accum_blue_size;
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int accum_alpha_size;
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int stereo;
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int multisamplebuffers;
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int multisamplesamples;
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int accelerated;
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int swap_control;
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int driver_loaded;
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char driver_path[256];
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void* dll_handle;
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} gl_config;
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/* * * */
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/* Data private to this driver */
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struct SDL_PrivateVideoData *hidden;
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struct SDL_PrivateGLData *gl_data;
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/* * * */
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/* The function used to dispose of this structure */
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void (*free)(_THIS);
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};
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#undef _THIS
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typedef struct VideoBootStrap {
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const char *name;
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const char *desc;
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int (*available)(void);
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SDL_VideoDevice *(*create)(int devindex);
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} VideoBootStrap;
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#if SDL_VIDEO_DRIVER_QUARTZ
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extern VideoBootStrap QZ_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_X11
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extern VideoBootStrap X11_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_DGA
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extern VideoBootStrap DGA_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_NANOX
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extern VideoBootStrap NX_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_IPOD
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extern VideoBootStrap iPod_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_QTOPIA
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extern VideoBootStrap Qtopia_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_WSCONS
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extern VideoBootStrap WSCONS_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_FBCON
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extern VideoBootStrap FBCON_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_DIRECTFB
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extern VideoBootStrap DirectFB_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_PS2GS
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extern VideoBootStrap PS2GS_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_GGI
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extern VideoBootStrap GGI_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_VGL
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extern VideoBootStrap VGL_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_SVGALIB
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extern VideoBootStrap SVGALIB_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_GAPI
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extern VideoBootStrap GAPI_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_WINDIB
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extern VideoBootStrap WINDIB_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_DDRAW
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extern VideoBootStrap DIRECTX_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_BWINDOW
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extern VideoBootStrap BWINDOW_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_TOOLBOX
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extern VideoBootStrap TOOLBOX_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_DRAWSPROCKET
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extern VideoBootStrap DSp_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_PHOTON
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extern VideoBootStrap ph_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_EPOC
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extern VideoBootStrap EPOC_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_XBIOS
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extern VideoBootStrap XBIOS_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_GEM
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extern VideoBootStrap GEM_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_PICOGUI
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extern VideoBootStrap PG_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_DC
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extern VideoBootStrap DC_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_NDS
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extern VideoBootStrap NDS_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_RISCOS
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extern VideoBootStrap RISCOS_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_OS2FS
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extern VideoBootStrap OS2FSLib_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_AALIB
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extern VideoBootStrap AALIB_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_WII
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extern VideoBootStrap WII_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_DUMMY
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extern VideoBootStrap DUMMY_bootstrap;
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#endif
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/* This is the current video device */
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extern SDL_VideoDevice *current_video;
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#define SDL_VideoSurface (current_video->screen)
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#define SDL_ShadowSurface (current_video->shadow)
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#define SDL_PublicSurface (current_video->visible)
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#endif /* _SDL_sysvideo_h */
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