198 lines
4.5 KiB
C
198 lines
4.5 KiB
C
![]() |
|
||
|
/* Bring up a window and manipulate the gamma on it */
|
||
|
|
||
|
#include <stdlib.h>
|
||
|
#include <stdio.h>
|
||
|
#include <string.h>
|
||
|
#include <math.h>
|
||
|
|
||
|
#include "SDL.h"
|
||
|
|
||
|
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
||
|
static void quit(int rc)
|
||
|
{
|
||
|
SDL_Quit();
|
||
|
exit(rc);
|
||
|
}
|
||
|
|
||
|
/* Turn a normal gamma value into an appropriate gamma ramp */
|
||
|
void CalculateGamma(double gamma, Uint16 *ramp)
|
||
|
{
|
||
|
int i, value;
|
||
|
|
||
|
gamma = 1.0 / gamma;
|
||
|
for ( i=0; i<256; ++i ) {
|
||
|
value = (int)(pow((double)i/256.0, gamma)*65535.0 + 0.5);
|
||
|
if ( value > 65535 ) {
|
||
|
value = 65535;
|
||
|
}
|
||
|
ramp[i] = (Uint16)value;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* This can be used as a general routine for all of the test programs */
|
||
|
int get_video_args(char *argv[], int *w, int *h, int *bpp, Uint32 *flags)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
*w = 640;
|
||
|
*h = 480;
|
||
|
*bpp = 0;
|
||
|
*flags = SDL_SWSURFACE;
|
||
|
|
||
|
for ( i=1; argv[i]; ++i ) {
|
||
|
if ( strcmp(argv[i], "-width") == 0 ) {
|
||
|
if ( argv[i+1] ) {
|
||
|
*w = atoi(argv[++i]);
|
||
|
}
|
||
|
} else
|
||
|
if ( strcmp(argv[i], "-height") == 0 ) {
|
||
|
if ( argv[i+1] ) {
|
||
|
*h = atoi(argv[++i]);
|
||
|
}
|
||
|
} else
|
||
|
if ( strcmp(argv[i], "-bpp") == 0 ) {
|
||
|
if ( argv[i+1] ) {
|
||
|
*bpp = atoi(argv[++i]);
|
||
|
}
|
||
|
} else
|
||
|
if ( strcmp(argv[i], "-fullscreen") == 0 ) {
|
||
|
*flags |= SDL_FULLSCREEN;
|
||
|
} else
|
||
|
if ( strcmp(argv[i], "-hw") == 0 ) {
|
||
|
*flags |= SDL_HWSURFACE;
|
||
|
} else
|
||
|
if ( strcmp(argv[i], "-hwpalette") == 0 ) {
|
||
|
*flags |= SDL_HWPALETTE;
|
||
|
} else
|
||
|
break;
|
||
|
}
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
int main(int argc, char *argv[])
|
||
|
{
|
||
|
SDL_Surface *screen;
|
||
|
SDL_Surface *image;
|
||
|
float gamma;
|
||
|
int i;
|
||
|
int w, h, bpp;
|
||
|
Uint32 flags;
|
||
|
Uint16 ramp[256];
|
||
|
Uint16 red_ramp[256];
|
||
|
Uint32 then, timeout;
|
||
|
|
||
|
/* Check command line arguments */
|
||
|
argv += get_video_args(argv, &w, &h, &bpp, &flags);
|
||
|
|
||
|
/* Initialize SDL */
|
||
|
if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
|
||
|
fprintf(stderr,
|
||
|
"Couldn't initialize SDL: %s\n", SDL_GetError());
|
||
|
return(1);
|
||
|
}
|
||
|
|
||
|
/* Initialize the display, always use hardware palette */
|
||
|
screen = SDL_SetVideoMode(w, h, bpp, flags | SDL_HWPALETTE);
|
||
|
if ( screen == NULL ) {
|
||
|
fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
|
||
|
w, h, SDL_GetError());
|
||
|
quit(1);
|
||
|
}
|
||
|
|
||
|
/* Set the window manager title bar */
|
||
|
SDL_WM_SetCaption("SDL gamma test", "testgamma");
|
||
|
|
||
|
/* Set the desired gamma, if any */
|
||
|
gamma = 1.0f;
|
||
|
if ( *argv ) {
|
||
|
gamma = (float)atof(*argv);
|
||
|
}
|
||
|
if ( SDL_SetGamma(gamma, gamma, gamma) < 0 ) {
|
||
|
fprintf(stderr, "Unable to set gamma: %s\n", SDL_GetError());
|
||
|
quit(1);
|
||
|
}
|
||
|
|
||
|
#if 0 /* This isn't supported. Integrating the gamma ramps isn't exact */
|
||
|
/* See what gamma was actually set */
|
||
|
float real[3];
|
||
|
if ( SDL_GetGamma(&real[0], &real[1], &real[2]) < 0 ) {
|
||
|
printf("Couldn't get gamma: %s\n", SDL_GetError());
|
||
|
} else {
|
||
|
printf("Set gamma values: R=%2.2f, G=%2.2f, B=%2.2f\n",
|
||
|
real[0], real[1], real[2]);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
/* Do all the drawing work */
|
||
|
image = SDL_LoadBMP("sample.bmp");
|
||
|
if ( image ) {
|
||
|
SDL_Rect dst;
|
||
|
|
||
|
dst.x = (screen->w - image->w)/2;
|
||
|
dst.y = (screen->h - image->h)/2;
|
||
|
dst.w = image->w;
|
||
|
dst.h = image->h;
|
||
|
SDL_BlitSurface(image, NULL, screen, &dst);
|
||
|
SDL_UpdateRects(screen, 1, &dst);
|
||
|
}
|
||
|
|
||
|
/* Wait a bit, handling events */
|
||
|
then = SDL_GetTicks();
|
||
|
timeout = (5*1000);
|
||
|
while ( (SDL_GetTicks()-then) < timeout ) {
|
||
|
SDL_Event event;
|
||
|
|
||
|
while ( SDL_PollEvent(&event) ) {
|
||
|
switch (event.type) {
|
||
|
case SDL_QUIT: /* Quit now */
|
||
|
timeout = 0;
|
||
|
break;
|
||
|
case SDL_KEYDOWN:
|
||
|
switch (event.key.keysym.sym) {
|
||
|
case SDLK_SPACE: /* Go longer.. */
|
||
|
timeout += (5*1000);
|
||
|
break;
|
||
|
case SDLK_UP:
|
||
|
gamma += 0.2f;
|
||
|
SDL_SetGamma(gamma, gamma, gamma);
|
||
|
break;
|
||
|
case SDLK_DOWN:
|
||
|
gamma -= 0.2f;
|
||
|
SDL_SetGamma(gamma, gamma, gamma);
|
||
|
break;
|
||
|
case SDLK_ESCAPE:
|
||
|
timeout = 0;
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* Perform a gamma flash to red using color ramps */
|
||
|
while ( gamma < 10.0 ) {
|
||
|
/* Increase the red gamma and decrease everything else... */
|
||
|
gamma += 0.1f;
|
||
|
CalculateGamma(gamma, red_ramp);
|
||
|
CalculateGamma(1.0/gamma, ramp);
|
||
|
SDL_SetGammaRamp(red_ramp, ramp, ramp);
|
||
|
}
|
||
|
/* Finish completely red */
|
||
|
memset(red_ramp, 255, sizeof(red_ramp));
|
||
|
memset(ramp, 0, sizeof(ramp));
|
||
|
SDL_SetGammaRamp(red_ramp, ramp, ramp);
|
||
|
|
||
|
/* Now fade out to black */
|
||
|
for ( i=(red_ramp[0] >> 8); i >= 0; --i ) {
|
||
|
memset(red_ramp, i, sizeof(red_ramp));
|
||
|
SDL_SetGammaRamp(red_ramp, NULL, NULL);
|
||
|
}
|
||
|
SDL_Delay(1*1000);
|
||
|
|
||
|
SDL_Quit();
|
||
|
return(0);
|
||
|
}
|