pso_gc_tools/decrypt_packets.c

109 lines
3.1 KiB
C

#include <stdio.h>
#include <stdint.h>
#include <malloc.h>
#include <sylverant/encryption.h>
#include "utils.h"
int main(int argc, char *argv[]) {
if (argc != 3) {
printf("Usage: decrypt_packets server-packet-data.bin client-packet-data.bin\n");
return 1;
}
const char *server_packet_file = argv[1];
const char *client_packet_file = argv[2];
uint32_t server_data_size = 0;
uint32_t client_data_size = 0;
uint8_t *server_data = read_file(server_packet_file, &server_data_size);
if (!server_data) {
printf("Error reading server packet data file: %s\n", server_packet_file);
return 1;
}
uint8_t *client_data = read_file(client_packet_file, &client_data_size);
if (!client_data) {
printf("Error reading client packet data file: %s\n", client_packet_file);
free(server_data);
return 1;
}
uint32_t pos;
uint8_t pkt_id, pkt_flags;
uint16_t pkt_size;
uint32_t server_key, client_key;
// read client & server crypt keys from the "Welcome" packet the server sends right away. always unencrypted.
pos = 0;
pkt_id = server_data[pos];
pkt_flags = server_data[pos+1];
pkt_size = *((uint16_t*)&server_data[pos+2]);
printf("'Welcome' packet. id=%x, flags=%x, size=%d\n", pkt_id, pkt_flags, pkt_size);
CRYPT_PrintData(&server_data[pos], pkt_size);
printf("\n");
// NOTE: sylverant login_server currently always has these identical to each other. fuzziqer does not exhibit this.
// looks like a bug within libsylverant, or more specifically with it's custom random number generator lib?
// either way, it does not pose a problem ...
server_key = *((uint32_t*)&server_data[pos+68]);
client_key = *((uint32_t*)&server_data[pos+72]);
printf("server_key = 0x%x\nclient_key = 0x%x\n\n", server_key, client_key);
pos += pkt_size;
// set up crypt functionality using those keys, so we can read the rest of the server and client packet data
// (all of the rest of it will be encrypted)
CRYPT_SETUP server_cs, client_cs;
CRYPT_CreateKeys(&server_cs, &server_key, CRYPT_GAMECUBE);
CRYPT_CreateKeys(&client_cs, &client_key, CRYPT_GAMECUBE);
// display remainder of server packets first
printf("**** SERVER -> CLIENT PACKETS ****\n\n");
while (pos < server_data_size) {
CRYPT_CryptData(&server_cs, &server_data[pos], 4, 0);
pkt_id = server_data[pos];
pkt_flags = server_data[pos+1];
pkt_size = *((uint16_t*)&server_data[pos+2]);
CRYPT_CryptData(&server_cs, &server_data[pos+4], pkt_size-4, 0);
printf("id=%x, flags=%x, size=%d\n", pkt_id, pkt_flags, pkt_size);
CRYPT_PrintData(&server_data[pos], pkt_size);
printf("\n");
pos += pkt_size;
}
// now display the client packets
printf("**** CLIENT -> SERVER PACKETS ****\n\n");
pos = 0;
while (pos < client_data_size) {
CRYPT_CryptData(&client_cs, &client_data[pos], 4, 0);
pkt_id = client_data[pos];
pkt_flags = client_data[pos+1];
pkt_size = *((uint16_t*)&client_data[pos+2]);
CRYPT_CryptData(&client_cs, &client_data[pos+4], pkt_size-4, 0);
printf("id=%x, flags=%x, size=%d\n", pkt_id, pkt_flags, pkt_size);
CRYPT_PrintData(&client_data[pos], pkt_size);
printf("\n");
pos += pkt_size;
}
return 0;
}