Gered
2e6d446b1c
using the current libsylverant prs implementation to re-compress the .bin file after setting the download flag in it MAY result in a .qst file which when loaded by the gamecube client, will cause it to lock-up with a black screen simply switching to this older fuzziqer prs implementation fixed this issue
25 lines
825 B
CMake
25 lines
825 B
CMake
cmake_minimum_required(VERSION 3.16)
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project(psogc_tools C)
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set(CMAKE_C_STANDARD 99)
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include_directories(/usr/local/include)
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find_package(Iconv REQUIRED)
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find_library(SYLVERANT_LIBRARY sylverant REQUIRED)
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# decrypt_packets
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add_executable(decrypt_packets decrypt_packets.c utils.c)
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target_link_libraries(decrypt_packets ${SYLVERANT_LIBRARY})
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# gen_qst_header
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add_executable(gen_qst_header gen_qst_header.c textconv.c quests.c utils.c)
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target_link_libraries(gen_qst_header ${SYLVERANT_LIBRARY} ${ICONV_LIBRARIES})
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target_compile_definitions(gen_qst_header PRIVATE ICONV_CONST=${ICONV_CONST})
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target_include_directories(gen_qst_header PRIVATE ${ICONV_INCLUDE_DIR})
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# bindat_to_gcdl
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add_executable(bindat_to_gcdl bindat_to_gcdl.c quests.c fuzziqer_prs.c utils.c)
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target_link_libraries(bindat_to_gcdl ${SYLVERANT_LIBRARY})
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