added header comments briefly describing each tool
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/*
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* PSO EP1&2 (Gamecube) Quest .bin/.dat File to Download/Offline .qst File Converter
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*
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* This tool will take PRS-compressed quest .bin/.dat files and process them into a working .qst file that can be
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* served up by a PSO server as a "download quest" which will be playable offline from a Gamecube memory card.
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*
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* Note that .qst files created in this way cannot be used as "online" quests.
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*
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* Gered King, March 2021
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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/*
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* PSO EP1&2 (Gamecube) Client/Server Packets Decrypter Tool
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*
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* This tool was made for myself as part of an investigative effort to figure out the undocumented "magic" behind
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* what PSO servers have done behind the scenes to prepare .bin/.dat quest files into something that works as an
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* offline/download quest which is playable from a Gamecube memory card.
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*
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* Given two binary files containing server->client and client->server packet data (separately), as long as the
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* packet data was captured from the very beginning of the connection, this will decrypt the packet data and display
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* it as raw packets.
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*
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* Gered King, March 2021
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*/
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#include <stdio.h>
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#include <stdint.h>
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#include <malloc.h>
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/*
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* PSO EP1&2 (Gamecube) .qst Header Generator Tool
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*
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* Given a set of input .bin/.dat quest files, this will automatically generate .hdr files for each appropriate for
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* a .qst file containing these .bin/.dat files.
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*
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* This tool was originally made to supplement the "qst_tool" found here https://github.com/Sylverant/pso_tools
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* which has somewhat primitive support for automatically generating .qst header information.
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*
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* Gered King, March 2021
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*/
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#include <stdio.h>
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#include <stdint.h>
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#include <malloc.h>
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