![zik.saleeba](/assets/img/avatar_default.png)
git-svn-id: http://picoc.googlecode.com/svn/trunk@155 21eae674-98b7-11dd-bd71-f92a316d2d60
197 lines
6.9 KiB
C
197 lines
6.9 KiB
C
#include "picoc.h"
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/* the table of global definitions */
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struct Table GlobalTable;
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struct TableEntry *GlobalHashTable[GLOBAL_TABLE_SIZE];
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/* the stack */
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struct StackFrame *TopStackFrame = NULL;
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/* initialise the variable system */
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void VariableInit()
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{
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TableInitTable(&GlobalTable, &GlobalHashTable[0], GLOBAL_TABLE_SIZE, TRUE);
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TopStackFrame = NULL;
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}
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/* allocate some memory, either on the heap or the stack and check if we've run out */
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void *VariableAlloc(struct ParseState *Parser, int Size, int OnHeap)
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{
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void *NewValue;
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if (OnHeap)
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NewValue = HeapAlloc(Size);
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else
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NewValue = HeapAllocStack(Size);
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if (NewValue == NULL)
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ProgramFail(Parser, "out of memory");
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#ifdef DEBUG_HEAP
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if (!OnHeap)
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printf("pushing %d at 0x%lx\n", Size, (unsigned long)NewValue);
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#endif
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return NewValue;
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}
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/* allocate a value either on the heap or the stack using space dependent on what type we want */
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struct Value *VariableAllocValueAndData(struct ParseState *Parser, int DataSize, int IsLValue, struct Value *LValueFrom, int OnHeap)
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{
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struct Value *NewValue = VariableAlloc(Parser, sizeof(struct Value) + DataSize, OnHeap);
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NewValue->Val = (union AnyValue *)((void *)NewValue + sizeof(struct Value));
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NewValue->ValOnHeap = OnHeap;
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NewValue->ValOnStack = !OnHeap;
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NewValue->IsLValue = IsLValue;
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NewValue->LValueFrom = LValueFrom;
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return NewValue;
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}
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/* allocate a value given its type */
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struct Value *VariableAllocValueFromType(struct ParseState *Parser, struct ValueType *Typ, int IsLValue, struct Value *LValueFrom)
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{
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int Size = TypeSize(Typ, Typ->ArraySize);
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struct Value *NewValue = VariableAllocValueAndData(Parser, Size, IsLValue, LValueFrom, FALSE);
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assert(Size > 0 || Typ == &VoidType);
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NewValue->Typ = Typ;
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if (Typ->Base == TypeArray)
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{
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NewValue->Val->Array.Size = Typ->ArraySize;
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NewValue->Val->Array.Data = (void *)NewValue->Val;
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}
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return NewValue;
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}
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/* allocate a value either on the heap or the stack and copy its value */
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struct Value *VariableAllocValueAndCopy(struct ParseState *Parser, struct Value *FromValue, int OnHeap)
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{
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int CopySize = TypeSizeValue(FromValue);
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struct Value *NewValue = VariableAllocValueAndData(Parser, CopySize, FromValue->IsLValue, FromValue->LValueFrom, OnHeap);
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NewValue->Typ = FromValue->Typ;
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memcpy(NewValue->Val, FromValue->Val, CopySize);
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return NewValue;
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}
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/* allocate a value either on the heap or the stack from an existing AnyValue and type */
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struct Value *VariableAllocValueFromExistingData(struct ParseState *Parser, struct ValueType *Typ, union AnyValue *FromValue, int IsLValue, struct Value *LValueFrom)
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{
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struct Value *NewValue = VariableAlloc(Parser, sizeof(struct Value), FALSE);
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NewValue->Typ = Typ;
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NewValue->Val = FromValue;
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NewValue->ValOnHeap = FALSE;
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NewValue->ValOnStack = FALSE;
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NewValue->IsLValue = IsLValue;
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NewValue->LValueFrom = LValueFrom;
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return NewValue;
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}
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/* allocate a value either on the heap or the stack from an existing Value, sharing the value */
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struct Value *VariableAllocValueShared(struct ParseState *Parser, struct Value *FromValue)
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{
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return VariableAllocValueFromExistingData(Parser, FromValue->Typ, FromValue->Val, FromValue->IsLValue, FromValue->IsLValue ? FromValue : NULL);
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}
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/* define a variable */
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void VariableDefine(struct ParseState *Parser, char *Ident, struct Value *InitValue)
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{
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if (!TableSet((TopStackFrame == NULL) ? &GlobalTable : &TopStackFrame->LocalTable, Ident, VariableAllocValueAndCopy(Parser, InitValue, TopStackFrame == NULL)))
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ProgramFail(Parser, "'%s' is already defined", Ident);
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}
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/* check if a variable with a given name is defined */
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int VariableDefined(const char *Ident)
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{
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struct Value *FoundValue;
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if (TopStackFrame == NULL || !TableGet(&TopStackFrame->LocalTable, Ident, &FoundValue))
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{
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if (!TableGet(&GlobalTable, Ident, &FoundValue))
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return FALSE;
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}
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return TRUE;
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}
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/* get the value of a variable. must be defined */
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void VariableGet(struct ParseState *Parser, const char *Ident, struct Value **LVal)
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{
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if (TopStackFrame == NULL || !TableGet(&TopStackFrame->LocalTable, Ident, LVal))
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{
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if (!TableGet(&GlobalTable, Ident, LVal))
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ProgramFail(Parser, "'%s' is undefined", Ident);
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}
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}
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/* define a global variable shared with a platform global */
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void VariableDefinePlatformVar(struct ParseState *Parser, char *Ident, struct ValueType *Typ, union AnyValue *FromValue, int IsWritable)
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{
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struct Value *SomeValue = VariableAllocValueAndData(NULL, (Typ->Base == TypeArray) ? sizeof(struct ArrayValue) : 0, IsWritable, NULL, TRUE);
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SomeValue->Typ = Typ;
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if (Typ->Base != TypeArray)
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SomeValue->Val = FromValue;
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else
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{ /* define an array */
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SomeValue->Val->Array.Size = Typ->ArraySize;
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SomeValue->Val->Array.Data = FromValue;
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}
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if (!TableSet((TopStackFrame == NULL) ? &GlobalTable : &TopStackFrame->LocalTable, TableStrRegister(Ident), SomeValue))
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ProgramFail(Parser, "'%s' is already defined", Ident);
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}
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/* free and/or pop the top value off the stack. Var must be the top value on the stack! */
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void VariableStackPop(struct ParseState *Parser, struct Value *Var)
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{
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int Success;
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#ifdef DEBUG_HEAP
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if (Var->ValOnStack)
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printf("popping %d at 0x%lx\n", sizeof(struct Value) + VariableSizeValue(Var), (unsigned long)Var);
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#endif
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if (Var->ValOnHeap)
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{
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HeapFree(Var->Val);
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Success = HeapPopStack(Var, sizeof(struct Value)); /* free from heap */
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}
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else if (Var->ValOnStack)
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Success = HeapPopStack(Var, sizeof(struct Value) + TypeSizeValue(Var)); /* free from stack */
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else
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Success = HeapPopStack(Var, sizeof(struct Value)); /* value isn't our problem */
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if (!Success)
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ProgramFail(Parser, "stack underrun");
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}
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/* add a stack frame when doing a function call */
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void VariableStackFrameAdd(struct ParseState *Parser, int NumParams)
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{
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struct StackFrame *NewFrame;
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HeapPushStackFrame();
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NewFrame = HeapAllocStack(sizeof(struct StackFrame) + sizeof(struct Value *) * NumParams);
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if (NewFrame == NULL)
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ProgramFail(Parser, "out of memory");
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NewFrame->ReturnParser = *Parser;
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NewFrame->Parameter = (NumParams > 0) ? ((void *)NewFrame + sizeof(struct StackFrame)) : NULL;
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TableInitTable(&NewFrame->LocalTable, &NewFrame->LocalHashTable[0], LOCAL_TABLE_SIZE, FALSE);
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NewFrame->PreviousStackFrame = TopStackFrame;
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TopStackFrame = NewFrame;
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}
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/* remove a stack frame */
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void VariableStackFramePop(struct ParseState *Parser)
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{
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if (TopStackFrame == NULL)
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ProgramFail(Parser, "stack is empty - can't go back");
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*Parser = TopStackFrame->ReturnParser;
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TopStackFrame = TopStackFrame->PreviousStackFrame;
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HeapPopStackFrame();
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}
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