#include #include "picoc.h" /* the table of global definitions */ struct Table GlobalTable; struct TableEntry GlobalHashTable[GLOBAL_TABLE_SIZE]; /* the stack */ struct StackFrame Stack[STACK_MAX]; int StackUsed = 0; /* initialise the variable system */ void VariableInit() { TableInit(&GlobalTable, &GlobalHashTable[0], GLOBAL_TABLE_SIZE); } /* allocate some memory, either on the heap or the stack and check if we've run out */ void *VariableAlloc(struct LexState *Lexer, int Size, int OnHeap) { void *NewValue; if (OnHeap) NewValue = HeapAlloc(Size); else NewValue = HeapAllocStack(Size); if (NewValue == NULL) ProgramFail(Lexer, "out of memory"); return NewValue; } /* allocate a value either on the heap or the stack using space dependent on what type we want */ struct Value *VariableAllocValueAndData(struct LexState *Lexer, int DataSize, int OnHeap) { struct Value *NewValue = VariableAlloc(Lexer, DataSize, OnHeap); NewValue->Val = (union AnyValue *)((void *)NewValue + sizeof(struct Value)); NewValue->ValOnHeap = OnHeap; NewValue->ValOnStack = !OnHeap; return NewValue; } /* allocate a value given its type */ struct Value *VariableAllocValueFromType(struct LexState *Lexer, struct ValueType *Typ, int OnHeap) { struct Value *NewValue = VariableAllocValueAndData(Lexer, Typ->Sizeof, OnHeap); NewValue->Typ = Typ; return NewValue; } /* allocate a value either on the heap or the stack and copy its value */ struct Value *VariableAllocValueAndCopy(struct LexState *Lexer, struct Value *FromValue, int OnHeap) { struct Value *NewValue = VariableAllocValueAndData(Lexer, FromValue->Typ->Sizeof, OnHeap); NewValue->Typ = FromValue->Typ; memcpy(NewValue->Val, FromValue->Val, FromValue->Typ->Sizeof); return NewValue; } /* define a variable */ void VariableDefine(struct LexState *Lexer, const Str *Ident, struct Value *InitValue) { if (!TableSet((StackUsed == 0) ? &GlobalTable : &Stack[StackUsed-1].LocalTable, Ident, VariableAllocValueAndCopy(Lexer, InitValue, StackUsed == 0))) ProgramFail(Lexer, "'%S' is already defined", Ident); } /* check if a variable with a given name is defined */ int VariableDefined(Str *Ident) { struct Value *FoundValue; if (StackUsed == 0 || !TableGet(&Stack[StackUsed-1].LocalTable, Ident, &FoundValue)) { if (!TableGet(&GlobalTable, Ident, &FoundValue)) return FALSE; } return TRUE; } /* get the value of a variable. must be defined */ void VariableGet(struct LexState *Lexer, Str *Ident, struct Value **LVal) { if (StackUsed == 0 || !TableGet(&Stack[StackUsed-1].LocalTable, Ident, LVal)) { if (!TableGet(&GlobalTable, Ident, LVal)) ProgramFail(Lexer, "'%S' is undefined", Ident); } } /* free and/or pop the top value off the stack. Var must be the top value on the stack! */ void VariableStackPop(struct LexState *Lexer, struct Value *Var) { int Success; if (Var->ValOnHeap) { HeapFree(Var->Val); Success = HeapPopStack(Var, sizeof(struct Value)); /* free from heap */ } else if (Var->ValOnStack) Success = HeapPopStack(Var, sizeof(struct Value) + Var->Typ->Sizeof); /* free from stack */ else Success = HeapPopStack(Var, sizeof(struct Value)); /* value isn't our problem */ if (!Success) ProgramFail(Lexer, "stack underrun"); } /* add a stack frame when doing a function call */ void VariableStackFrameAdd(struct LexState *Lexer) { struct StackFrame *NewFrame = &Stack[StackUsed]; if (StackUsed >= STACK_MAX) ProgramFail(Lexer, "too many nested function calls"); NewFrame->ReturnLex = *Lexer; TableInit(&NewFrame->LocalTable, &NewFrame->LocalHashTable[0], LOCAL_TABLE_SIZE); StackUsed++; HeapPushStackFrame(); } /* remove a stack frame */ void VariableStackFramePop(struct LexState *Lexer) { if (StackUsed == 0) ProgramFail(Lexer, "stack is empty - can't go back"); StackUsed--; *Lexer = Stack[StackUsed].ReturnLex; HeapPopStackFrame(); }