diff --git a/softfloat/386-GCC.h b/softfloat/386-GCC.h new file mode 100644 index 0000000..d7e1d76 --- /dev/null +++ b/softfloat/386-GCC.h @@ -0,0 +1,68 @@ + +/*---------------------------------------------------------------------------- +| One of the macros `BIGENDIAN' or `LITTLEENDIAN' must be defined. +*----------------------------------------------------------------------------*/ +#define LITTLEENDIAN + +/*---------------------------------------------------------------------------- +| The macro `BITS64' can be defined to indicate that 64-bit integer types are +| supported by the compiler. +*----------------------------------------------------------------------------*/ +#define BITS64 + +/*---------------------------------------------------------------------------- +| Each of the following `typedef's defines the most convenient type that holds +| integers of at least as many bits as specified. For example, `uint8' should +| be the most convenient type that can hold unsigned integers of as many as +| 8 bits. The `flag' type must be able to hold either a 0 or 1. For most +| implementations of C, `flag', `uint8', and `int8' should all be `typedef'ed +| to the same as `int'. +*----------------------------------------------------------------------------*/ +typedef char flag; +typedef unsigned char uint8; +typedef signed char int8; +typedef int uint16; +typedef int int16; +typedef unsigned int uint32; +typedef signed int int32; +#ifdef BITS64 +typedef unsigned long long int uint64; +typedef signed long long int int64; +#endif + +/*---------------------------------------------------------------------------- +| Each of the following `typedef's defines a type that holds integers +| of _exactly_ the number of bits specified. For instance, for most +| implementation of C, `bits16' and `sbits16' should be `typedef'ed to +| `unsigned short int' and `signed short int' (or `short int'), respectively. +*----------------------------------------------------------------------------*/ +typedef unsigned char bits8; +typedef signed char sbits8; +typedef unsigned short int bits16; +typedef signed short int sbits16; +typedef unsigned int bits32; +typedef signed int sbits32; +#ifdef BITS64 +typedef unsigned long long int bits64; +typedef signed long long int sbits64; +#endif + +#ifdef BITS64 +/*---------------------------------------------------------------------------- +| The `LIT64' macro takes as its argument a textual integer literal and +| if necessary ``marks'' the literal as having a 64-bit integer type. +| For example, the GNU C Compiler (`gcc') requires that 64-bit literals be +| appended with the letters `LL' standing for `long long', which is `gcc's +| name for the 64-bit integer type. Some compilers may allow `LIT64' to be +| defined as the identity macro: `#define LIT64( a ) a'. +*----------------------------------------------------------------------------*/ +#define LIT64( a ) a##LL +#endif + +/*---------------------------------------------------------------------------- +| The macro `INLINE' can be used before functions that should be inlined. If +| a compiler does not support explicit inlining, this macro should be defined +| to be `static'. +*----------------------------------------------------------------------------*/ +#define INLINE extern inline + diff --git a/softfloat/386-Win32-GCC/Makefile b/softfloat/386-Win32-GCC/Makefile new file mode 100644 index 0000000..6709355 --- /dev/null +++ b/softfloat/386-Win32-GCC/Makefile @@ -0,0 +1,24 @@ + +PROCESSOR_H = ../../../processors/386-GCC.h +SOFTFLOAT_MACROS = ../softfloat-macros + +OBJ = .o +EXE = .exe +INCLUDES = -I. -I.. +COMPILE_C = gcc -c -o $@ $(INCLUDES) -I- -O2 +LINK = gcc -o $@ + +ALL: softfloat$(OBJ) timesoftfloat$(EXE) + +milieu.h: $(PROCESSOR_H) + touch milieu.h + +softfloat$(OBJ): milieu.h softfloat.h softfloat-specialize $(SOFTFLOAT_MACROS) ../softfloat.c + $(COMPILE_C) ../softfloat.c + +timesoftfloat$(OBJ): milieu.h softfloat.h ../timesoftfloat.c + $(COMPILE_C) ../timesoftfloat.c + +timesoftfloat$(EXE): softfloat$(OBJ) timesoftfloat$(OBJ) + $(LINK) softfloat$(OBJ) timesoftfloat$(OBJ) + diff --git a/softfloat/386-Win32-GCC/milieu.h b/softfloat/386-Win32-GCC/milieu.h new file mode 100644 index 0000000..2da74cd --- /dev/null +++ b/softfloat/386-Win32-GCC/milieu.h @@ -0,0 +1,45 @@ + +/*============================================================================ + +This C header file is part of the SoftFloat IEC/IEEE Floating-point Arithmetic +Package, Release 2b. + +Written by John R. Hauser. This work was made possible in part by the +International Computer Science Institute, located at Suite 600, 1947 Center +Street, Berkeley, California 94704. Funding was partially provided by the +National Science Foundation under grant MIP-9311980. The original version +of this code was written as part of a project to build a fixed-point vector +processor in collaboration with the University of California at Berkeley, +overseen by Profs. Nelson Morgan and John Wawrzynek. More information +is available through the Web page `http://www.cs.berkeley.edu/~jhauser/ +arithmetic/SoftFloat.html'. + +THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort has +been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT TIMES +RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO PERSONS +AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ALL LOSSES, +COSTS, OR OTHER PROBLEMS THEY INCUR DUE TO THE SOFTWARE, AND WHO FURTHERMORE +EFFECTIVELY INDEMNIFY JOHN HAUSER AND THE INTERNATIONAL COMPUTER SCIENCE +INSTITUTE (possibly via similar legal warning) AGAINST ALL LOSSES, COSTS, OR +OTHER PROBLEMS INCURRED BY THEIR CUSTOMERS AND CLIENTS DUE TO THE SOFTWARE. + +Derivative works are acceptable, even for commercial purposes, so long as +(1) the source code for the derivative work includes prominent notice that +the work is derivative, and (2) the source code includes prominent notice with +these four paragraphs for those parts of this code that are retained. + +=============================================================================*/ + +/*---------------------------------------------------------------------------- +| Include common integer types and flags. +*----------------------------------------------------------------------------*/ +#include "../../../processors/386-GCC.h" + +/*---------------------------------------------------------------------------- +| Symbolic Boolean literals. +*----------------------------------------------------------------------------*/ +enum { + FALSE = 0, + TRUE = 1 +}; + diff --git a/softfloat/386-Win32-GCC/softfloat-specialize b/softfloat/386-Win32-GCC/softfloat-specialize new file mode 100644 index 0000000..7266bee --- /dev/null +++ b/softfloat/386-Win32-GCC/softfloat-specialize @@ -0,0 +1,464 @@ + +/*============================================================================ + +This C source fragment is part of the SoftFloat IEC/IEEE Floating-point +Arithmetic Package, Release 2b. + +Written by John R. Hauser. This work was made possible in part by the +International Computer Science Institute, located at Suite 600, 1947 Center +Street, Berkeley, California 94704. Funding was partially provided by the +National Science Foundation under grant MIP-9311980. The original version +of this code was written as part of a project to build a fixed-point vector +processor in collaboration with the University of California at Berkeley, +overseen by Profs. Nelson Morgan and John Wawrzynek. More information +is available through the Web page `http://www.cs.berkeley.edu/~jhauser/ +arithmetic/SoftFloat.html'. + +THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort has +been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT TIMES +RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO PERSONS +AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ALL LOSSES, +COSTS, OR OTHER PROBLEMS THEY INCUR DUE TO THE SOFTWARE, AND WHO FURTHERMORE +EFFECTIVELY INDEMNIFY JOHN HAUSER AND THE INTERNATIONAL COMPUTER SCIENCE +INSTITUTE (possibly via similar legal warning) AGAINST ALL LOSSES, COSTS, OR +OTHER PROBLEMS INCURRED BY THEIR CUSTOMERS AND CLIENTS DUE TO THE SOFTWARE. + +Derivative works are acceptable, even for commercial purposes, so long as +(1) the source code for the derivative work includes prominent notice that +the work is derivative, and (2) the source code includes prominent notice with +these four paragraphs for those parts of this code that are retained. + +=============================================================================*/ + +/*---------------------------------------------------------------------------- +| Underflow tininess-detection mode, statically initialized to default value. +| (The declaration in `softfloat.h' must match the `int8' type here.) +*----------------------------------------------------------------------------*/ +int8 float_detect_tininess = float_tininess_after_rounding; + +/*---------------------------------------------------------------------------- +| Raises the exceptions specified by `flags'. Floating-point traps can be +| defined here if desired. It is currently not possible for such a trap +| to substitute a result value. If traps are not implemented, this routine +| should be simply `float_exception_flags |= flags;'. +*----------------------------------------------------------------------------*/ + +void float_raise( int8 flags ) +{ + + float_exception_flags |= flags; + +} + +/*---------------------------------------------------------------------------- +| Internal canonical NaN format. +*----------------------------------------------------------------------------*/ +typedef struct { + flag sign; + bits64 high, low; +} commonNaNT; + +/*---------------------------------------------------------------------------- +| The pattern for a default generated single-precision NaN. +*----------------------------------------------------------------------------*/ +#define float32_default_nan 0xFFC00000 + +/*---------------------------------------------------------------------------- +| Returns 1 if the single-precision floating-point value `a' is a NaN; +| otherwise returns 0. +*----------------------------------------------------------------------------*/ + +flag float32_is_nan( float32 a ) +{ + + return ( 0xFF000000 < (bits32) ( a<<1 ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the single-precision floating-point value `a' is a signaling +| NaN; otherwise returns 0. +*----------------------------------------------------------------------------*/ + +flag float32_is_signaling_nan( float32 a ) +{ + + return ( ( ( a>>22 ) & 0x1FF ) == 0x1FE ) && ( a & 0x003FFFFF ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the single-precision floating-point NaN +| `a' to the canonical NaN format. If `a' is a signaling NaN, the invalid +| exception is raised. +*----------------------------------------------------------------------------*/ + +static commonNaNT float32ToCommonNaN( float32 a ) +{ + commonNaNT z; + + if ( float32_is_signaling_nan( a ) ) float_raise( float_flag_invalid ); + z.sign = a>>31; + z.low = 0; + z.high = ( (bits64) a )<<41; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the canonical NaN `a' to the single- +| precision floating-point format. +*----------------------------------------------------------------------------*/ + +static float32 commonNaNToFloat32( commonNaNT a ) +{ + + return ( ( (bits32) a.sign )<<31 ) | 0x7FC00000 | ( a.high>>41 ); + +} + +/*---------------------------------------------------------------------------- +| Takes two single-precision floating-point values `a' and `b', one of which +| is a NaN, and returns the appropriate NaN result. If either `a' or `b' is a +| signaling NaN, the invalid exception is raised. +*----------------------------------------------------------------------------*/ + +static float32 propagateFloat32NaN( float32 a, float32 b ) +{ + flag aIsNaN, aIsSignalingNaN, bIsNaN, bIsSignalingNaN; + + aIsNaN = float32_is_nan( a ); + aIsSignalingNaN = float32_is_signaling_nan( a ); + bIsNaN = float32_is_nan( b ); + bIsSignalingNaN = float32_is_signaling_nan( b ); + a |= 0x00400000; + b |= 0x00400000; + if ( aIsSignalingNaN | bIsSignalingNaN ) float_raise( float_flag_invalid ); + if ( aIsSignalingNaN ) { + if ( bIsSignalingNaN ) goto returnLargerSignificand; + return bIsNaN ? b : a; + } + else if ( aIsNaN ) { + if ( bIsSignalingNaN | ! bIsNaN ) return a; + returnLargerSignificand: + if ( (bits32) ( a<<1 ) < (bits32) ( b<<1 ) ) return b; + if ( (bits32) ( b<<1 ) < (bits32) ( a<<1 ) ) return a; + return ( a < b ) ? a : b; + } + else { + return b; + } + +} + +/*---------------------------------------------------------------------------- +| The pattern for a default generated double-precision NaN. +*----------------------------------------------------------------------------*/ +#define float64_default_nan LIT64( 0xFFF8000000000000 ) + +/*---------------------------------------------------------------------------- +| Returns 1 if the double-precision floating-point value `a' is a NaN; +| otherwise returns 0. +*----------------------------------------------------------------------------*/ + +flag float64_is_nan( float64 a ) +{ + + return ( LIT64( 0xFFE0000000000000 ) < (bits64) ( a<<1 ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the double-precision floating-point value `a' is a signaling +| NaN; otherwise returns 0. +*----------------------------------------------------------------------------*/ + +flag float64_is_signaling_nan( float64 a ) +{ + + return + ( ( ( a>>51 ) & 0xFFF ) == 0xFFE ) + && ( a & LIT64( 0x0007FFFFFFFFFFFF ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the double-precision floating-point NaN +| `a' to the canonical NaN format. If `a' is a signaling NaN, the invalid +| exception is raised. +*----------------------------------------------------------------------------*/ + +static commonNaNT float64ToCommonNaN( float64 a ) +{ + commonNaNT z; + + if ( float64_is_signaling_nan( a ) ) float_raise( float_flag_invalid ); + z.sign = a>>63; + z.low = 0; + z.high = a<<12; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the canonical NaN `a' to the double- +| precision floating-point format. +*----------------------------------------------------------------------------*/ + +static float64 commonNaNToFloat64( commonNaNT a ) +{ + + return + ( ( (bits64) a.sign )<<63 ) + | LIT64( 0x7FF8000000000000 ) + | ( a.high>>12 ); + +} + +/*---------------------------------------------------------------------------- +| Takes two double-precision floating-point values `a' and `b', one of which +| is a NaN, and returns the appropriate NaN result. If either `a' or `b' is a +| signaling NaN, the invalid exception is raised. +*----------------------------------------------------------------------------*/ + +static float64 propagateFloat64NaN( float64 a, float64 b ) +{ + flag aIsNaN, aIsSignalingNaN, bIsNaN, bIsSignalingNaN; + + aIsNaN = float64_is_nan( a ); + aIsSignalingNaN = float64_is_signaling_nan( a ); + bIsNaN = float64_is_nan( b ); + bIsSignalingNaN = float64_is_signaling_nan( b ); + a |= LIT64( 0x0008000000000000 ); + b |= LIT64( 0x0008000000000000 ); + if ( aIsSignalingNaN | bIsSignalingNaN ) float_raise( float_flag_invalid ); + if ( aIsSignalingNaN ) { + if ( bIsSignalingNaN ) goto returnLargerSignificand; + return bIsNaN ? b : a; + } + else if ( aIsNaN ) { + if ( bIsSignalingNaN | ! bIsNaN ) return a; + returnLargerSignificand: + if ( (bits64) ( a<<1 ) < (bits64) ( b<<1 ) ) return b; + if ( (bits64) ( b<<1 ) < (bits64) ( a<<1 ) ) return a; + return ( a < b ) ? a : b; + } + else { + return b; + } + +} + +#ifdef FLOATX80 + +/*---------------------------------------------------------------------------- +| The pattern for a default generated extended double-precision NaN. The +| `high' and `low' values hold the most- and least-significant bits, +| respectively. +*----------------------------------------------------------------------------*/ +#define floatx80_default_nan_high 0xFFFF +#define floatx80_default_nan_low LIT64( 0xC000000000000000 ) + +/*---------------------------------------------------------------------------- +| Returns 1 if the extended double-precision floating-point value `a' is a +| NaN; otherwise returns 0. +*----------------------------------------------------------------------------*/ + +flag floatx80_is_nan( floatx80 a ) +{ + + return ( ( a.high & 0x7FFF ) == 0x7FFF ) && (bits64) ( a.low<<1 ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the extended double-precision floating-point value `a' is a +| signaling NaN; otherwise returns 0. +*----------------------------------------------------------------------------*/ + +flag floatx80_is_signaling_nan( floatx80 a ) +{ + bits64 aLow; + + aLow = a.low & ~ LIT64( 0x4000000000000000 ); + return + ( ( a.high & 0x7FFF ) == 0x7FFF ) + && (bits64) ( aLow<<1 ) + && ( a.low == aLow ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the extended double-precision floating- +| point NaN `a' to the canonical NaN format. If `a' is a signaling NaN, the +| invalid exception is raised. +*----------------------------------------------------------------------------*/ + +static commonNaNT floatx80ToCommonNaN( floatx80 a ) +{ + commonNaNT z; + + if ( floatx80_is_signaling_nan( a ) ) float_raise( float_flag_invalid ); + z.sign = a.high>>15; + z.low = 0; + z.high = a.low<<1; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the canonical NaN `a' to the extended +| double-precision floating-point format. +*----------------------------------------------------------------------------*/ + +static floatx80 commonNaNToFloatx80( commonNaNT a ) +{ + floatx80 z; + + z.low = LIT64( 0xC000000000000000 ) | ( a.high>>1 ); + z.high = ( ( (bits16) a.sign )<<15 ) | 0x7FFF; + return z; + +} + +/*---------------------------------------------------------------------------- +| Takes two extended double-precision floating-point values `a' and `b', one +| of which is a NaN, and returns the appropriate NaN result. If either `a' or +| `b' is a signaling NaN, the invalid exception is raised. +*----------------------------------------------------------------------------*/ + +static floatx80 propagateFloatx80NaN( floatx80 a, floatx80 b ) +{ + flag aIsNaN, aIsSignalingNaN, bIsNaN, bIsSignalingNaN; + + aIsNaN = floatx80_is_nan( a ); + aIsSignalingNaN = floatx80_is_signaling_nan( a ); + bIsNaN = floatx80_is_nan( b ); + bIsSignalingNaN = floatx80_is_signaling_nan( b ); + a.low |= LIT64( 0xC000000000000000 ); + b.low |= LIT64( 0xC000000000000000 ); + if ( aIsSignalingNaN | bIsSignalingNaN ) float_raise( float_flag_invalid ); + if ( aIsSignalingNaN ) { + if ( bIsSignalingNaN ) goto returnLargerSignificand; + return bIsNaN ? b : a; + } + else if ( aIsNaN ) { + if ( bIsSignalingNaN | ! bIsNaN ) return a; + returnLargerSignificand: + if ( a.low < b.low ) return b; + if ( b.low < a.low ) return a; + return ( a.high < b.high ) ? a : b; + } + else { + return b; + } + +} + +#endif + +#ifdef FLOAT128 + +/*---------------------------------------------------------------------------- +| The pattern for a default generated quadruple-precision NaN. The `high' and +| `low' values hold the most- and least-significant bits, respectively. +*----------------------------------------------------------------------------*/ +#define float128_default_nan_high LIT64( 0xFFFF800000000000 ) +#define float128_default_nan_low LIT64( 0x0000000000000000 ) + +/*---------------------------------------------------------------------------- +| Returns 1 if the quadruple-precision floating-point value `a' is a NaN; +| otherwise returns 0. +*----------------------------------------------------------------------------*/ + +flag float128_is_nan( float128 a ) +{ + + return + ( LIT64( 0xFFFE000000000000 ) <= (bits64) ( a.high<<1 ) ) + && ( a.low || ( a.high & LIT64( 0x0000FFFFFFFFFFFF ) ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the quadruple-precision floating-point value `a' is a +| signaling NaN; otherwise returns 0. +*----------------------------------------------------------------------------*/ + +flag float128_is_signaling_nan( float128 a ) +{ + + return + ( ( ( a.high>>47 ) & 0xFFFF ) == 0xFFFE ) + && ( a.low || ( a.high & LIT64( 0x00007FFFFFFFFFFF ) ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the quadruple-precision floating-point NaN +| `a' to the canonical NaN format. If `a' is a signaling NaN, the invalid +| exception is raised. +*----------------------------------------------------------------------------*/ + +static commonNaNT float128ToCommonNaN( float128 a ) +{ + commonNaNT z; + + if ( float128_is_signaling_nan( a ) ) float_raise( float_flag_invalid ); + z.sign = a.high>>63; + shortShift128Left( a.high, a.low, 16, &z.high, &z.low ); + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the canonical NaN `a' to the quadruple- +| precision floating-point format. +*----------------------------------------------------------------------------*/ + +static float128 commonNaNToFloat128( commonNaNT a ) +{ + float128 z; + + shift128Right( a.high, a.low, 16, &z.high, &z.low ); + z.high |= ( ( (bits64) a.sign )<<63 ) | LIT64( 0x7FFF800000000000 ); + return z; + +} + +/*---------------------------------------------------------------------------- +| Takes two quadruple-precision floating-point values `a' and `b', one of +| which is a NaN, and returns the appropriate NaN result. If either `a' or +| `b' is a signaling NaN, the invalid exception is raised. +*----------------------------------------------------------------------------*/ + +static float128 propagateFloat128NaN( float128 a, float128 b ) +{ + flag aIsNaN, aIsSignalingNaN, bIsNaN, bIsSignalingNaN; + + aIsNaN = float128_is_nan( a ); + aIsSignalingNaN = float128_is_signaling_nan( a ); + bIsNaN = float128_is_nan( b ); + bIsSignalingNaN = float128_is_signaling_nan( b ); + a.high |= LIT64( 0x0000800000000000 ); + b.high |= LIT64( 0x0000800000000000 ); + if ( aIsSignalingNaN | bIsSignalingNaN ) float_raise( float_flag_invalid ); + if ( aIsSignalingNaN ) { + if ( bIsSignalingNaN ) goto returnLargerSignificand; + return bIsNaN ? b : a; + } + else if ( aIsNaN ) { + if ( bIsSignalingNaN | ! bIsNaN ) return a; + returnLargerSignificand: + if ( lt128( a.high<<1, a.low, b.high<<1, b.low ) ) return b; + if ( lt128( b.high<<1, b.low, a.high<<1, a.low ) ) return a; + return ( a.high < b.high ) ? a : b; + } + else { + return b; + } + +} + +#endif + diff --git a/softfloat/386-Win32-GCC/softfloat.h b/softfloat/386-Win32-GCC/softfloat.h new file mode 100644 index 0000000..1658ad9 --- /dev/null +++ b/softfloat/386-Win32-GCC/softfloat.h @@ -0,0 +1,259 @@ + +/*============================================================================ + +This C header file is part of the SoftFloat IEC/IEEE Floating-point Arithmetic +Package, Release 2b. + +Written by John R. Hauser. This work was made possible in part by the +International Computer Science Institute, located at Suite 600, 1947 Center +Street, Berkeley, California 94704. Funding was partially provided by the +National Science Foundation under grant MIP-9311980. The original version +of this code was written as part of a project to build a fixed-point vector +processor in collaboration with the University of California at Berkeley, +overseen by Profs. Nelson Morgan and John Wawrzynek. More information +is available through the Web page `http://www.cs.berkeley.edu/~jhauser/ +arithmetic/SoftFloat.html'. + +THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort has +been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT TIMES +RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO PERSONS +AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ALL LOSSES, +COSTS, OR OTHER PROBLEMS THEY INCUR DUE TO THE SOFTWARE, AND WHO FURTHERMORE +EFFECTIVELY INDEMNIFY JOHN HAUSER AND THE INTERNATIONAL COMPUTER SCIENCE +INSTITUTE (possibly via similar legal warning) AGAINST ALL LOSSES, COSTS, OR +OTHER PROBLEMS INCURRED BY THEIR CUSTOMERS AND CLIENTS DUE TO THE SOFTWARE. + +Derivative works are acceptable, even for commercial purposes, so long as +(1) the source code for the derivative work includes prominent notice that +the work is derivative, and (2) the source code includes prominent notice with +these four paragraphs for those parts of this code that are retained. + +=============================================================================*/ + +/*---------------------------------------------------------------------------- +| The macro `FLOATX80' must be defined to enable the extended double-precision +| floating-point format `floatx80'. If this macro is not defined, the +| `floatx80' type will not be defined, and none of the functions that either +| input or output the `floatx80' type will be defined. The same applies to +| the `FLOAT128' macro and the quadruple-precision format `float128'. +*----------------------------------------------------------------------------*/ +#define FLOATX80 +#define FLOAT128 + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE floating-point types. +*----------------------------------------------------------------------------*/ +typedef unsigned int float32; +typedef unsigned long long float64; +#ifdef FLOATX80 +typedef struct { + unsigned long long low; + unsigned short high; +} floatx80; +#endif +#ifdef FLOAT128 +typedef struct { + unsigned long long low, high; +} float128; +#endif + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE floating-point underflow tininess-detection mode. +*----------------------------------------------------------------------------*/ +extern signed char float_detect_tininess; +enum { + float_tininess_after_rounding = 0, + float_tininess_before_rounding = 1 +}; + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE floating-point rounding mode. +*----------------------------------------------------------------------------*/ +extern signed char float_rounding_mode; +enum { + float_round_nearest_even = 0, + float_round_down = 1, + float_round_up = 2, + float_round_to_zero = 3 +}; + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE floating-point exception flags. +*----------------------------------------------------------------------------*/ +extern signed char float_exception_flags; +enum { + float_flag_invalid = 1, + float_flag_divbyzero = 4, + float_flag_overflow = 8, + float_flag_underflow = 16, + float_flag_inexact = 32 +}; + +/*---------------------------------------------------------------------------- +| Routine to raise any or all of the software IEC/IEEE floating-point +| exception flags. +*----------------------------------------------------------------------------*/ +void float_raise( signed char ); + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE integer-to-floating-point conversion routines. +*----------------------------------------------------------------------------*/ +float32 int32_to_float32( int ); +float64 int32_to_float64( int ); +#ifdef FLOATX80 +floatx80 int32_to_floatx80( int ); +#endif +#ifdef FLOAT128 +float128 int32_to_float128( int ); +#endif +float32 int64_to_float32( long long ); +float64 int64_to_float64( long long ); +#ifdef FLOATX80 +floatx80 int64_to_floatx80( long long ); +#endif +#ifdef FLOAT128 +float128 int64_to_float128( long long ); +#endif + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE single-precision conversion routines. +*----------------------------------------------------------------------------*/ +int float32_to_int32( float32 ); +int float32_to_int32_round_to_zero( float32 ); +long long float32_to_int64( float32 ); +long long float32_to_int64_round_to_zero( float32 ); +float64 float32_to_float64( float32 ); +#ifdef FLOATX80 +floatx80 float32_to_floatx80( float32 ); +#endif +#ifdef FLOAT128 +float128 float32_to_float128( float32 ); +#endif + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE single-precision operations. +*----------------------------------------------------------------------------*/ +float32 float32_round_to_int( float32 ); +float32 float32_add( float32, float32 ); +float32 float32_sub( float32, float32 ); +float32 float32_mul( float32, float32 ); +float32 float32_div( float32, float32 ); +float32 float32_rem( float32, float32 ); +float32 float32_sqrt( float32 ); +char float32_eq( float32, float32 ); +char float32_le( float32, float32 ); +char float32_lt( float32, float32 ); +char float32_eq_signaling( float32, float32 ); +char float32_le_quiet( float32, float32 ); +char float32_lt_quiet( float32, float32 ); +char float32_is_signaling_nan( float32 ); + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE double-precision conversion routines. +*----------------------------------------------------------------------------*/ +int float64_to_int32( float64 ); +int float64_to_int32_round_to_zero( float64 ); +long long float64_to_int64( float64 ); +long long float64_to_int64_round_to_zero( float64 ); +float32 float64_to_float32( float64 ); +#ifdef FLOATX80 +floatx80 float64_to_floatx80( float64 ); +#endif +#ifdef FLOAT128 +float128 float64_to_float128( float64 ); +#endif + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE double-precision operations. +*----------------------------------------------------------------------------*/ +float64 float64_round_to_int( float64 ); +float64 float64_add( float64, float64 ); +float64 float64_sub( float64, float64 ); +float64 float64_mul( float64, float64 ); +float64 float64_div( float64, float64 ); +float64 float64_rem( float64, float64 ); +float64 float64_sqrt( float64 ); +char float64_eq( float64, float64 ); +char float64_le( float64, float64 ); +char float64_lt( float64, float64 ); +char float64_eq_signaling( float64, float64 ); +char float64_le_quiet( float64, float64 ); +char float64_lt_quiet( float64, float64 ); +char float64_is_signaling_nan( float64 ); + +#ifdef FLOATX80 + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE extended double-precision conversion routines. +*----------------------------------------------------------------------------*/ +int floatx80_to_int32( floatx80 ); +int floatx80_to_int32_round_to_zero( floatx80 ); +long long floatx80_to_int64( floatx80 ); +long long floatx80_to_int64_round_to_zero( floatx80 ); +float32 floatx80_to_float32( floatx80 ); +float64 floatx80_to_float64( floatx80 ); +#ifdef FLOAT128 +float128 floatx80_to_float128( floatx80 ); +#endif + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE extended double-precision rounding precision. Valid +| values are 32, 64, and 80. +*----------------------------------------------------------------------------*/ +extern signed char floatx80_rounding_precision; + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE extended double-precision operations. +*----------------------------------------------------------------------------*/ +floatx80 floatx80_round_to_int( floatx80 ); +floatx80 floatx80_add( floatx80, floatx80 ); +floatx80 floatx80_sub( floatx80, floatx80 ); +floatx80 floatx80_mul( floatx80, floatx80 ); +floatx80 floatx80_div( floatx80, floatx80 ); +floatx80 floatx80_rem( floatx80, floatx80 ); +floatx80 floatx80_sqrt( floatx80 ); +char floatx80_eq( floatx80, floatx80 ); +char floatx80_le( floatx80, floatx80 ); +char floatx80_lt( floatx80, floatx80 ); +char floatx80_eq_signaling( floatx80, floatx80 ); +char floatx80_le_quiet( floatx80, floatx80 ); +char floatx80_lt_quiet( floatx80, floatx80 ); +char floatx80_is_signaling_nan( floatx80 ); + +#endif + +#ifdef FLOAT128 + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE quadruple-precision conversion routines. +*----------------------------------------------------------------------------*/ +int float128_to_int32( float128 ); +int float128_to_int32_round_to_zero( float128 ); +long long float128_to_int64( float128 ); +long long float128_to_int64_round_to_zero( float128 ); +float32 float128_to_float32( float128 ); +float64 float128_to_float64( float128 ); +#ifdef FLOATX80 +floatx80 float128_to_floatx80( float128 ); +#endif + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE quadruple-precision operations. +*----------------------------------------------------------------------------*/ +float128 float128_round_to_int( float128 ); +float128 float128_add( float128, float128 ); +float128 float128_sub( float128, float128 ); +float128 float128_mul( float128, float128 ); +float128 float128_div( float128, float128 ); +float128 float128_rem( float128, float128 ); +float128 float128_sqrt( float128 ); +char float128_eq( float128, float128 ); +char float128_le( float128, float128 ); +char float128_lt( float128, float128 ); +char float128_eq_signaling( float128, float128 ); +char float128_le_quiet( float128, float128 ); +char float128_lt_quiet( float128, float128 ); +char float128_is_signaling_nan( float128 ); + +#endif + diff --git a/softfloat/README.txt b/softfloat/README.txt new file mode 100644 index 0000000..6fa43b4 --- /dev/null +++ b/softfloat/README.txt @@ -0,0 +1,72 @@ + +Package Overview for SoftFloat Release 2b + +John R. Hauser +2002 May 27 + + +---------------------------------------------------------------------------- +Overview + +SoftFloat is a software implementation of floating-point that conforms to +the IEC/IEEE Standard for Binary Floating-Point Arithmetic. SoftFloat is +distributed in the form of C source code. Compiling the SoftFloat sources +generates two things: + +-- A SoftFloat object file (typically `softfloat.o') containing the complete + set of IEC/IEEE floating-point routines. + +-- A `timesoftfloat' program for evaluating the speed of the SoftFloat + routines. (The SoftFloat module is linked into this program.) + +The SoftFloat package is documented in four text files: + + SoftFloat.txt Documentation for using the SoftFloat functions. + SoftFloat-source.txt Documentation for compiling SoftFloat. + SoftFloat-history.txt History of major changes to SoftFloat. + timesoftfloat.txt Documentation for using `timesoftfloat'. + +Other files in the package comprise the source code for SoftFloat. + +Please be aware that some work is involved in porting this software to other +targets. It is not just a matter of getting `make' to complete without +error messages. I would have written the code that way if I could, but +there are fundamental differences between systems that can't be hidden. +You should not attempt to compile SoftFloat without first reading both +`SoftFloat.txt' and `SoftFloat-source.txt'. + + +---------------------------------------------------------------------------- +Legal Notice + +SoftFloat was written by me, John R. Hauser. This work was made possible in +part by the International Computer Science Institute, located at Suite 600, +1947 Center Street, Berkeley, California 94704. Funding was partially +provided by the National Science Foundation under grant MIP-9311980. The +original version of this code was written as part of a project to build +a fixed-point vector processor in collaboration with the University of +California at Berkeley, overseen by Profs. Nelson Morgan and John Wawrzynek. + +THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort +has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT +TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO +PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ALL +LOSSES, COSTS, OR OTHER PROBLEMS THEY INCUR DUE TO THE SOFTWARE, AND WHO +FURTHERMORE EFFECTIVELY INDEMNIFY JOHN HAUSER AND THE INTERNATIONAL COMPUTER +SCIENCE INSTITUTE (possibly via similar legal warning) AGAINST ALL LOSSES, +COSTS, OR OTHER PROBLEMS INCURRED BY THEIR CUSTOMERS AND CLIENTS DUE TO THE +SOFTWARE. + +Derivative works are acceptable, even for commercial purposes, provided +that the minimal documentation requirements stated in the source code are +satisfied. + + +---------------------------------------------------------------------------- +Contact Information + +At the time of this writing, the most up-to-date information about +SoftFloat and the latest release can be found at the Web page `http:// +www.cs.berkeley.edu/~jhauser/arithmetic/SoftFloat.html'. + + diff --git a/softfloat/SPARC-GCC.h b/softfloat/SPARC-GCC.h new file mode 100644 index 0000000..ab3d371 --- /dev/null +++ b/softfloat/SPARC-GCC.h @@ -0,0 +1,68 @@ + +/*---------------------------------------------------------------------------- +| One of the macros `BIGENDIAN' or `LITTLEENDIAN' must be defined. +*----------------------------------------------------------------------------*/ +#define BIGENDIAN + +/*---------------------------------------------------------------------------- +| The macro `BITS64' can be defined to indicate that 64-bit integer types are +| supported by the compiler. +*----------------------------------------------------------------------------*/ +#define BITS64 + +/*---------------------------------------------------------------------------- +| Each of the following `typedef's defines the most convenient type that holds +| integers of at least as many bits as specified. For example, `uint8' should +| be the most convenient type that can hold unsigned integers of as many as +| 8 bits. The `flag' type must be able to hold either a 0 or 1. For most +| implementations of C, `flag', `uint8', and `int8' should all be `typedef'ed +| to the same as `int'. +*----------------------------------------------------------------------------*/ +typedef int flag; +typedef int uint8; +typedef int int8; +typedef int uint16; +typedef int int16; +typedef unsigned int uint32; +typedef signed int int32; +#ifdef BITS64 +typedef unsigned long long int uint64; +typedef signed long long int int64; +#endif + +/*---------------------------------------------------------------------------- +| Each of the following `typedef's defines a type that holds integers +| of _exactly_ the number of bits specified. For instance, for most +| implementation of C, `bits16' and `sbits16' should be `typedef'ed to +| `unsigned short int' and `signed short int' (or `short int'), respectively. +*----------------------------------------------------------------------------*/ +typedef unsigned char bits8; +typedef signed char sbits8; +typedef unsigned short int bits16; +typedef signed short int sbits16; +typedef unsigned int bits32; +typedef signed int sbits32; +#ifdef BITS64 +typedef unsigned long long int bits64; +typedef signed long long int sbits64; +#endif + +#ifdef BITS64 +/*---------------------------------------------------------------------------- +| The `LIT64' macro takes as its argument a textual integer literal and +| if necessary ``marks'' the literal as having a 64-bit integer type. +| For example, the GNU C Compiler (`gcc') requires that 64-bit literals be +| appended with the letters `LL' standing for `long long', which is `gcc's +| name for the 64-bit integer type. Some compilers may allow `LIT64' to be +| defined as the identity macro: `#define LIT64( a ) a'. +*----------------------------------------------------------------------------*/ +#define LIT64( a ) a##LL +#endif + +/*---------------------------------------------------------------------------- +| The macro `INLINE' can be used before functions that should be inlined. If +| a compiler does not support explicit inlining, this macro should be defined +| to be `static'. +*----------------------------------------------------------------------------*/ +#define INLINE extern inline + diff --git a/softfloat/SPARC-Solaris-GCC/Makefile b/softfloat/SPARC-Solaris-GCC/Makefile new file mode 100644 index 0000000..bf71c75 --- /dev/null +++ b/softfloat/SPARC-Solaris-GCC/Makefile @@ -0,0 +1,24 @@ + +PROCESSOR_H = ../../../processors/SPARC-GCC.h +SOFTFLOAT_MACROS = ../softfloat-macros + +OBJ = .o +EXE = +INCLUDES = -I. -I.. +COMPILE_C = gcc -c -o $@ $(INCLUDES) -I- -O2 +LINK = gcc -o $@ + +ALL: softfloat$(OBJ) timesoftfloat$(EXE) + +milieu.h: $(PROCESSOR_H) + touch milieu.h + +softfloat$(OBJ): milieu.h softfloat.h softfloat-specialize $(SOFTFLOAT_MACROS) ../softfloat.c + $(COMPILE_C) ../softfloat.c + +timesoftfloat$(OBJ): milieu.h softfloat.h ../timesoftfloat.c + $(COMPILE_C) ../timesoftfloat.c + +timesoftfloat$(EXE): softfloat$(OBJ) timesoftfloat$(OBJ) + $(LINK) softfloat$(OBJ) timesoftfloat$(OBJ) + diff --git a/softfloat/SPARC-Solaris-GCC/milieu.h b/softfloat/SPARC-Solaris-GCC/milieu.h new file mode 100644 index 0000000..9c75338 --- /dev/null +++ b/softfloat/SPARC-Solaris-GCC/milieu.h @@ -0,0 +1,45 @@ + +/*============================================================================ + +This C header file is part of the SoftFloat IEC/IEEE Floating-point Arithmetic +Package, Release 2b. + +Written by John R. Hauser. This work was made possible in part by the +International Computer Science Institute, located at Suite 600, 1947 Center +Street, Berkeley, California 94704. Funding was partially provided by the +National Science Foundation under grant MIP-9311980. The original version +of this code was written as part of a project to build a fixed-point vector +processor in collaboration with the University of California at Berkeley, +overseen by Profs. Nelson Morgan and John Wawrzynek. More information +is available through the Web page `http://www.cs.berkeley.edu/~jhauser/ +arithmetic/SoftFloat.html'. + +THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort has +been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT TIMES +RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO PERSONS +AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ALL LOSSES, +COSTS, OR OTHER PROBLEMS THEY INCUR DUE TO THE SOFTWARE, AND WHO FURTHERMORE +EFFECTIVELY INDEMNIFY JOHN HAUSER AND THE INTERNATIONAL COMPUTER SCIENCE +INSTITUTE (possibly via similar legal warning) AGAINST ALL LOSSES, COSTS, OR +OTHER PROBLEMS INCURRED BY THEIR CUSTOMERS AND CLIENTS DUE TO THE SOFTWARE. + +Derivative works are acceptable, even for commercial purposes, so long as +(1) the source code for the derivative work includes prominent notice that +the work is derivative, and (2) the source code includes prominent notice with +these four paragraphs for those parts of this code that are retained. + +=============================================================================*/ + +/*---------------------------------------------------------------------------- +| Include common integer types and flags. +*----------------------------------------------------------------------------*/ +#include "../../../processors/SPARC-GCC.h" + +/*---------------------------------------------------------------------------- +| Symbolic Boolean literals. +*----------------------------------------------------------------------------*/ +enum { + FALSE = 0, + TRUE = 1 +}; + diff --git a/softfloat/SPARC-Solaris-GCC/softfloat-specialize b/softfloat/SPARC-Solaris-GCC/softfloat-specialize new file mode 100644 index 0000000..28bd4fe --- /dev/null +++ b/softfloat/SPARC-Solaris-GCC/softfloat-specialize @@ -0,0 +1,412 @@ + +/*============================================================================ + +This C source fragment is part of the SoftFloat IEC/IEEE Floating-point +Arithmetic Package, Release 2b. + +Written by John R. Hauser. This work was made possible in part by the +International Computer Science Institute, located at Suite 600, 1947 Center +Street, Berkeley, California 94704. Funding was partially provided by the +National Science Foundation under grant MIP-9311980. The original version +of this code was written as part of a project to build a fixed-point vector +processor in collaboration with the University of California at Berkeley, +overseen by Profs. Nelson Morgan and John Wawrzynek. More information +is available through the Web page `http://www.cs.berkeley.edu/~jhauser/ +arithmetic/SoftFloat.html'. + +THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort has +been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT TIMES +RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO PERSONS +AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ALL LOSSES, +COSTS, OR OTHER PROBLEMS THEY INCUR DUE TO THE SOFTWARE, AND WHO FURTHERMORE +EFFECTIVELY INDEMNIFY JOHN HAUSER AND THE INTERNATIONAL COMPUTER SCIENCE +INSTITUTE (possibly via similar legal warning) AGAINST ALL LOSSES, COSTS, OR +OTHER PROBLEMS INCURRED BY THEIR CUSTOMERS AND CLIENTS DUE TO THE SOFTWARE. + +Derivative works are acceptable, even for commercial purposes, so long as +(1) the source code for the derivative work includes prominent notice that +the work is derivative, and (2) the source code includes prominent notice with +these four paragraphs for those parts of this code that are retained. + +=============================================================================*/ + +/*---------------------------------------------------------------------------- +| Underflow tininess-detection mode, statically initialized to default value. +| (The declaration in `softfloat.h' must match the `int8' type here.) +*----------------------------------------------------------------------------*/ +int8 float_detect_tininess = float_tininess_before_rounding; + +/*---------------------------------------------------------------------------- +| Raises the exceptions specified by `flags'. Floating-point traps can be +| defined here if desired. It is currently not possible for such a trap +| to substitute a result value. If traps are not implemented, this routine +| should be simply `float_exception_flags |= flags;'. +*----------------------------------------------------------------------------*/ + +void float_raise( int8 flags ) +{ + + float_exception_flags |= flags; + +} + +/*---------------------------------------------------------------------------- +| Internal canonical NaN format. +*----------------------------------------------------------------------------*/ +typedef struct { + flag sign; + bits64 high, low; +} commonNaNT; + +/*---------------------------------------------------------------------------- +| The pattern for a default generated single-precision NaN. +*----------------------------------------------------------------------------*/ +#define float32_default_nan 0x7FFFFFFF + +/*---------------------------------------------------------------------------- +| Returns 1 if the single-precision floating-point value `a' is a NaN; +| otherwise returns 0. +*----------------------------------------------------------------------------*/ + +flag float32_is_nan( float32 a ) +{ + + return ( 0xFF000000 < (bits32) ( a<<1 ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the single-precision floating-point value `a' is a signaling +| NaN; otherwise returns 0. +*----------------------------------------------------------------------------*/ + +flag float32_is_signaling_nan( float32 a ) +{ + + return ( ( ( a>>22 ) & 0x1FF ) == 0x1FE ) && ( a & 0x003FFFFF ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the single-precision floating-point NaN +| `a' to the canonical NaN format. If `a' is a signaling NaN, the invalid +| exception is raised. +*----------------------------------------------------------------------------*/ + +static commonNaNT float32ToCommonNaN( float32 a ) +{ + commonNaNT z; + + if ( float32_is_signaling_nan( a ) ) float_raise( float_flag_invalid ); + z.sign = a>>31; + z.low = 0; + z.high = ( (bits64) a )<<41; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the canonical NaN `a' to the single- +| precision floating-point format. +*----------------------------------------------------------------------------*/ + +static float32 commonNaNToFloat32( commonNaNT a ) +{ + + return ( ( (bits32) a.sign )<<31 ) | 0x7FC00000 | ( a.high>>41 ); + +} + +/*---------------------------------------------------------------------------- +| Takes two single-precision floating-point values `a' and `b', one of which +| is a NaN, and returns the appropriate NaN result. If either `a' or `b' is a +| signaling NaN, the invalid exception is raised. +*----------------------------------------------------------------------------*/ + +static float32 propagateFloat32NaN( float32 a, float32 b ) +{ + flag aIsNaN, aIsSignalingNaN, bIsNaN, bIsSignalingNaN; + + aIsNaN = float32_is_nan( a ); + aIsSignalingNaN = float32_is_signaling_nan( a ); + bIsNaN = float32_is_nan( b ); + bIsSignalingNaN = float32_is_signaling_nan( b ); + a |= 0x00400000; + b |= 0x00400000; + if ( aIsSignalingNaN | bIsSignalingNaN ) float_raise( float_flag_invalid ); + return bIsSignalingNaN ? b : aIsSignalingNaN ? a : bIsNaN ? b : a; + +} + +/*---------------------------------------------------------------------------- +| The pattern for a default generated double-precision NaN. +*----------------------------------------------------------------------------*/ +#define float64_default_nan LIT64( 0x7FFFFFFFFFFFFFFF ) + +/*---------------------------------------------------------------------------- +| Returns 1 if the double-precision floating-point value `a' is a NaN; +| otherwise returns 0. +*----------------------------------------------------------------------------*/ + +flag float64_is_nan( float64 a ) +{ + + return ( LIT64( 0xFFE0000000000000 ) < (bits64) ( a<<1 ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the double-precision floating-point value `a' is a signaling +| NaN; otherwise returns 0. +*----------------------------------------------------------------------------*/ + +flag float64_is_signaling_nan( float64 a ) +{ + + return + ( ( ( a>>51 ) & 0xFFF ) == 0xFFE ) + && ( a & LIT64( 0x0007FFFFFFFFFFFF ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the double-precision floating-point NaN +| `a' to the canonical NaN format. If `a' is a signaling NaN, the invalid +| exception is raised. +*----------------------------------------------------------------------------*/ + +static commonNaNT float64ToCommonNaN( float64 a ) +{ + commonNaNT z; + + if ( float64_is_signaling_nan( a ) ) float_raise( float_flag_invalid ); + z.sign = a>>63; + z.low = 0; + z.high = a<<12; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the canonical NaN `a' to the double- +| precision floating-point format. +*----------------------------------------------------------------------------*/ + +static float64 commonNaNToFloat64( commonNaNT a ) +{ + + return + ( ( (bits64) a.sign )<<63 ) + | LIT64( 0x7FF8000000000000 ) + | ( a.high>>12 ); + +} + +/*---------------------------------------------------------------------------- +| Takes two double-precision floating-point values `a' and `b', one of which +| is a NaN, and returns the appropriate NaN result. If either `a' or `b' is a +| signaling NaN, the invalid exception is raised. +*----------------------------------------------------------------------------*/ + +static float64 propagateFloat64NaN( float64 a, float64 b ) +{ + flag aIsNaN, aIsSignalingNaN, bIsNaN, bIsSignalingNaN; + + aIsNaN = float64_is_nan( a ); + aIsSignalingNaN = float64_is_signaling_nan( a ); + bIsNaN = float64_is_nan( b ); + bIsSignalingNaN = float64_is_signaling_nan( b ); + a |= LIT64( 0x0008000000000000 ); + b |= LIT64( 0x0008000000000000 ); + if ( aIsSignalingNaN | bIsSignalingNaN ) float_raise( float_flag_invalid ); + return bIsSignalingNaN ? b : aIsSignalingNaN ? a : bIsNaN ? b : a; + +} + +#ifdef FLOATX80 + +/*---------------------------------------------------------------------------- +| The pattern for a default generated extended double-precision NaN. The +| `high' and `low' values hold the most- and least-significant bits, +| respectively. +*----------------------------------------------------------------------------*/ +#define floatx80_default_nan_high 0x7FFF +#define floatx80_default_nan_low LIT64( 0xFFFFFFFFFFFFFFFF ) + +/*---------------------------------------------------------------------------- +| Returns 1 if the extended double-precision floating-point value `a' is a +| NaN; otherwise returns 0. +*----------------------------------------------------------------------------*/ + +flag floatx80_is_nan( floatx80 a ) +{ + + return ( ( a.high & 0x7FFF ) == 0x7FFF ) && (bits64) ( a.low<<1 ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the extended double-precision floating-point value `a' is a +| signaling NaN; otherwise returns 0. +*----------------------------------------------------------------------------*/ + +flag floatx80_is_signaling_nan( floatx80 a ) +{ + bits64 aLow; + + aLow = a.low & ~ LIT64( 0x4000000000000000 ); + return + ( ( a.high & 0x7FFF ) == 0x7FFF ) + && (bits64) ( aLow<<1 ) + && ( a.low == aLow ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the extended double-precision floating- +| point NaN `a' to the canonical NaN format. If `a' is a signaling NaN, the +| invalid exception is raised. +*----------------------------------------------------------------------------*/ + +static commonNaNT floatx80ToCommonNaN( floatx80 a ) +{ + commonNaNT z; + + if ( floatx80_is_signaling_nan( a ) ) float_raise( float_flag_invalid ); + z.sign = a.high>>15; + z.low = 0; + z.high = a.low<<1; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the canonical NaN `a' to the extended +| double-precision floating-point format. +*----------------------------------------------------------------------------*/ + +static floatx80 commonNaNToFloatx80( commonNaNT a ) +{ + floatx80 z; + + z.low = LIT64( 0xC000000000000000 ) | ( a.high>>1 ); + z.high = ( ( (bits16) a.sign )<<15 ) | 0x7FFF; + return z; + +} + +/*---------------------------------------------------------------------------- +| Takes two extended double-precision floating-point values `a' and `b', one +| of which is a NaN, and returns the appropriate NaN result. If either `a' or +| `b' is a signaling NaN, the invalid exception is raised. +*----------------------------------------------------------------------------*/ + +static floatx80 propagateFloatx80NaN( floatx80 a, floatx80 b ) +{ + flag aIsNaN, aIsSignalingNaN, bIsNaN, bIsSignalingNaN; + + aIsNaN = floatx80_is_nan( a ); + aIsSignalingNaN = floatx80_is_signaling_nan( a ); + bIsNaN = floatx80_is_nan( b ); + bIsSignalingNaN = floatx80_is_signaling_nan( b ); + a.low |= LIT64( 0xC000000000000000 ); + b.low |= LIT64( 0xC000000000000000 ); + if ( aIsSignalingNaN | bIsSignalingNaN ) float_raise( float_flag_invalid ); + return bIsSignalingNaN ? b : aIsSignalingNaN ? a : bIsNaN ? b : a; + +} + +#endif + +#ifdef FLOAT128 + +/*---------------------------------------------------------------------------- +| The pattern for a default generated quadruple-precision NaN. The `high' and +| `low' values hold the most- and least-significant bits, respectively. +*----------------------------------------------------------------------------*/ +#define float128_default_nan_high LIT64( 0x7FFFFFFFFFFFFFFF ) +#define float128_default_nan_low LIT64( 0xFFFFFFFFFFFFFFFF ) + +/*---------------------------------------------------------------------------- +| Returns 1 if the quadruple-precision floating-point value `a' is a NaN; +| otherwise returns 0. +*----------------------------------------------------------------------------*/ + +flag float128_is_nan( float128 a ) +{ + + return + ( LIT64( 0xFFFE000000000000 ) <= (bits64) ( a.high<<1 ) ) + && ( a.low || ( a.high & LIT64( 0x0000FFFFFFFFFFFF ) ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the quadruple-precision floating-point value `a' is a +| signaling NaN; otherwise returns 0. +*----------------------------------------------------------------------------*/ + +flag float128_is_signaling_nan( float128 a ) +{ + + return + ( ( ( a.high>>47 ) & 0xFFFF ) == 0xFFFE ) + && ( a.low || ( a.high & LIT64( 0x00007FFFFFFFFFFF ) ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the quadruple-precision floating-point NaN +| `a' to the canonical NaN format. If `a' is a signaling NaN, the invalid +| exception is raised. +*----------------------------------------------------------------------------*/ + +static commonNaNT float128ToCommonNaN( float128 a ) +{ + commonNaNT z; + + if ( float128_is_signaling_nan( a ) ) float_raise( float_flag_invalid ); + z.sign = a.high>>63; + shortShift128Left( a.high, a.low, 16, &z.high, &z.low ); + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the canonical NaN `a' to the quadruple- +| precision floating-point format. +*----------------------------------------------------------------------------*/ + +static float128 commonNaNToFloat128( commonNaNT a ) +{ + float128 z; + + shift128Right( a.high, a.low, 16, &z.high, &z.low ); + z.high |= ( ( (bits64) a.sign )<<63 ) | LIT64( 0x7FFF800000000000 ); + return z; + +} + +/*---------------------------------------------------------------------------- +| Takes two quadruple-precision floating-point values `a' and `b', one of +| which is a NaN, and returns the appropriate NaN result. If either `a' or +| `b' is a signaling NaN, the invalid exception is raised. +*----------------------------------------------------------------------------*/ + +static float128 propagateFloat128NaN( float128 a, float128 b ) +{ + flag aIsNaN, aIsSignalingNaN, bIsNaN, bIsSignalingNaN; + + aIsNaN = float128_is_nan( a ); + aIsSignalingNaN = float128_is_signaling_nan( a ); + bIsNaN = float128_is_nan( b ); + bIsSignalingNaN = float128_is_signaling_nan( b ); + a.high |= LIT64( 0x0000800000000000 ); + b.high |= LIT64( 0x0000800000000000 ); + if ( aIsSignalingNaN | bIsSignalingNaN ) float_raise( float_flag_invalid ); + return bIsSignalingNaN ? b : aIsSignalingNaN ? a : bIsNaN ? b : a; + +} + +#endif + diff --git a/softfloat/SPARC-Solaris-GCC/softfloat.h b/softfloat/SPARC-Solaris-GCC/softfloat.h new file mode 100644 index 0000000..eb5303a --- /dev/null +++ b/softfloat/SPARC-Solaris-GCC/softfloat.h @@ -0,0 +1,259 @@ + +/*============================================================================ + +This C header file is part of the SoftFloat IEC/IEEE Floating-point Arithmetic +Package, Release 2b. + +Written by John R. Hauser. This work was made possible in part by the +International Computer Science Institute, located at Suite 600, 1947 Center +Street, Berkeley, California 94704. Funding was partially provided by the +National Science Foundation under grant MIP-9311980. The original version +of this code was written as part of a project to build a fixed-point vector +processor in collaboration with the University of California at Berkeley, +overseen by Profs. Nelson Morgan and John Wawrzynek. More information +is available through the Web page `http://www.cs.berkeley.edu/~jhauser/ +arithmetic/SoftFloat.html'. + +THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort has +been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT TIMES +RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO PERSONS +AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ALL LOSSES, +COSTS, OR OTHER PROBLEMS THEY INCUR DUE TO THE SOFTWARE, AND WHO FURTHERMORE +EFFECTIVELY INDEMNIFY JOHN HAUSER AND THE INTERNATIONAL COMPUTER SCIENCE +INSTITUTE (possibly via similar legal warning) AGAINST ALL LOSSES, COSTS, OR +OTHER PROBLEMS INCURRED BY THEIR CUSTOMERS AND CLIENTS DUE TO THE SOFTWARE. + +Derivative works are acceptable, even for commercial purposes, so long as +(1) the source code for the derivative work includes prominent notice that +the work is derivative, and (2) the source code includes prominent notice with +these four paragraphs for those parts of this code that are retained. + +=============================================================================*/ + +/*---------------------------------------------------------------------------- +| The macro `FLOATX80' must be defined to enable the extended double-precision +| floating-point format `floatx80'. If this macro is not defined, the +| `floatx80' type will not be defined, and none of the functions that either +| input or output the `floatx80' type will be defined. The same applies to +| the `FLOAT128' macro and the quadruple-precision format `float128'. +*----------------------------------------------------------------------------*/ +#define FLOATX80 +#define FLOAT128 + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE floating-point types. +*----------------------------------------------------------------------------*/ +typedef unsigned int float32; +typedef unsigned long long float64; +#ifdef FLOATX80 +typedef struct { + unsigned short high; + unsigned long long low; +} floatx80; +#endif +#ifdef FLOAT128 +typedef struct { + unsigned long long high, low; +} float128; +#endif + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE floating-point underflow tininess-detection mode. +*----------------------------------------------------------------------------*/ +extern int float_detect_tininess; +enum { + float_tininess_after_rounding = 0, + float_tininess_before_rounding = 1 +}; + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE floating-point rounding mode. +*----------------------------------------------------------------------------*/ +extern int float_rounding_mode; +enum { + float_round_nearest_even = 0, + float_round_to_zero = 1, + float_round_up = 2, + float_round_down = 3 +}; + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE floating-point exception flags. +*----------------------------------------------------------------------------*/ +extern int float_exception_flags; +enum { + float_flag_inexact = 1, + float_flag_divbyzero = 2, + float_flag_underflow = 4, + float_flag_overflow = 8, + float_flag_invalid = 16 +}; + +/*---------------------------------------------------------------------------- +| Routine to raise any or all of the software IEC/IEEE floating-point +| exception flags. +*----------------------------------------------------------------------------*/ +void float_raise( int ); + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE integer-to-floating-point conversion routines. +*----------------------------------------------------------------------------*/ +float32 int32_to_float32( int ); +float64 int32_to_float64( int ); +#ifdef FLOATX80 +floatx80 int32_to_floatx80( int ); +#endif +#ifdef FLOAT128 +float128 int32_to_float128( int ); +#endif +float32 int64_to_float32( long long ); +float64 int64_to_float64( long long ); +#ifdef FLOATX80 +floatx80 int64_to_floatx80( long long ); +#endif +#ifdef FLOAT128 +float128 int64_to_float128( long long ); +#endif + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE single-precision conversion routines. +*----------------------------------------------------------------------------*/ +int float32_to_int32( float32 ); +int float32_to_int32_round_to_zero( float32 ); +long long float32_to_int64( float32 ); +long long float32_to_int64_round_to_zero( float32 ); +float64 float32_to_float64( float32 ); +#ifdef FLOATX80 +floatx80 float32_to_floatx80( float32 ); +#endif +#ifdef FLOAT128 +float128 float32_to_float128( float32 ); +#endif + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE single-precision operations. +*----------------------------------------------------------------------------*/ +float32 float32_round_to_int( float32 ); +float32 float32_add( float32, float32 ); +float32 float32_sub( float32, float32 ); +float32 float32_mul( float32, float32 ); +float32 float32_div( float32, float32 ); +float32 float32_rem( float32, float32 ); +float32 float32_sqrt( float32 ); +int float32_eq( float32, float32 ); +int float32_le( float32, float32 ); +int float32_lt( float32, float32 ); +int float32_eq_signaling( float32, float32 ); +int float32_le_quiet( float32, float32 ); +int float32_lt_quiet( float32, float32 ); +int float32_is_signaling_nan( float32 ); + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE double-precision conversion routines. +*----------------------------------------------------------------------------*/ +int float64_to_int32( float64 ); +int float64_to_int32_round_to_zero( float64 ); +long long float64_to_int64( float64 ); +long long float64_to_int64_round_to_zero( float64 ); +float32 float64_to_float32( float64 ); +#ifdef FLOATX80 +floatx80 float64_to_floatx80( float64 ); +#endif +#ifdef FLOAT128 +float128 float64_to_float128( float64 ); +#endif + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE double-precision operations. +*----------------------------------------------------------------------------*/ +float64 float64_round_to_int( float64 ); +float64 float64_add( float64, float64 ); +float64 float64_sub( float64, float64 ); +float64 float64_mul( float64, float64 ); +float64 float64_div( float64, float64 ); +float64 float64_rem( float64, float64 ); +float64 float64_sqrt( float64 ); +int float64_eq( float64, float64 ); +int float64_le( float64, float64 ); +int float64_lt( float64, float64 ); +int float64_eq_signaling( float64, float64 ); +int float64_le_quiet( float64, float64 ); +int float64_lt_quiet( float64, float64 ); +int float64_is_signaling_nan( float64 ); + +#ifdef FLOATX80 + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE extended double-precision conversion routines. +*----------------------------------------------------------------------------*/ +int floatx80_to_int32( floatx80 ); +int floatx80_to_int32_round_to_zero( floatx80 ); +long long floatx80_to_int64( floatx80 ); +long long floatx80_to_int64_round_to_zero( floatx80 ); +float32 floatx80_to_float32( floatx80 ); +float64 floatx80_to_float64( floatx80 ); +#ifdef FLOAT128 +float128 floatx80_to_float128( floatx80 ); +#endif + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE extended double-precision rounding precision. Valid +| values are 32, 64, and 80. +*----------------------------------------------------------------------------*/ +extern int floatx80_rounding_precision; + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE extended double-precision operations. +*----------------------------------------------------------------------------*/ +floatx80 floatx80_round_to_int( floatx80 ); +floatx80 floatx80_add( floatx80, floatx80 ); +floatx80 floatx80_sub( floatx80, floatx80 ); +floatx80 floatx80_mul( floatx80, floatx80 ); +floatx80 floatx80_div( floatx80, floatx80 ); +floatx80 floatx80_rem( floatx80, floatx80 ); +floatx80 floatx80_sqrt( floatx80 ); +int floatx80_eq( floatx80, floatx80 ); +int floatx80_le( floatx80, floatx80 ); +int floatx80_lt( floatx80, floatx80 ); +int floatx80_eq_signaling( floatx80, floatx80 ); +int floatx80_le_quiet( floatx80, floatx80 ); +int floatx80_lt_quiet( floatx80, floatx80 ); +int floatx80_is_signaling_nan( floatx80 ); + +#endif + +#ifdef FLOAT128 + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE quadruple-precision conversion routines. +*----------------------------------------------------------------------------*/ +int float128_to_int32( float128 ); +int float128_to_int32_round_to_zero( float128 ); +long long float128_to_int64( float128 ); +long long float128_to_int64_round_to_zero( float128 ); +float32 float128_to_float32( float128 ); +float64 float128_to_float64( float128 ); +#ifdef FLOATX80 +floatx80 float128_to_floatx80( float128 ); +#endif + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE quadruple-precision operations. +*----------------------------------------------------------------------------*/ +float128 float128_round_to_int( float128 ); +float128 float128_add( float128, float128 ); +float128 float128_sub( float128, float128 ); +float128 float128_mul( float128, float128 ); +float128 float128_div( float128, float128 ); +float128 float128_rem( float128, float128 ); +float128 float128_sqrt( float128 ); +int float128_eq( float128, float128 ); +int float128_le( float128, float128 ); +int float128_lt( float128, float128 ); +int float128_eq_signaling( float128, float128 ); +int float128_le_quiet( float128, float128 ); +int float128_lt_quiet( float128, float128 ); +int float128_is_signaling_nan( float128 ); + +#endif + diff --git a/softfloat/SoftFloat-history.txt b/softfloat/SoftFloat-history.txt new file mode 100644 index 0000000..f58687d --- /dev/null +++ b/softfloat/SoftFloat-history.txt @@ -0,0 +1,57 @@ + +History of Major Changes to SoftFloat, up to Release 2b + +John R. Hauser +2002 May 27 + + +- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +Release 2b (2002 May) + +-- Made minor updates to the documentation, including improved wording of + the legal restrictions on using SoftFloat. + +- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +Release 2a (1998 December) + +-- Added functions to convert between 64-bit integers (int64) and all + supported floating-point formats. + +-- Fixed a bug in all 64-bit-version square root functions except + `float32_sqrt' that caused the result sometimes to be off by 1 unit in + the last place (1 ulp) from what it should be. (Bug discovered by Paul + Donahue.) + +-- Improved the makefiles. + +- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +Release 2 (1997 June) + +-- Created the 64-bit (bits64) version, adding the floatx80 and float128 + formats. + +-- Changed the source directory structure, splitting the sources into a + `bits32' and a `bits64' version. Renamed `environment.h' to `milieu.h' + to avoid confusion with environment variables. + +-- Fixed a small error that caused `float64_round_to_int' often to round the + wrong way in nearest/even mode when the operand was between 2^20 and 2^21 + and halfway between two integers. + +- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +Release 1a (1996 July) + +-- Corrected a mistake that caused borderline underflow cases not to raise + the underflow flag when they should have. (Problem reported by Doug + Priest.) + +-- Added the `float_detect_tininess' variable to control whether tininess is + detected before or after rounding. + +- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +Release 1 (1996 July) + +-- Original release. + +- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + diff --git a/softfloat/SoftFloat-source.txt b/softfloat/SoftFloat-source.txt new file mode 100644 index 0000000..4099a55 --- /dev/null +++ b/softfloat/SoftFloat-source.txt @@ -0,0 +1,390 @@ + +SoftFloat Release 2b Source Documentation + +John R. Hauser +2002 May 27 + + +---------------------------------------------------------------------------- +Introduction + +SoftFloat is a software implementation of floating-point that conforms to +the IEC/IEEE Standard for Binary Floating-Point Arithmetic. SoftFloat can +support four floating-point formats: single precision, double precision, +extended double precision, and quadruple precision. All operations required +by the IEEE Standard are implemented, except for conversions to and from +decimal. SoftFloat is distributed in the form of C source code, so a +C compiler is needed to compile the code. Support for the extended double- +precision and quadruple-precision formats is dependent on the C compiler +implementing a 64-bit integer type. + +This document gives information needed for compiling and/or porting +SoftFloat. + +The source code for SoftFloat is intended to be relatively machine- +independent and should be compilable using most any ISO/ANSI C compiler. At +the time of this writing, SoftFloat has been successfully compiled with the +GNU C Compiler (`gcc') for several platforms. + + +---------------------------------------------------------------------------- +Limitations + +As supplied, SoftFloat requires an ISO/ANSI-style C compiler. No attempt +has been made to accomodate compilers that are not ISO-conformant. Older +``K&R-style'' compilers are not adequate for compiling SoftFloat. All +testing I have done so far has been with the GNU C Compiler. Compilation +with other compilers should be possible but has not been tested by me. + +The SoftFloat sources assume that source code file names can be longer than +8 characters. In order to compile under an MS-DOS-type system, many of the +source files will need to be renamed, and the source and makefiles edited +appropriately. Once compiled, the SoftFloat binary does not depend on the +existence of long file names. + +The underlying machine is assumed to be binary with a word size that is a +power of 2. Bytes are 8 bits. Arithmetic on signed integers must modularly +wrap around on overflows (as is already required for unsigned integers +in C). + +Support for the extended double-precision and quadruple-precision formats +depends on the C compiler implementing a 64-bit integer type. If the +largest integer type supported by the C compiler is 32 bits, SoftFloat is +limited to the single- and double-precision formats. + + +---------------------------------------------------------------------------- +Contents + + Introduction + Limitations + Contents + Legal Notice + SoftFloat Source Directory Structure + SoftFloat Source Files + processors/*.h + softfloat/bits*/*/softfloat.h + softfloat/bits*/*/milieu.h + softfloat/bits*/*/softfloat-specialize + softfloat/bits*/softfloat-macros + softfloat/bits*/softfloat.c + Steps to Creating a `softfloat.o' + Making `softfloat.o' a Library + Testing SoftFloat + Timing SoftFloat + Compiler Options and Efficiency + Processor-Specific Optimization of `softfloat.c' Using `softfloat-macros' + Contact Information + + + +---------------------------------------------------------------------------- +Legal Notice + +SoftFloat was written by John R. Hauser. This work was made possible in +part by the International Computer Science Institute, located at Suite 600, +1947 Center Street, Berkeley, California 94704. Funding was partially +provided by the National Science Foundation under grant MIP-9311980. The +original version of this code was written as part of a project to build +a fixed-point vector processor in collaboration with the University of +California at Berkeley, overseen by Profs. Nelson Morgan and John Wawrzynek. + +THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort +has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT +TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO +PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ALL +LOSSES, COSTS, OR OTHER PROBLEMS THEY INCUR DUE TO THE SOFTWARE, AND WHO +FURTHERMORE EFFECTIVELY INDEMNIFY JOHN HAUSER AND THE INTERNATIONAL COMPUTER +SCIENCE INSTITUTE (possibly via similar legal warning) AGAINST ALL LOSSES, +COSTS, OR OTHER PROBLEMS INCURRED BY THEIR CUSTOMERS AND CLIENTS DUE TO THE +SOFTWARE. + +Derivative works are acceptable, even for commercial purposes, provided +that the minimal documentation requirements stated in the source code are +satisfied. + + +---------------------------------------------------------------------------- +SoftFloat Source Directory Structure + +Because SoftFloat is targeted to multiple platforms, its source code +is slightly scattered between target-specific and target-independent +directories and files. The directory structure is as follows: + + processors + softfloat + bits64 + templates + 386-Win32-GCC + SPARC-Solaris-GCC + bits32 + templates + 386-Win32-GCC + SPARC-Solaris-GCC + +The two topmost directories and their contents are: + + softfloat - Most of the source code needed for SoftFloat. + processors - Target-specific header files that are not specific to + SoftFloat. + +The `softfloat' directory is further split into two parts: + + bits64 - SoftFloat implementation using 64-bit integers. + bits32 - SoftFloat implementation using only 32-bit integers. + +Within these directories are subdirectories for each of the targeted +platforms. The SoftFloat source code is distributed with targets +`386-Win32-GCC' and `SPARC-Solaris-GCC' (and perhaps others) already +prepared for both the 32-bit and 64-bit implementations. Source files that +are not within these target-specific subdirectories are intended to be +target-independent. + +The naming convention used for the target-specific directories is +`--'. The names of the supplied +target directories should be interpreted as follows: + + : + 386 - Intel 386-compatible processor. + SPARC - SPARC processor (as used by Sun computers). + : + Win32 - Microsoft Win32 executable. + Solaris - Sun Solaris executable. + : + GCC - GNU C Compiler. + +You do not need to maintain this convention if you do not want to. + +Alongside the supplied target-specific directories is a `templates' +directory containing a set of ``generic'' target-specific source files. A +new target directory can be created by copying the `templates' directory and +editing the files inside. (Complete instructions for porting SoftFloat to a +new target are in the section _Steps to Creating a `softfloat.o'_.) Note +that the `templates' directory will not work as a target directory without +some editing. To avoid confusion, it would be wise to refrain from editing +the files inside `templates' directly. + + +---------------------------------------------------------------------------- +SoftFloat Source Files + +The purpose of each source file is described below. In the following, +the `*' symbol is used in place of the name of a specific target, such as +`386-Win32-GCC' or `SPARC-Solaris-GCC', or in place of some other text, as +in `bits*' for either `bits32' or `bits64'. + +- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +processors/*.h + +The target-specific `processors' header file defines integer types +of various sizes, and also defines certain C preprocessor macros that +characterize the target. The two examples supplied are `386-GCC.h' and +`SPARC-GCC.h'. The naming convention used for processor header files is +`-.h'. + +If 64-bit integers are supported by the compiler, the macro name `BITS64' +should be defined here along with the corresponding 64-bit integer +types. In addition, the function-like macro `LIT64' must be defined for +constructing 64-bit integer literals (constants). The `LIT64' macro is used +consistently in the SoftFloat code to annotate 64-bit literals. + +If `BITS64' is not defined, only the 32-bit version of SoftFloat can be +compiled. If `BITS64' _is_ defined, either can be compiled. + +If an inlining attribute (such as an `inline' keyword) is provided by the +compiler, the macro `INLINE' should be defined to the appropriate keyword. +If not, `INLINE' can be set to the keyword `static'. The `INLINE' macro +appears in the SoftFloat source code before every function that should +be inlined by the compiler. SoftFloat depends on inlining to obtain +good speed. Even if inlining cannot be forced with a language keyword, +the compiler may still be able to perform inlining on its own as an +optimization. If a command-line option is needed to convince the compiler +to perform this optimization, this should be assured in the makefile. (See +the section _Compiler Options and Efficiency_ below.) + +- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +softfloat/bits*/*/softfloat.h + +The target-specific `softfloat.h' header file defines the SoftFloat +interface as seen by clients. + +Unlike the actual function definitions in `softfloat.c', the declarations +in `softfloat.h' do not use any of the types defined by the `processors' +header file. This is done so that clients will not have to include the +`processors' header file in order to use SoftFloat. Nevertheless, the +target-specific declarations in `softfloat.h' must match what `softfloat.c' +expects. For example, if `int32' is defined as `int' in the `processors' +header file, then in `softfloat.h' the output of `float32_to_int32' should +be stated as `int', although in `softfloat.c' it is given in target- +independent form as `int32'. + +For the `bits64' implementation of SoftFloat, the macro names `FLOATX80' and +`FLOAT128' must be defined in order for the extended double-precision and +quadruple-precision formats to be enabled in the code. Conversely, either +or both of the extended formats can be disabled by simply removing the +`#define' of the respective macro. When an extended format is not enabled, +none of the functions that either input or output the format are defined, +and no space is taken up in `softfloat.o' by such functions. There is no +provision for disabling the usual single- and double-precision formats. + +- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +softfloat/bits*/*/milieu.h + +The target-specific `milieu.h' header file provides declarations that are +needed to compile SoftFloat. In addition, deviations from ISO/ANSI C by +the compiler (such as names not properly declared in system header files) +are corrected in this header if possible. + +- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +softfloat/bits*/*/softfloat-specialize + +This target-specific C source fragment defines: + +-- whether tininess for underflow is detected before or after rounding by + default; +-- what (if anything) special happens when exceptions are raised; +-- how signaling NaNs are distinguished from quiet NaNs; +-- the default generated quiet NaNs; and +-- how NaNs are propagated from function inputs to output. + +These details are not decided by the IEC/IEEE Standard. This fragment is +included verbatim within `softfloat.c' when SoftFloat is compiled. + +- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +softfloat/bits*/softfloat-macros + +This target-independent C source fragment defines a number of arithmetic +functions used as primitives within the `softfloat.c' source. Most of +the functions defined here are intended to be inlined for efficiency. +This fragment is included verbatim within `softfloat.c' when SoftFloat is +compiled. + +Target-specific variations on this file are possible. See the section +_Processor-Specific Optimization of `softfloat.c' Using `softfloat-macros'_ +below. + +- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +softfloat/bits*/softfloat.c + +The target-independent `softfloat.c' source file contains the body of the +SoftFloat implementation. + +- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + +The inclusion of the files above within each other (using `#include') can be +shown graphically as follows: + + softfloat/bits*/softfloat.c + softfloat/bits*/*/milieu.h + processors/*.h + softfloat/bits*/*/softfloat.h + softfloat/bits*/*/softfloat-specialize + softfloat/bits*/softfloat-macros + +Note in particular that `softfloat.c' does not include the `processors' +header file directly. Rather, `softfloat.c' includes the target-specific +`milieu.h' header file, which in turn includes the appropriate processor +header file. + + +---------------------------------------------------------------------------- +Steps to Creating a `softfloat.o' + +Porting and/or compiling SoftFloat involves the following steps: + +1. If one does not already exist, create an appropriate `.h' file in the + `processors' directory. + +2. If `BITS64' is defined in the `processors' header file, choose whether + to compile the 32-bit or 64-bit implementation of SoftFloat. If + `BITS64' is not defined, your only choice is the 32-bit implementation. + The remaining steps occur within either the `bits32' or `bits64' + subdirectories. + +3. If one does not already exist, create an appropriate target-specific + subdirectory by copying the given `templates' directory. + +4. In the target-specific subdirectory, edit the files `softfloat-specialize' + and `softfloat.h' to define the desired exception handling functions + and mode control values. In the `softfloat.h' header file, ensure also + that all declarations give the proper target-specific type (such as + `int' or `long') corresponding to the target-independent type used in + `softfloat.c' (such as `int32'). None of the type names declared in the + `processors' header file should appear in `softfloat.h'. + +5. In the target-specific subdirectory, edit the files `milieu.h' and + `Makefile' to reflect the current environment. + +6. In the target-specific subdirectory, execute `make'. + +For the targets that are supplied, if the expected compiler is available +(usually `gcc'), it should only be necessary to execute `make' in the +target-specific subdirectory. + + +---------------------------------------------------------------------------- +Making `softfloat.o' a Library + +SoftFloat is not made into a software library by the supplied makefile. +If desired, `softfloat.o' can easily be put into its own library (in Unix, +`softfloat.a') using the usual system tool (in Unix, `ar'). + + +---------------------------------------------------------------------------- +Testing SoftFloat + +SoftFloat can be tested using the `testsoftfloat' program by the same +author. The `testsoftfloat' program is part of the TestFloat package +available at the Web page `http://www.cs.berkeley.edu/~jhauser/arithmetic/ +TestFloat.html'. + + +---------------------------------------------------------------------------- +Timing SoftFloat + +A program called `timesoftfloat' for timing the SoftFloat functions is +included with the SoftFloat source code. Compiling `timesoftfloat' should +pose no difficulties once `softfloat.o' exists. The supplied makefile +will create a `timesoftfloat' executable by default after generating +`softfloat.o'. See `timesoftfloat.txt' for documentation about using +`timesoftfloat'. + + +---------------------------------------------------------------------------- +Compiler Options and Efficiency + +In order to get good speed with SoftFloat, it is important that the compiler +inline the routines that have been marked `INLINE' in the code. Even if +inlining cannot be forced by an appropriate definition of the `INLINE' +macro, the compiler may still be able to perform inlining on its own as +an optimization. In that case, the makefile should be edited to give the +compiler whatever option is required to cause it to inline small functions. + + +---------------------------------------------------------------------------- +Processor-Specific Optimization of `softfloat.c' Using `softfloat-macros' + +The `softfloat-macros' source fragment defines arithmetic functions used +as primitives by `softfloat.c'. This file has been written in a target- +independent form. For a given target, it may be possible to improve on +these functions using target-specific and/or non-ISO-C features (such +as `asm' statements). For example, one of the ``macro'' functions takes +two word-size integers and returns their full product in two words. +This operation can be done directly in hardware on many processors; but +because it is not available through standard C, the function defined in +`softfloat-macros' uses four multiplications to achieve the same result. + +To address these shortcomings, a customized version of `softfloat-macros' +can be created in any of the target-specific subdirectories. A simple +modification to the target's makefile should be sufficient to ensure that +the custom version is used instead of the generic one. + + +---------------------------------------------------------------------------- +Contact Information + +At the time of this writing, the most up-to-date information about +SoftFloat and the latest release can be found at the Web page `http:// +www.cs.berkeley.edu/~jhauser/arithmetic/SoftFloat.html'. + + diff --git a/softfloat/SoftFloat.txt b/softfloat/SoftFloat.txt new file mode 100644 index 0000000..59555a0 --- /dev/null +++ b/softfloat/SoftFloat.txt @@ -0,0 +1,374 @@ + +SoftFloat Release 2b General Documentation + +John R. Hauser +2002 May 27 + + +---------------------------------------------------------------------------- +Introduction + +SoftFloat is a software implementation of floating-point that conforms to +the IEC/IEEE Standard for Binary Floating-Point Arithmetic. As many as four +formats are supported: single precision, double precision, extended double +precision, and quadruple precision. All operations required by the standard +are implemented, except for conversions to and from decimal. + +This document gives information about the types defined and the routines +implemented by SoftFloat. It does not attempt to define or explain the +IEC/IEEE Floating-Point Standard. Details about the standard are available +elsewhere. + + +---------------------------------------------------------------------------- +Limitations + +SoftFloat is written in C and is designed to work with other C code. The +SoftFloat header files assume an ISO/ANSI-style C compiler. No attempt +has been made to accomodate compilers that are not ISO-conformant. In +particular, the distributed header files will not be acceptable to any +compiler that does not recognize function prototypes. + +Support for the extended double-precision and quadruple-precision formats +depends on a C compiler that implements 64-bit integer arithmetic. If the +largest integer format supported by the C compiler is 32 bits, SoftFloat +is limited to only single and double precisions. When that is the case, +all references in this document to extended double precision, quadruple +precision, and 64-bit integers should be ignored. + + +---------------------------------------------------------------------------- +Contents + + Introduction + Limitations + Contents + Legal Notice + Types and Functions + Rounding Modes + Extended Double-Precision Rounding Precision + Exceptions and Exception Flags + Function Details + Conversion Functions + Standard Arithmetic Functions + Remainder Functions + Round-to-Integer Functions + Comparison Functions + Signaling NaN Test Functions + Raise-Exception Function + Contact Information + + + +---------------------------------------------------------------------------- +Legal Notice + +SoftFloat was written by John R. Hauser. This work was made possible in +part by the International Computer Science Institute, located at Suite 600, +1947 Center Street, Berkeley, California 94704. Funding was partially +provided by the National Science Foundation under grant MIP-9311980. The +original version of this code was written as part of a project to build +a fixed-point vector processor in collaboration with the University of +California at Berkeley, overseen by Profs. Nelson Morgan and John Wawrzynek. + +THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort +has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT +TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO +PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ALL +LOSSES, COSTS, OR OTHER PROBLEMS THEY INCUR DUE TO THE SOFTWARE, AND WHO +FURTHERMORE EFFECTIVELY INDEMNIFY JOHN HAUSER AND THE INTERNATIONAL COMPUTER +SCIENCE INSTITUTE (possibly via similar legal warning) AGAINST ALL LOSSES, +COSTS, OR OTHER PROBLEMS INCURRED BY THEIR CUSTOMERS AND CLIENTS DUE TO THE +SOFTWARE. + + +---------------------------------------------------------------------------- +Types and Functions + +When 64-bit integers are supported by the compiler, the `softfloat.h' +header file defines four types: `float32' (single precision), `float64' +(double precision), `floatx80' (extended double precision), and `float128' +(quadruple precision). The `float32' and `float64' types are defined in +terms of 32-bit and 64-bit integer types, respectively, while the `float128' +type is defined as a structure of two 64-bit integers, taking into account +the byte order of the particular machine being used. The `floatx80' type +is defined as a structure containing one 16-bit and one 64-bit integer, with +the machine's byte order again determining the order within the structure. + +When 64-bit integers are _not_ supported by the compiler, the `softfloat.h' +header file defines only two types: `float32' and `float64'. Because +ISO/ANSI C guarantees at least one built-in integer type of 32 bits, +the `float32' type is identified with an appropriate integer type. The +`float64' type is defined as a structure of two 32-bit integers, with the +machine's byte order determining the order of the fields. + +In either case, the types in `softfloat.h' are defined such that if a system +implements the usual C `float' and `double' types according to the IEC/IEEE +Standard, then the `float32' and `float64' types should be indistinguishable +in memory from the native `float' and `double' types. (On the other hand, +when `float32' or `float64' values are placed in processor registers by +the compiler, the type of registers used may differ from those used for the +native `float' and `double' types.) + +SoftFloat implements the following arithmetic operations: + +-- Conversions among all the floating-point formats, and also between + integers (32-bit and 64-bit) and any of the floating-point formats. + +-- The usual add, subtract, multiply, divide, and square root operations + for all floating-point formats. + +-- For each format, the floating-point remainder operation defined by the + IEC/IEEE Standard. + +-- For each floating-point format, a ``round to integer'' operation that + rounds to the nearest integer value in the same format. (The floating- + point formats can hold integer values, of course.) + +-- Comparisons between two values in the same floating-point format. + +The only functions required by the IEC/IEEE Standard that are not provided +are conversions to and from decimal. + + +---------------------------------------------------------------------------- +Rounding Modes + +All four rounding modes prescribed by the IEC/IEEE Standard are implemented +for all operations that require rounding. The rounding mode is selected +by the global variable `float_rounding_mode'. This variable may be set +to one of the values `float_round_nearest_even', `float_round_to_zero', +`float_round_down', or `float_round_up'. The rounding mode is initialized +to nearest/even. + + +---------------------------------------------------------------------------- +Extended Double-Precision Rounding Precision + +For extended double precision (`floatx80') only, the rounding precision +of the standard arithmetic operations is controlled by the global variable +`floatx80_rounding_precision'. The operations affected are: + + floatx80_add floatx80_sub floatx80_mul floatx80_div floatx80_sqrt + +When `floatx80_rounding_precision' is set to its default value of 80, these +operations are rounded (as usual) to the full precision of the extended +double-precision format. Setting `floatx80_rounding_precision' to 32 +or to 64 causes the operations listed to be rounded to reduced precision +equivalent to single precision (`float32') or to double precision +(`float64'), respectively. When rounding to reduced precision, additional +bits in the result significand beyond the rounding point are set to zero. +The consequences of setting `floatx80_rounding_precision' to a value other +than 32, 64, or 80 is not specified. Operations other than the ones listed +above are not affected by `floatx80_rounding_precision'. + + +---------------------------------------------------------------------------- +Exceptions and Exception Flags + +All five exception flags required by the IEC/IEEE Standard are +implemented. Each flag is stored as a unique bit in the global variable +`float_exception_flags'. The positions of the exception flag bits within +this variable are determined by the bit masks `float_flag_inexact', +`float_flag_underflow', `float_flag_overflow', `float_flag_divbyzero', and +`float_flag_invalid'. The exception flags variable is initialized to all 0, +meaning no exceptions. + +An individual exception flag can be cleared with the statement + + float_exception_flags &= ~ float_flag_; + +where `' is the appropriate name. To raise a floating-point +exception, the SoftFloat function `float_raise' should be used (see below). + +In the terminology of the IEC/IEEE Standard, SoftFloat can detect tininess +for underflow either before or after rounding. The choice is made by +the global variable `float_detect_tininess', which can be set to either +`float_tininess_before_rounding' or `float_tininess_after_rounding'. +Detecting tininess after rounding is better because it results in fewer +spurious underflow signals. The other option is provided for compatibility +with some systems. Like most systems, SoftFloat always detects loss of +accuracy for underflow as an inexact result. + + +---------------------------------------------------------------------------- +Function Details + +- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +Conversion Functions + +All conversions among the floating-point formats are supported, as are all +conversions between a floating-point format and 32-bit and 64-bit signed +integers. The complete set of conversion functions is: + + int32_to_float32 int64_to_float32 + int32_to_float64 int64_to_float32 + int32_to_floatx80 int64_to_floatx80 + int32_to_float128 int64_to_float128 + + float32_to_int32 float32_to_int64 + float32_to_int32 float64_to_int64 + floatx80_to_int32 floatx80_to_int64 + float128_to_int32 float128_to_int64 + + float32_to_float64 float32_to_floatx80 float32_to_float128 + float64_to_float32 float64_to_floatx80 float64_to_float128 + floatx80_to_float32 floatx80_to_float64 floatx80_to_float128 + float128_to_float32 float128_to_float64 float128_to_floatx80 + +Each conversion function takes one operand of the appropriate type and +returns one result. Conversions from a smaller to a larger floating-point +format are always exact and so require no rounding. Conversions from 32-bit +integers to double precision and larger formats are also exact, and likewise +for conversions from 64-bit integers to extended double and quadruple +precisions. + +Conversions from floating-point to integer raise the invalid exception if +the source value cannot be rounded to a representable integer of the desired +size (32 or 64 bits). If the floating-point operand is a NaN, the largest +positive integer is returned. Otherwise, if the conversion overflows, the +largest integer with the same sign as the operand is returned. + +On conversions to integer, if the floating-point operand is not already +an integer value, the operand is rounded according to the current rounding +mode as specified by `float_rounding_mode'. Because C (and perhaps other +languages) require that conversions to integers be rounded toward zero, the +following functions are provided for improved speed and convenience: + + float32_to_int32_round_to_zero float32_to_int64_round_to_zero + float64_to_int32_round_to_zero float64_to_int64_round_to_zero + floatx80_to_int32_round_to_zero floatx80_to_int64_round_to_zero + float128_to_int32_round_to_zero float128_to_int64_round_to_zero + +These variant functions ignore `float_rounding_mode' and always round toward +zero. + +- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +Standard Arithmetic Functions + +The following standard arithmetic functions are provided: + + float32_add float32_sub float32_mul float32_div float32_sqrt + float64_add float64_sub float64_mul float64_div float64_sqrt + floatx80_add floatx80_sub floatx80_mul floatx80_div floatx80_sqrt + float128_add float128_sub float128_mul float128_div float128_sqrt + +Each function takes two operands, except for `sqrt' which takes only one. +The operands and result are all of the same type. + +Rounding of the extended double-precision (`floatx80') functions is affected +by the `floatx80_rounding_precision' variable, as explained above in the +section _Extended Double-Precision Rounding Precision_. + +- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +Remainder Functions + +For each format, SoftFloat implements the remainder function according to +the IEC/IEEE Standard. The remainder functions are: + + float32_rem + float64_rem + floatx80_rem + float128_rem + +Each remainder function takes two operands. The operands and result are all +of the same type. Given operands x and y, the remainder functions return +the value x - n*y, where n is the integer closest to x/y. If x/y is exactly +halfway between two integers, n is the even integer closest to x/y. The +remainder functions are always exact and so require no rounding. + +Depending on the relative magnitudes of the operands, the remainder +functions can take considerably longer to execute than the other SoftFloat +functions. This is inherent in the remainder operation itself and is not a +flaw in the SoftFloat implementation. + +- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +Round-to-Integer Functions + +For each format, SoftFloat implements the round-to-integer function +specified by the IEC/IEEE Standard. The functions are: + + float32_round_to_int + float64_round_to_int + floatx80_round_to_int + float128_round_to_int + +Each function takes a single floating-point operand and returns a result of +the same type. (Note that the result is not an integer type.) The operand +is rounded to an exact integer according to the current rounding mode, and +the resulting integer value is returned in the same floating-point format. + +- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +Comparison Functions + +The following floating-point comparison functions are provided: + + float32_eq float32_le float32_lt + float64_eq float64_le float64_lt + floatx80_eq floatx80_le floatx80_lt + float128_eq float128_le float128_lt + +Each function takes two operands of the same type and returns a 1 or 0 +representing either _true_ or _false_. The abbreviation `eq' stands for +``equal'' (=); `le' stands for ``less than or equal'' (<=); and `lt' stands +for ``less than'' (<). + +The standard greater-than (>), greater-than-or-equal (>=), and not-equal +(!=) functions are easily obtained using the functions provided. The +not-equal function is just the logical complement of the equal function. +The greater-than-or-equal function is identical to the less-than-or-equal +function with the operands reversed, and the greater-than function is +identical to the less-than function with the operands reversed. + +The IEC/IEEE Standard specifies that the less-than-or-equal and less-than +functions raise the invalid exception if either input is any kind of NaN. +The equal functions, on the other hand, are defined not to raise the invalid +exception on quiet NaNs. For completeness, SoftFloat provides the following +additional functions: + + float32_eq_signaling float32_le_quiet float32_lt_quiet + float64_eq_signaling float64_le_quiet float64_lt_quiet + floatx80_eq_signaling floatx80_le_quiet floatx80_lt_quiet + float128_eq_signaling float128_le_quiet float128_lt_quiet + +The `signaling' equal functions are identical to the standard functions +except that the invalid exception is raised for any NaN input. Likewise, +the `quiet' comparison functions are identical to their counterparts except +that the invalid exception is not raised for quiet NaNs. + +- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +Signaling NaN Test Functions + +The following functions test whether a floating-point value is a signaling +NaN: + + float32_is_signaling_nan + float64_is_signaling_nan + floatx80_is_signaling_nan + float128_is_signaling_nan + +The functions take one operand and return 1 if the operand is a signaling +NaN and 0 otherwise. + +- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +Raise-Exception Function + +SoftFloat provides a function for raising floating-point exceptions: + + float_raise + +The function takes a mask indicating the set of exceptions to raise. No +result is returned. In addition to setting the specified exception flags, +this function may cause a trap or abort appropriate for the current system. + +- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + +---------------------------------------------------------------------------- +Contact Information + +At the time of this writing, the most up-to-date information about +SoftFloat and the latest release can be found at the Web page `http:// +www.cs.berkeley.edu/~jhauser/arithmetic/SoftFloat.html'. + + diff --git a/softfloat/softfloat-macros b/softfloat/softfloat-macros new file mode 100644 index 0000000..d289328 --- /dev/null +++ b/softfloat/softfloat-macros @@ -0,0 +1,720 @@ + +/*============================================================================ + +This C source fragment is part of the SoftFloat IEC/IEEE Floating-point +Arithmetic Package, Release 2b. + +Written by John R. Hauser. This work was made possible in part by the +International Computer Science Institute, located at Suite 600, 1947 Center +Street, Berkeley, California 94704. Funding was partially provided by the +National Science Foundation under grant MIP-9311980. The original version +of this code was written as part of a project to build a fixed-point vector +processor in collaboration with the University of California at Berkeley, +overseen by Profs. Nelson Morgan and John Wawrzynek. More information +is available through the Web page `http://www.cs.berkeley.edu/~jhauser/ +arithmetic/SoftFloat.html'. + +THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort has +been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT TIMES +RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO PERSONS +AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ALL LOSSES, +COSTS, OR OTHER PROBLEMS THEY INCUR DUE TO THE SOFTWARE, AND WHO FURTHERMORE +EFFECTIVELY INDEMNIFY JOHN HAUSER AND THE INTERNATIONAL COMPUTER SCIENCE +INSTITUTE (possibly via similar legal notice) AGAINST ALL LOSSES, COSTS, OR +OTHER PROBLEMS INCURRED BY THEIR CUSTOMERS AND CLIENTS DUE TO THE SOFTWARE. + +Derivative works are acceptable, even for commercial purposes, so long as +(1) the source code for the derivative work includes prominent notice that +the work is derivative, and (2) the source code includes prominent notice with +these four paragraphs for those parts of this code that are retained. + +=============================================================================*/ + +/*---------------------------------------------------------------------------- +| Shifts `a' right by the number of bits given in `count'. If any nonzero +| bits are shifted off, they are ``jammed'' into the least significant bit of +| the result by setting the least significant bit to 1. The value of `count' +| can be arbitrarily large; in particular, if `count' is greater than 32, the +| result will be either 0 or 1, depending on whether `a' is zero or nonzero. +| The result is stored in the location pointed to by `zPtr'. +*----------------------------------------------------------------------------*/ + +INLINE void shift32RightJamming( bits32 a, int16 count, bits32 *zPtr ) +{ + bits32 z; + + if ( count == 0 ) { + z = a; + } + else if ( count < 32 ) { + z = ( a>>count ) | ( ( a<<( ( - count ) & 31 ) ) != 0 ); + } + else { + z = ( a != 0 ); + } + *zPtr = z; + +} + +/*---------------------------------------------------------------------------- +| Shifts `a' right by the number of bits given in `count'. If any nonzero +| bits are shifted off, they are ``jammed'' into the least significant bit of +| the result by setting the least significant bit to 1. The value of `count' +| can be arbitrarily large; in particular, if `count' is greater than 64, the +| result will be either 0 or 1, depending on whether `a' is zero or nonzero. +| The result is stored in the location pointed to by `zPtr'. +*----------------------------------------------------------------------------*/ + +INLINE void shift64RightJamming( bits64 a, int16 count, bits64 *zPtr ) +{ + bits64 z; + + if ( count == 0 ) { + z = a; + } + else if ( count < 64 ) { + z = ( a>>count ) | ( ( a<<( ( - count ) & 63 ) ) != 0 ); + } + else { + z = ( a != 0 ); + } + *zPtr = z; + +} + +/*---------------------------------------------------------------------------- +| Shifts the 128-bit value formed by concatenating `a0' and `a1' right by 64 +| _plus_ the number of bits given in `count'. The shifted result is at most +| 64 nonzero bits; this is stored at the location pointed to by `z0Ptr'. The +| bits shifted off form a second 64-bit result as follows: The _last_ bit +| shifted off is the most-significant bit of the extra result, and the other +| 63 bits of the extra result are all zero if and only if _all_but_the_last_ +| bits shifted off were all zero. This extra result is stored in the location +| pointed to by `z1Ptr'. The value of `count' can be arbitrarily large. +| (This routine makes more sense if `a0' and `a1' are considered to form +| a fixed-point value with binary point between `a0' and `a1'. This fixed- +| point value is shifted right by the number of bits given in `count', and +| the integer part of the result is returned at the location pointed to by +| `z0Ptr'. The fractional part of the result may be slightly corrupted as +| described above, and is returned at the location pointed to by `z1Ptr'.) +*----------------------------------------------------------------------------*/ + +INLINE void + shift64ExtraRightJamming( + bits64 a0, bits64 a1, int16 count, bits64 *z0Ptr, bits64 *z1Ptr ) +{ + bits64 z0, z1; + int8 negCount = ( - count ) & 63; + + if ( count == 0 ) { + z1 = a1; + z0 = a0; + } + else if ( count < 64 ) { + z1 = ( a0<>count; + } + else { + if ( count == 64 ) { + z1 = a0 | ( a1 != 0 ); + } + else { + z1 = ( ( a0 | a1 ) != 0 ); + } + z0 = 0; + } + *z1Ptr = z1; + *z0Ptr = z0; + +} + +/*---------------------------------------------------------------------------- +| Shifts the 128-bit value formed by concatenating `a0' and `a1' right by the +| number of bits given in `count'. Any bits shifted off are lost. The value +| of `count' can be arbitrarily large; in particular, if `count' is greater +| than 128, the result will be 0. The result is broken into two 64-bit pieces +| which are stored at the locations pointed to by `z0Ptr' and `z1Ptr'. +*----------------------------------------------------------------------------*/ + +INLINE void + shift128Right( + bits64 a0, bits64 a1, int16 count, bits64 *z0Ptr, bits64 *z1Ptr ) +{ + bits64 z0, z1; + int8 negCount = ( - count ) & 63; + + if ( count == 0 ) { + z1 = a1; + z0 = a0; + } + else if ( count < 64 ) { + z1 = ( a0<>count ); + z0 = a0>>count; + } + else { + z1 = ( count < 64 ) ? ( a0>>( count & 63 ) ) : 0; + z0 = 0; + } + *z1Ptr = z1; + *z0Ptr = z0; + +} + +/*---------------------------------------------------------------------------- +| Shifts the 128-bit value formed by concatenating `a0' and `a1' right by the +| number of bits given in `count'. If any nonzero bits are shifted off, they +| are ``jammed'' into the least significant bit of the result by setting the +| least significant bit to 1. The value of `count' can be arbitrarily large; +| in particular, if `count' is greater than 128, the result will be either +| 0 or 1, depending on whether the concatenation of `a0' and `a1' is zero or +| nonzero. The result is broken into two 64-bit pieces which are stored at +| the locations pointed to by `z0Ptr' and `z1Ptr'. +*----------------------------------------------------------------------------*/ + +INLINE void + shift128RightJamming( + bits64 a0, bits64 a1, int16 count, bits64 *z0Ptr, bits64 *z1Ptr ) +{ + bits64 z0, z1; + int8 negCount = ( - count ) & 63; + + if ( count == 0 ) { + z1 = a1; + z0 = a0; + } + else if ( count < 64 ) { + z1 = ( a0<>count ) | ( ( a1<>count; + } + else { + if ( count == 64 ) { + z1 = a0 | ( a1 != 0 ); + } + else if ( count < 128 ) { + z1 = ( a0>>( count & 63 ) ) | ( ( ( a0<>count ); + z0 = a0>>count; + } + else { + if ( count == 64 ) { + z2 = a1; + z1 = a0; + } + else { + a2 |= a1; + if ( count < 128 ) { + z2 = a0<>( count & 63 ); + } + else { + z2 = ( count == 128 ) ? a0 : ( a0 != 0 ); + z1 = 0; + } + } + z0 = 0; + } + z2 |= ( a2 != 0 ); + } + *z2Ptr = z2; + *z1Ptr = z1; + *z0Ptr = z0; + +} + +/*---------------------------------------------------------------------------- +| Shifts the 128-bit value formed by concatenating `a0' and `a1' left by the +| number of bits given in `count'. Any bits shifted off are lost. The value +| of `count' must be less than 64. The result is broken into two 64-bit +| pieces which are stored at the locations pointed to by `z0Ptr' and `z1Ptr'. +*----------------------------------------------------------------------------*/ + +INLINE void + shortShift128Left( + bits64 a0, bits64 a1, int16 count, bits64 *z0Ptr, bits64 *z1Ptr ) +{ + + *z1Ptr = a1<>( ( - count ) & 63 ) ); + +} + +/*---------------------------------------------------------------------------- +| Shifts the 192-bit value formed by concatenating `a0', `a1', and `a2' left +| by the number of bits given in `count'. Any bits shifted off are lost. +| The value of `count' must be less than 64. The result is broken into three +| 64-bit pieces which are stored at the locations pointed to by `z0Ptr', +| `z1Ptr', and `z2Ptr'. +*----------------------------------------------------------------------------*/ + +INLINE void + shortShift192Left( + bits64 a0, + bits64 a1, + bits64 a2, + int16 count, + bits64 *z0Ptr, + bits64 *z1Ptr, + bits64 *z2Ptr + ) +{ + bits64 z0, z1, z2; + int8 negCount; + + z2 = a2<>negCount; + z0 |= a1>>negCount; + } + *z2Ptr = z2; + *z1Ptr = z1; + *z0Ptr = z0; + +} + +/*---------------------------------------------------------------------------- +| Adds the 128-bit value formed by concatenating `a0' and `a1' to the 128-bit +| value formed by concatenating `b0' and `b1'. Addition is modulo 2^128, so +| any carry out is lost. The result is broken into two 64-bit pieces which +| are stored at the locations pointed to by `z0Ptr' and `z1Ptr'. +*----------------------------------------------------------------------------*/ + +INLINE void + add128( + bits64 a0, bits64 a1, bits64 b0, bits64 b1, bits64 *z0Ptr, bits64 *z1Ptr ) +{ + bits64 z1; + + z1 = a1 + b1; + *z1Ptr = z1; + *z0Ptr = a0 + b0 + ( z1 < a1 ); + +} + +/*---------------------------------------------------------------------------- +| Adds the 192-bit value formed by concatenating `a0', `a1', and `a2' to the +| 192-bit value formed by concatenating `b0', `b1', and `b2'. Addition is +| modulo 2^192, so any carry out is lost. The result is broken into three +| 64-bit pieces which are stored at the locations pointed to by `z0Ptr', +| `z1Ptr', and `z2Ptr'. +*----------------------------------------------------------------------------*/ + +INLINE void + add192( + bits64 a0, + bits64 a1, + bits64 a2, + bits64 b0, + bits64 b1, + bits64 b2, + bits64 *z0Ptr, + bits64 *z1Ptr, + bits64 *z2Ptr + ) +{ + bits64 z0, z1, z2; + int8 carry0, carry1; + + z2 = a2 + b2; + carry1 = ( z2 < a2 ); + z1 = a1 + b1; + carry0 = ( z1 < a1 ); + z0 = a0 + b0; + z1 += carry1; + z0 += ( z1 < carry1 ); + z0 += carry0; + *z2Ptr = z2; + *z1Ptr = z1; + *z0Ptr = z0; + +} + +/*---------------------------------------------------------------------------- +| Subtracts the 128-bit value formed by concatenating `b0' and `b1' from the +| 128-bit value formed by concatenating `a0' and `a1'. Subtraction is modulo +| 2^128, so any borrow out (carry out) is lost. The result is broken into two +| 64-bit pieces which are stored at the locations pointed to by `z0Ptr' and +| `z1Ptr'. +*----------------------------------------------------------------------------*/ + +INLINE void + sub128( + bits64 a0, bits64 a1, bits64 b0, bits64 b1, bits64 *z0Ptr, bits64 *z1Ptr ) +{ + + *z1Ptr = a1 - b1; + *z0Ptr = a0 - b0 - ( a1 < b1 ); + +} + +/*---------------------------------------------------------------------------- +| Subtracts the 192-bit value formed by concatenating `b0', `b1', and `b2' +| from the 192-bit value formed by concatenating `a0', `a1', and `a2'. +| Subtraction is modulo 2^192, so any borrow out (carry out) is lost. The +| result is broken into three 64-bit pieces which are stored at the locations +| pointed to by `z0Ptr', `z1Ptr', and `z2Ptr'. +*----------------------------------------------------------------------------*/ + +INLINE void + sub192( + bits64 a0, + bits64 a1, + bits64 a2, + bits64 b0, + bits64 b1, + bits64 b2, + bits64 *z0Ptr, + bits64 *z1Ptr, + bits64 *z2Ptr + ) +{ + bits64 z0, z1, z2; + int8 borrow0, borrow1; + + z2 = a2 - b2; + borrow1 = ( a2 < b2 ); + z1 = a1 - b1; + borrow0 = ( a1 < b1 ); + z0 = a0 - b0; + z0 -= ( z1 < borrow1 ); + z1 -= borrow1; + z0 -= borrow0; + *z2Ptr = z2; + *z1Ptr = z1; + *z0Ptr = z0; + +} + +/*---------------------------------------------------------------------------- +| Multiplies `a' by `b' to obtain a 128-bit product. The product is broken +| into two 64-bit pieces which are stored at the locations pointed to by +| `z0Ptr' and `z1Ptr'. +*----------------------------------------------------------------------------*/ + +INLINE void mul64To128( bits64 a, bits64 b, bits64 *z0Ptr, bits64 *z1Ptr ) +{ + bits32 aHigh, aLow, bHigh, bLow; + bits64 z0, zMiddleA, zMiddleB, z1; + + aLow = a; + aHigh = a>>32; + bLow = b; + bHigh = b>>32; + z1 = ( (bits64) aLow ) * bLow; + zMiddleA = ( (bits64) aLow ) * bHigh; + zMiddleB = ( (bits64) aHigh ) * bLow; + z0 = ( (bits64) aHigh ) * bHigh; + zMiddleA += zMiddleB; + z0 += ( ( (bits64) ( zMiddleA < zMiddleB ) )<<32 ) + ( zMiddleA>>32 ); + zMiddleA <<= 32; + z1 += zMiddleA; + z0 += ( z1 < zMiddleA ); + *z1Ptr = z1; + *z0Ptr = z0; + +} + +/*---------------------------------------------------------------------------- +| Multiplies the 128-bit value formed by concatenating `a0' and `a1' by +| `b' to obtain a 192-bit product. The product is broken into three 64-bit +| pieces which are stored at the locations pointed to by `z0Ptr', `z1Ptr', and +| `z2Ptr'. +*----------------------------------------------------------------------------*/ + +INLINE void + mul128By64To192( + bits64 a0, + bits64 a1, + bits64 b, + bits64 *z0Ptr, + bits64 *z1Ptr, + bits64 *z2Ptr + ) +{ + bits64 z0, z1, z2, more1; + + mul64To128( a1, b, &z1, &z2 ); + mul64To128( a0, b, &z0, &more1 ); + add128( z0, more1, 0, z1, &z0, &z1 ); + *z2Ptr = z2; + *z1Ptr = z1; + *z0Ptr = z0; + +} + +/*---------------------------------------------------------------------------- +| Multiplies the 128-bit value formed by concatenating `a0' and `a1' to the +| 128-bit value formed by concatenating `b0' and `b1' to obtain a 256-bit +| product. The product is broken into four 64-bit pieces which are stored at +| the locations pointed to by `z0Ptr', `z1Ptr', `z2Ptr', and `z3Ptr'. +*----------------------------------------------------------------------------*/ + +INLINE void + mul128To256( + bits64 a0, + bits64 a1, + bits64 b0, + bits64 b1, + bits64 *z0Ptr, + bits64 *z1Ptr, + bits64 *z2Ptr, + bits64 *z3Ptr + ) +{ + bits64 z0, z1, z2, z3; + bits64 more1, more2; + + mul64To128( a1, b1, &z2, &z3 ); + mul64To128( a1, b0, &z1, &more2 ); + add128( z1, more2, 0, z2, &z1, &z2 ); + mul64To128( a0, b0, &z0, &more1 ); + add128( z0, more1, 0, z1, &z0, &z1 ); + mul64To128( a0, b1, &more1, &more2 ); + add128( more1, more2, 0, z2, &more1, &z2 ); + add128( z0, z1, 0, more1, &z0, &z1 ); + *z3Ptr = z3; + *z2Ptr = z2; + *z1Ptr = z1; + *z0Ptr = z0; + +} + +/*---------------------------------------------------------------------------- +| Returns an approximation to the 64-bit integer quotient obtained by dividing +| `b' into the 128-bit value formed by concatenating `a0' and `a1'. The +| divisor `b' must be at least 2^63. If q is the exact quotient truncated +| toward zero, the approximation returned lies between q and q + 2 inclusive. +| If the exact quotient q is larger than 64 bits, the maximum positive 64-bit +| unsigned integer is returned. +*----------------------------------------------------------------------------*/ + +static bits64 estimateDiv128To64( bits64 a0, bits64 a1, bits64 b ) +{ + bits64 b0, b1; + bits64 rem0, rem1, term0, term1; + bits64 z; + + if ( b <= a0 ) return LIT64( 0xFFFFFFFFFFFFFFFF ); + b0 = b>>32; + z = ( b0<<32 <= a0 ) ? LIT64( 0xFFFFFFFF00000000 ) : ( a0 / b0 )<<32; + mul64To128( b, z, &term0, &term1 ); + sub128( a0, a1, term0, term1, &rem0, &rem1 ); + while ( ( (sbits64) rem0 ) < 0 ) { + z -= LIT64( 0x100000000 ); + b1 = b<<32; + add128( rem0, rem1, b0, b1, &rem0, &rem1 ); + } + rem0 = ( rem0<<32 ) | ( rem1>>32 ); + z |= ( b0<<32 <= rem0 ) ? 0xFFFFFFFF : rem0 / b0; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns an approximation to the square root of the 32-bit significand given +| by `a'. Considered as an integer, `a' must be at least 2^31. If bit 0 of +| `aExp' (the least significant bit) is 1, the integer returned approximates +| 2^31*sqrt(`a'/2^31), where `a' is considered an integer. If bit 0 of `aExp' +| is 0, the integer returned approximates 2^31*sqrt(`a'/2^30). In either +| case, the approximation returned lies strictly within +/-2 of the exact +| value. +*----------------------------------------------------------------------------*/ + +static bits32 estimateSqrt32( int16 aExp, bits32 a ) +{ + static const bits16 sqrtOddAdjustments[] = { + 0x0004, 0x0022, 0x005D, 0x00B1, 0x011D, 0x019F, 0x0236, 0x02E0, + 0x039C, 0x0468, 0x0545, 0x0631, 0x072B, 0x0832, 0x0946, 0x0A67 + }; + static const bits16 sqrtEvenAdjustments[] = { + 0x0A2D, 0x08AF, 0x075A, 0x0629, 0x051A, 0x0429, 0x0356, 0x029E, + 0x0200, 0x0179, 0x0109, 0x00AF, 0x0068, 0x0034, 0x0012, 0x0002 + }; + int8 index; + bits32 z; + + index = ( a>>27 ) & 15; + if ( aExp & 1 ) { + z = 0x4000 + ( a>>17 ) - sqrtOddAdjustments[ index ]; + z = ( ( a / z )<<14 ) + ( z<<15 ); + a >>= 1; + } + else { + z = 0x8000 + ( a>>17 ) - sqrtEvenAdjustments[ index ]; + z = a / z + z; + z = ( 0x20000 <= z ) ? 0xFFFF8000 : ( z<<15 ); + if ( z <= a ) return (bits32) ( ( (sbits32) a )>>1 ); + } + return ( (bits32) ( ( ( (bits64) a )<<31 ) / z ) ) + ( z>>1 ); + +} + +/*---------------------------------------------------------------------------- +| Returns the number of leading 0 bits before the most-significant 1 bit of +| `a'. If `a' is zero, 32 is returned. +*----------------------------------------------------------------------------*/ + +static int8 countLeadingZeros32( bits32 a ) +{ + static const int8 countLeadingZerosHigh[] = { + 8, 7, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 + }; + int8 shiftCount; + + shiftCount = 0; + if ( a < 0x10000 ) { + shiftCount += 16; + a <<= 16; + } + if ( a < 0x1000000 ) { + shiftCount += 8; + a <<= 8; + } + shiftCount += countLeadingZerosHigh[ a>>24 ]; + return shiftCount; + +} + +/*---------------------------------------------------------------------------- +| Returns the number of leading 0 bits before the most-significant 1 bit of +| `a'. If `a' is zero, 64 is returned. +*----------------------------------------------------------------------------*/ + +static int8 countLeadingZeros64( bits64 a ) +{ + int8 shiftCount; + + shiftCount = 0; + if ( a < ( (bits64) 1 )<<32 ) { + shiftCount += 32; + } + else { + a >>= 32; + } + shiftCount += countLeadingZeros32( a ); + return shiftCount; + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the 128-bit value formed by concatenating `a0' and `a1' +| is equal to the 128-bit value formed by concatenating `b0' and `b1'. +| Otherwise, returns 0. +*----------------------------------------------------------------------------*/ + +INLINE flag eq128( bits64 a0, bits64 a1, bits64 b0, bits64 b1 ) +{ + + return ( a0 == b0 ) && ( a1 == b1 ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the 128-bit value formed by concatenating `a0' and `a1' is less +| than or equal to the 128-bit value formed by concatenating `b0' and `b1'. +| Otherwise, returns 0. +*----------------------------------------------------------------------------*/ + +INLINE flag le128( bits64 a0, bits64 a1, bits64 b0, bits64 b1 ) +{ + + return ( a0 < b0 ) || ( ( a0 == b0 ) && ( a1 <= b1 ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the 128-bit value formed by concatenating `a0' and `a1' is less +| than the 128-bit value formed by concatenating `b0' and `b1'. Otherwise, +| returns 0. +*----------------------------------------------------------------------------*/ + +INLINE flag lt128( bits64 a0, bits64 a1, bits64 b0, bits64 b1 ) +{ + + return ( a0 < b0 ) || ( ( a0 == b0 ) && ( a1 < b1 ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the 128-bit value formed by concatenating `a0' and `a1' is +| not equal to the 128-bit value formed by concatenating `b0' and `b1'. +| Otherwise, returns 0. +*----------------------------------------------------------------------------*/ + +INLINE flag ne128( bits64 a0, bits64 a1, bits64 b0, bits64 b1 ) +{ + + return ( a0 != b0 ) || ( a1 != b1 ); + +} + diff --git a/softfloat/softfloat.c b/softfloat/softfloat.c new file mode 100644 index 0000000..3c31f0e --- /dev/null +++ b/softfloat/softfloat.c @@ -0,0 +1,5188 @@ + +/*============================================================================ + +This C source file is part of the SoftFloat IEC/IEEE Floating-point Arithmetic +Package, Release 2b. + +Written by John R. Hauser. This work was made possible in part by the +International Computer Science Institute, located at Suite 600, 1947 Center +Street, Berkeley, California 94704. Funding was partially provided by the +National Science Foundation under grant MIP-9311980. The original version +of this code was written as part of a project to build a fixed-point vector +processor in collaboration with the University of California at Berkeley, +overseen by Profs. Nelson Morgan and John Wawrzynek. More information +is available through the Web page `http://www.cs.berkeley.edu/~jhauser/ +arithmetic/SoftFloat.html'. + +THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort has +been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT TIMES +RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO PERSONS +AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ALL LOSSES, +COSTS, OR OTHER PROBLEMS THEY INCUR DUE TO THE SOFTWARE, AND WHO FURTHERMORE +EFFECTIVELY INDEMNIFY JOHN HAUSER AND THE INTERNATIONAL COMPUTER SCIENCE +INSTITUTE (possibly via similar legal warning) AGAINST ALL LOSSES, COSTS, OR +OTHER PROBLEMS INCURRED BY THEIR CUSTOMERS AND CLIENTS DUE TO THE SOFTWARE. + +Derivative works are acceptable, even for commercial purposes, so long as +(1) the source code for the derivative work includes prominent notice that +the work is derivative, and (2) the source code includes prominent notice with +these four paragraphs for those parts of this code that are retained. + +=============================================================================*/ + +#include "milieu.h" +#include "softfloat.h" + +/*---------------------------------------------------------------------------- +| Floating-point rounding mode, extended double-precision rounding precision, +| and exception flags. +*----------------------------------------------------------------------------*/ +int8 float_rounding_mode = float_round_nearest_even; +int8 float_exception_flags = 0; +#ifdef FLOATX80 +int8 floatx80_rounding_precision = 80; +#endif + +/*---------------------------------------------------------------------------- +| Primitive arithmetic functions, including multi-word arithmetic, and +| division and square root approximations. (Can be specialized to target if +| desired.) +*----------------------------------------------------------------------------*/ +#include "softfloat-macros" + +/*---------------------------------------------------------------------------- +| Functions and definitions to determine: (1) whether tininess for underflow +| is detected before or after rounding by default, (2) what (if anything) +| happens when exceptions are raised, (3) how signaling NaNs are distinguished +| from quiet NaNs, (4) the default generated quiet NaNs, and (5) how NaNs +| are propagated from function inputs to output. These details are target- +| specific. +*----------------------------------------------------------------------------*/ +#include "softfloat-specialize" + +/*---------------------------------------------------------------------------- +| Takes a 64-bit fixed-point value `absZ' with binary point between bits 6 +| and 7, and returns the properly rounded 32-bit integer corresponding to the +| input. If `zSign' is 1, the input is negated before being converted to an +| integer. Bit 63 of `absZ' must be zero. Ordinarily, the fixed-point input +| is simply rounded to an integer, with the inexact exception raised if the +| input cannot be represented exactly as an integer. However, if the fixed- +| point input is too large, the invalid exception is raised and the largest +| positive or negative integer is returned. +*----------------------------------------------------------------------------*/ + +static int32 roundAndPackInt32( flag zSign, bits64 absZ ) +{ + int8 roundingMode; + flag roundNearestEven; + int8 roundIncrement, roundBits; + int32 z; + + roundingMode = float_rounding_mode; + roundNearestEven = ( roundingMode == float_round_nearest_even ); + roundIncrement = 0x40; + if ( ! roundNearestEven ) { + if ( roundingMode == float_round_to_zero ) { + roundIncrement = 0; + } + else { + roundIncrement = 0x7F; + if ( zSign ) { + if ( roundingMode == float_round_up ) roundIncrement = 0; + } + else { + if ( roundingMode == float_round_down ) roundIncrement = 0; + } + } + } + roundBits = absZ & 0x7F; + absZ = ( absZ + roundIncrement )>>7; + absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); + z = absZ; + if ( zSign ) z = - z; + if ( ( absZ>>32 ) || ( z && ( ( z < 0 ) ^ zSign ) ) ) { + float_raise( float_flag_invalid ); + return zSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; + } + if ( roundBits ) float_exception_flags |= float_flag_inexact; + return z; + +} + +/*---------------------------------------------------------------------------- +| Takes the 128-bit fixed-point value formed by concatenating `absZ0' and +| `absZ1', with binary point between bits 63 and 64 (between the input words), +| and returns the properly rounded 64-bit integer corresponding to the input. +| If `zSign' is 1, the input is negated before being converted to an integer. +| Ordinarily, the fixed-point input is simply rounded to an integer, with +| the inexact exception raised if the input cannot be represented exactly as +| an integer. However, if the fixed-point input is too large, the invalid +| exception is raised and the largest positive or negative integer is +| returned. +*----------------------------------------------------------------------------*/ + +static int64 roundAndPackInt64( flag zSign, bits64 absZ0, bits64 absZ1 ) +{ + int8 roundingMode; + flag roundNearestEven, increment; + int64 z; + + roundingMode = float_rounding_mode; + roundNearestEven = ( roundingMode == float_round_nearest_even ); + increment = ( (sbits64) absZ1 < 0 ); + if ( ! roundNearestEven ) { + if ( roundingMode == float_round_to_zero ) { + increment = 0; + } + else { + if ( zSign ) { + increment = ( roundingMode == float_round_down ) && absZ1; + } + else { + increment = ( roundingMode == float_round_up ) && absZ1; + } + } + } + if ( increment ) { + ++absZ0; + if ( absZ0 == 0 ) goto overflow; + absZ0 &= ~ ( ( (bits64) ( absZ1<<1 ) == 0 ) & roundNearestEven ); + } + z = absZ0; + if ( zSign ) z = - z; + if ( z && ( ( z < 0 ) ^ zSign ) ) { + overflow: + float_raise( float_flag_invalid ); + return + zSign ? (sbits64) LIT64( 0x8000000000000000 ) + : LIT64( 0x7FFFFFFFFFFFFFFF ); + } + if ( absZ1 ) float_exception_flags |= float_flag_inexact; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the fraction bits of the single-precision floating-point value `a'. +*----------------------------------------------------------------------------*/ + +INLINE bits32 extractFloat32Frac( float32 a ) +{ + + return a & 0x007FFFFF; + +} + +/*---------------------------------------------------------------------------- +| Returns the exponent bits of the single-precision floating-point value `a'. +*----------------------------------------------------------------------------*/ + +INLINE int16 extractFloat32Exp( float32 a ) +{ + + return ( a>>23 ) & 0xFF; + +} + +/*---------------------------------------------------------------------------- +| Returns the sign bit of the single-precision floating-point value `a'. +*----------------------------------------------------------------------------*/ + +INLINE flag extractFloat32Sign( float32 a ) +{ + + return a>>31; + +} + +/*---------------------------------------------------------------------------- +| Normalizes the subnormal single-precision floating-point value represented +| by the denormalized significand `aSig'. The normalized exponent and +| significand are stored at the locations pointed to by `zExpPtr' and +| `zSigPtr', respectively. +*----------------------------------------------------------------------------*/ + +static void + normalizeFloat32Subnormal( bits32 aSig, int16 *zExpPtr, bits32 *zSigPtr ) +{ + int8 shiftCount; + + shiftCount = countLeadingZeros32( aSig ) - 8; + *zSigPtr = aSig<>7; + zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); + if ( zSig == 0 ) zExp = 0; + return packFloat32( zSign, zExp, zSig ); + +} + +/*---------------------------------------------------------------------------- +| Takes an abstract floating-point value having sign `zSign', exponent `zExp', +| and significand `zSig', and returns the proper single-precision floating- +| point value corresponding to the abstract input. This routine is just like +| `roundAndPackFloat32' except that `zSig' does not have to be normalized. +| Bit 31 of `zSig' must be zero, and `zExp' must be 1 less than the ``true'' +| floating-point exponent. +*----------------------------------------------------------------------------*/ + +static float32 + normalizeRoundAndPackFloat32( flag zSign, int16 zExp, bits32 zSig ) +{ + int8 shiftCount; + + shiftCount = countLeadingZeros32( zSig ) - 1; + return roundAndPackFloat32( zSign, zExp - shiftCount, zSig<>52 ) & 0x7FF; + +} + +/*---------------------------------------------------------------------------- +| Returns the sign bit of the double-precision floating-point value `a'. +*----------------------------------------------------------------------------*/ + +INLINE flag extractFloat64Sign( float64 a ) +{ + + return a>>63; + +} + +/*---------------------------------------------------------------------------- +| Normalizes the subnormal double-precision floating-point value represented +| by the denormalized significand `aSig'. The normalized exponent and +| significand are stored at the locations pointed to by `zExpPtr' and +| `zSigPtr', respectively. +*----------------------------------------------------------------------------*/ + +static void + normalizeFloat64Subnormal( bits64 aSig, int16 *zExpPtr, bits64 *zSigPtr ) +{ + int8 shiftCount; + + shiftCount = countLeadingZeros64( aSig ) - 11; + *zSigPtr = aSig<>10; + zSig &= ~ ( ( ( roundBits ^ 0x200 ) == 0 ) & roundNearestEven ); + if ( zSig == 0 ) zExp = 0; + return packFloat64( zSign, zExp, zSig ); + +} + +/*---------------------------------------------------------------------------- +| Takes an abstract floating-point value having sign `zSign', exponent `zExp', +| and significand `zSig', and returns the proper double-precision floating- +| point value corresponding to the abstract input. This routine is just like +| `roundAndPackFloat64' except that `zSig' does not have to be normalized. +| Bit 63 of `zSig' must be zero, and `zExp' must be 1 less than the ``true'' +| floating-point exponent. +*----------------------------------------------------------------------------*/ + +static float64 + normalizeRoundAndPackFloat64( flag zSign, int16 zExp, bits64 zSig ) +{ + int8 shiftCount; + + shiftCount = countLeadingZeros64( zSig ) - 1; + return roundAndPackFloat64( zSign, zExp - shiftCount, zSig<>15; + +} + +/*---------------------------------------------------------------------------- +| Normalizes the subnormal extended double-precision floating-point value +| represented by the denormalized significand `aSig'. The normalized exponent +| and significand are stored at the locations pointed to by `zExpPtr' and +| `zSigPtr', respectively. +*----------------------------------------------------------------------------*/ + +static void + normalizeFloatx80Subnormal( bits64 aSig, int32 *zExpPtr, bits64 *zSigPtr ) +{ + int8 shiftCount; + + shiftCount = countLeadingZeros64( aSig ); + *zSigPtr = aSig<>48 ) & 0x7FFF; + +} + +/*---------------------------------------------------------------------------- +| Returns the sign bit of the quadruple-precision floating-point value `a'. +*----------------------------------------------------------------------------*/ + +INLINE flag extractFloat128Sign( float128 a ) +{ + + return a.high>>63; + +} + +/*---------------------------------------------------------------------------- +| Normalizes the subnormal quadruple-precision floating-point value +| represented by the denormalized significand formed by the concatenation of +| `aSig0' and `aSig1'. The normalized exponent is stored at the location +| pointed to by `zExpPtr'. The most significant 49 bits of the normalized +| significand are stored at the location pointed to by `zSig0Ptr', and the +| least significant 64 bits of the normalized significand are stored at the +| location pointed to by `zSig1Ptr'. +*----------------------------------------------------------------------------*/ + +static void + normalizeFloat128Subnormal( + bits64 aSig0, + bits64 aSig1, + int32 *zExpPtr, + bits64 *zSig0Ptr, + bits64 *zSig1Ptr + ) +{ + int8 shiftCount; + + if ( aSig0 == 0 ) { + shiftCount = countLeadingZeros64( aSig1 ) - 15; + if ( shiftCount < 0 ) { + *zSig0Ptr = aSig1>>( - shiftCount ); + *zSig1Ptr = aSig1<<( shiftCount & 63 ); + } + else { + *zSig0Ptr = aSig1<>( - shiftCount ); + if ( (bits32) ( aSig<<( shiftCount & 31 ) ) ) { + float_exception_flags |= float_flag_inexact; + } + if ( aSign ) z = - z; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the single-precision floating-point value +| `a' to the 64-bit two's complement integer format. The conversion is +| performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic---which means in particular that the conversion is rounded +| according to the current rounding mode. If `a' is a NaN, the largest +| positive integer is returned. Otherwise, if the conversion overflows, the +| largest integer with the same sign as `a' is returned. +*----------------------------------------------------------------------------*/ + +int64 float32_to_int64( float32 a ) +{ + flag aSign; + int16 aExp, shiftCount; + bits32 aSig; + bits64 aSig64, aSigExtra; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + aSign = extractFloat32Sign( a ); + shiftCount = 0xBE - aExp; + if ( shiftCount < 0 ) { + float_raise( float_flag_invalid ); + if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) { + return LIT64( 0x7FFFFFFFFFFFFFFF ); + } + return (sbits64) LIT64( 0x8000000000000000 ); + } + if ( aExp ) aSig |= 0x00800000; + aSig64 = aSig; + aSig64 <<= 40; + shift64ExtraRightJamming( aSig64, 0, shiftCount, &aSig64, &aSigExtra ); + return roundAndPackInt64( aSign, aSig64, aSigExtra ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the single-precision floating-point value +| `a' to the 64-bit two's complement integer format. The conversion is +| performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic, except that the conversion is always rounded toward zero. If +| `a' is a NaN, the largest positive integer is returned. Otherwise, if the +| conversion overflows, the largest integer with the same sign as `a' is +| returned. +*----------------------------------------------------------------------------*/ + +int64 float32_to_int64_round_to_zero( float32 a ) +{ + flag aSign; + int16 aExp, shiftCount; + bits32 aSig; + bits64 aSig64; + int64 z; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + aSign = extractFloat32Sign( a ); + shiftCount = aExp - 0xBE; + if ( 0 <= shiftCount ) { + if ( a != 0xDF000000 ) { + float_raise( float_flag_invalid ); + if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) { + return LIT64( 0x7FFFFFFFFFFFFFFF ); + } + } + return (sbits64) LIT64( 0x8000000000000000 ); + } + else if ( aExp <= 0x7E ) { + if ( aExp | aSig ) float_exception_flags |= float_flag_inexact; + return 0; + } + aSig64 = aSig | 0x00800000; + aSig64 <<= 40; + z = aSig64>>( - shiftCount ); + if ( (bits64) ( aSig64<<( shiftCount & 63 ) ) ) { + float_exception_flags |= float_flag_inexact; + } + if ( aSign ) z = - z; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the single-precision floating-point value +| `a' to the double-precision floating-point format. The conversion is +| performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +float64 float32_to_float64( float32 a ) +{ + flag aSign; + int16 aExp; + bits32 aSig; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + aSign = extractFloat32Sign( a ); + if ( aExp == 0xFF ) { + if ( aSig ) return commonNaNToFloat64( float32ToCommonNaN( a ) ); + return packFloat64( aSign, 0x7FF, 0 ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return packFloat64( aSign, 0, 0 ); + normalizeFloat32Subnormal( aSig, &aExp, &aSig ); + --aExp; + } + return packFloat64( aSign, aExp + 0x380, ( (bits64) aSig )<<29 ); + +} + +#ifdef FLOATX80 + +/*---------------------------------------------------------------------------- +| Returns the result of converting the single-precision floating-point value +| `a' to the extended double-precision floating-point format. The conversion +| is performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +floatx80 float32_to_floatx80( float32 a ) +{ + flag aSign; + int16 aExp; + bits32 aSig; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + aSign = extractFloat32Sign( a ); + if ( aExp == 0xFF ) { + if ( aSig ) return commonNaNToFloatx80( float32ToCommonNaN( a ) ); + return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 ); + normalizeFloat32Subnormal( aSig, &aExp, &aSig ); + } + aSig |= 0x00800000; + return packFloatx80( aSign, aExp + 0x3F80, ( (bits64) aSig )<<40 ); + +} + +#endif + +#ifdef FLOAT128 + +/*---------------------------------------------------------------------------- +| Returns the result of converting the single-precision floating-point value +| `a' to the double-precision floating-point format. The conversion is +| performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +float128 float32_to_float128( float32 a ) +{ + flag aSign; + int16 aExp; + bits32 aSig; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + aSign = extractFloat32Sign( a ); + if ( aExp == 0xFF ) { + if ( aSig ) return commonNaNToFloat128( float32ToCommonNaN( a ) ); + return packFloat128( aSign, 0x7FFF, 0, 0 ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return packFloat128( aSign, 0, 0, 0 ); + normalizeFloat32Subnormal( aSig, &aExp, &aSig ); + --aExp; + } + return packFloat128( aSign, aExp + 0x3F80, ( (bits64) aSig )<<25, 0 ); + +} + +#endif + +/*---------------------------------------------------------------------------- +| Rounds the single-precision floating-point value `a' to an integer, and +| returns the result as a single-precision floating-point value. The +| operation is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float32 float32_round_to_int( float32 a ) +{ + flag aSign; + int16 aExp; + bits32 lastBitMask, roundBitsMask; + int8 roundingMode; + float32 z; + + aExp = extractFloat32Exp( a ); + if ( 0x96 <= aExp ) { + if ( ( aExp == 0xFF ) && extractFloat32Frac( a ) ) { + return propagateFloat32NaN( a, a ); + } + return a; + } + if ( aExp <= 0x7E ) { + if ( (bits32) ( a<<1 ) == 0 ) return a; + float_exception_flags |= float_flag_inexact; + aSign = extractFloat32Sign( a ); + switch ( float_rounding_mode ) { + case float_round_nearest_even: + if ( ( aExp == 0x7E ) && extractFloat32Frac( a ) ) { + return packFloat32( aSign, 0x7F, 0 ); + } + break; + case float_round_down: + return aSign ? 0xBF800000 : 0; + case float_round_up: + return aSign ? 0x80000000 : 0x3F800000; + } + return packFloat32( aSign, 0, 0 ); + } + lastBitMask = 1; + lastBitMask <<= 0x96 - aExp; + roundBitsMask = lastBitMask - 1; + z = a; + roundingMode = float_rounding_mode; + if ( roundingMode == float_round_nearest_even ) { + z += lastBitMask>>1; + if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask; + } + else if ( roundingMode != float_round_to_zero ) { + if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) { + z += roundBitsMask; + } + } + z &= ~ roundBitsMask; + if ( z != a ) float_exception_flags |= float_flag_inexact; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of adding the absolute values of the single-precision +| floating-point values `a' and `b'. If `zSign' is 1, the sum is negated +| before being returned. `zSign' is ignored if the result is a NaN. +| The addition is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +static float32 addFloat32Sigs( float32 a, float32 b, flag zSign ) +{ + int16 aExp, bExp, zExp; + bits32 aSig, bSig, zSig; + int16 expDiff; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + bSig = extractFloat32Frac( b ); + bExp = extractFloat32Exp( b ); + expDiff = aExp - bExp; + aSig <<= 6; + bSig <<= 6; + if ( 0 < expDiff ) { + if ( aExp == 0xFF ) { + if ( aSig ) return propagateFloat32NaN( a, b ); + return a; + } + if ( bExp == 0 ) { + --expDiff; + } + else { + bSig |= 0x20000000; + } + shift32RightJamming( bSig, expDiff, &bSig ); + zExp = aExp; + } + else if ( expDiff < 0 ) { + if ( bExp == 0xFF ) { + if ( bSig ) return propagateFloat32NaN( a, b ); + return packFloat32( zSign, 0xFF, 0 ); + } + if ( aExp == 0 ) { + ++expDiff; + } + else { + aSig |= 0x20000000; + } + shift32RightJamming( aSig, - expDiff, &aSig ); + zExp = bExp; + } + else { + if ( aExp == 0xFF ) { + if ( aSig | bSig ) return propagateFloat32NaN( a, b ); + return a; + } + if ( aExp == 0 ) return packFloat32( zSign, 0, ( aSig + bSig )>>6 ); + zSig = 0x40000000 + aSig + bSig; + zExp = aExp; + goto roundAndPack; + } + aSig |= 0x20000000; + zSig = ( aSig + bSig )<<1; + --zExp; + if ( (sbits32) zSig < 0 ) { + zSig = aSig + bSig; + ++zExp; + } + roundAndPack: + return roundAndPackFloat32( zSign, zExp, zSig ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of subtracting the absolute values of the single- +| precision floating-point values `a' and `b'. If `zSign' is 1, the +| difference is negated before being returned. `zSign' is ignored if the +| result is a NaN. The subtraction is performed according to the IEC/IEEE +| Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +static float32 subFloat32Sigs( float32 a, float32 b, flag zSign ) +{ + int16 aExp, bExp, zExp; + bits32 aSig, bSig, zSig; + int16 expDiff; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + bSig = extractFloat32Frac( b ); + bExp = extractFloat32Exp( b ); + expDiff = aExp - bExp; + aSig <<= 7; + bSig <<= 7; + if ( 0 < expDiff ) goto aExpBigger; + if ( expDiff < 0 ) goto bExpBigger; + if ( aExp == 0xFF ) { + if ( aSig | bSig ) return propagateFloat32NaN( a, b ); + float_raise( float_flag_invalid ); + return float32_default_nan; + } + if ( aExp == 0 ) { + aExp = 1; + bExp = 1; + } + if ( bSig < aSig ) goto aBigger; + if ( aSig < bSig ) goto bBigger; + return packFloat32( float_rounding_mode == float_round_down, 0, 0 ); + bExpBigger: + if ( bExp == 0xFF ) { + if ( bSig ) return propagateFloat32NaN( a, b ); + return packFloat32( zSign ^ 1, 0xFF, 0 ); + } + if ( aExp == 0 ) { + ++expDiff; + } + else { + aSig |= 0x40000000; + } + shift32RightJamming( aSig, - expDiff, &aSig ); + bSig |= 0x40000000; + bBigger: + zSig = bSig - aSig; + zExp = bExp; + zSign ^= 1; + goto normalizeRoundAndPack; + aExpBigger: + if ( aExp == 0xFF ) { + if ( aSig ) return propagateFloat32NaN( a, b ); + return a; + } + if ( bExp == 0 ) { + --expDiff; + } + else { + bSig |= 0x40000000; + } + shift32RightJamming( bSig, expDiff, &bSig ); + aSig |= 0x40000000; + aBigger: + zSig = aSig - bSig; + zExp = aExp; + normalizeRoundAndPack: + --zExp; + return normalizeRoundAndPackFloat32( zSign, zExp, zSig ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of adding the single-precision floating-point values `a' +| and `b'. The operation is performed according to the IEC/IEEE Standard for +| Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float32 float32_add( float32 a, float32 b ) +{ + flag aSign, bSign; + + aSign = extractFloat32Sign( a ); + bSign = extractFloat32Sign( b ); + if ( aSign == bSign ) { + return addFloat32Sigs( a, b, aSign ); + } + else { + return subFloat32Sigs( a, b, aSign ); + } + +} + +/*---------------------------------------------------------------------------- +| Returns the result of subtracting the single-precision floating-point values +| `a' and `b'. The operation is performed according to the IEC/IEEE Standard +| for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float32 float32_sub( float32 a, float32 b ) +{ + flag aSign, bSign; + + aSign = extractFloat32Sign( a ); + bSign = extractFloat32Sign( b ); + if ( aSign == bSign ) { + return subFloat32Sigs( a, b, aSign ); + } + else { + return addFloat32Sigs( a, b, aSign ); + } + +} + +/*---------------------------------------------------------------------------- +| Returns the result of multiplying the single-precision floating-point values +| `a' and `b'. The operation is performed according to the IEC/IEEE Standard +| for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float32 float32_mul( float32 a, float32 b ) +{ + flag aSign, bSign, zSign; + int16 aExp, bExp, zExp; + bits32 aSig, bSig; + bits64 zSig64; + bits32 zSig; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + aSign = extractFloat32Sign( a ); + bSig = extractFloat32Frac( b ); + bExp = extractFloat32Exp( b ); + bSign = extractFloat32Sign( b ); + zSign = aSign ^ bSign; + if ( aExp == 0xFF ) { + if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) { + return propagateFloat32NaN( a, b ); + } + if ( ( bExp | bSig ) == 0 ) { + float_raise( float_flag_invalid ); + return float32_default_nan; + } + return packFloat32( zSign, 0xFF, 0 ); + } + if ( bExp == 0xFF ) { + if ( bSig ) return propagateFloat32NaN( a, b ); + if ( ( aExp | aSig ) == 0 ) { + float_raise( float_flag_invalid ); + return float32_default_nan; + } + return packFloat32( zSign, 0xFF, 0 ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return packFloat32( zSign, 0, 0 ); + normalizeFloat32Subnormal( aSig, &aExp, &aSig ); + } + if ( bExp == 0 ) { + if ( bSig == 0 ) return packFloat32( zSign, 0, 0 ); + normalizeFloat32Subnormal( bSig, &bExp, &bSig ); + } + zExp = aExp + bExp - 0x7F; + aSig = ( aSig | 0x00800000 )<<7; + bSig = ( bSig | 0x00800000 )<<8; + shift64RightJamming( ( (bits64) aSig ) * bSig, 32, &zSig64 ); + zSig = zSig64; + if ( 0 <= (sbits32) ( zSig<<1 ) ) { + zSig <<= 1; + --zExp; + } + return roundAndPackFloat32( zSign, zExp, zSig ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of dividing the single-precision floating-point value `a' +| by the corresponding value `b'. The operation is performed according to the +| IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float32 float32_div( float32 a, float32 b ) +{ + flag aSign, bSign, zSign; + int16 aExp, bExp, zExp; + bits32 aSig, bSig, zSig; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + aSign = extractFloat32Sign( a ); + bSig = extractFloat32Frac( b ); + bExp = extractFloat32Exp( b ); + bSign = extractFloat32Sign( b ); + zSign = aSign ^ bSign; + if ( aExp == 0xFF ) { + if ( aSig ) return propagateFloat32NaN( a, b ); + if ( bExp == 0xFF ) { + if ( bSig ) return propagateFloat32NaN( a, b ); + float_raise( float_flag_invalid ); + return float32_default_nan; + } + return packFloat32( zSign, 0xFF, 0 ); + } + if ( bExp == 0xFF ) { + if ( bSig ) return propagateFloat32NaN( a, b ); + return packFloat32( zSign, 0, 0 ); + } + if ( bExp == 0 ) { + if ( bSig == 0 ) { + if ( ( aExp | aSig ) == 0 ) { + float_raise( float_flag_invalid ); + return float32_default_nan; + } + float_raise( float_flag_divbyzero ); + return packFloat32( zSign, 0xFF, 0 ); + } + normalizeFloat32Subnormal( bSig, &bExp, &bSig ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return packFloat32( zSign, 0, 0 ); + normalizeFloat32Subnormal( aSig, &aExp, &aSig ); + } + zExp = aExp - bExp + 0x7D; + aSig = ( aSig | 0x00800000 )<<7; + bSig = ( bSig | 0x00800000 )<<8; + if ( bSig <= ( aSig + aSig ) ) { + aSig >>= 1; + ++zExp; + } + zSig = ( ( (bits64) aSig )<<32 ) / bSig; + if ( ( zSig & 0x3F ) == 0 ) { + zSig |= ( (bits64) bSig * zSig != ( (bits64) aSig )<<32 ); + } + return roundAndPackFloat32( zSign, zExp, zSig ); + +} + +/*---------------------------------------------------------------------------- +| Returns the remainder of the single-precision floating-point value `a' +| with respect to the corresponding value `b'. The operation is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float32 float32_rem( float32 a, float32 b ) +{ + flag aSign, bSign, zSign; + int16 aExp, bExp, expDiff; + bits32 aSig, bSig; + bits32 q; + bits64 aSig64, bSig64, q64; + bits32 alternateASig; + sbits32 sigMean; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + aSign = extractFloat32Sign( a ); + bSig = extractFloat32Frac( b ); + bExp = extractFloat32Exp( b ); + bSign = extractFloat32Sign( b ); + if ( aExp == 0xFF ) { + if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) { + return propagateFloat32NaN( a, b ); + } + float_raise( float_flag_invalid ); + return float32_default_nan; + } + if ( bExp == 0xFF ) { + if ( bSig ) return propagateFloat32NaN( a, b ); + return a; + } + if ( bExp == 0 ) { + if ( bSig == 0 ) { + float_raise( float_flag_invalid ); + return float32_default_nan; + } + normalizeFloat32Subnormal( bSig, &bExp, &bSig ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return a; + normalizeFloat32Subnormal( aSig, &aExp, &aSig ); + } + expDiff = aExp - bExp; + aSig |= 0x00800000; + bSig |= 0x00800000; + if ( expDiff < 32 ) { + aSig <<= 8; + bSig <<= 8; + if ( expDiff < 0 ) { + if ( expDiff < -1 ) return a; + aSig >>= 1; + } + q = ( bSig <= aSig ); + if ( q ) aSig -= bSig; + if ( 0 < expDiff ) { + q = ( ( (bits64) aSig )<<32 ) / bSig; + q >>= 32 - expDiff; + bSig >>= 2; + aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q; + } + else { + aSig >>= 2; + bSig >>= 2; + } + } + else { + if ( bSig <= aSig ) aSig -= bSig; + aSig64 = ( (bits64) aSig )<<40; + bSig64 = ( (bits64) bSig )<<40; + expDiff -= 64; + while ( 0 < expDiff ) { + q64 = estimateDiv128To64( aSig64, 0, bSig64 ); + q64 = ( 2 < q64 ) ? q64 - 2 : 0; + aSig64 = - ( ( bSig * q64 )<<38 ); + expDiff -= 62; + } + expDiff += 64; + q64 = estimateDiv128To64( aSig64, 0, bSig64 ); + q64 = ( 2 < q64 ) ? q64 - 2 : 0; + q = q64>>( 64 - expDiff ); + bSig <<= 6; + aSig = ( ( aSig64>>33 )<<( expDiff - 1 ) ) - bSig * q; + } + do { + alternateASig = aSig; + ++q; + aSig -= bSig; + } while ( 0 <= (sbits32) aSig ); + sigMean = aSig + alternateASig; + if ( ( sigMean < 0 ) || ( ( sigMean == 0 ) && ( q & 1 ) ) ) { + aSig = alternateASig; + } + zSign = ( (sbits32) aSig < 0 ); + if ( zSign ) aSig = - aSig; + return normalizeRoundAndPackFloat32( aSign ^ zSign, bExp, aSig ); + +} + +/*---------------------------------------------------------------------------- +| Returns the square root of the single-precision floating-point value `a'. +| The operation is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float32 float32_sqrt( float32 a ) +{ + flag aSign; + int16 aExp, zExp; + bits32 aSig, zSig; + bits64 rem, term; + + aSig = extractFloat32Frac( a ); + aExp = extractFloat32Exp( a ); + aSign = extractFloat32Sign( a ); + if ( aExp == 0xFF ) { + if ( aSig ) return propagateFloat32NaN( a, 0 ); + if ( ! aSign ) return a; + float_raise( float_flag_invalid ); + return float32_default_nan; + } + if ( aSign ) { + if ( ( aExp | aSig ) == 0 ) return a; + float_raise( float_flag_invalid ); + return float32_default_nan; + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return 0; + normalizeFloat32Subnormal( aSig, &aExp, &aSig ); + } + zExp = ( ( aExp - 0x7F )>>1 ) + 0x7E; + aSig = ( aSig | 0x00800000 )<<8; + zSig = estimateSqrt32( aExp, aSig ) + 2; + if ( ( zSig & 0x7F ) <= 5 ) { + if ( zSig < 2 ) { + zSig = 0x7FFFFFFF; + goto roundAndPack; + } + aSig >>= aExp & 1; + term = ( (bits64) zSig ) * zSig; + rem = ( ( (bits64) aSig )<<32 ) - term; + while ( (sbits64) rem < 0 ) { + --zSig; + rem += ( ( (bits64) zSig )<<1 ) | 1; + } + zSig |= ( rem != 0 ); + } + shift32RightJamming( zSig, 1, &zSig ); + roundAndPack: + return roundAndPackFloat32( 0, zExp, zSig ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the single-precision floating-point value `a' is equal to +| the corresponding value `b', and 0 otherwise. The comparison is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +flag float32_eq( float32 a, float32 b ) +{ + + if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) + || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) + ) { + if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid ); + } + return 0; + } + return ( a == b ) || ( (bits32) ( ( a | b )<<1 ) == 0 ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the single-precision floating-point value `a' is less than +| or equal to the corresponding value `b', and 0 otherwise. The comparison +| is performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +flag float32_le( float32 a, float32 b ) +{ + flag aSign, bSign; + + if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) + || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) + ) { + float_raise( float_flag_invalid ); + return 0; + } + aSign = extractFloat32Sign( a ); + bSign = extractFloat32Sign( b ); + if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 ); + return ( a == b ) || ( aSign ^ ( a < b ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the single-precision floating-point value `a' is less than +| the corresponding value `b', and 0 otherwise. The comparison is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +flag float32_lt( float32 a, float32 b ) +{ + flag aSign, bSign; + + if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) + || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) + ) { + float_raise( float_flag_invalid ); + return 0; + } + aSign = extractFloat32Sign( a ); + bSign = extractFloat32Sign( b ); + if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 ); + return ( a != b ) && ( aSign ^ ( a < b ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the single-precision floating-point value `a' is equal to +| the corresponding value `b', and 0 otherwise. The invalid exception is +| raised if either operand is a NaN. Otherwise, the comparison is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +flag float32_eq_signaling( float32 a, float32 b ) +{ + + if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) + || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) + ) { + float_raise( float_flag_invalid ); + return 0; + } + return ( a == b ) || ( (bits32) ( ( a | b )<<1 ) == 0 ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the single-precision floating-point value `a' is less than or +| equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not +| cause an exception. Otherwise, the comparison is performed according to the +| IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +flag float32_le_quiet( float32 a, float32 b ) +{ + flag aSign, bSign; + int16 aExp, bExp; + + if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) + || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) + ) { + if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid ); + } + return 0; + } + aSign = extractFloat32Sign( a ); + bSign = extractFloat32Sign( b ); + if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 ); + return ( a == b ) || ( aSign ^ ( a < b ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the single-precision floating-point value `a' is less than +| the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an +| exception. Otherwise, the comparison is performed according to the IEC/IEEE +| Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +flag float32_lt_quiet( float32 a, float32 b ) +{ + flag aSign, bSign; + + if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) + || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) + ) { + if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid ); + } + return 0; + } + aSign = extractFloat32Sign( a ); + bSign = extractFloat32Sign( b ); + if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 ); + return ( a != b ) && ( aSign ^ ( a < b ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the double-precision floating-point value +| `a' to the 32-bit two's complement integer format. The conversion is +| performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic---which means in particular that the conversion is rounded +| according to the current rounding mode. If `a' is a NaN, the largest +| positive integer is returned. Otherwise, if the conversion overflows, the +| largest integer with the same sign as `a' is returned. +*----------------------------------------------------------------------------*/ + +int32 float64_to_int32( float64 a ) +{ + flag aSign; + int16 aExp, shiftCount; + bits64 aSig; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + aSign = extractFloat64Sign( a ); + if ( ( aExp == 0x7FF ) && aSig ) aSign = 0; + if ( aExp ) aSig |= LIT64( 0x0010000000000000 ); + shiftCount = 0x42C - aExp; + if ( 0 < shiftCount ) shift64RightJamming( aSig, shiftCount, &aSig ); + return roundAndPackInt32( aSign, aSig ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the double-precision floating-point value +| `a' to the 32-bit two's complement integer format. The conversion is +| performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic, except that the conversion is always rounded toward zero. +| If `a' is a NaN, the largest positive integer is returned. Otherwise, if +| the conversion overflows, the largest integer with the same sign as `a' is +| returned. +*----------------------------------------------------------------------------*/ + +int32 float64_to_int32_round_to_zero( float64 a ) +{ + flag aSign; + int16 aExp, shiftCount; + bits64 aSig, savedASig; + int32 z; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + aSign = extractFloat64Sign( a ); + if ( 0x41E < aExp ) { + if ( ( aExp == 0x7FF ) && aSig ) aSign = 0; + goto invalid; + } + else if ( aExp < 0x3FF ) { + if ( aExp || aSig ) float_exception_flags |= float_flag_inexact; + return 0; + } + aSig |= LIT64( 0x0010000000000000 ); + shiftCount = 0x433 - aExp; + savedASig = aSig; + aSig >>= shiftCount; + z = aSig; + if ( aSign ) z = - z; + if ( ( z < 0 ) ^ aSign ) { + invalid: + float_raise( float_flag_invalid ); + return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; + } + if ( ( aSig<>( - shiftCount ); + if ( (bits64) ( aSig<<( shiftCount & 63 ) ) ) { + float_exception_flags |= float_flag_inexact; + } + } + if ( aSign ) z = - z; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the double-precision floating-point value +| `a' to the single-precision floating-point format. The conversion is +| performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +float32 float64_to_float32( float64 a ) +{ + flag aSign; + int16 aExp; + bits64 aSig; + bits32 zSig; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + aSign = extractFloat64Sign( a ); + if ( aExp == 0x7FF ) { + if ( aSig ) return commonNaNToFloat32( float64ToCommonNaN( a ) ); + return packFloat32( aSign, 0xFF, 0 ); + } + shift64RightJamming( aSig, 22, &aSig ); + zSig = aSig; + if ( aExp || zSig ) { + zSig |= 0x40000000; + aExp -= 0x381; + } + return roundAndPackFloat32( aSign, aExp, zSig ); + +} + +#ifdef FLOATX80 + +/*---------------------------------------------------------------------------- +| Returns the result of converting the double-precision floating-point value +| `a' to the extended double-precision floating-point format. The conversion +| is performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +floatx80 float64_to_floatx80( float64 a ) +{ + flag aSign; + int16 aExp; + bits64 aSig; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + aSign = extractFloat64Sign( a ); + if ( aExp == 0x7FF ) { + if ( aSig ) return commonNaNToFloatx80( float64ToCommonNaN( a ) ); + return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 ); + normalizeFloat64Subnormal( aSig, &aExp, &aSig ); + } + return + packFloatx80( + aSign, aExp + 0x3C00, ( aSig | LIT64( 0x0010000000000000 ) )<<11 ); + +} + +#endif + +#ifdef FLOAT128 + +/*---------------------------------------------------------------------------- +| Returns the result of converting the double-precision floating-point value +| `a' to the quadruple-precision floating-point format. The conversion is +| performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +float128 float64_to_float128( float64 a ) +{ + flag aSign; + int16 aExp; + bits64 aSig, zSig0, zSig1; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + aSign = extractFloat64Sign( a ); + if ( aExp == 0x7FF ) { + if ( aSig ) return commonNaNToFloat128( float64ToCommonNaN( a ) ); + return packFloat128( aSign, 0x7FFF, 0, 0 ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return packFloat128( aSign, 0, 0, 0 ); + normalizeFloat64Subnormal( aSig, &aExp, &aSig ); + --aExp; + } + shift128Right( aSig, 0, 4, &zSig0, &zSig1 ); + return packFloat128( aSign, aExp + 0x3C00, zSig0, zSig1 ); + +} + +#endif + +/*---------------------------------------------------------------------------- +| Rounds the double-precision floating-point value `a' to an integer, and +| returns the result as a double-precision floating-point value. The +| operation is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float64 float64_round_to_int( float64 a ) +{ + flag aSign; + int16 aExp; + bits64 lastBitMask, roundBitsMask; + int8 roundingMode; + float64 z; + + aExp = extractFloat64Exp( a ); + if ( 0x433 <= aExp ) { + if ( ( aExp == 0x7FF ) && extractFloat64Frac( a ) ) { + return propagateFloat64NaN( a, a ); + } + return a; + } + if ( aExp < 0x3FF ) { + if ( (bits64) ( a<<1 ) == 0 ) return a; + float_exception_flags |= float_flag_inexact; + aSign = extractFloat64Sign( a ); + switch ( float_rounding_mode ) { + case float_round_nearest_even: + if ( ( aExp == 0x3FE ) && extractFloat64Frac( a ) ) { + return packFloat64( aSign, 0x3FF, 0 ); + } + break; + case float_round_down: + return aSign ? LIT64( 0xBFF0000000000000 ) : 0; + case float_round_up: + return + aSign ? LIT64( 0x8000000000000000 ) : LIT64( 0x3FF0000000000000 ); + } + return packFloat64( aSign, 0, 0 ); + } + lastBitMask = 1; + lastBitMask <<= 0x433 - aExp; + roundBitsMask = lastBitMask - 1; + z = a; + roundingMode = float_rounding_mode; + if ( roundingMode == float_round_nearest_even ) { + z += lastBitMask>>1; + if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask; + } + else if ( roundingMode != float_round_to_zero ) { + if ( extractFloat64Sign( z ) ^ ( roundingMode == float_round_up ) ) { + z += roundBitsMask; + } + } + z &= ~ roundBitsMask; + if ( z != a ) float_exception_flags |= float_flag_inexact; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of adding the absolute values of the double-precision +| floating-point values `a' and `b'. If `zSign' is 1, the sum is negated +| before being returned. `zSign' is ignored if the result is a NaN. +| The addition is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +static float64 addFloat64Sigs( float64 a, float64 b, flag zSign ) +{ + int16 aExp, bExp, zExp; + bits64 aSig, bSig, zSig; + int16 expDiff; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + bSig = extractFloat64Frac( b ); + bExp = extractFloat64Exp( b ); + expDiff = aExp - bExp; + aSig <<= 9; + bSig <<= 9; + if ( 0 < expDiff ) { + if ( aExp == 0x7FF ) { + if ( aSig ) return propagateFloat64NaN( a, b ); + return a; + } + if ( bExp == 0 ) { + --expDiff; + } + else { + bSig |= LIT64( 0x2000000000000000 ); + } + shift64RightJamming( bSig, expDiff, &bSig ); + zExp = aExp; + } + else if ( expDiff < 0 ) { + if ( bExp == 0x7FF ) { + if ( bSig ) return propagateFloat64NaN( a, b ); + return packFloat64( zSign, 0x7FF, 0 ); + } + if ( aExp == 0 ) { + ++expDiff; + } + else { + aSig |= LIT64( 0x2000000000000000 ); + } + shift64RightJamming( aSig, - expDiff, &aSig ); + zExp = bExp; + } + else { + if ( aExp == 0x7FF ) { + if ( aSig | bSig ) return propagateFloat64NaN( a, b ); + return a; + } + if ( aExp == 0 ) return packFloat64( zSign, 0, ( aSig + bSig )>>9 ); + zSig = LIT64( 0x4000000000000000 ) + aSig + bSig; + zExp = aExp; + goto roundAndPack; + } + aSig |= LIT64( 0x2000000000000000 ); + zSig = ( aSig + bSig )<<1; + --zExp; + if ( (sbits64) zSig < 0 ) { + zSig = aSig + bSig; + ++zExp; + } + roundAndPack: + return roundAndPackFloat64( zSign, zExp, zSig ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of subtracting the absolute values of the double- +| precision floating-point values `a' and `b'. If `zSign' is 1, the +| difference is negated before being returned. `zSign' is ignored if the +| result is a NaN. The subtraction is performed according to the IEC/IEEE +| Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +static float64 subFloat64Sigs( float64 a, float64 b, flag zSign ) +{ + int16 aExp, bExp, zExp; + bits64 aSig, bSig, zSig; + int16 expDiff; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + bSig = extractFloat64Frac( b ); + bExp = extractFloat64Exp( b ); + expDiff = aExp - bExp; + aSig <<= 10; + bSig <<= 10; + if ( 0 < expDiff ) goto aExpBigger; + if ( expDiff < 0 ) goto bExpBigger; + if ( aExp == 0x7FF ) { + if ( aSig | bSig ) return propagateFloat64NaN( a, b ); + float_raise( float_flag_invalid ); + return float64_default_nan; + } + if ( aExp == 0 ) { + aExp = 1; + bExp = 1; + } + if ( bSig < aSig ) goto aBigger; + if ( aSig < bSig ) goto bBigger; + return packFloat64( float_rounding_mode == float_round_down, 0, 0 ); + bExpBigger: + if ( bExp == 0x7FF ) { + if ( bSig ) return propagateFloat64NaN( a, b ); + return packFloat64( zSign ^ 1, 0x7FF, 0 ); + } + if ( aExp == 0 ) { + ++expDiff; + } + else { + aSig |= LIT64( 0x4000000000000000 ); + } + shift64RightJamming( aSig, - expDiff, &aSig ); + bSig |= LIT64( 0x4000000000000000 ); + bBigger: + zSig = bSig - aSig; + zExp = bExp; + zSign ^= 1; + goto normalizeRoundAndPack; + aExpBigger: + if ( aExp == 0x7FF ) { + if ( aSig ) return propagateFloat64NaN( a, b ); + return a; + } + if ( bExp == 0 ) { + --expDiff; + } + else { + bSig |= LIT64( 0x4000000000000000 ); + } + shift64RightJamming( bSig, expDiff, &bSig ); + aSig |= LIT64( 0x4000000000000000 ); + aBigger: + zSig = aSig - bSig; + zExp = aExp; + normalizeRoundAndPack: + --zExp; + return normalizeRoundAndPackFloat64( zSign, zExp, zSig ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of adding the double-precision floating-point values `a' +| and `b'. The operation is performed according to the IEC/IEEE Standard for +| Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float64 float64_add( float64 a, float64 b ) +{ + flag aSign, bSign; + + aSign = extractFloat64Sign( a ); + bSign = extractFloat64Sign( b ); + if ( aSign == bSign ) { + return addFloat64Sigs( a, b, aSign ); + } + else { + return subFloat64Sigs( a, b, aSign ); + } + +} + +/*---------------------------------------------------------------------------- +| Returns the result of subtracting the double-precision floating-point values +| `a' and `b'. The operation is performed according to the IEC/IEEE Standard +| for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float64 float64_sub( float64 a, float64 b ) +{ + flag aSign, bSign; + + aSign = extractFloat64Sign( a ); + bSign = extractFloat64Sign( b ); + if ( aSign == bSign ) { + return subFloat64Sigs( a, b, aSign ); + } + else { + return addFloat64Sigs( a, b, aSign ); + } + +} + +/*---------------------------------------------------------------------------- +| Returns the result of multiplying the double-precision floating-point values +| `a' and `b'. The operation is performed according to the IEC/IEEE Standard +| for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float64 float64_mul( float64 a, float64 b ) +{ + flag aSign, bSign, zSign; + int16 aExp, bExp, zExp; + bits64 aSig, bSig, zSig0, zSig1; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + aSign = extractFloat64Sign( a ); + bSig = extractFloat64Frac( b ); + bExp = extractFloat64Exp( b ); + bSign = extractFloat64Sign( b ); + zSign = aSign ^ bSign; + if ( aExp == 0x7FF ) { + if ( aSig || ( ( bExp == 0x7FF ) && bSig ) ) { + return propagateFloat64NaN( a, b ); + } + if ( ( bExp | bSig ) == 0 ) { + float_raise( float_flag_invalid ); + return float64_default_nan; + } + return packFloat64( zSign, 0x7FF, 0 ); + } + if ( bExp == 0x7FF ) { + if ( bSig ) return propagateFloat64NaN( a, b ); + if ( ( aExp | aSig ) == 0 ) { + float_raise( float_flag_invalid ); + return float64_default_nan; + } + return packFloat64( zSign, 0x7FF, 0 ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return packFloat64( zSign, 0, 0 ); + normalizeFloat64Subnormal( aSig, &aExp, &aSig ); + } + if ( bExp == 0 ) { + if ( bSig == 0 ) return packFloat64( zSign, 0, 0 ); + normalizeFloat64Subnormal( bSig, &bExp, &bSig ); + } + zExp = aExp + bExp - 0x3FF; + aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<10; + bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11; + mul64To128( aSig, bSig, &zSig0, &zSig1 ); + zSig0 |= ( zSig1 != 0 ); + if ( 0 <= (sbits64) ( zSig0<<1 ) ) { + zSig0 <<= 1; + --zExp; + } + return roundAndPackFloat64( zSign, zExp, zSig0 ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of dividing the double-precision floating-point value `a' +| by the corresponding value `b'. The operation is performed according to +| the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float64 float64_div( float64 a, float64 b ) +{ + flag aSign, bSign, zSign; + int16 aExp, bExp, zExp; + bits64 aSig, bSig, zSig; + bits64 rem0, rem1; + bits64 term0, term1; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + aSign = extractFloat64Sign( a ); + bSig = extractFloat64Frac( b ); + bExp = extractFloat64Exp( b ); + bSign = extractFloat64Sign( b ); + zSign = aSign ^ bSign; + if ( aExp == 0x7FF ) { + if ( aSig ) return propagateFloat64NaN( a, b ); + if ( bExp == 0x7FF ) { + if ( bSig ) return propagateFloat64NaN( a, b ); + float_raise( float_flag_invalid ); + return float64_default_nan; + } + return packFloat64( zSign, 0x7FF, 0 ); + } + if ( bExp == 0x7FF ) { + if ( bSig ) return propagateFloat64NaN( a, b ); + return packFloat64( zSign, 0, 0 ); + } + if ( bExp == 0 ) { + if ( bSig == 0 ) { + if ( ( aExp | aSig ) == 0 ) { + float_raise( float_flag_invalid ); + return float64_default_nan; + } + float_raise( float_flag_divbyzero ); + return packFloat64( zSign, 0x7FF, 0 ); + } + normalizeFloat64Subnormal( bSig, &bExp, &bSig ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return packFloat64( zSign, 0, 0 ); + normalizeFloat64Subnormal( aSig, &aExp, &aSig ); + } + zExp = aExp - bExp + 0x3FD; + aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<10; + bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11; + if ( bSig <= ( aSig + aSig ) ) { + aSig >>= 1; + ++zExp; + } + zSig = estimateDiv128To64( aSig, 0, bSig ); + if ( ( zSig & 0x1FF ) <= 2 ) { + mul64To128( bSig, zSig, &term0, &term1 ); + sub128( aSig, 0, term0, term1, &rem0, &rem1 ); + while ( (sbits64) rem0 < 0 ) { + --zSig; + add128( rem0, rem1, 0, bSig, &rem0, &rem1 ); + } + zSig |= ( rem1 != 0 ); + } + return roundAndPackFloat64( zSign, zExp, zSig ); + +} + +/*---------------------------------------------------------------------------- +| Returns the remainder of the double-precision floating-point value `a' +| with respect to the corresponding value `b'. The operation is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float64 float64_rem( float64 a, float64 b ) +{ + flag aSign, bSign, zSign; + int16 aExp, bExp, expDiff; + bits64 aSig, bSig; + bits64 q, alternateASig; + sbits64 sigMean; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + aSign = extractFloat64Sign( a ); + bSig = extractFloat64Frac( b ); + bExp = extractFloat64Exp( b ); + bSign = extractFloat64Sign( b ); + if ( aExp == 0x7FF ) { + if ( aSig || ( ( bExp == 0x7FF ) && bSig ) ) { + return propagateFloat64NaN( a, b ); + } + float_raise( float_flag_invalid ); + return float64_default_nan; + } + if ( bExp == 0x7FF ) { + if ( bSig ) return propagateFloat64NaN( a, b ); + return a; + } + if ( bExp == 0 ) { + if ( bSig == 0 ) { + float_raise( float_flag_invalid ); + return float64_default_nan; + } + normalizeFloat64Subnormal( bSig, &bExp, &bSig ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return a; + normalizeFloat64Subnormal( aSig, &aExp, &aSig ); + } + expDiff = aExp - bExp; + aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<11; + bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11; + if ( expDiff < 0 ) { + if ( expDiff < -1 ) return a; + aSig >>= 1; + } + q = ( bSig <= aSig ); + if ( q ) aSig -= bSig; + expDiff -= 64; + while ( 0 < expDiff ) { + q = estimateDiv128To64( aSig, 0, bSig ); + q = ( 2 < q ) ? q - 2 : 0; + aSig = - ( ( bSig>>2 ) * q ); + expDiff -= 62; + } + expDiff += 64; + if ( 0 < expDiff ) { + q = estimateDiv128To64( aSig, 0, bSig ); + q = ( 2 < q ) ? q - 2 : 0; + q >>= 64 - expDiff; + bSig >>= 2; + aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q; + } + else { + aSig >>= 2; + bSig >>= 2; + } + do { + alternateASig = aSig; + ++q; + aSig -= bSig; + } while ( 0 <= (sbits64) aSig ); + sigMean = aSig + alternateASig; + if ( ( sigMean < 0 ) || ( ( sigMean == 0 ) && ( q & 1 ) ) ) { + aSig = alternateASig; + } + zSign = ( (sbits64) aSig < 0 ); + if ( zSign ) aSig = - aSig; + return normalizeRoundAndPackFloat64( aSign ^ zSign, bExp, aSig ); + +} + +/*---------------------------------------------------------------------------- +| Returns the square root of the double-precision floating-point value `a'. +| The operation is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float64 float64_sqrt( float64 a ) +{ + flag aSign; + int16 aExp, zExp; + bits64 aSig, zSig, doubleZSig; + bits64 rem0, rem1, term0, term1; + float64 z; + + aSig = extractFloat64Frac( a ); + aExp = extractFloat64Exp( a ); + aSign = extractFloat64Sign( a ); + if ( aExp == 0x7FF ) { + if ( aSig ) return propagateFloat64NaN( a, a ); + if ( ! aSign ) return a; + float_raise( float_flag_invalid ); + return float64_default_nan; + } + if ( aSign ) { + if ( ( aExp | aSig ) == 0 ) return a; + float_raise( float_flag_invalid ); + return float64_default_nan; + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return 0; + normalizeFloat64Subnormal( aSig, &aExp, &aSig ); + } + zExp = ( ( aExp - 0x3FF )>>1 ) + 0x3FE; + aSig |= LIT64( 0x0010000000000000 ); + zSig = estimateSqrt32( aExp, aSig>>21 ); + aSig <<= 9 - ( aExp & 1 ); + zSig = estimateDiv128To64( aSig, 0, zSig<<32 ) + ( zSig<<30 ); + if ( ( zSig & 0x1FF ) <= 5 ) { + doubleZSig = zSig<<1; + mul64To128( zSig, zSig, &term0, &term1 ); + sub128( aSig, 0, term0, term1, &rem0, &rem1 ); + while ( (sbits64) rem0 < 0 ) { + --zSig; + doubleZSig -= 2; + add128( rem0, rem1, zSig>>63, doubleZSig | 1, &rem0, &rem1 ); + } + zSig |= ( ( rem0 | rem1 ) != 0 ); + } + return roundAndPackFloat64( 0, zExp, zSig ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the double-precision floating-point value `a' is equal to the +| corresponding value `b', and 0 otherwise. The comparison is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +flag float64_eq( float64 a, float64 b ) +{ + + if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) + || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) + ) { + if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid ); + } + return 0; + } + return ( a == b ) || ( (bits64) ( ( a | b )<<1 ) == 0 ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the double-precision floating-point value `a' is less than or +| equal to the corresponding value `b', and 0 otherwise. The comparison is +| performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +flag float64_le( float64 a, float64 b ) +{ + flag aSign, bSign; + + if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) + || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) + ) { + float_raise( float_flag_invalid ); + return 0; + } + aSign = extractFloat64Sign( a ); + bSign = extractFloat64Sign( b ); + if ( aSign != bSign ) return aSign || ( (bits64) ( ( a | b )<<1 ) == 0 ); + return ( a == b ) || ( aSign ^ ( a < b ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the double-precision floating-point value `a' is less than +| the corresponding value `b', and 0 otherwise. The comparison is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +flag float64_lt( float64 a, float64 b ) +{ + flag aSign, bSign; + + if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) + || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) + ) { + float_raise( float_flag_invalid ); + return 0; + } + aSign = extractFloat64Sign( a ); + bSign = extractFloat64Sign( b ); + if ( aSign != bSign ) return aSign && ( (bits64) ( ( a | b )<<1 ) != 0 ); + return ( a != b ) && ( aSign ^ ( a < b ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the double-precision floating-point value `a' is equal to the +| corresponding value `b', and 0 otherwise. The invalid exception is raised +| if either operand is a NaN. Otherwise, the comparison is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +flag float64_eq_signaling( float64 a, float64 b ) +{ + + if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) + || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) + ) { + float_raise( float_flag_invalid ); + return 0; + } + return ( a == b ) || ( (bits64) ( ( a | b )<<1 ) == 0 ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the double-precision floating-point value `a' is less than or +| equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not +| cause an exception. Otherwise, the comparison is performed according to the +| IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +flag float64_le_quiet( float64 a, float64 b ) +{ + flag aSign, bSign; + int16 aExp, bExp; + + if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) + || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) + ) { + if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid ); + } + return 0; + } + aSign = extractFloat64Sign( a ); + bSign = extractFloat64Sign( b ); + if ( aSign != bSign ) return aSign || ( (bits64) ( ( a | b )<<1 ) == 0 ); + return ( a == b ) || ( aSign ^ ( a < b ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the double-precision floating-point value `a' is less than +| the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an +| exception. Otherwise, the comparison is performed according to the IEC/IEEE +| Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +flag float64_lt_quiet( float64 a, float64 b ) +{ + flag aSign, bSign; + + if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) + || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) + ) { + if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid ); + } + return 0; + } + aSign = extractFloat64Sign( a ); + bSign = extractFloat64Sign( b ); + if ( aSign != bSign ) return aSign && ( (bits64) ( ( a | b )<<1 ) != 0 ); + return ( a != b ) && ( aSign ^ ( a < b ) ); + +} + +#ifdef FLOATX80 + +/*---------------------------------------------------------------------------- +| Returns the result of converting the extended double-precision floating- +| point value `a' to the 32-bit two's complement integer format. The +| conversion is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic---which means in particular that the conversion +| is rounded according to the current rounding mode. If `a' is a NaN, the +| largest positive integer is returned. Otherwise, if the conversion +| overflows, the largest integer with the same sign as `a' is returned. +*----------------------------------------------------------------------------*/ + +int32 floatx80_to_int32( floatx80 a ) +{ + flag aSign; + int32 aExp, shiftCount; + bits64 aSig; + + aSig = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + aSign = extractFloatx80Sign( a ); + if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) aSign = 0; + shiftCount = 0x4037 - aExp; + if ( shiftCount <= 0 ) shiftCount = 1; + shift64RightJamming( aSig, shiftCount, &aSig ); + return roundAndPackInt32( aSign, aSig ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the extended double-precision floating- +| point value `a' to the 32-bit two's complement integer format. The +| conversion is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic, except that the conversion is always rounded +| toward zero. If `a' is a NaN, the largest positive integer is returned. +| Otherwise, if the conversion overflows, the largest integer with the same +| sign as `a' is returned. +*----------------------------------------------------------------------------*/ + +int32 floatx80_to_int32_round_to_zero( floatx80 a ) +{ + flag aSign; + int32 aExp, shiftCount; + bits64 aSig, savedASig; + int32 z; + + aSig = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + aSign = extractFloatx80Sign( a ); + if ( 0x401E < aExp ) { + if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) aSign = 0; + goto invalid; + } + else if ( aExp < 0x3FFF ) { + if ( aExp || aSig ) float_exception_flags |= float_flag_inexact; + return 0; + } + shiftCount = 0x403E - aExp; + savedASig = aSig; + aSig >>= shiftCount; + z = aSig; + if ( aSign ) z = - z; + if ( ( z < 0 ) ^ aSign ) { + invalid: + float_raise( float_flag_invalid ); + return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; + } + if ( ( aSig<>( - shiftCount ); + if ( (bits64) ( aSig<<( shiftCount & 63 ) ) ) { + float_exception_flags |= float_flag_inexact; + } + if ( aSign ) z = - z; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the extended double-precision floating- +| point value `a' to the single-precision floating-point format. The +| conversion is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float32 floatx80_to_float32( floatx80 a ) +{ + flag aSign; + int32 aExp; + bits64 aSig; + + aSig = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + aSign = extractFloatx80Sign( a ); + if ( aExp == 0x7FFF ) { + if ( (bits64) ( aSig<<1 ) ) { + return commonNaNToFloat32( floatx80ToCommonNaN( a ) ); + } + return packFloat32( aSign, 0xFF, 0 ); + } + shift64RightJamming( aSig, 33, &aSig ); + if ( aExp || aSig ) aExp -= 0x3F81; + return roundAndPackFloat32( aSign, aExp, aSig ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the extended double-precision floating- +| point value `a' to the double-precision floating-point format. The +| conversion is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float64 floatx80_to_float64( floatx80 a ) +{ + flag aSign; + int32 aExp; + bits64 aSig, zSig; + + aSig = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + aSign = extractFloatx80Sign( a ); + if ( aExp == 0x7FFF ) { + if ( (bits64) ( aSig<<1 ) ) { + return commonNaNToFloat64( floatx80ToCommonNaN( a ) ); + } + return packFloat64( aSign, 0x7FF, 0 ); + } + shift64RightJamming( aSig, 1, &zSig ); + if ( aExp || aSig ) aExp -= 0x3C01; + return roundAndPackFloat64( aSign, aExp, zSig ); + +} + +#ifdef FLOAT128 + +/*---------------------------------------------------------------------------- +| Returns the result of converting the extended double-precision floating- +| point value `a' to the quadruple-precision floating-point format. The +| conversion is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float128 floatx80_to_float128( floatx80 a ) +{ + flag aSign; + int16 aExp; + bits64 aSig, zSig0, zSig1; + + aSig = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + aSign = extractFloatx80Sign( a ); + if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) { + return commonNaNToFloat128( floatx80ToCommonNaN( a ) ); + } + shift128Right( aSig<<1, 0, 16, &zSig0, &zSig1 ); + return packFloat128( aSign, aExp, zSig0, zSig1 ); + +} + +#endif + +/*---------------------------------------------------------------------------- +| Rounds the extended double-precision floating-point value `a' to an integer, +| and returns the result as an extended quadruple-precision floating-point +| value. The operation is performed according to the IEC/IEEE Standard for +| Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +floatx80 floatx80_round_to_int( floatx80 a ) +{ + flag aSign; + int32 aExp; + bits64 lastBitMask, roundBitsMask; + int8 roundingMode; + floatx80 z; + + aExp = extractFloatx80Exp( a ); + if ( 0x403E <= aExp ) { + if ( ( aExp == 0x7FFF ) && (bits64) ( extractFloatx80Frac( a )<<1 ) ) { + return propagateFloatx80NaN( a, a ); + } + return a; + } + if ( aExp < 0x3FFF ) { + if ( ( aExp == 0 ) + && ( (bits64) ( extractFloatx80Frac( a )<<1 ) == 0 ) ) { + return a; + } + float_exception_flags |= float_flag_inexact; + aSign = extractFloatx80Sign( a ); + switch ( float_rounding_mode ) { + case float_round_nearest_even: + if ( ( aExp == 0x3FFE ) && (bits64) ( extractFloatx80Frac( a )<<1 ) + ) { + return + packFloatx80( aSign, 0x3FFF, LIT64( 0x8000000000000000 ) ); + } + break; + case float_round_down: + return + aSign ? + packFloatx80( 1, 0x3FFF, LIT64( 0x8000000000000000 ) ) + : packFloatx80( 0, 0, 0 ); + case float_round_up: + return + aSign ? packFloatx80( 1, 0, 0 ) + : packFloatx80( 0, 0x3FFF, LIT64( 0x8000000000000000 ) ); + } + return packFloatx80( aSign, 0, 0 ); + } + lastBitMask = 1; + lastBitMask <<= 0x403E - aExp; + roundBitsMask = lastBitMask - 1; + z = a; + roundingMode = float_rounding_mode; + if ( roundingMode == float_round_nearest_even ) { + z.low += lastBitMask>>1; + if ( ( z.low & roundBitsMask ) == 0 ) z.low &= ~ lastBitMask; + } + else if ( roundingMode != float_round_to_zero ) { + if ( extractFloatx80Sign( z ) ^ ( roundingMode == float_round_up ) ) { + z.low += roundBitsMask; + } + } + z.low &= ~ roundBitsMask; + if ( z.low == 0 ) { + ++z.high; + z.low = LIT64( 0x8000000000000000 ); + } + if ( z.low != a.low ) float_exception_flags |= float_flag_inexact; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of adding the absolute values of the extended double- +| precision floating-point values `a' and `b'. If `zSign' is 1, the sum is +| negated before being returned. `zSign' is ignored if the result is a NaN. +| The addition is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +static floatx80 addFloatx80Sigs( floatx80 a, floatx80 b, flag zSign ) +{ + int32 aExp, bExp, zExp; + bits64 aSig, bSig, zSig0, zSig1; + int32 expDiff; + + aSig = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + bSig = extractFloatx80Frac( b ); + bExp = extractFloatx80Exp( b ); + expDiff = aExp - bExp; + if ( 0 < expDiff ) { + if ( aExp == 0x7FFF ) { + if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b ); + return a; + } + if ( bExp == 0 ) --expDiff; + shift64ExtraRightJamming( bSig, 0, expDiff, &bSig, &zSig1 ); + zExp = aExp; + } + else if ( expDiff < 0 ) { + if ( bExp == 0x7FFF ) { + if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b ); + return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); + } + if ( aExp == 0 ) ++expDiff; + shift64ExtraRightJamming( aSig, 0, - expDiff, &aSig, &zSig1 ); + zExp = bExp; + } + else { + if ( aExp == 0x7FFF ) { + if ( (bits64) ( ( aSig | bSig )<<1 ) ) { + return propagateFloatx80NaN( a, b ); + } + return a; + } + zSig1 = 0; + zSig0 = aSig + bSig; + if ( aExp == 0 ) { + normalizeFloatx80Subnormal( zSig0, &zExp, &zSig0 ); + goto roundAndPack; + } + zExp = aExp; + goto shiftRight1; + } + zSig0 = aSig + bSig; + if ( (sbits64) zSig0 < 0 ) goto roundAndPack; + shiftRight1: + shift64ExtraRightJamming( zSig0, zSig1, 1, &zSig0, &zSig1 ); + zSig0 |= LIT64( 0x8000000000000000 ); + ++zExp; + roundAndPack: + return + roundAndPackFloatx80( + floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of subtracting the absolute values of the extended +| double-precision floating-point values `a' and `b'. If `zSign' is 1, the +| difference is negated before being returned. `zSign' is ignored if the +| result is a NaN. The subtraction is performed according to the IEC/IEEE +| Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +static floatx80 subFloatx80Sigs( floatx80 a, floatx80 b, flag zSign ) +{ + int32 aExp, bExp, zExp; + bits64 aSig, bSig, zSig0, zSig1; + int32 expDiff; + floatx80 z; + + aSig = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + bSig = extractFloatx80Frac( b ); + bExp = extractFloatx80Exp( b ); + expDiff = aExp - bExp; + if ( 0 < expDiff ) goto aExpBigger; + if ( expDiff < 0 ) goto bExpBigger; + if ( aExp == 0x7FFF ) { + if ( (bits64) ( ( aSig | bSig )<<1 ) ) { + return propagateFloatx80NaN( a, b ); + } + float_raise( float_flag_invalid ); + z.low = floatx80_default_nan_low; + z.high = floatx80_default_nan_high; + return z; + } + if ( aExp == 0 ) { + aExp = 1; + bExp = 1; + } + zSig1 = 0; + if ( bSig < aSig ) goto aBigger; + if ( aSig < bSig ) goto bBigger; + return packFloatx80( float_rounding_mode == float_round_down, 0, 0 ); + bExpBigger: + if ( bExp == 0x7FFF ) { + if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b ); + return packFloatx80( zSign ^ 1, 0x7FFF, LIT64( 0x8000000000000000 ) ); + } + if ( aExp == 0 ) ++expDiff; + shift128RightJamming( aSig, 0, - expDiff, &aSig, &zSig1 ); + bBigger: + sub128( bSig, 0, aSig, zSig1, &zSig0, &zSig1 ); + zExp = bExp; + zSign ^= 1; + goto normalizeRoundAndPack; + aExpBigger: + if ( aExp == 0x7FFF ) { + if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b ); + return a; + } + if ( bExp == 0 ) --expDiff; + shift128RightJamming( bSig, 0, expDiff, &bSig, &zSig1 ); + aBigger: + sub128( aSig, 0, bSig, zSig1, &zSig0, &zSig1 ); + zExp = aExp; + normalizeRoundAndPack: + return + normalizeRoundAndPackFloatx80( + floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of adding the extended double-precision floating-point +| values `a' and `b'. The operation is performed according to the IEC/IEEE +| Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +floatx80 floatx80_add( floatx80 a, floatx80 b ) +{ + flag aSign, bSign; + + aSign = extractFloatx80Sign( a ); + bSign = extractFloatx80Sign( b ); + if ( aSign == bSign ) { + return addFloatx80Sigs( a, b, aSign ); + } + else { + return subFloatx80Sigs( a, b, aSign ); + } + +} + +/*---------------------------------------------------------------------------- +| Returns the result of subtracting the extended double-precision floating- +| point values `a' and `b'. The operation is performed according to the +| IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +floatx80 floatx80_sub( floatx80 a, floatx80 b ) +{ + flag aSign, bSign; + + aSign = extractFloatx80Sign( a ); + bSign = extractFloatx80Sign( b ); + if ( aSign == bSign ) { + return subFloatx80Sigs( a, b, aSign ); + } + else { + return addFloatx80Sigs( a, b, aSign ); + } + +} + +/*---------------------------------------------------------------------------- +| Returns the result of multiplying the extended double-precision floating- +| point values `a' and `b'. The operation is performed according to the +| IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +floatx80 floatx80_mul( floatx80 a, floatx80 b ) +{ + flag aSign, bSign, zSign; + int32 aExp, bExp, zExp; + bits64 aSig, bSig, zSig0, zSig1; + floatx80 z; + + aSig = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + aSign = extractFloatx80Sign( a ); + bSig = extractFloatx80Frac( b ); + bExp = extractFloatx80Exp( b ); + bSign = extractFloatx80Sign( b ); + zSign = aSign ^ bSign; + if ( aExp == 0x7FFF ) { + if ( (bits64) ( aSig<<1 ) + || ( ( bExp == 0x7FFF ) && (bits64) ( bSig<<1 ) ) ) { + return propagateFloatx80NaN( a, b ); + } + if ( ( bExp | bSig ) == 0 ) goto invalid; + return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); + } + if ( bExp == 0x7FFF ) { + if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b ); + if ( ( aExp | aSig ) == 0 ) { + invalid: + float_raise( float_flag_invalid ); + z.low = floatx80_default_nan_low; + z.high = floatx80_default_nan_high; + return z; + } + return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return packFloatx80( zSign, 0, 0 ); + normalizeFloatx80Subnormal( aSig, &aExp, &aSig ); + } + if ( bExp == 0 ) { + if ( bSig == 0 ) return packFloatx80( zSign, 0, 0 ); + normalizeFloatx80Subnormal( bSig, &bExp, &bSig ); + } + zExp = aExp + bExp - 0x3FFE; + mul64To128( aSig, bSig, &zSig0, &zSig1 ); + if ( 0 < (sbits64) zSig0 ) { + shortShift128Left( zSig0, zSig1, 1, &zSig0, &zSig1 ); + --zExp; + } + return + roundAndPackFloatx80( + floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of dividing the extended double-precision floating-point +| value `a' by the corresponding value `b'. The operation is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +floatx80 floatx80_div( floatx80 a, floatx80 b ) +{ + flag aSign, bSign, zSign; + int32 aExp, bExp, zExp; + bits64 aSig, bSig, zSig0, zSig1; + bits64 rem0, rem1, rem2, term0, term1, term2; + floatx80 z; + + aSig = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + aSign = extractFloatx80Sign( a ); + bSig = extractFloatx80Frac( b ); + bExp = extractFloatx80Exp( b ); + bSign = extractFloatx80Sign( b ); + zSign = aSign ^ bSign; + if ( aExp == 0x7FFF ) { + if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b ); + if ( bExp == 0x7FFF ) { + if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b ); + goto invalid; + } + return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); + } + if ( bExp == 0x7FFF ) { + if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b ); + return packFloatx80( zSign, 0, 0 ); + } + if ( bExp == 0 ) { + if ( bSig == 0 ) { + if ( ( aExp | aSig ) == 0 ) { + invalid: + float_raise( float_flag_invalid ); + z.low = floatx80_default_nan_low; + z.high = floatx80_default_nan_high; + return z; + } + float_raise( float_flag_divbyzero ); + return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); + } + normalizeFloatx80Subnormal( bSig, &bExp, &bSig ); + } + if ( aExp == 0 ) { + if ( aSig == 0 ) return packFloatx80( zSign, 0, 0 ); + normalizeFloatx80Subnormal( aSig, &aExp, &aSig ); + } + zExp = aExp - bExp + 0x3FFE; + rem1 = 0; + if ( bSig <= aSig ) { + shift128Right( aSig, 0, 1, &aSig, &rem1 ); + ++zExp; + } + zSig0 = estimateDiv128To64( aSig, rem1, bSig ); + mul64To128( bSig, zSig0, &term0, &term1 ); + sub128( aSig, rem1, term0, term1, &rem0, &rem1 ); + while ( (sbits64) rem0 < 0 ) { + --zSig0; + add128( rem0, rem1, 0, bSig, &rem0, &rem1 ); + } + zSig1 = estimateDiv128To64( rem1, 0, bSig ); + if ( (bits64) ( zSig1<<1 ) <= 8 ) { + mul64To128( bSig, zSig1, &term1, &term2 ); + sub128( rem1, 0, term1, term2, &rem1, &rem2 ); + while ( (sbits64) rem1 < 0 ) { + --zSig1; + add128( rem1, rem2, 0, bSig, &rem1, &rem2 ); + } + zSig1 |= ( ( rem1 | rem2 ) != 0 ); + } + return + roundAndPackFloatx80( + floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 ); + +} + +/*---------------------------------------------------------------------------- +| Returns the remainder of the extended double-precision floating-point value +| `a' with respect to the corresponding value `b'. The operation is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +floatx80 floatx80_rem( floatx80 a, floatx80 b ) +{ + flag aSign, bSign, zSign; + int32 aExp, bExp, expDiff; + bits64 aSig0, aSig1, bSig; + bits64 q, term0, term1, alternateASig0, alternateASig1; + floatx80 z; + + aSig0 = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + aSign = extractFloatx80Sign( a ); + bSig = extractFloatx80Frac( b ); + bExp = extractFloatx80Exp( b ); + bSign = extractFloatx80Sign( b ); + if ( aExp == 0x7FFF ) { + if ( (bits64) ( aSig0<<1 ) + || ( ( bExp == 0x7FFF ) && (bits64) ( bSig<<1 ) ) ) { + return propagateFloatx80NaN( a, b ); + } + goto invalid; + } + if ( bExp == 0x7FFF ) { + if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b ); + return a; + } + if ( bExp == 0 ) { + if ( bSig == 0 ) { + invalid: + float_raise( float_flag_invalid ); + z.low = floatx80_default_nan_low; + z.high = floatx80_default_nan_high; + return z; + } + normalizeFloatx80Subnormal( bSig, &bExp, &bSig ); + } + if ( aExp == 0 ) { + if ( (bits64) ( aSig0<<1 ) == 0 ) return a; + normalizeFloatx80Subnormal( aSig0, &aExp, &aSig0 ); + } + bSig |= LIT64( 0x8000000000000000 ); + zSign = aSign; + expDiff = aExp - bExp; + aSig1 = 0; + if ( expDiff < 0 ) { + if ( expDiff < -1 ) return a; + shift128Right( aSig0, 0, 1, &aSig0, &aSig1 ); + expDiff = 0; + } + q = ( bSig <= aSig0 ); + if ( q ) aSig0 -= bSig; + expDiff -= 64; + while ( 0 < expDiff ) { + q = estimateDiv128To64( aSig0, aSig1, bSig ); + q = ( 2 < q ) ? q - 2 : 0; + mul64To128( bSig, q, &term0, &term1 ); + sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 ); + shortShift128Left( aSig0, aSig1, 62, &aSig0, &aSig1 ); + expDiff -= 62; + } + expDiff += 64; + if ( 0 < expDiff ) { + q = estimateDiv128To64( aSig0, aSig1, bSig ); + q = ( 2 < q ) ? q - 2 : 0; + q >>= 64 - expDiff; + mul64To128( bSig, q<<( 64 - expDiff ), &term0, &term1 ); + sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 ); + shortShift128Left( 0, bSig, 64 - expDiff, &term0, &term1 ); + while ( le128( term0, term1, aSig0, aSig1 ) ) { + ++q; + sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 ); + } + } + else { + term1 = 0; + term0 = bSig; + } + sub128( term0, term1, aSig0, aSig1, &alternateASig0, &alternateASig1 ); + if ( lt128( alternateASig0, alternateASig1, aSig0, aSig1 ) + || ( eq128( alternateASig0, alternateASig1, aSig0, aSig1 ) + && ( q & 1 ) ) + ) { + aSig0 = alternateASig0; + aSig1 = alternateASig1; + zSign = ! zSign; + } + return + normalizeRoundAndPackFloatx80( + 80, zSign, bExp + expDiff, aSig0, aSig1 ); + +} + +/*---------------------------------------------------------------------------- +| Returns the square root of the extended double-precision floating-point +| value `a'. The operation is performed according to the IEC/IEEE Standard +| for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +floatx80 floatx80_sqrt( floatx80 a ) +{ + flag aSign; + int32 aExp, zExp; + bits64 aSig0, aSig1, zSig0, zSig1, doubleZSig0; + bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; + floatx80 z; + + aSig0 = extractFloatx80Frac( a ); + aExp = extractFloatx80Exp( a ); + aSign = extractFloatx80Sign( a ); + if ( aExp == 0x7FFF ) { + if ( (bits64) ( aSig0<<1 ) ) return propagateFloatx80NaN( a, a ); + if ( ! aSign ) return a; + goto invalid; + } + if ( aSign ) { + if ( ( aExp | aSig0 ) == 0 ) return a; + invalid: + float_raise( float_flag_invalid ); + z.low = floatx80_default_nan_low; + z.high = floatx80_default_nan_high; + return z; + } + if ( aExp == 0 ) { + if ( aSig0 == 0 ) return packFloatx80( 0, 0, 0 ); + normalizeFloatx80Subnormal( aSig0, &aExp, &aSig0 ); + } + zExp = ( ( aExp - 0x3FFF )>>1 ) + 0x3FFF; + zSig0 = estimateSqrt32( aExp, aSig0>>32 ); + shift128Right( aSig0, 0, 2 + ( aExp & 1 ), &aSig0, &aSig1 ); + zSig0 = estimateDiv128To64( aSig0, aSig1, zSig0<<32 ) + ( zSig0<<30 ); + doubleZSig0 = zSig0<<1; + mul64To128( zSig0, zSig0, &term0, &term1 ); + sub128( aSig0, aSig1, term0, term1, &rem0, &rem1 ); + while ( (sbits64) rem0 < 0 ) { + --zSig0; + doubleZSig0 -= 2; + add128( rem0, rem1, zSig0>>63, doubleZSig0 | 1, &rem0, &rem1 ); + } + zSig1 = estimateDiv128To64( rem1, 0, doubleZSig0 ); + if ( ( zSig1 & LIT64( 0x3FFFFFFFFFFFFFFF ) ) <= 5 ) { + if ( zSig1 == 0 ) zSig1 = 1; + mul64To128( doubleZSig0, zSig1, &term1, &term2 ); + sub128( rem1, 0, term1, term2, &rem1, &rem2 ); + mul64To128( zSig1, zSig1, &term2, &term3 ); + sub192( rem1, rem2, 0, 0, term2, term3, &rem1, &rem2, &rem3 ); + while ( (sbits64) rem1 < 0 ) { + --zSig1; + shortShift128Left( 0, zSig1, 1, &term2, &term3 ); + term3 |= 1; + term2 |= doubleZSig0; + add192( rem1, rem2, rem3, 0, term2, term3, &rem1, &rem2, &rem3 ); + } + zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 ); + } + shortShift128Left( 0, zSig1, 1, &zSig0, &zSig1 ); + zSig0 |= doubleZSig0; + return + roundAndPackFloatx80( + floatx80_rounding_precision, 0, zExp, zSig0, zSig1 ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the extended double-precision floating-point value `a' is +| equal to the corresponding value `b', and 0 otherwise. The comparison is +| performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +flag floatx80_eq( floatx80 a, floatx80 b ) +{ + + if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) + && (bits64) ( extractFloatx80Frac( a )<<1 ) ) + || ( ( extractFloatx80Exp( b ) == 0x7FFF ) + && (bits64) ( extractFloatx80Frac( b )<<1 ) ) + ) { + if ( floatx80_is_signaling_nan( a ) + || floatx80_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid ); + } + return 0; + } + return + ( a.low == b.low ) + && ( ( a.high == b.high ) + || ( ( a.low == 0 ) + && ( (bits16) ( ( a.high | b.high )<<1 ) == 0 ) ) + ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the extended double-precision floating-point value `a' is +| less than or equal to the corresponding value `b', and 0 otherwise. The +| comparison is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +flag floatx80_le( floatx80 a, floatx80 b ) +{ + flag aSign, bSign; + + if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) + && (bits64) ( extractFloatx80Frac( a )<<1 ) ) + || ( ( extractFloatx80Exp( b ) == 0x7FFF ) + && (bits64) ( extractFloatx80Frac( b )<<1 ) ) + ) { + float_raise( float_flag_invalid ); + return 0; + } + aSign = extractFloatx80Sign( a ); + bSign = extractFloatx80Sign( b ); + if ( aSign != bSign ) { + return + aSign + || ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) + == 0 ); + } + return + aSign ? le128( b.high, b.low, a.high, a.low ) + : le128( a.high, a.low, b.high, b.low ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the extended double-precision floating-point value `a' is +| less than the corresponding value `b', and 0 otherwise. The comparison +| is performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +flag floatx80_lt( floatx80 a, floatx80 b ) +{ + flag aSign, bSign; + + if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) + && (bits64) ( extractFloatx80Frac( a )<<1 ) ) + || ( ( extractFloatx80Exp( b ) == 0x7FFF ) + && (bits64) ( extractFloatx80Frac( b )<<1 ) ) + ) { + float_raise( float_flag_invalid ); + return 0; + } + aSign = extractFloatx80Sign( a ); + bSign = extractFloatx80Sign( b ); + if ( aSign != bSign ) { + return + aSign + && ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) + != 0 ); + } + return + aSign ? lt128( b.high, b.low, a.high, a.low ) + : lt128( a.high, a.low, b.high, b.low ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the extended double-precision floating-point value `a' is equal +| to the corresponding value `b', and 0 otherwise. The invalid exception is +| raised if either operand is a NaN. Otherwise, the comparison is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +flag floatx80_eq_signaling( floatx80 a, floatx80 b ) +{ + + if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) + && (bits64) ( extractFloatx80Frac( a )<<1 ) ) + || ( ( extractFloatx80Exp( b ) == 0x7FFF ) + && (bits64) ( extractFloatx80Frac( b )<<1 ) ) + ) { + float_raise( float_flag_invalid ); + return 0; + } + return + ( a.low == b.low ) + && ( ( a.high == b.high ) + || ( ( a.low == 0 ) + && ( (bits16) ( ( a.high | b.high )<<1 ) == 0 ) ) + ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the extended double-precision floating-point value `a' is less +| than or equal to the corresponding value `b', and 0 otherwise. Quiet NaNs +| do not cause an exception. Otherwise, the comparison is performed according +| to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +flag floatx80_le_quiet( floatx80 a, floatx80 b ) +{ + flag aSign, bSign; + + if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) + && (bits64) ( extractFloatx80Frac( a )<<1 ) ) + || ( ( extractFloatx80Exp( b ) == 0x7FFF ) + && (bits64) ( extractFloatx80Frac( b )<<1 ) ) + ) { + if ( floatx80_is_signaling_nan( a ) + || floatx80_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid ); + } + return 0; + } + aSign = extractFloatx80Sign( a ); + bSign = extractFloatx80Sign( b ); + if ( aSign != bSign ) { + return + aSign + || ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) + == 0 ); + } + return + aSign ? le128( b.high, b.low, a.high, a.low ) + : le128( a.high, a.low, b.high, b.low ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the extended double-precision floating-point value `a' is less +| than the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause +| an exception. Otherwise, the comparison is performed according to the +| IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +flag floatx80_lt_quiet( floatx80 a, floatx80 b ) +{ + flag aSign, bSign; + + if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) + && (bits64) ( extractFloatx80Frac( a )<<1 ) ) + || ( ( extractFloatx80Exp( b ) == 0x7FFF ) + && (bits64) ( extractFloatx80Frac( b )<<1 ) ) + ) { + if ( floatx80_is_signaling_nan( a ) + || floatx80_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid ); + } + return 0; + } + aSign = extractFloatx80Sign( a ); + bSign = extractFloatx80Sign( b ); + if ( aSign != bSign ) { + return + aSign + && ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) + != 0 ); + } + return + aSign ? lt128( b.high, b.low, a.high, a.low ) + : lt128( a.high, a.low, b.high, b.low ); + +} + +#endif + +#ifdef FLOAT128 + +/*---------------------------------------------------------------------------- +| Returns the result of converting the quadruple-precision floating-point +| value `a' to the 32-bit two's complement integer format. The conversion +| is performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic---which means in particular that the conversion is rounded +| according to the current rounding mode. If `a' is a NaN, the largest +| positive integer is returned. Otherwise, if the conversion overflows, the +| largest integer with the same sign as `a' is returned. +*----------------------------------------------------------------------------*/ + +int32 float128_to_int32( float128 a ) +{ + flag aSign; + int32 aExp, shiftCount; + bits64 aSig0, aSig1; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + aSign = extractFloat128Sign( a ); + if ( ( aExp == 0x7FFF ) && ( aSig0 | aSig1 ) ) aSign = 0; + if ( aExp ) aSig0 |= LIT64( 0x0001000000000000 ); + aSig0 |= ( aSig1 != 0 ); + shiftCount = 0x4028 - aExp; + if ( 0 < shiftCount ) shift64RightJamming( aSig0, shiftCount, &aSig0 ); + return roundAndPackInt32( aSign, aSig0 ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the quadruple-precision floating-point +| value `a' to the 32-bit two's complement integer format. The conversion +| is performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic, except that the conversion is always rounded toward zero. If +| `a' is a NaN, the largest positive integer is returned. Otherwise, if the +| conversion overflows, the largest integer with the same sign as `a' is +| returned. +*----------------------------------------------------------------------------*/ + +int32 float128_to_int32_round_to_zero( float128 a ) +{ + flag aSign; + int32 aExp, shiftCount; + bits64 aSig0, aSig1, savedASig; + int32 z; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + aSign = extractFloat128Sign( a ); + aSig0 |= ( aSig1 != 0 ); + if ( 0x401E < aExp ) { + if ( ( aExp == 0x7FFF ) && aSig0 ) aSign = 0; + goto invalid; + } + else if ( aExp < 0x3FFF ) { + if ( aExp || aSig0 ) float_exception_flags |= float_flag_inexact; + return 0; + } + aSig0 |= LIT64( 0x0001000000000000 ); + shiftCount = 0x402F - aExp; + savedASig = aSig0; + aSig0 >>= shiftCount; + z = aSig0; + if ( aSign ) z = - z; + if ( ( z < 0 ) ^ aSign ) { + invalid: + float_raise( float_flag_invalid ); + return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; + } + if ( ( aSig0<>( ( - shiftCount ) & 63 ) ); + if ( (bits64) ( aSig1<>( - shiftCount ); + if ( aSig1 + || ( shiftCount && (bits64) ( aSig0<<( shiftCount & 63 ) ) ) ) { + float_exception_flags |= float_flag_inexact; + } + } + if ( aSign ) z = - z; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the quadruple-precision floating-point +| value `a' to the single-precision floating-point format. The conversion +| is performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +float32 float128_to_float32( float128 a ) +{ + flag aSign; + int32 aExp; + bits64 aSig0, aSig1; + bits32 zSig; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + aSign = extractFloat128Sign( a ); + if ( aExp == 0x7FFF ) { + if ( aSig0 | aSig1 ) { + return commonNaNToFloat32( float128ToCommonNaN( a ) ); + } + return packFloat32( aSign, 0xFF, 0 ); + } + aSig0 |= ( aSig1 != 0 ); + shift64RightJamming( aSig0, 18, &aSig0 ); + zSig = aSig0; + if ( aExp || zSig ) { + zSig |= 0x40000000; + aExp -= 0x3F81; + } + return roundAndPackFloat32( aSign, aExp, zSig ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the quadruple-precision floating-point +| value `a' to the double-precision floating-point format. The conversion +| is performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +float64 float128_to_float64( float128 a ) +{ + flag aSign; + int32 aExp; + bits64 aSig0, aSig1; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + aSign = extractFloat128Sign( a ); + if ( aExp == 0x7FFF ) { + if ( aSig0 | aSig1 ) { + return commonNaNToFloat64( float128ToCommonNaN( a ) ); + } + return packFloat64( aSign, 0x7FF, 0 ); + } + shortShift128Left( aSig0, aSig1, 14, &aSig0, &aSig1 ); + aSig0 |= ( aSig1 != 0 ); + if ( aExp || aSig0 ) { + aSig0 |= LIT64( 0x4000000000000000 ); + aExp -= 0x3C01; + } + return roundAndPackFloat64( aSign, aExp, aSig0 ); + +} + +#ifdef FLOATX80 + +/*---------------------------------------------------------------------------- +| Returns the result of converting the quadruple-precision floating-point +| value `a' to the extended double-precision floating-point format. The +| conversion is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +floatx80 float128_to_floatx80( float128 a ) +{ + flag aSign; + int32 aExp; + bits64 aSig0, aSig1; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + aSign = extractFloat128Sign( a ); + if ( aExp == 0x7FFF ) { + if ( aSig0 | aSig1 ) { + return commonNaNToFloatx80( float128ToCommonNaN( a ) ); + } + return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); + } + if ( aExp == 0 ) { + if ( ( aSig0 | aSig1 ) == 0 ) return packFloatx80( aSign, 0, 0 ); + normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 ); + } + else { + aSig0 |= LIT64( 0x0001000000000000 ); + } + shortShift128Left( aSig0, aSig1, 15, &aSig0, &aSig1 ); + return roundAndPackFloatx80( 80, aSign, aExp, aSig0, aSig1 ); + +} + +#endif + +/*---------------------------------------------------------------------------- +| Rounds the quadruple-precision floating-point value `a' to an integer, and +| returns the result as a quadruple-precision floating-point value. The +| operation is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float128 float128_round_to_int( float128 a ) +{ + flag aSign; + int32 aExp; + bits64 lastBitMask, roundBitsMask; + int8 roundingMode; + float128 z; + + aExp = extractFloat128Exp( a ); + if ( 0x402F <= aExp ) { + if ( 0x406F <= aExp ) { + if ( ( aExp == 0x7FFF ) + && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) + ) { + return propagateFloat128NaN( a, a ); + } + return a; + } + lastBitMask = 1; + lastBitMask = ( lastBitMask<<( 0x406E - aExp ) )<<1; + roundBitsMask = lastBitMask - 1; + z = a; + roundingMode = float_rounding_mode; + if ( roundingMode == float_round_nearest_even ) { + if ( lastBitMask ) { + add128( z.high, z.low, 0, lastBitMask>>1, &z.high, &z.low ); + if ( ( z.low & roundBitsMask ) == 0 ) z.low &= ~ lastBitMask; + } + else { + if ( (sbits64) z.low < 0 ) { + ++z.high; + if ( (bits64) ( z.low<<1 ) == 0 ) z.high &= ~1; + } + } + } + else if ( roundingMode != float_round_to_zero ) { + if ( extractFloat128Sign( z ) + ^ ( roundingMode == float_round_up ) ) { + add128( z.high, z.low, 0, roundBitsMask, &z.high, &z.low ); + } + } + z.low &= ~ roundBitsMask; + } + else { + if ( aExp < 0x3FFF ) { + if ( ( ( (bits64) ( a.high<<1 ) ) | a.low ) == 0 ) return a; + float_exception_flags |= float_flag_inexact; + aSign = extractFloat128Sign( a ); + switch ( float_rounding_mode ) { + case float_round_nearest_even: + if ( ( aExp == 0x3FFE ) + && ( extractFloat128Frac0( a ) + | extractFloat128Frac1( a ) ) + ) { + return packFloat128( aSign, 0x3FFF, 0, 0 ); + } + break; + case float_round_down: + return + aSign ? packFloat128( 1, 0x3FFF, 0, 0 ) + : packFloat128( 0, 0, 0, 0 ); + case float_round_up: + return + aSign ? packFloat128( 1, 0, 0, 0 ) + : packFloat128( 0, 0x3FFF, 0, 0 ); + } + return packFloat128( aSign, 0, 0, 0 ); + } + lastBitMask = 1; + lastBitMask <<= 0x402F - aExp; + roundBitsMask = lastBitMask - 1; + z.low = 0; + z.high = a.high; + roundingMode = float_rounding_mode; + if ( roundingMode == float_round_nearest_even ) { + z.high += lastBitMask>>1; + if ( ( ( z.high & roundBitsMask ) | a.low ) == 0 ) { + z.high &= ~ lastBitMask; + } + } + else if ( roundingMode != float_round_to_zero ) { + if ( extractFloat128Sign( z ) + ^ ( roundingMode == float_round_up ) ) { + z.high |= ( a.low != 0 ); + z.high += roundBitsMask; + } + } + z.high &= ~ roundBitsMask; + } + if ( ( z.low != a.low ) || ( z.high != a.high ) ) { + float_exception_flags |= float_flag_inexact; + } + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of adding the absolute values of the quadruple-precision +| floating-point values `a' and `b'. If `zSign' is 1, the sum is negated +| before being returned. `zSign' is ignored if the result is a NaN. +| The addition is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +static float128 addFloat128Sigs( float128 a, float128 b, flag zSign ) +{ + int32 aExp, bExp, zExp; + bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2; + int32 expDiff; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + bSig1 = extractFloat128Frac1( b ); + bSig0 = extractFloat128Frac0( b ); + bExp = extractFloat128Exp( b ); + expDiff = aExp - bExp; + if ( 0 < expDiff ) { + if ( aExp == 0x7FFF ) { + if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, b ); + return a; + } + if ( bExp == 0 ) { + --expDiff; + } + else { + bSig0 |= LIT64( 0x0001000000000000 ); + } + shift128ExtraRightJamming( + bSig0, bSig1, 0, expDiff, &bSig0, &bSig1, &zSig2 ); + zExp = aExp; + } + else if ( expDiff < 0 ) { + if ( bExp == 0x7FFF ) { + if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b ); + return packFloat128( zSign, 0x7FFF, 0, 0 ); + } + if ( aExp == 0 ) { + ++expDiff; + } + else { + aSig0 |= LIT64( 0x0001000000000000 ); + } + shift128ExtraRightJamming( + aSig0, aSig1, 0, - expDiff, &aSig0, &aSig1, &zSig2 ); + zExp = bExp; + } + else { + if ( aExp == 0x7FFF ) { + if ( aSig0 | aSig1 | bSig0 | bSig1 ) { + return propagateFloat128NaN( a, b ); + } + return a; + } + add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 ); + if ( aExp == 0 ) return packFloat128( zSign, 0, zSig0, zSig1 ); + zSig2 = 0; + zSig0 |= LIT64( 0x0002000000000000 ); + zExp = aExp; + goto shiftRight1; + } + aSig0 |= LIT64( 0x0001000000000000 ); + add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 ); + --zExp; + if ( zSig0 < LIT64( 0x0002000000000000 ) ) goto roundAndPack; + ++zExp; + shiftRight1: + shift128ExtraRightJamming( + zSig0, zSig1, zSig2, 1, &zSig0, &zSig1, &zSig2 ); + roundAndPack: + return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of subtracting the absolute values of the quadruple- +| precision floating-point values `a' and `b'. If `zSign' is 1, the +| difference is negated before being returned. `zSign' is ignored if the +| result is a NaN. The subtraction is performed according to the IEC/IEEE +| Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +static float128 subFloat128Sigs( float128 a, float128 b, flag zSign ) +{ + int32 aExp, bExp, zExp; + bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1; + int32 expDiff; + float128 z; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + bSig1 = extractFloat128Frac1( b ); + bSig0 = extractFloat128Frac0( b ); + bExp = extractFloat128Exp( b ); + expDiff = aExp - bExp; + shortShift128Left( aSig0, aSig1, 14, &aSig0, &aSig1 ); + shortShift128Left( bSig0, bSig1, 14, &bSig0, &bSig1 ); + if ( 0 < expDiff ) goto aExpBigger; + if ( expDiff < 0 ) goto bExpBigger; + if ( aExp == 0x7FFF ) { + if ( aSig0 | aSig1 | bSig0 | bSig1 ) { + return propagateFloat128NaN( a, b ); + } + float_raise( float_flag_invalid ); + z.low = float128_default_nan_low; + z.high = float128_default_nan_high; + return z; + } + if ( aExp == 0 ) { + aExp = 1; + bExp = 1; + } + if ( bSig0 < aSig0 ) goto aBigger; + if ( aSig0 < bSig0 ) goto bBigger; + if ( bSig1 < aSig1 ) goto aBigger; + if ( aSig1 < bSig1 ) goto bBigger; + return packFloat128( float_rounding_mode == float_round_down, 0, 0, 0 ); + bExpBigger: + if ( bExp == 0x7FFF ) { + if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b ); + return packFloat128( zSign ^ 1, 0x7FFF, 0, 0 ); + } + if ( aExp == 0 ) { + ++expDiff; + } + else { + aSig0 |= LIT64( 0x4000000000000000 ); + } + shift128RightJamming( aSig0, aSig1, - expDiff, &aSig0, &aSig1 ); + bSig0 |= LIT64( 0x4000000000000000 ); + bBigger: + sub128( bSig0, bSig1, aSig0, aSig1, &zSig0, &zSig1 ); + zExp = bExp; + zSign ^= 1; + goto normalizeRoundAndPack; + aExpBigger: + if ( aExp == 0x7FFF ) { + if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, b ); + return a; + } + if ( bExp == 0 ) { + --expDiff; + } + else { + bSig0 |= LIT64( 0x4000000000000000 ); + } + shift128RightJamming( bSig0, bSig1, expDiff, &bSig0, &bSig1 ); + aSig0 |= LIT64( 0x4000000000000000 ); + aBigger: + sub128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 ); + zExp = aExp; + normalizeRoundAndPack: + --zExp; + return normalizeRoundAndPackFloat128( zSign, zExp - 14, zSig0, zSig1 ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of adding the quadruple-precision floating-point values +| `a' and `b'. The operation is performed according to the IEC/IEEE Standard +| for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float128 float128_add( float128 a, float128 b ) +{ + flag aSign, bSign; + + aSign = extractFloat128Sign( a ); + bSign = extractFloat128Sign( b ); + if ( aSign == bSign ) { + return addFloat128Sigs( a, b, aSign ); + } + else { + return subFloat128Sigs( a, b, aSign ); + } + +} + +/*---------------------------------------------------------------------------- +| Returns the result of subtracting the quadruple-precision floating-point +| values `a' and `b'. The operation is performed according to the IEC/IEEE +| Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float128 float128_sub( float128 a, float128 b ) +{ + flag aSign, bSign; + + aSign = extractFloat128Sign( a ); + bSign = extractFloat128Sign( b ); + if ( aSign == bSign ) { + return subFloat128Sigs( a, b, aSign ); + } + else { + return addFloat128Sigs( a, b, aSign ); + } + +} + +/*---------------------------------------------------------------------------- +| Returns the result of multiplying the quadruple-precision floating-point +| values `a' and `b'. The operation is performed according to the IEC/IEEE +| Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float128 float128_mul( float128 a, float128 b ) +{ + flag aSign, bSign, zSign; + int32 aExp, bExp, zExp; + bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2, zSig3; + float128 z; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + aSign = extractFloat128Sign( a ); + bSig1 = extractFloat128Frac1( b ); + bSig0 = extractFloat128Frac0( b ); + bExp = extractFloat128Exp( b ); + bSign = extractFloat128Sign( b ); + zSign = aSign ^ bSign; + if ( aExp == 0x7FFF ) { + if ( ( aSig0 | aSig1 ) + || ( ( bExp == 0x7FFF ) && ( bSig0 | bSig1 ) ) ) { + return propagateFloat128NaN( a, b ); + } + if ( ( bExp | bSig0 | bSig1 ) == 0 ) goto invalid; + return packFloat128( zSign, 0x7FFF, 0, 0 ); + } + if ( bExp == 0x7FFF ) { + if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b ); + if ( ( aExp | aSig0 | aSig1 ) == 0 ) { + invalid: + float_raise( float_flag_invalid ); + z.low = float128_default_nan_low; + z.high = float128_default_nan_high; + return z; + } + return packFloat128( zSign, 0x7FFF, 0, 0 ); + } + if ( aExp == 0 ) { + if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( zSign, 0, 0, 0 ); + normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 ); + } + if ( bExp == 0 ) { + if ( ( bSig0 | bSig1 ) == 0 ) return packFloat128( zSign, 0, 0, 0 ); + normalizeFloat128Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 ); + } + zExp = aExp + bExp - 0x4000; + aSig0 |= LIT64( 0x0001000000000000 ); + shortShift128Left( bSig0, bSig1, 16, &bSig0, &bSig1 ); + mul128To256( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1, &zSig2, &zSig3 ); + add128( zSig0, zSig1, aSig0, aSig1, &zSig0, &zSig1 ); + zSig2 |= ( zSig3 != 0 ); + if ( LIT64( 0x0002000000000000 ) <= zSig0 ) { + shift128ExtraRightJamming( + zSig0, zSig1, zSig2, 1, &zSig0, &zSig1, &zSig2 ); + ++zExp; + } + return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of dividing the quadruple-precision floating-point value +| `a' by the corresponding value `b'. The operation is performed according to +| the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float128 float128_div( float128 a, float128 b ) +{ + flag aSign, bSign, zSign; + int32 aExp, bExp, zExp; + bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2; + bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; + float128 z; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + aSign = extractFloat128Sign( a ); + bSig1 = extractFloat128Frac1( b ); + bSig0 = extractFloat128Frac0( b ); + bExp = extractFloat128Exp( b ); + bSign = extractFloat128Sign( b ); + zSign = aSign ^ bSign; + if ( aExp == 0x7FFF ) { + if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, b ); + if ( bExp == 0x7FFF ) { + if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b ); + goto invalid; + } + return packFloat128( zSign, 0x7FFF, 0, 0 ); + } + if ( bExp == 0x7FFF ) { + if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b ); + return packFloat128( zSign, 0, 0, 0 ); + } + if ( bExp == 0 ) { + if ( ( bSig0 | bSig1 ) == 0 ) { + if ( ( aExp | aSig0 | aSig1 ) == 0 ) { + invalid: + float_raise( float_flag_invalid ); + z.low = float128_default_nan_low; + z.high = float128_default_nan_high; + return z; + } + float_raise( float_flag_divbyzero ); + return packFloat128( zSign, 0x7FFF, 0, 0 ); + } + normalizeFloat128Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 ); + } + if ( aExp == 0 ) { + if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( zSign, 0, 0, 0 ); + normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 ); + } + zExp = aExp - bExp + 0x3FFD; + shortShift128Left( + aSig0 | LIT64( 0x0001000000000000 ), aSig1, 15, &aSig0, &aSig1 ); + shortShift128Left( + bSig0 | LIT64( 0x0001000000000000 ), bSig1, 15, &bSig0, &bSig1 ); + if ( le128( bSig0, bSig1, aSig0, aSig1 ) ) { + shift128Right( aSig0, aSig1, 1, &aSig0, &aSig1 ); + ++zExp; + } + zSig0 = estimateDiv128To64( aSig0, aSig1, bSig0 ); + mul128By64To192( bSig0, bSig1, zSig0, &term0, &term1, &term2 ); + sub192( aSig0, aSig1, 0, term0, term1, term2, &rem0, &rem1, &rem2 ); + while ( (sbits64) rem0 < 0 ) { + --zSig0; + add192( rem0, rem1, rem2, 0, bSig0, bSig1, &rem0, &rem1, &rem2 ); + } + zSig1 = estimateDiv128To64( rem1, rem2, bSig0 ); + if ( ( zSig1 & 0x3FFF ) <= 4 ) { + mul128By64To192( bSig0, bSig1, zSig1, &term1, &term2, &term3 ); + sub192( rem1, rem2, 0, term1, term2, term3, &rem1, &rem2, &rem3 ); + while ( (sbits64) rem1 < 0 ) { + --zSig1; + add192( rem1, rem2, rem3, 0, bSig0, bSig1, &rem1, &rem2, &rem3 ); + } + zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 ); + } + shift128ExtraRightJamming( zSig0, zSig1, 0, 15, &zSig0, &zSig1, &zSig2 ); + return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 ); + +} + +/*---------------------------------------------------------------------------- +| Returns the remainder of the quadruple-precision floating-point value `a' +| with respect to the corresponding value `b'. The operation is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float128 float128_rem( float128 a, float128 b ) +{ + flag aSign, bSign, zSign; + int32 aExp, bExp, expDiff; + bits64 aSig0, aSig1, bSig0, bSig1, q, term0, term1, term2; + bits64 allZero, alternateASig0, alternateASig1, sigMean1; + sbits64 sigMean0; + float128 z; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + aSign = extractFloat128Sign( a ); + bSig1 = extractFloat128Frac1( b ); + bSig0 = extractFloat128Frac0( b ); + bExp = extractFloat128Exp( b ); + bSign = extractFloat128Sign( b ); + if ( aExp == 0x7FFF ) { + if ( ( aSig0 | aSig1 ) + || ( ( bExp == 0x7FFF ) && ( bSig0 | bSig1 ) ) ) { + return propagateFloat128NaN( a, b ); + } + goto invalid; + } + if ( bExp == 0x7FFF ) { + if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b ); + return a; + } + if ( bExp == 0 ) { + if ( ( bSig0 | bSig1 ) == 0 ) { + invalid: + float_raise( float_flag_invalid ); + z.low = float128_default_nan_low; + z.high = float128_default_nan_high; + return z; + } + normalizeFloat128Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 ); + } + if ( aExp == 0 ) { + if ( ( aSig0 | aSig1 ) == 0 ) return a; + normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 ); + } + expDiff = aExp - bExp; + if ( expDiff < -1 ) return a; + shortShift128Left( + aSig0 | LIT64( 0x0001000000000000 ), + aSig1, + 15 - ( expDiff < 0 ), + &aSig0, + &aSig1 + ); + shortShift128Left( + bSig0 | LIT64( 0x0001000000000000 ), bSig1, 15, &bSig0, &bSig1 ); + q = le128( bSig0, bSig1, aSig0, aSig1 ); + if ( q ) sub128( aSig0, aSig1, bSig0, bSig1, &aSig0, &aSig1 ); + expDiff -= 64; + while ( 0 < expDiff ) { + q = estimateDiv128To64( aSig0, aSig1, bSig0 ); + q = ( 4 < q ) ? q - 4 : 0; + mul128By64To192( bSig0, bSig1, q, &term0, &term1, &term2 ); + shortShift192Left( term0, term1, term2, 61, &term1, &term2, &allZero ); + shortShift128Left( aSig0, aSig1, 61, &aSig0, &allZero ); + sub128( aSig0, 0, term1, term2, &aSig0, &aSig1 ); + expDiff -= 61; + } + if ( -64 < expDiff ) { + q = estimateDiv128To64( aSig0, aSig1, bSig0 ); + q = ( 4 < q ) ? q - 4 : 0; + q >>= - expDiff; + shift128Right( bSig0, bSig1, 12, &bSig0, &bSig1 ); + expDiff += 52; + if ( expDiff < 0 ) { + shift128Right( aSig0, aSig1, - expDiff, &aSig0, &aSig1 ); + } + else { + shortShift128Left( aSig0, aSig1, expDiff, &aSig0, &aSig1 ); + } + mul128By64To192( bSig0, bSig1, q, &term0, &term1, &term2 ); + sub128( aSig0, aSig1, term1, term2, &aSig0, &aSig1 ); + } + else { + shift128Right( aSig0, aSig1, 12, &aSig0, &aSig1 ); + shift128Right( bSig0, bSig1, 12, &bSig0, &bSig1 ); + } + do { + alternateASig0 = aSig0; + alternateASig1 = aSig1; + ++q; + sub128( aSig0, aSig1, bSig0, bSig1, &aSig0, &aSig1 ); + } while ( 0 <= (sbits64) aSig0 ); + add128( + aSig0, aSig1, alternateASig0, alternateASig1, &sigMean0, &sigMean1 ); + if ( ( sigMean0 < 0 ) + || ( ( ( sigMean0 | sigMean1 ) == 0 ) && ( q & 1 ) ) ) { + aSig0 = alternateASig0; + aSig1 = alternateASig1; + } + zSign = ( (sbits64) aSig0 < 0 ); + if ( zSign ) sub128( 0, 0, aSig0, aSig1, &aSig0, &aSig1 ); + return + normalizeRoundAndPackFloat128( aSign ^ zSign, bExp - 4, aSig0, aSig1 ); + +} + +/*---------------------------------------------------------------------------- +| Returns the square root of the quadruple-precision floating-point value `a'. +| The operation is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float128 float128_sqrt( float128 a ) +{ + flag aSign; + int32 aExp, zExp; + bits64 aSig0, aSig1, zSig0, zSig1, zSig2, doubleZSig0; + bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; + float128 z; + + aSig1 = extractFloat128Frac1( a ); + aSig0 = extractFloat128Frac0( a ); + aExp = extractFloat128Exp( a ); + aSign = extractFloat128Sign( a ); + if ( aExp == 0x7FFF ) { + if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, a ); + if ( ! aSign ) return a; + goto invalid; + } + if ( aSign ) { + if ( ( aExp | aSig0 | aSig1 ) == 0 ) return a; + invalid: + float_raise( float_flag_invalid ); + z.low = float128_default_nan_low; + z.high = float128_default_nan_high; + return z; + } + if ( aExp == 0 ) { + if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( 0, 0, 0, 0 ); + normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 ); + } + zExp = ( ( aExp - 0x3FFF )>>1 ) + 0x3FFE; + aSig0 |= LIT64( 0x0001000000000000 ); + zSig0 = estimateSqrt32( aExp, aSig0>>17 ); + shortShift128Left( aSig0, aSig1, 13 - ( aExp & 1 ), &aSig0, &aSig1 ); + zSig0 = estimateDiv128To64( aSig0, aSig1, zSig0<<32 ) + ( zSig0<<30 ); + doubleZSig0 = zSig0<<1; + mul64To128( zSig0, zSig0, &term0, &term1 ); + sub128( aSig0, aSig1, term0, term1, &rem0, &rem1 ); + while ( (sbits64) rem0 < 0 ) { + --zSig0; + doubleZSig0 -= 2; + add128( rem0, rem1, zSig0>>63, doubleZSig0 | 1, &rem0, &rem1 ); + } + zSig1 = estimateDiv128To64( rem1, 0, doubleZSig0 ); + if ( ( zSig1 & 0x1FFF ) <= 5 ) { + if ( zSig1 == 0 ) zSig1 = 1; + mul64To128( doubleZSig0, zSig1, &term1, &term2 ); + sub128( rem1, 0, term1, term2, &rem1, &rem2 ); + mul64To128( zSig1, zSig1, &term2, &term3 ); + sub192( rem1, rem2, 0, 0, term2, term3, &rem1, &rem2, &rem3 ); + while ( (sbits64) rem1 < 0 ) { + --zSig1; + shortShift128Left( 0, zSig1, 1, &term2, &term3 ); + term3 |= 1; + term2 |= doubleZSig0; + add192( rem1, rem2, rem3, 0, term2, term3, &rem1, &rem2, &rem3 ); + } + zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 ); + } + shift128ExtraRightJamming( zSig0, zSig1, 0, 14, &zSig0, &zSig1, &zSig2 ); + return roundAndPackFloat128( 0, zExp, zSig0, zSig1, zSig2 ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the quadruple-precision floating-point value `a' is equal to +| the corresponding value `b', and 0 otherwise. The comparison is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +flag float128_eq( float128 a, float128 b ) +{ + + if ( ( ( extractFloat128Exp( a ) == 0x7FFF ) + && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) + || ( ( extractFloat128Exp( b ) == 0x7FFF ) + && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) ) + ) { + if ( float128_is_signaling_nan( a ) + || float128_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid ); + } + return 0; + } + return + ( a.low == b.low ) + && ( ( a.high == b.high ) + || ( ( a.low == 0 ) + && ( (bits64) ( ( a.high | b.high )<<1 ) == 0 ) ) + ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the quadruple-precision floating-point value `a' is less than +| or equal to the corresponding value `b', and 0 otherwise. The comparison +| is performed according to the IEC/IEEE Standard for Binary Floating-Point +| Arithmetic. +*----------------------------------------------------------------------------*/ + +flag float128_le( float128 a, float128 b ) +{ + flag aSign, bSign; + + if ( ( ( extractFloat128Exp( a ) == 0x7FFF ) + && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) + || ( ( extractFloat128Exp( b ) == 0x7FFF ) + && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) ) + ) { + float_raise( float_flag_invalid ); + return 0; + } + aSign = extractFloat128Sign( a ); + bSign = extractFloat128Sign( b ); + if ( aSign != bSign ) { + return + aSign + || ( ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) + == 0 ); + } + return + aSign ? le128( b.high, b.low, a.high, a.low ) + : le128( a.high, a.low, b.high, b.low ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the quadruple-precision floating-point value `a' is less than +| the corresponding value `b', and 0 otherwise. The comparison is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +flag float128_lt( float128 a, float128 b ) +{ + flag aSign, bSign; + + if ( ( ( extractFloat128Exp( a ) == 0x7FFF ) + && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) + || ( ( extractFloat128Exp( b ) == 0x7FFF ) + && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) ) + ) { + float_raise( float_flag_invalid ); + return 0; + } + aSign = extractFloat128Sign( a ); + bSign = extractFloat128Sign( b ); + if ( aSign != bSign ) { + return + aSign + && ( ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) + != 0 ); + } + return + aSign ? lt128( b.high, b.low, a.high, a.low ) + : lt128( a.high, a.low, b.high, b.low ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the quadruple-precision floating-point value `a' is equal to +| the corresponding value `b', and 0 otherwise. The invalid exception is +| raised if either operand is a NaN. Otherwise, the comparison is performed +| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +flag float128_eq_signaling( float128 a, float128 b ) +{ + + if ( ( ( extractFloat128Exp( a ) == 0x7FFF ) + && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) + || ( ( extractFloat128Exp( b ) == 0x7FFF ) + && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) ) + ) { + float_raise( float_flag_invalid ); + return 0; + } + return + ( a.low == b.low ) + && ( ( a.high == b.high ) + || ( ( a.low == 0 ) + && ( (bits64) ( ( a.high | b.high )<<1 ) == 0 ) ) + ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the quadruple-precision floating-point value `a' is less than +| or equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not +| cause an exception. Otherwise, the comparison is performed according to the +| IEC/IEEE Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +flag float128_le_quiet( float128 a, float128 b ) +{ + flag aSign, bSign; + + if ( ( ( extractFloat128Exp( a ) == 0x7FFF ) + && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) + || ( ( extractFloat128Exp( b ) == 0x7FFF ) + && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) ) + ) { + if ( float128_is_signaling_nan( a ) + || float128_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid ); + } + return 0; + } + aSign = extractFloat128Sign( a ); + bSign = extractFloat128Sign( b ); + if ( aSign != bSign ) { + return + aSign + || ( ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) + == 0 ); + } + return + aSign ? le128( b.high, b.low, a.high, a.low ) + : le128( a.high, a.low, b.high, b.low ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the quadruple-precision floating-point value `a' is less than +| the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an +| exception. Otherwise, the comparison is performed according to the IEC/IEEE +| Standard for Binary Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +flag float128_lt_quiet( float128 a, float128 b ) +{ + flag aSign, bSign; + + if ( ( ( extractFloat128Exp( a ) == 0x7FFF ) + && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) + || ( ( extractFloat128Exp( b ) == 0x7FFF ) + && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) ) + ) { + if ( float128_is_signaling_nan( a ) + || float128_is_signaling_nan( b ) ) { + float_raise( float_flag_invalid ); + } + return 0; + } + aSign = extractFloat128Sign( a ); + bSign = extractFloat128Sign( b ); + if ( aSign != bSign ) { + return + aSign + && ( ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) + != 0 ); + } + return + aSign ? lt128( b.high, b.low, a.high, a.low ) + : lt128( a.high, a.low, b.high, b.low ); + +} + +#endif + diff --git a/softfloat/templates/Makefile b/softfloat/templates/Makefile new file mode 100644 index 0000000..129ff57 --- /dev/null +++ b/softfloat/templates/Makefile @@ -0,0 +1,28 @@ + +PROCESSOR_H = ../../../processors/!!!processor.h +SOFTFLOAT_MACROS = ../softfloat-macros + +OBJ = .o +EXE = +INCLUDES = -I. -I.. +COMPILE_C = gcc -c -o $@ $(INCLUDES) -I- -O2 +LINK = gcc -o $@ + +#----------------------------------------------------------------------------- +# Probably okay below here. +#----------------------------------------------------------------------------- + +ALL: softfloat$(OBJ) timesoftfloat$(EXE) + +milieu.h: $(PROCESSOR_H) + touch milieu.h + +softfloat$(OBJ): milieu.h softfloat.h softfloat-specialize $(SOFTFLOAT_MACROS) ../softfloat.c + $(COMPILE_C) ../softfloat.c + +timesoftfloat$(OBJ): milieu.h softfloat.h ../timesoftfloat.c + $(COMPILE_C) ../timesoftfloat.c + +timesoftfloat$(EXE): softfloat$(OBJ) timesoftfloat$(OBJ) + $(LINK) softfloat$(OBJ) timesoftfloat$(OBJ) + diff --git a/softfloat/templates/milieu.h b/softfloat/templates/milieu.h new file mode 100644 index 0000000..02da6e8 --- /dev/null +++ b/softfloat/templates/milieu.h @@ -0,0 +1,45 @@ + +/*============================================================================ + +This C header file is part of the SoftFloat IEC/IEEE Floating-point Arithmetic +Package, Release 2b. + +Written by John R. Hauser. This work was made possible in part by the +International Computer Science Institute, located at Suite 600, 1947 Center +Street, Berkeley, California 94704. Funding was partially provided by the +National Science Foundation under grant MIP-9311980. The original version +of this code was written as part of a project to build a fixed-point vector +processor in collaboration with the University of California at Berkeley, +overseen by Profs. Nelson Morgan and John Wawrzynek. More information +is available through the Web page `http://www.cs.berkeley.edu/~jhauser/ +arithmetic/SoftFloat.html'. + +THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort has +been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT TIMES +RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO PERSONS +AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ALL LOSSES, +COSTS, OR OTHER PROBLEMS THEY INCUR DUE TO THE SOFTWARE, AND WHO FURTHERMORE +EFFECTIVELY INDEMNIFY JOHN HAUSER AND THE INTERNATIONAL COMPUTER SCIENCE +INSTITUTE (possibly via similar legal warning) AGAINST ALL LOSSES, COSTS, OR +OTHER PROBLEMS INCURRED BY THEIR CUSTOMERS AND CLIENTS DUE TO THE SOFTWARE. + +Derivative works are acceptable, even for commercial purposes, so long as +(1) the source code for the derivative work includes prominent notice that +the work is derivative, and (2) the source code includes prominent notice with +these four paragraphs for those parts of this code that are retained. + +=============================================================================*/ + +/*---------------------------------------------------------------------------- +| Include common integer types and flags. +*----------------------------------------------------------------------------*/ +#include "../../../processors/!!!processor.h" + +/*---------------------------------------------------------------------------- +| Symbolic Boolean literals. +*----------------------------------------------------------------------------*/ +enum { + FALSE = 0, + TRUE = 1 +}; + diff --git a/softfloat/templates/softfloat-specialize b/softfloat/templates/softfloat-specialize new file mode 100644 index 0000000..44c7e4d --- /dev/null +++ b/softfloat/templates/softfloat-specialize @@ -0,0 +1,432 @@ + +/*============================================================================ + +This C source fragment is part of the SoftFloat IEC/IEEE Floating-point +Arithmetic Package, Release 2b. + +Written by John R. Hauser. This work was made possible in part by the +International Computer Science Institute, located at Suite 600, 1947 Center +Street, Berkeley, California 94704. Funding was partially provided by the +National Science Foundation under grant MIP-9311980. The original version +of this code was written as part of a project to build a fixed-point vector +processor in collaboration with the University of California at Berkeley, +overseen by Profs. Nelson Morgan and John Wawrzynek. More information +is available through the Web page `http://www.cs.berkeley.edu/~jhauser/ +arithmetic/SoftFloat.html'. + +THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort has +been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT TIMES +RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO PERSONS +AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ALL LOSSES, +COSTS, OR OTHER PROBLEMS THEY INCUR DUE TO THE SOFTWARE, AND WHO FURTHERMORE +EFFECTIVELY INDEMNIFY JOHN HAUSER AND THE INTERNATIONAL COMPUTER SCIENCE +INSTITUTE (possibly via similar legal warning) AGAINST ALL LOSSES, COSTS, OR +OTHER PROBLEMS INCURRED BY THEIR CUSTOMERS AND CLIENTS DUE TO THE SOFTWARE. + +Derivative works are acceptable, even for commercial purposes, so long as +(1) the source code for the derivative work includes prominent notice that +the work is derivative, and (2) the source code includes prominent notice with +these four paragraphs for those parts of this code that are retained. + +=============================================================================*/ + +/*---------------------------------------------------------------------------- +| Underflow tininess-detection mode, statically initialized to default value. +| (The declaration in `softfloat.h' must match the `int8' type here.) +*----------------------------------------------------------------------------*/ +int8 float_detect_tininess = float_tininess_after_rounding; + +/*---------------------------------------------------------------------------- +| Raises the exceptions specified by `flags'. Floating-point traps can be +| defined here if desired. It is currently not possible for such a trap to +| substitute a result value. If traps are not implemented, this routine +| should be simply `float_exception_flags |= flags;'. +*----------------------------------------------------------------------------*/ + +void float_raise( int8 flags ) +{ + + float_exception_flags |= flags; + +} + +/*---------------------------------------------------------------------------- +| Internal canonical NaN format. +*----------------------------------------------------------------------------*/ +typedef struct { + flag sign; + bits64 high, low; +} commonNaNT; + +/*---------------------------------------------------------------------------- +| The pattern for a default generated single-precision NaN. +*----------------------------------------------------------------------------*/ +#define float32_default_nan 0xFFFFFFFF + +/*---------------------------------------------------------------------------- +| Returns 1 if the single-precision floating-point value `a' is a NaN; +| otherwise returns 0. +*----------------------------------------------------------------------------*/ + +flag float32_is_nan( float32 a ) +{ + + return ( 0xFF000000 < (bits32) ( a<<1 ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the single-precision floating-point value `a' is a signaling +| NaN; otherwise returns 0. +*----------------------------------------------------------------------------*/ + +flag float32_is_signaling_nan( float32 a ) +{ + + return ( ( ( a>>22 ) & 0x1FF ) == 0x1FE ) && ( a & 0x003FFFFF ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the single-precision floating-point NaN +| `a' to the canonical NaN format. If `a' is a signaling NaN, the invalid +| exception is raised. +*----------------------------------------------------------------------------*/ + +static commonNaNT float32ToCommonNaN( float32 a ) +{ + commonNaNT z; + + if ( float32_is_signaling_nan( a ) ) float_raise( float_flag_invalid ); + z.sign = a>>31; + z.low = 0; + z.high = ( (bits64) a )<<41; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the canonical NaN `a' to the single- +| precision floating-point format. +*----------------------------------------------------------------------------*/ + +static float32 commonNaNToFloat32( commonNaNT a ) +{ + + return ( ( (bits32) a.sign )<<31 ) | 0x7FC00000 | ( a.high>>41 ); + +} + +/*---------------------------------------------------------------------------- +| Takes two single-precision floating-point values `a' and `b', one of which +| is a NaN, and returns the appropriate NaN result. If either `a' or `b' is a +| signaling NaN, the invalid exception is raised. +*----------------------------------------------------------------------------*/ + +static float32 propagateFloat32NaN( float32 a, float32 b ) +{ + flag aIsNaN, aIsSignalingNaN, bIsNaN, bIsSignalingNaN; + + aIsNaN = float32_is_nan( a ); + aIsSignalingNaN = float32_is_signaling_nan( a ); + bIsNaN = float32_is_nan( b ); + bIsSignalingNaN = float32_is_signaling_nan( b ); + a |= 0x00400000; + b |= 0x00400000; + if ( aIsSignalingNaN | bIsSignalingNaN ) float_raise( float_flag_invalid ); + if ( aIsNaN ) { + return ( aIsSignalingNaN & bIsNaN ) ? b : a; + } + else { + return b; + } + +} + +/*---------------------------------------------------------------------------- +| The pattern for a default generated double-precision NaN. +*----------------------------------------------------------------------------*/ +#define float64_default_nan LIT64( 0xFFFFFFFFFFFFFFFF ) + +/*---------------------------------------------------------------------------- +| Returns 1 if the double-precision floating-point value `a' is a NaN; +| otherwise returns 0. +*----------------------------------------------------------------------------*/ + +flag float64_is_nan( float64 a ) +{ + + return ( LIT64( 0xFFE0000000000000 ) < (bits64) ( a<<1 ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the double-precision floating-point value `a' is a signaling +| NaN; otherwise returns 0. +*----------------------------------------------------------------------------*/ + +flag float64_is_signaling_nan( float64 a ) +{ + + return + ( ( ( a>>51 ) & 0xFFF ) == 0xFFE ) + && ( a & LIT64( 0x0007FFFFFFFFFFFF ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the double-precision floating-point NaN +| `a' to the canonical NaN format. If `a' is a signaling NaN, the invalid +| exception is raised. +*----------------------------------------------------------------------------*/ + +static commonNaNT float64ToCommonNaN( float64 a ) +{ + commonNaNT z; + + if ( float64_is_signaling_nan( a ) ) float_raise( float_flag_invalid ); + z.sign = a>>63; + z.low = 0; + z.high = a<<12; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the canonical NaN `a' to the double- +| precision floating-point format. +*----------------------------------------------------------------------------*/ + +static float64 commonNaNToFloat64( commonNaNT a ) +{ + + return + ( ( (bits64) a.sign )<<63 ) + | LIT64( 0x7FF8000000000000 ) + | ( a.high>>12 ); + +} + +/*---------------------------------------------------------------------------- +| Takes two double-precision floating-point values `a' and `b', one of which +| is a NaN, and returns the appropriate NaN result. If either `a' or `b' is a +| signaling NaN, the invalid exception is raised. +*----------------------------------------------------------------------------*/ + +static float64 propagateFloat64NaN( float64 a, float64 b ) +{ + flag aIsNaN, aIsSignalingNaN, bIsNaN, bIsSignalingNaN; + + aIsNaN = float64_is_nan( a ); + aIsSignalingNaN = float64_is_signaling_nan( a ); + bIsNaN = float64_is_nan( b ); + bIsSignalingNaN = float64_is_signaling_nan( b ); + a |= LIT64( 0x0008000000000000 ); + b |= LIT64( 0x0008000000000000 ); + if ( aIsSignalingNaN | bIsSignalingNaN ) float_raise( float_flag_invalid ); + if ( aIsNaN ) { + return ( aIsSignalingNaN & bIsNaN ) ? b : a; + } + else { + return b; + } + +} + +#ifdef FLOATX80 + +/*---------------------------------------------------------------------------- +| The pattern for a default generated extended double-precision NaN. The +| `high' and `low' values hold the most- and least-significant bits, +| respectively. +*----------------------------------------------------------------------------*/ +#define floatx80_default_nan_high 0xFFFF +#define floatx80_default_nan_low LIT64( 0xFFFFFFFFFFFFFFFF ) + +/*---------------------------------------------------------------------------- +| Returns 1 if the extended double-precision floating-point value `a' is a +| NaN; otherwise returns 0. +*----------------------------------------------------------------------------*/ + +flag floatx80_is_nan( floatx80 a ) +{ + + return ( ( a.high & 0x7FFF ) == 0x7FFF ) && (bits64) ( a.low<<1 ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the extended double-precision floating-point value `a' is a +| signaling NaN; otherwise returns 0. +*----------------------------------------------------------------------------*/ + +flag floatx80_is_signaling_nan( floatx80 a ) +{ + bits64 aLow; + + aLow = a.low & ~ LIT64( 0x4000000000000000 ); + return + ( ( a.high & 0x7FFF ) == 0x7FFF ) + && (bits64) ( aLow<<1 ) + && ( a.low == aLow ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the extended double-precision floating- +| point NaN `a' to the canonical NaN format. If `a' is a signaling NaN, the +| invalid exception is raised. +*----------------------------------------------------------------------------*/ + +static commonNaNT floatx80ToCommonNaN( floatx80 a ) +{ + commonNaNT z; + + if ( floatx80_is_signaling_nan( a ) ) float_raise( float_flag_invalid ); + z.sign = a.high>>15; + z.low = 0; + z.high = a.low<<1; + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the canonical NaN `a' to the extended +| double-precision floating-point format. +*----------------------------------------------------------------------------*/ + +static floatx80 commonNaNToFloatx80( commonNaNT a ) +{ + floatx80 z; + + z.low = LIT64( 0xC000000000000000 ) | ( a.high>>1 ); + z.high = ( ( (bits16) a.sign )<<15 ) | 0x7FFF; + return z; + +} + +/*---------------------------------------------------------------------------- +| Takes two extended double-precision floating-point values `a' and `b', one +| of which is a NaN, and returns the appropriate NaN result. If either `a' or +| `b' is a signaling NaN, the invalid exception is raised. +*----------------------------------------------------------------------------*/ + +static floatx80 propagateFloatx80NaN( floatx80 a, floatx80 b ) +{ + flag aIsNaN, aIsSignalingNaN, bIsNaN, bIsSignalingNaN; + + aIsNaN = floatx80_is_nan( a ); + aIsSignalingNaN = floatx80_is_signaling_nan( a ); + bIsNaN = floatx80_is_nan( b ); + bIsSignalingNaN = floatx80_is_signaling_nan( b ); + a.low |= LIT64( 0xC000000000000000 ); + b.low |= LIT64( 0xC000000000000000 ); + if ( aIsSignalingNaN | bIsSignalingNaN ) float_raise( float_flag_invalid ); + if ( aIsNaN ) { + return ( aIsSignalingNaN & bIsNaN ) ? b : a; + } + else { + return b; + } + +} + +#endif + +#ifdef FLOAT128 + +/*---------------------------------------------------------------------------- +| The pattern for a default generated quadruple-precision NaN. The `high' and +| `low' values hold the most- and least-significant bits, respectively. +*----------------------------------------------------------------------------*/ +#define float128_default_nan_high LIT64( 0xFFFFFFFFFFFFFFFF ) +#define float128_default_nan_low LIT64( 0xFFFFFFFFFFFFFFFF ) + +/*---------------------------------------------------------------------------- +| Returns 1 if the quadruple-precision floating-point value `a' is a NaN; +| otherwise returns 0. +*----------------------------------------------------------------------------*/ + +flag float128_is_nan( float128 a ) +{ + + return + ( LIT64( 0xFFFE000000000000 ) <= (bits64) ( a.high<<1 ) ) + && ( a.low || ( a.high & LIT64( 0x0000FFFFFFFFFFFF ) ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns 1 if the quadruple-precision floating-point value `a' is a +| signaling NaN; otherwise returns 0. +*----------------------------------------------------------------------------*/ + +flag float128_is_signaling_nan( float128 a ) +{ + + return + ( ( ( a.high>>47 ) & 0xFFFF ) == 0xFFFE ) + && ( a.low || ( a.high & LIT64( 0x00007FFFFFFFFFFF ) ) ); + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the quadruple-precision floating-point NaN +| `a' to the canonical NaN format. If `a' is a signaling NaN, the invalid +| exception is raised. +*----------------------------------------------------------------------------*/ + +static commonNaNT float128ToCommonNaN( float128 a ) +{ + commonNaNT z; + + if ( float128_is_signaling_nan( a ) ) float_raise( float_flag_invalid ); + z.sign = a.high>>63; + shortShift128Left( a.high, a.low, 16, &z.high, &z.low ); + return z; + +} + +/*---------------------------------------------------------------------------- +| Returns the result of converting the canonical NaN `a' to the quadruple- +| precision floating-point format. +*----------------------------------------------------------------------------*/ + +static float128 commonNaNToFloat128( commonNaNT a ) +{ + float128 z; + + shift128Right( a.high, a.low, 16, &z.high, &z.low ); + z.high |= ( ( (bits64) a.sign )<<63 ) | LIT64( 0x7FFF800000000000 ); + return z; + +} + +/*---------------------------------------------------------------------------- +| Takes two quadruple-precision floating-point values `a' and `b', one of +| which is a NaN, and returns the appropriate NaN result. If either `a' or +| `b' is a signaling NaN, the invalid exception is raised. +*----------------------------------------------------------------------------*/ + +static float128 propagateFloat128NaN( float128 a, float128 b ) +{ + flag aIsNaN, aIsSignalingNaN, bIsNaN, bIsSignalingNaN; + + aIsNaN = float128_is_nan( a ); + aIsSignalingNaN = float128_is_signaling_nan( a ); + bIsNaN = float128_is_nan( b ); + bIsSignalingNaN = float128_is_signaling_nan( b ); + a.high |= LIT64( 0x0000800000000000 ); + b.high |= LIT64( 0x0000800000000000 ); + if ( aIsSignalingNaN | bIsSignalingNaN ) float_raise( float_flag_invalid ); + if ( aIsNaN ) { + return ( aIsSignalingNaN & bIsNaN ) ? b : a; + } + else { + return b; + } + +} + +#endif + diff --git a/softfloat/templates/softfloat.h b/softfloat/templates/softfloat.h new file mode 100644 index 0000000..e2487d6 --- /dev/null +++ b/softfloat/templates/softfloat.h @@ -0,0 +1,259 @@ + +/*============================================================================ + +This C header file is part of the SoftFloat IEC/IEEE Floating-point Arithmetic +Package, Release 2b. + +Written by John R. Hauser. This work was made possible in part by the +International Computer Science Institute, located at Suite 600, 1947 Center +Street, Berkeley, California 94704. Funding was partially provided by the +National Science Foundation under grant MIP-9311980. The original version +of this code was written as part of a project to build a fixed-point vector +processor in collaboration with the University of California at Berkeley, +overseen by Profs. Nelson Morgan and John Wawrzynek. More information +is available through the Web page `http://www.cs.berkeley.edu/~jhauser/ +arithmetic/SoftFloat.html'. + +THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort has +been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT TIMES +RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO PERSONS +AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ALL LOSSES, +COSTS, OR OTHER PROBLEMS THEY INCUR DUE TO THE SOFTWARE, AND WHO FURTHERMORE +EFFECTIVELY INDEMNIFY JOHN HAUSER AND THE INTERNATIONAL COMPUTER SCIENCE +INSTITUTE (possibly via similar legal warning) AGAINST ALL LOSSES, COSTS, OR +OTHER PROBLEMS INCURRED BY THEIR CUSTOMERS AND CLIENTS DUE TO THE SOFTWARE. + +Derivative works are acceptable, even for commercial purposes, so long as +(1) the source code for the derivative work includes prominent notice that +the work is derivative, and (2) the source code includes prominent notice with +these four paragraphs for those parts of this code that are retained. + +=============================================================================*/ + +/*---------------------------------------------------------------------------- +| The macro `FLOATX80' must be defined to enable the extended double-precision +| floating-point format `floatx80'. If this macro is not defined, the +| `floatx80' type will not be defined, and none of the functions that either +| input or output the `floatx80' type will be defined. The same applies to +| the `FLOAT128' macro and the quadruple-precision format `float128'. +*----------------------------------------------------------------------------*/ +#define FLOATX80 +#define FLOAT128 + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE floating-point types. +*----------------------------------------------------------------------------*/ +typedef !!!bits32 float32; +typedef !!!bits64 float64; +#ifdef FLOATX80 +typedef struct { + !!!bits16 high; + !!!bits64 low; +} floatx80; +#endif +#ifdef FLOAT128 +typedef struct { + !!!bits64 high, low; +} float128; +#endif + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE floating-point underflow tininess-detection mode. +*----------------------------------------------------------------------------*/ +extern !!!int8 float_detect_tininess; +enum { + float_tininess_after_rounding = 0, + float_tininess_before_rounding = 1 +}; + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE floating-point rounding mode. +*----------------------------------------------------------------------------*/ +extern !!!int8 float_rounding_mode; +enum { + float_round_nearest_even = 0, + float_round_to_zero = 1, + float_round_down = 2, + float_round_up = 3 +}; + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE floating-point exception flags. +*----------------------------------------------------------------------------*/ +extern !!!int8 float_exception_flags; +enum { + float_flag_inexact = 1, + float_flag_underflow = 2, + float_flag_overflow = 4, + float_flag_divbyzero = 8, + float_flag_invalid = 16 +}; + +/*---------------------------------------------------------------------------- +| Routine to raise any or all of the software IEC/IEEE floating-point +| exception flags. +*----------------------------------------------------------------------------*/ +void float_raise( !!!int8 ); + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE integer-to-floating-point conversion routines. +*----------------------------------------------------------------------------*/ +float32 int32_to_float32( !!!int32 ); +float64 int32_to_float64( !!!int32 ); +#ifdef FLOATX80 +floatx80 int32_to_floatx80( !!!int32 ); +#endif +#ifdef FLOAT128 +float128 int32_to_float128( !!!int32 ); +#endif +float32 int64_to_float32( !!!int64 ); +float64 int64_to_float64( !!!int64 ); +#ifdef FLOATX80 +floatx80 int64_to_floatx80( !!!int64 ); +#endif +#ifdef FLOAT128 +float128 int64_to_float128( !!!int64 ); +#endif + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE single-precision conversion routines. +*----------------------------------------------------------------------------*/ +!!!int32 float32_to_int32( float32 ); +!!!int32 float32_to_int32_round_to_zero( float32 ); +!!!int64 float32_to_int64( float32 ); +!!!int64 float32_to_int64_round_to_zero( float32 ); +float64 float32_to_float64( float32 ); +#ifdef FLOATX80 +floatx80 float32_to_floatx80( float32 ); +#endif +#ifdef FLOAT128 +float128 float32_to_float128( float32 ); +#endif + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE single-precision operations. +*----------------------------------------------------------------------------*/ +float32 float32_round_to_int( float32 ); +float32 float32_add( float32, float32 ); +float32 float32_sub( float32, float32 ); +float32 float32_mul( float32, float32 ); +float32 float32_div( float32, float32 ); +float32 float32_rem( float32, float32 ); +float32 float32_sqrt( float32 ); +!!!flag float32_eq( float32, float32 ); +!!!flag float32_le( float32, float32 ); +!!!flag float32_lt( float32, float32 ); +!!!flag float32_eq_signaling( float32, float32 ); +!!!flag float32_le_quiet( float32, float32 ); +!!!flag float32_lt_quiet( float32, float32 ); +!!!flag float32_is_signaling_nan( float32 ); + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE double-precision conversion routines. +*----------------------------------------------------------------------------*/ +!!!int32 float64_to_int32( float64 ); +!!!int32 float64_to_int32_round_to_zero( float64 ); +!!!int64 float64_to_int64( float64 ); +!!!int64 float64_to_int64_round_to_zero( float64 ); +float32 float64_to_float32( float64 ); +#ifdef FLOATX80 +floatx80 float64_to_floatx80( float64 ); +#endif +#ifdef FLOAT128 +float128 float64_to_float128( float64 ); +#endif + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE double-precision operations. +*----------------------------------------------------------------------------*/ +float64 float64_round_to_int( float64 ); +float64 float64_add( float64, float64 ); +float64 float64_sub( float64, float64 ); +float64 float64_mul( float64, float64 ); +float64 float64_div( float64, float64 ); +float64 float64_rem( float64, float64 ); +float64 float64_sqrt( float64 ); +!!!flag float64_eq( float64, float64 ); +!!!flag float64_le( float64, float64 ); +!!!flag float64_lt( float64, float64 ); +!!!flag float64_eq_signaling( float64, float64 ); +!!!flag float64_le_quiet( float64, float64 ); +!!!flag float64_lt_quiet( float64, float64 ); +!!!flag float64_is_signaling_nan( float64 ); + +#ifdef FLOATX80 + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE extended double-precision conversion routines. +*----------------------------------------------------------------------------*/ +!!!int32 floatx80_to_int32( floatx80 ); +!!!int32 floatx80_to_int32_round_to_zero( floatx80 ); +!!!int64 floatx80_to_int64( floatx80 ); +!!!int64 floatx80_to_int64_round_to_zero( floatx80 ); +float32 floatx80_to_float32( floatx80 ); +float64 floatx80_to_float64( floatx80 ); +#ifdef FLOAT128 +float128 floatx80_to_float128( floatx80 ); +#endif + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE extended double-precision rounding precision. Valid +| values are 32, 64, and 80. +*----------------------------------------------------------------------------*/ +extern !!!int8 floatx80_rounding_precision; + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE extended double-precision operations. +*----------------------------------------------------------------------------*/ +floatx80 floatx80_round_to_int( floatx80 ); +floatx80 floatx80_add( floatx80, floatx80 ); +floatx80 floatx80_sub( floatx80, floatx80 ); +floatx80 floatx80_mul( floatx80, floatx80 ); +floatx80 floatx80_div( floatx80, floatx80 ); +floatx80 floatx80_rem( floatx80, floatx80 ); +floatx80 floatx80_sqrt( floatx80 ); +!!!flag floatx80_eq( floatx80, floatx80 ); +!!!flag floatx80_le( floatx80, floatx80 ); +!!!flag floatx80_lt( floatx80, floatx80 ); +!!!flag floatx80_eq_signaling( floatx80, floatx80 ); +!!!flag floatx80_le_quiet( floatx80, floatx80 ); +!!!flag floatx80_lt_quiet( floatx80, floatx80 ); +!!!flag floatx80_is_signaling_nan( floatx80 ); + +#endif + +#ifdef FLOAT128 + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE quadruple-precision conversion routines. +*----------------------------------------------------------------------------*/ +!!!int32 float128_to_int32( float128 ); +!!!int32 float128_to_int32_round_to_zero( float128 ); +!!!int64 float128_to_int64( float128 ); +!!!int64 float128_to_int64_round_to_zero( float128 ); +float32 float128_to_float32( float128 ); +float64 float128_to_float64( float128 ); +#ifdef FLOATX80 +floatx80 float128_to_floatx80( float128 ); +#endif + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE quadruple-precision operations. +*----------------------------------------------------------------------------*/ +float128 float128_round_to_int( float128 ); +float128 float128_add( float128, float128 ); +float128 float128_sub( float128, float128 ); +float128 float128_mul( float128, float128 ); +float128 float128_div( float128, float128 ); +float128 float128_rem( float128, float128 ); +float128 float128_sqrt( float128 ); +!!!flag float128_eq( float128, float128 ); +!!!flag float128_le( float128, float128 ); +!!!flag float128_lt( float128, float128 ); +!!!flag float128_eq_signaling( float128, float128 ); +!!!flag float128_le_quiet( float128, float128 ); +!!!flag float128_lt_quiet( float128, float128 ); +!!!flag float128_is_signaling_nan( float128 ); + +#endif + diff --git a/softfloat/timesoftfloat.c b/softfloat/timesoftfloat.c new file mode 100644 index 0000000..597e44b --- /dev/null +++ b/softfloat/timesoftfloat.c @@ -0,0 +1,2628 @@ + +/*============================================================================ + +This C source file is part of the SoftFloat IEC/IEEE Floating-point Arithmetic +Package, Release 2b. + +Written by John R. Hauser. + +THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort has +been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT TIMES +RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO PERSONS +AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ALL LOSSES, +COSTS, OR OTHER PROBLEMS THEY INCUR DUE TO THE SOFTWARE, AND WHO FURTHERMORE +EFFECTIVELY INDEMNIFY THE AUTHOR, JOHN HAUSER, (possibly via similar legal +warning) AGAINST ALL LOSSES, COSTS, OR OTHER PROBLEMS INCURRED BY THEIR +CUSTOMERS AND CLIENTS DUE TO THE SOFTWARE. + +Derivative works are acceptable, even for commercial purposes, so long as +(1) the source code for the derivative work includes prominent notice that +the work is derivative, and (2) the source code includes prominent notice with +these four paragraphs for those parts of this code that are retained. + +=============================================================================*/ + +#include +#include +#include +#include +#include +#include "milieu.h" +#include "softfloat.h" + +enum { + minIterations = 1000 +}; + +static void fail( const char *message, ... ) +{ + va_list varArgs; + + fputs( "timesoftfloat: ", stderr ); + va_start( varArgs, message ); + vfprintf( stderr, message, varArgs ); + va_end( varArgs ); + fputs( ".\n", stderr ); + exit( EXIT_FAILURE ); + +} + +static char *functionName; +static char *roundingPrecisionName, *roundingModeName, *tininessModeName; + +static void reportTime( int32 count, long clocks ) +{ + + printf( + "%8.1f kops/s: %s", + ( count / ( ( (float) clocks ) / CLOCKS_PER_SEC ) ) / 1000, + functionName + ); + if ( roundingModeName ) { + if ( roundingPrecisionName ) { + fputs( ", precision ", stdout ); + fputs( roundingPrecisionName, stdout ); + } + fputs( ", rounding ", stdout ); + fputs( roundingModeName, stdout ); + if ( tininessModeName ) { + fputs( ", tininess ", stdout ); + fputs( tininessModeName, stdout ); + fputs( " rounding", stdout ); + } + } + fputc( '\n', stdout ); + +} + +enum { + numInputs_int32 = 32 +}; + +static const int32 inputs_int32[ numInputs_int32 ] = { + 0xFFFFBB79, 0x405CF80F, 0x00000000, 0xFFFFFD04, + 0xFFF20002, 0x0C8EF795, 0xF00011FF, 0x000006CA, + 0x00009BFE, 0xFF4862E3, 0x9FFFEFFE, 0xFFFFFFB7, + 0x0BFF7FFF, 0x0000F37A, 0x0011DFFE, 0x00000006, + 0xFFF02006, 0xFFFFF7D1, 0x10200003, 0xDE8DF765, + 0x00003E02, 0x000019E8, 0x0008FFFE, 0xFFFFFB5C, + 0xFFDF7FFE, 0x07C42FBF, 0x0FFFE3FF, 0x040B9F13, + 0xBFFFFFF8, 0x0001BF56, 0x000017F6, 0x000A908A +}; + +static void time_a_int32_z_float32( float32 function( int32 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( inputs_int32[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( inputs_int32[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +static void time_a_int32_z_float64( float64 function( int32 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( inputs_int32[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( inputs_int32[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +#ifdef FLOATX80 + +static void time_a_int32_z_floatx80( floatx80 function( int32 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( inputs_int32[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( inputs_int32[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +#endif + +#ifdef FLOAT128 + +static void time_a_int32_z_float128( float128 function( int32 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( inputs_int32[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( inputs_int32[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +#endif + +enum { + numInputs_int64 = 32 +}; + +static const int64 inputs_int64[ numInputs_int64 ] = { + LIT64( 0xFBFFC3FFFFFFFFFF ), + LIT64( 0x0000000003C589BC ), + LIT64( 0x00000000400013FE ), + LIT64( 0x0000000000186171 ), + LIT64( 0xFFFFFFFFFFFEFBFA ), + LIT64( 0xFFFFFD79E6DFFC73 ), + LIT64( 0x0000000010001DFF ), + LIT64( 0xDD1A0F0C78513710 ), + LIT64( 0xFFFF83FFFFFEFFFE ), + LIT64( 0x00756EBD1AD0C1C7 ), + LIT64( 0x0003FDFFFFFFFFBE ), + LIT64( 0x0007D0FB2C2CA951 ), + LIT64( 0x0007FC0007FFFFFE ), + LIT64( 0x0000001F942B18BB ), + LIT64( 0x0000080101FFFFFE ), + LIT64( 0xFFFFFFFFFFFF0978 ), + LIT64( 0x000000000008BFFF ), + LIT64( 0x0000000006F5AF08 ), + LIT64( 0xFFDEFF7FFFFFFFFE ), + LIT64( 0x0000000000000003 ), + LIT64( 0x3FFFFFFFFF80007D ), + LIT64( 0x0000000000000078 ), + LIT64( 0xFFF80000007FDFFD ), + LIT64( 0x1BBC775B78016AB0 ), + LIT64( 0xFFF9001FFFFFFFFE ), + LIT64( 0xFFFD4767AB98E43F ), + LIT64( 0xFFFFFEFFFE00001E ), + LIT64( 0xFFFFFFFFFFF04EFD ), + LIT64( 0x07FFFFFFFFFFF7FF ), + LIT64( 0xFFFC9EAA38F89050 ), + LIT64( 0x00000020FBFFFFFE ), + LIT64( 0x0000099AE6455357 ) +}; + +static void time_a_int64_z_float32( float32 function( int64 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( inputs_int64[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( inputs_int64[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +static void time_a_int64_z_float64( float64 function( int64 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( inputs_int64[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( inputs_int64[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +#ifdef FLOATX80 + +static void time_a_int64_z_floatx80( floatx80 function( int64 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( inputs_int64[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( inputs_int64[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +#endif + +#ifdef FLOAT128 + +static void time_a_int64_z_float128( float128 function( int64 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( inputs_int64[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( inputs_int64[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +#endif + +enum { + numInputs_float32 = 32 +}; + +static const float32 inputs_float32[ numInputs_float32 ] = { + 0x4EFA0000, 0xC1D0B328, 0x80000000, 0x3E69A31E, + 0xAF803EFF, 0x3F800000, 0x17BF8000, 0xE74A301A, + 0x4E010003, 0x7EE3C75D, 0xBD803FE0, 0xBFFEFF00, + 0x7981F800, 0x431FFFFC, 0xC100C000, 0x3D87EFFF, + 0x4103FEFE, 0xBC000007, 0xBF01F7FF, 0x4E6C6B5C, + 0xC187FFFE, 0xC58B9F13, 0x4F88007F, 0xDF004007, + 0xB7FFD7FE, 0x7E8001FB, 0x46EFFBFF, 0x31C10000, + 0xDB428661, 0x33F89B1F, 0xA3BFEFFF, 0x537BFFBE +}; + +static void time_a_float32_z_int32( int32 function( float32 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( inputs_float32[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( inputs_float32[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +static void time_a_float32_z_int64( int64 function( float32 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( inputs_float32[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( inputs_float32[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +static void time_a_float32_z_float64( float64 function( float32 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( inputs_float32[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( inputs_float32[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +#ifdef FLOATX80 + +static void time_a_float32_z_floatx80( floatx80 function( float32 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( inputs_float32[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( inputs_float32[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +#endif + +#ifdef FLOAT128 + +static void time_a_float32_z_float128( float128 function( float32 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( inputs_float32[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( inputs_float32[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +#endif + +static void time_az_float32( float32 function( float32 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( inputs_float32[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( inputs_float32[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +static void time_ab_float32_z_flag( flag function( float32, float32 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNumA, inputNumB; + + count = 0; + inputNumA = 0; + inputNumB = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( + inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] ); + inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 ); + if ( inputNumA == 0 ) ++inputNumB; + inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNumA = 0; + inputNumB = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( + inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] ); + inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 ); + if ( inputNumA == 0 ) ++inputNumB; + inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +static void time_abz_float32( float32 function( float32, float32 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNumA, inputNumB; + + count = 0; + inputNumA = 0; + inputNumB = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( + inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] ); + inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 ); + if ( inputNumA == 0 ) ++inputNumB; + inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNumA = 0; + inputNumB = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( + inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] ); + inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 ); + if ( inputNumA == 0 ) ++inputNumB; + inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +static const float32 inputs_float32_pos[ numInputs_float32 ] = { + 0x4EFA0000, 0x41D0B328, 0x00000000, 0x3E69A31E, + 0x2F803EFF, 0x3F800000, 0x17BF8000, 0x674A301A, + 0x4E010003, 0x7EE3C75D, 0x3D803FE0, 0x3FFEFF00, + 0x7981F800, 0x431FFFFC, 0x4100C000, 0x3D87EFFF, + 0x4103FEFE, 0x3C000007, 0x3F01F7FF, 0x4E6C6B5C, + 0x4187FFFE, 0x458B9F13, 0x4F88007F, 0x5F004007, + 0x37FFD7FE, 0x7E8001FB, 0x46EFFBFF, 0x31C10000, + 0x5B428661, 0x33F89B1F, 0x23BFEFFF, 0x537BFFBE +}; + +static void time_az_float32_pos( float32 function( float32 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( inputs_float32_pos[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( inputs_float32_pos[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +enum { + numInputs_float64 = 32 +}; + +static const float64 inputs_float64[ numInputs_float64 ] = { + LIT64( 0x422FFFC008000000 ), + LIT64( 0xB7E0000480000000 ), + LIT64( 0xF3FD2546120B7935 ), + LIT64( 0x3FF0000000000000 ), + LIT64( 0xCE07F766F09588D6 ), + LIT64( 0x8000000000000000 ), + LIT64( 0x3FCE000400000000 ), + LIT64( 0x8313B60F0032BED8 ), + LIT64( 0xC1EFFFFFC0002000 ), + LIT64( 0x3FB3C75D224F2B0F ), + LIT64( 0x7FD00000004000FF ), + LIT64( 0xA12FFF8000001FFF ), + LIT64( 0x3EE0000000FE0000 ), + LIT64( 0x0010000080000004 ), + LIT64( 0x41CFFFFE00000020 ), + LIT64( 0x40303FFFFFFFFFFD ), + LIT64( 0x3FD000003FEFFFFF ), + LIT64( 0xBFD0000010000000 ), + LIT64( 0xB7FC6B5C16CA55CF ), + LIT64( 0x413EEB940B9D1301 ), + LIT64( 0xC7E00200001FFFFF ), + LIT64( 0x47F00021FFFFFFFE ), + LIT64( 0xBFFFFFFFF80000FF ), + LIT64( 0xC07FFFFFE00FFFFF ), + LIT64( 0x001497A63740C5E8 ), + LIT64( 0xC4BFFFE0001FFFFF ), + LIT64( 0x96FFDFFEFFFFFFFF ), + LIT64( 0x403FC000000001FE ), + LIT64( 0xFFD00000000001F6 ), + LIT64( 0x0640400002000000 ), + LIT64( 0x479CEE1E4F789FE0 ), + LIT64( 0xC237FFFFFFFFFDFE ) +}; + +static void time_a_float64_z_int32( int32 function( float64 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( inputs_float64[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( inputs_float64[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +static void time_a_float64_z_int64( int64 function( float64 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( inputs_float64[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( inputs_float64[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +static void time_a_float64_z_float32( float32 function( float64 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( inputs_float64[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( inputs_float64[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +#ifdef FLOATX80 + +static void time_a_float64_z_floatx80( floatx80 function( float64 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( inputs_float64[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( inputs_float64[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +#endif + +#ifdef FLOAT128 + +static void time_a_float64_z_float128( float128 function( float64 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( inputs_float64[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( inputs_float64[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +#endif + +static void time_az_float64( float64 function( float64 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( inputs_float64[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( inputs_float64[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +static void time_ab_float64_z_flag( flag function( float64, float64 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNumA, inputNumB; + + count = 0; + inputNumA = 0; + inputNumB = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( + inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] ); + inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 ); + if ( inputNumA == 0 ) ++inputNumB; + inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNumA = 0; + inputNumB = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( + inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] ); + inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 ); + if ( inputNumA == 0 ) ++inputNumB; + inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +static void time_abz_float64( float64 function( float64, float64 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNumA, inputNumB; + + count = 0; + inputNumA = 0; + inputNumB = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( + inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] ); + inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 ); + if ( inputNumA == 0 ) ++inputNumB; + inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNumA = 0; + inputNumB = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( + inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] ); + inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 ); + if ( inputNumA == 0 ) ++inputNumB; + inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +static const float64 inputs_float64_pos[ numInputs_float64 ] = { + LIT64( 0x422FFFC008000000 ), + LIT64( 0x37E0000480000000 ), + LIT64( 0x73FD2546120B7935 ), + LIT64( 0x3FF0000000000000 ), + LIT64( 0x4E07F766F09588D6 ), + LIT64( 0x0000000000000000 ), + LIT64( 0x3FCE000400000000 ), + LIT64( 0x0313B60F0032BED8 ), + LIT64( 0x41EFFFFFC0002000 ), + LIT64( 0x3FB3C75D224F2B0F ), + LIT64( 0x7FD00000004000FF ), + LIT64( 0x212FFF8000001FFF ), + LIT64( 0x3EE0000000FE0000 ), + LIT64( 0x0010000080000004 ), + LIT64( 0x41CFFFFE00000020 ), + LIT64( 0x40303FFFFFFFFFFD ), + LIT64( 0x3FD000003FEFFFFF ), + LIT64( 0x3FD0000010000000 ), + LIT64( 0x37FC6B5C16CA55CF ), + LIT64( 0x413EEB940B9D1301 ), + LIT64( 0x47E00200001FFFFF ), + LIT64( 0x47F00021FFFFFFFE ), + LIT64( 0x3FFFFFFFF80000FF ), + LIT64( 0x407FFFFFE00FFFFF ), + LIT64( 0x001497A63740C5E8 ), + LIT64( 0x44BFFFE0001FFFFF ), + LIT64( 0x16FFDFFEFFFFFFFF ), + LIT64( 0x403FC000000001FE ), + LIT64( 0x7FD00000000001F6 ), + LIT64( 0x0640400002000000 ), + LIT64( 0x479CEE1E4F789FE0 ), + LIT64( 0x4237FFFFFFFFFDFE ) +}; + +static void time_az_float64_pos( float64 function( float64 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + function( inputs_float64_pos[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + function( inputs_float64_pos[ inputNum ] ); + inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +#ifdef FLOATX80 + +enum { + numInputs_floatx80 = 32 +}; + +static const struct { + bits16 high; + bits64 low; +} inputs_floatx80[ numInputs_floatx80 ] = { + { 0xC03F, LIT64( 0xA9BE15A19C1E8B62 ) }, + { 0x8000, LIT64( 0x0000000000000000 ) }, + { 0x75A8, LIT64( 0xE59591E4788957A5 ) }, + { 0xBFFF, LIT64( 0xFFF0000000000040 ) }, + { 0x0CD8, LIT64( 0xFC000000000007FE ) }, + { 0x43BA, LIT64( 0x99A4000000000000 ) }, + { 0x3FFF, LIT64( 0x8000000000000000 ) }, + { 0x4081, LIT64( 0x94FBF1BCEB5545F0 ) }, + { 0x403E, LIT64( 0xFFF0000000002000 ) }, + { 0x3FFE, LIT64( 0xC860E3C75D224F28 ) }, + { 0x407E, LIT64( 0xFC00000FFFFFFFFE ) }, + { 0x737A, LIT64( 0x800000007FFDFFFE ) }, + { 0x4044, LIT64( 0xFFFFFF80000FFFFF ) }, + { 0xBBFE, LIT64( 0x8000040000001FFE ) }, + { 0xC002, LIT64( 0xFF80000000000020 ) }, + { 0xDE8D, LIT64( 0xFFFFFFFFFFE00004 ) }, + { 0xC004, LIT64( 0x8000000000003FFB ) }, + { 0x407F, LIT64( 0x800000000003FFFE ) }, + { 0xC000, LIT64( 0xA459EE6A5C16CA55 ) }, + { 0x8003, LIT64( 0xC42CBF7399AEEB94 ) }, + { 0xBF7F, LIT64( 0xF800000000000006 ) }, + { 0xC07F, LIT64( 0xBF56BE8871F28FEA ) }, + { 0xC07E, LIT64( 0xFFFF77FFFFFFFFFE ) }, + { 0xADC9, LIT64( 0x8000000FFFFFFFDE ) }, + { 0xC001, LIT64( 0xEFF7FFFFFFFFFFFF ) }, + { 0x4001, LIT64( 0xBE84F30125C497A6 ) }, + { 0xC06B, LIT64( 0xEFFFFFFFFFFFFFFF ) }, + { 0x4080, LIT64( 0xFFFFFFFFBFFFFFFF ) }, + { 0x87E9, LIT64( 0x81FFFFFFFFFFFBFF ) }, + { 0xA63F, LIT64( 0x801FFFFFFEFFFFFE ) }, + { 0x403C, LIT64( 0x801FFFFFFFF7FFFF ) }, + { 0x4018, LIT64( 0x8000000000080003 ) } +}; + +static void time_a_floatx80_z_int32( int32 function( floatx80 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + floatx80 a; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + a.low = inputs_floatx80[ inputNum ].low; + a.high = inputs_floatx80[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + a.low = inputs_floatx80[ inputNum ].low; + a.high = inputs_floatx80[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +static void time_a_floatx80_z_int64( int64 function( floatx80 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + floatx80 a; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + a.low = inputs_floatx80[ inputNum ].low; + a.high = inputs_floatx80[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + a.low = inputs_floatx80[ inputNum ].low; + a.high = inputs_floatx80[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +static void time_a_floatx80_z_float32( float32 function( floatx80 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + floatx80 a; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + a.low = inputs_floatx80[ inputNum ].low; + a.high = inputs_floatx80[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + a.low = inputs_floatx80[ inputNum ].low; + a.high = inputs_floatx80[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +static void time_a_floatx80_z_float64( float64 function( floatx80 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + floatx80 a; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + a.low = inputs_floatx80[ inputNum ].low; + a.high = inputs_floatx80[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + a.low = inputs_floatx80[ inputNum ].low; + a.high = inputs_floatx80[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +#ifdef FLOAT128 + +static void time_a_floatx80_z_float128( float128 function( floatx80 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + floatx80 a; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + a.low = inputs_floatx80[ inputNum ].low; + a.high = inputs_floatx80[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + a.low = inputs_floatx80[ inputNum ].low; + a.high = inputs_floatx80[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +#endif + +static void time_az_floatx80( floatx80 function( floatx80 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + floatx80 a; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + a.low = inputs_floatx80[ inputNum ].low; + a.high = inputs_floatx80[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + a.low = inputs_floatx80[ inputNum ].low; + a.high = inputs_floatx80[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +static void time_ab_floatx80_z_flag( flag function( floatx80, floatx80 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNumA, inputNumB; + floatx80 a, b; + + count = 0; + inputNumA = 0; + inputNumB = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + a.low = inputs_floatx80[ inputNumA ].low; + a.high = inputs_floatx80[ inputNumA ].high; + b.low = inputs_floatx80[ inputNumB ].low; + b.high = inputs_floatx80[ inputNumB ].high; + function( a, b ); + inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 ); + if ( inputNumA == 0 ) ++inputNumB; + inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNumA = 0; + inputNumB = 0; + startClock = clock(); + for ( i = count; i; --i ) { + a.low = inputs_floatx80[ inputNumA ].low; + a.high = inputs_floatx80[ inputNumA ].high; + b.low = inputs_floatx80[ inputNumB ].low; + b.high = inputs_floatx80[ inputNumB ].high; + function( a, b ); + inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 ); + if ( inputNumA == 0 ) ++inputNumB; + inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +static void time_abz_floatx80( floatx80 function( floatx80, floatx80 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNumA, inputNumB; + floatx80 a, b; + + count = 0; + inputNumA = 0; + inputNumB = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + a.low = inputs_floatx80[ inputNumA ].low; + a.high = inputs_floatx80[ inputNumA ].high; + b.low = inputs_floatx80[ inputNumB ].low; + b.high = inputs_floatx80[ inputNumB ].high; + function( a, b ); + inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 ); + if ( inputNumA == 0 ) ++inputNumB; + inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNumA = 0; + inputNumB = 0; + startClock = clock(); + for ( i = count; i; --i ) { + a.low = inputs_floatx80[ inputNumA ].low; + a.high = inputs_floatx80[ inputNumA ].high; + b.low = inputs_floatx80[ inputNumB ].low; + b.high = inputs_floatx80[ inputNumB ].high; + function( a, b ); + inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 ); + if ( inputNumA == 0 ) ++inputNumB; + inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +static const struct { + bits16 high; + bits64 low; +} inputs_floatx80_pos[ numInputs_floatx80 ] = { + { 0x403F, LIT64( 0xA9BE15A19C1E8B62 ) }, + { 0x0000, LIT64( 0x0000000000000000 ) }, + { 0x75A8, LIT64( 0xE59591E4788957A5 ) }, + { 0x3FFF, LIT64( 0xFFF0000000000040 ) }, + { 0x0CD8, LIT64( 0xFC000000000007FE ) }, + { 0x43BA, LIT64( 0x99A4000000000000 ) }, + { 0x3FFF, LIT64( 0x8000000000000000 ) }, + { 0x4081, LIT64( 0x94FBF1BCEB5545F0 ) }, + { 0x403E, LIT64( 0xFFF0000000002000 ) }, + { 0x3FFE, LIT64( 0xC860E3C75D224F28 ) }, + { 0x407E, LIT64( 0xFC00000FFFFFFFFE ) }, + { 0x737A, LIT64( 0x800000007FFDFFFE ) }, + { 0x4044, LIT64( 0xFFFFFF80000FFFFF ) }, + { 0x3BFE, LIT64( 0x8000040000001FFE ) }, + { 0x4002, LIT64( 0xFF80000000000020 ) }, + { 0x5E8D, LIT64( 0xFFFFFFFFFFE00004 ) }, + { 0x4004, LIT64( 0x8000000000003FFB ) }, + { 0x407F, LIT64( 0x800000000003FFFE ) }, + { 0x4000, LIT64( 0xA459EE6A5C16CA55 ) }, + { 0x0003, LIT64( 0xC42CBF7399AEEB94 ) }, + { 0x3F7F, LIT64( 0xF800000000000006 ) }, + { 0x407F, LIT64( 0xBF56BE8871F28FEA ) }, + { 0x407E, LIT64( 0xFFFF77FFFFFFFFFE ) }, + { 0x2DC9, LIT64( 0x8000000FFFFFFFDE ) }, + { 0x4001, LIT64( 0xEFF7FFFFFFFFFFFF ) }, + { 0x4001, LIT64( 0xBE84F30125C497A6 ) }, + { 0x406B, LIT64( 0xEFFFFFFFFFFFFFFF ) }, + { 0x4080, LIT64( 0xFFFFFFFFBFFFFFFF ) }, + { 0x07E9, LIT64( 0x81FFFFFFFFFFFBFF ) }, + { 0x263F, LIT64( 0x801FFFFFFEFFFFFE ) }, + { 0x403C, LIT64( 0x801FFFFFFFF7FFFF ) }, + { 0x4018, LIT64( 0x8000000000080003 ) } +}; + +static void time_az_floatx80_pos( floatx80 function( floatx80 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + floatx80 a; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + a.low = inputs_floatx80_pos[ inputNum ].low; + a.high = inputs_floatx80_pos[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + a.low = inputs_floatx80_pos[ inputNum ].low; + a.high = inputs_floatx80_pos[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +#endif + +#ifdef FLOAT128 + +enum { + numInputs_float128 = 32 +}; + +static const struct { + bits64 high, low; +} inputs_float128[ numInputs_float128 ] = { + { LIT64( 0x3FDA200000100000 ), LIT64( 0x0000000000000000 ) }, + { LIT64( 0x3FFF000000000000 ), LIT64( 0x0000000000000000 ) }, + { LIT64( 0x85F14776190C8306 ), LIT64( 0xD8715F4E3D54BB92 ) }, + { LIT64( 0xF2B00000007FFFFF ), LIT64( 0xFFFFFFFFFFF7FFFF ) }, + { LIT64( 0x8000000000000000 ), LIT64( 0x0000000000000000 ) }, + { LIT64( 0xBFFFFFFFFFE00000 ), LIT64( 0x0000008000000000 ) }, + { LIT64( 0x407F1719CE722F3E ), LIT64( 0xDA6B3FE5FF29425B ) }, + { LIT64( 0x43FFFF8000000000 ), LIT64( 0x0000000000400000 ) }, + { LIT64( 0x401E000000000100 ), LIT64( 0x0000000000002000 ) }, + { LIT64( 0x3FFED71DACDA8E47 ), LIT64( 0x4860E3C75D224F28 ) }, + { LIT64( 0xBF7ECFC1E90647D1 ), LIT64( 0x7A124FE55623EE44 ) }, + { LIT64( 0x0DF7007FFFFFFFFF ), LIT64( 0xFFFFFFFFEFFFFFFF ) }, + { LIT64( 0x3FE5FFEFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFEFFF ) }, + { LIT64( 0x403FFFFFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFFBFE ) }, + { LIT64( 0xBFFB2FBF7399AFEB ), LIT64( 0xA459EE6A5C16CA55 ) }, + { LIT64( 0xBDB8FFFFFFFFFFFC ), LIT64( 0x0000000000000400 ) }, + { LIT64( 0x3FC8FFDFFFFFFFFF ), LIT64( 0xFFFFFFFFF0000000 ) }, + { LIT64( 0x3FFBFFFFFFDFFFFF ), LIT64( 0xFFF8000000000000 ) }, + { LIT64( 0x407043C11737BE84 ), LIT64( 0xDDD58212ADC937F4 ) }, + { LIT64( 0x8001000000000000 ), LIT64( 0x0000001000000001 ) }, + { LIT64( 0xC036FFFFFFFFFFFF ), LIT64( 0xFE40000000000000 ) }, + { LIT64( 0x4002FFFFFE000002 ), LIT64( 0x0000000000000000 ) }, + { LIT64( 0x4000C3FEDE897773 ), LIT64( 0x326AC4FD8EFBE6DC ) }, + { LIT64( 0xBFFF0000000FFFFF ), LIT64( 0xFFFFFE0000000000 ) }, + { LIT64( 0x62C3E502146E426D ), LIT64( 0x43F3CAA0DC7DF1A0 ) }, + { LIT64( 0xB5CBD32E52BB570E ), LIT64( 0xBCC477CB11C6236C ) }, + { LIT64( 0xE228FFFFFFC00000 ), LIT64( 0x0000000000000000 ) }, + { LIT64( 0x3F80000000000000 ), LIT64( 0x0000000080000008 ) }, + { LIT64( 0xC1AFFFDFFFFFFFFF ), LIT64( 0xFFFC000000000000 ) }, + { LIT64( 0xC96F000000000000 ), LIT64( 0x00000001FFFBFFFF ) }, + { LIT64( 0x3DE09BFE7923A338 ), LIT64( 0xBCC8FBBD7CEC1F4F ) }, + { LIT64( 0x401CFFFFFFFFFFFF ), LIT64( 0xFFFFFFFEFFFFFF80 ) } +}; + +static void time_a_float128_z_int32( int32 function( float128 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + float128 a; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + a.low = inputs_float128[ inputNum ].low; + a.high = inputs_float128[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + a.low = inputs_float128[ inputNum ].low; + a.high = inputs_float128[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +static void time_a_float128_z_int64( int64 function( float128 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + float128 a; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + a.low = inputs_float128[ inputNum ].low; + a.high = inputs_float128[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + a.low = inputs_float128[ inputNum ].low; + a.high = inputs_float128[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +static void time_a_float128_z_float32( float32 function( float128 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + float128 a; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + a.low = inputs_float128[ inputNum ].low; + a.high = inputs_float128[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + a.low = inputs_float128[ inputNum ].low; + a.high = inputs_float128[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +static void time_a_float128_z_float64( float64 function( float128 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + float128 a; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + a.low = inputs_float128[ inputNum ].low; + a.high = inputs_float128[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + a.low = inputs_float128[ inputNum ].low; + a.high = inputs_float128[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +#ifdef FLOATX80 + +static void time_a_float128_z_floatx80( floatx80 function( float128 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + float128 a; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + a.low = inputs_float128[ inputNum ].low; + a.high = inputs_float128[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + a.low = inputs_float128[ inputNum ].low; + a.high = inputs_float128[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +#endif + +static void time_az_float128( float128 function( float128 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + float128 a; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + a.low = inputs_float128[ inputNum ].low; + a.high = inputs_float128[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + a.low = inputs_float128[ inputNum ].low; + a.high = inputs_float128[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +static void time_ab_float128_z_flag( flag function( float128, float128 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNumA, inputNumB; + float128 a, b; + + count = 0; + inputNumA = 0; + inputNumB = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + a.low = inputs_float128[ inputNumA ].low; + a.high = inputs_float128[ inputNumA ].high; + b.low = inputs_float128[ inputNumB ].low; + b.high = inputs_float128[ inputNumB ].high; + function( a, b ); + inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 ); + if ( inputNumA == 0 ) ++inputNumB; + inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNumA = 0; + inputNumB = 0; + startClock = clock(); + for ( i = count; i; --i ) { + a.low = inputs_float128[ inputNumA ].low; + a.high = inputs_float128[ inputNumA ].high; + b.low = inputs_float128[ inputNumB ].low; + b.high = inputs_float128[ inputNumB ].high; + function( a, b ); + inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 ); + if ( inputNumA == 0 ) ++inputNumB; + inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +static void time_abz_float128( float128 function( float128, float128 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNumA, inputNumB; + float128 a, b; + + count = 0; + inputNumA = 0; + inputNumB = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + a.low = inputs_float128[ inputNumA ].low; + a.high = inputs_float128[ inputNumA ].high; + b.low = inputs_float128[ inputNumB ].low; + b.high = inputs_float128[ inputNumB ].high; + function( a, b ); + inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 ); + if ( inputNumA == 0 ) ++inputNumB; + inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNumA = 0; + inputNumB = 0; + startClock = clock(); + for ( i = count; i; --i ) { + a.low = inputs_float128[ inputNumA ].low; + a.high = inputs_float128[ inputNumA ].high; + b.low = inputs_float128[ inputNumB ].low; + b.high = inputs_float128[ inputNumB ].high; + function( a, b ); + inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 ); + if ( inputNumA == 0 ) ++inputNumB; + inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +static const struct { + bits64 high, low; +} inputs_float128_pos[ numInputs_float128 ] = { + { LIT64( 0x3FDA200000100000 ), LIT64( 0x0000000000000000 ) }, + { LIT64( 0x3FFF000000000000 ), LIT64( 0x0000000000000000 ) }, + { LIT64( 0x05F14776190C8306 ), LIT64( 0xD8715F4E3D54BB92 ) }, + { LIT64( 0x72B00000007FFFFF ), LIT64( 0xFFFFFFFFFFF7FFFF ) }, + { LIT64( 0x0000000000000000 ), LIT64( 0x0000000000000000 ) }, + { LIT64( 0x3FFFFFFFFFE00000 ), LIT64( 0x0000008000000000 ) }, + { LIT64( 0x407F1719CE722F3E ), LIT64( 0xDA6B3FE5FF29425B ) }, + { LIT64( 0x43FFFF8000000000 ), LIT64( 0x0000000000400000 ) }, + { LIT64( 0x401E000000000100 ), LIT64( 0x0000000000002000 ) }, + { LIT64( 0x3FFED71DACDA8E47 ), LIT64( 0x4860E3C75D224F28 ) }, + { LIT64( 0x3F7ECFC1E90647D1 ), LIT64( 0x7A124FE55623EE44 ) }, + { LIT64( 0x0DF7007FFFFFFFFF ), LIT64( 0xFFFFFFFFEFFFFFFF ) }, + { LIT64( 0x3FE5FFEFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFEFFF ) }, + { LIT64( 0x403FFFFFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFFBFE ) }, + { LIT64( 0x3FFB2FBF7399AFEB ), LIT64( 0xA459EE6A5C16CA55 ) }, + { LIT64( 0x3DB8FFFFFFFFFFFC ), LIT64( 0x0000000000000400 ) }, + { LIT64( 0x3FC8FFDFFFFFFFFF ), LIT64( 0xFFFFFFFFF0000000 ) }, + { LIT64( 0x3FFBFFFFFFDFFFFF ), LIT64( 0xFFF8000000000000 ) }, + { LIT64( 0x407043C11737BE84 ), LIT64( 0xDDD58212ADC937F4 ) }, + { LIT64( 0x0001000000000000 ), LIT64( 0x0000001000000001 ) }, + { LIT64( 0x4036FFFFFFFFFFFF ), LIT64( 0xFE40000000000000 ) }, + { LIT64( 0x4002FFFFFE000002 ), LIT64( 0x0000000000000000 ) }, + { LIT64( 0x4000C3FEDE897773 ), LIT64( 0x326AC4FD8EFBE6DC ) }, + { LIT64( 0x3FFF0000000FFFFF ), LIT64( 0xFFFFFE0000000000 ) }, + { LIT64( 0x62C3E502146E426D ), LIT64( 0x43F3CAA0DC7DF1A0 ) }, + { LIT64( 0x35CBD32E52BB570E ), LIT64( 0xBCC477CB11C6236C ) }, + { LIT64( 0x6228FFFFFFC00000 ), LIT64( 0x0000000000000000 ) }, + { LIT64( 0x3F80000000000000 ), LIT64( 0x0000000080000008 ) }, + { LIT64( 0x41AFFFDFFFFFFFFF ), LIT64( 0xFFFC000000000000 ) }, + { LIT64( 0x496F000000000000 ), LIT64( 0x00000001FFFBFFFF ) }, + { LIT64( 0x3DE09BFE7923A338 ), LIT64( 0xBCC8FBBD7CEC1F4F ) }, + { LIT64( 0x401CFFFFFFFFFFFF ), LIT64( 0xFFFFFFFEFFFFFF80 ) } +}; + +static void time_az_float128_pos( float128 function( float128 ) ) +{ + clock_t startClock, endClock; + int32 count, i; + int8 inputNum; + float128 a; + + count = 0; + inputNum = 0; + startClock = clock(); + do { + for ( i = minIterations; i; --i ) { + a.low = inputs_float128_pos[ inputNum ].low; + a.high = inputs_float128_pos[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); + } + count += minIterations; + } while ( clock() - startClock < CLOCKS_PER_SEC ); + inputNum = 0; + startClock = clock(); + for ( i = count; i; --i ) { + a.low = inputs_float128_pos[ inputNum ].low; + a.high = inputs_float128_pos[ inputNum ].high; + function( a ); + inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); + } + endClock = clock(); + reportTime( count, endClock - startClock ); + +} + +#endif + +enum { + INT32_TO_FLOAT32 = 1, + INT32_TO_FLOAT64, +#ifdef FLOATX80 + INT32_TO_FLOATX80, +#endif +#ifdef FLOAT128 + INT32_TO_FLOAT128, +#endif + INT64_TO_FLOAT32, + INT64_TO_FLOAT64, +#ifdef FLOATX80 + INT64_TO_FLOATX80, +#endif +#ifdef FLOAT128 + INT64_TO_FLOAT128, +#endif + FLOAT32_TO_INT32, + FLOAT32_TO_INT32_ROUND_TO_ZERO, + FLOAT32_TO_INT64, + FLOAT32_TO_INT64_ROUND_TO_ZERO, + FLOAT32_TO_FLOAT64, +#ifdef FLOATX80 + FLOAT32_TO_FLOATX80, +#endif +#ifdef FLOAT128 + FLOAT32_TO_FLOAT128, +#endif + FLOAT32_ROUND_TO_INT, + FLOAT32_ADD, + FLOAT32_SUB, + FLOAT32_MUL, + FLOAT32_DIV, + FLOAT32_REM, + FLOAT32_SQRT, + FLOAT32_EQ, + FLOAT32_LE, + FLOAT32_LT, + FLOAT32_EQ_SIGNALING, + FLOAT32_LE_QUIET, + FLOAT32_LT_QUIET, + FLOAT64_TO_INT32, + FLOAT64_TO_INT32_ROUND_TO_ZERO, + FLOAT64_TO_INT64, + FLOAT64_TO_INT64_ROUND_TO_ZERO, + FLOAT64_TO_FLOAT32, +#ifdef FLOATX80 + FLOAT64_TO_FLOATX80, +#endif +#ifdef FLOAT128 + FLOAT64_TO_FLOAT128, +#endif + FLOAT64_ROUND_TO_INT, + FLOAT64_ADD, + FLOAT64_SUB, + FLOAT64_MUL, + FLOAT64_DIV, + FLOAT64_REM, + FLOAT64_SQRT, + FLOAT64_EQ, + FLOAT64_LE, + FLOAT64_LT, + FLOAT64_EQ_SIGNALING, + FLOAT64_LE_QUIET, + FLOAT64_LT_QUIET, +#ifdef FLOATX80 + FLOATX80_TO_INT32, + FLOATX80_TO_INT32_ROUND_TO_ZERO, + FLOATX80_TO_INT64, + FLOATX80_TO_INT64_ROUND_TO_ZERO, + FLOATX80_TO_FLOAT32, + FLOATX80_TO_FLOAT64, +#ifdef FLOAT128 + FLOATX80_TO_FLOAT128, +#endif + FLOATX80_ROUND_TO_INT, + FLOATX80_ADD, + FLOATX80_SUB, + FLOATX80_MUL, + FLOATX80_DIV, + FLOATX80_REM, + FLOATX80_SQRT, + FLOATX80_EQ, + FLOATX80_LE, + FLOATX80_LT, + FLOATX80_EQ_SIGNALING, + FLOATX80_LE_QUIET, + FLOATX80_LT_QUIET, +#endif +#ifdef FLOAT128 + FLOAT128_TO_INT32, + FLOAT128_TO_INT32_ROUND_TO_ZERO, + FLOAT128_TO_INT64, + FLOAT128_TO_INT64_ROUND_TO_ZERO, + FLOAT128_TO_FLOAT32, + FLOAT128_TO_FLOAT64, +#ifdef FLOATX80 + FLOAT128_TO_FLOATX80, +#endif + FLOAT128_ROUND_TO_INT, + FLOAT128_ADD, + FLOAT128_SUB, + FLOAT128_MUL, + FLOAT128_DIV, + FLOAT128_REM, + FLOAT128_SQRT, + FLOAT128_EQ, + FLOAT128_LE, + FLOAT128_LT, + FLOAT128_EQ_SIGNALING, + FLOAT128_LE_QUIET, + FLOAT128_LT_QUIET, +#endif + NUM_FUNCTIONS +}; + +static struct { + char *name; + int8 numInputs; + flag roundingPrecision, roundingMode; + flag tininessMode, tininessModeAtReducedPrecision; +} functions[ NUM_FUNCTIONS ] = { + { 0, 0, 0, 0, 0, 0 }, + { "int32_to_float32", 1, FALSE, TRUE, FALSE, FALSE }, + { "int32_to_float64", 1, FALSE, FALSE, FALSE, FALSE }, +#ifdef FLOATX80 + { "int32_to_floatx80", 1, FALSE, FALSE, FALSE, FALSE }, +#endif +#ifdef FLOAT128 + { "int32_to_float128", 1, FALSE, FALSE, FALSE, FALSE }, +#endif + { "int64_to_float32", 1, FALSE, TRUE, FALSE, FALSE }, + { "int64_to_float64", 1, FALSE, TRUE, FALSE, FALSE }, +#ifdef FLOATX80 + { "int64_to_floatx80", 1, FALSE, FALSE, FALSE, FALSE }, +#endif +#ifdef FLOAT128 + { "int64_to_float128", 1, FALSE, FALSE, FALSE, FALSE }, +#endif + { "float32_to_int32", 1, FALSE, TRUE, FALSE, FALSE }, + { "float32_to_int32_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE }, + { "float32_to_int64", 1, FALSE, TRUE, FALSE, FALSE }, + { "float32_to_int64_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE }, + { "float32_to_float64", 1, FALSE, FALSE, FALSE, FALSE }, +#ifdef FLOATX80 + { "float32_to_floatx80", 1, FALSE, FALSE, FALSE, FALSE }, +#endif +#ifdef FLOAT128 + { "float32_to_float128", 1, FALSE, FALSE, FALSE, FALSE }, +#endif + { "float32_round_to_int", 1, FALSE, TRUE, FALSE, FALSE }, + { "float32_add", 2, FALSE, TRUE, FALSE, FALSE }, + { "float32_sub", 2, FALSE, TRUE, FALSE, FALSE }, + { "float32_mul", 2, FALSE, TRUE, TRUE, FALSE }, + { "float32_div", 2, FALSE, TRUE, FALSE, FALSE }, + { "float32_rem", 2, FALSE, FALSE, FALSE, FALSE }, + { "float32_sqrt", 1, FALSE, TRUE, FALSE, FALSE }, + { "float32_eq", 2, FALSE, FALSE, FALSE, FALSE }, + { "float32_le", 2, FALSE, FALSE, FALSE, FALSE }, + { "float32_lt", 2, FALSE, FALSE, FALSE, FALSE }, + { "float32_eq_signaling", 2, FALSE, FALSE, FALSE, FALSE }, + { "float32_le_quiet", 2, FALSE, FALSE, FALSE, FALSE }, + { "float32_lt_quiet", 2, FALSE, FALSE, FALSE, FALSE }, + { "float64_to_int32", 1, FALSE, TRUE, FALSE, FALSE }, + { "float64_to_int32_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE }, + { "float64_to_int64", 1, FALSE, TRUE, FALSE, FALSE }, + { "float64_to_int64_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE }, + { "float64_to_float32", 1, FALSE, TRUE, TRUE, FALSE }, +#ifdef FLOATX80 + { "float64_to_floatx80", 1, FALSE, FALSE, FALSE, FALSE }, +#endif +#ifdef FLOAT128 + { "float64_to_float128", 1, FALSE, FALSE, FALSE, FALSE }, +#endif + { "float64_round_to_int", 1, FALSE, TRUE, FALSE, FALSE }, + { "float64_add", 2, FALSE, TRUE, FALSE, FALSE }, + { "float64_sub", 2, FALSE, TRUE, FALSE, FALSE }, + { "float64_mul", 2, FALSE, TRUE, TRUE, FALSE }, + { "float64_div", 2, FALSE, TRUE, FALSE, FALSE }, + { "float64_rem", 2, FALSE, FALSE, FALSE, FALSE }, + { "float64_sqrt", 1, FALSE, TRUE, FALSE, FALSE }, + { "float64_eq", 2, FALSE, FALSE, FALSE, FALSE }, + { "float64_le", 2, FALSE, FALSE, FALSE, FALSE }, + { "float64_lt", 2, FALSE, FALSE, FALSE, FALSE }, + { "float64_eq_signaling", 2, FALSE, FALSE, FALSE, FALSE }, + { "float64_le_quiet", 2, FALSE, FALSE, FALSE, FALSE }, + { "float64_lt_quiet", 2, FALSE, FALSE, FALSE, FALSE }, +#ifdef FLOATX80 + { "floatx80_to_int32", 1, FALSE, TRUE, FALSE, FALSE }, + { "floatx80_to_int32_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE }, + { "floatx80_to_int64", 1, FALSE, TRUE, FALSE, FALSE }, + { "floatx80_to_int64_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE }, + { "floatx80_to_float32", 1, FALSE, TRUE, TRUE, FALSE }, + { "floatx80_to_float64", 1, FALSE, TRUE, TRUE, FALSE }, +#ifdef FLOAT128 + { "floatx80_to_float128", 1, FALSE, FALSE, FALSE, FALSE }, +#endif + { "floatx80_round_to_int", 1, FALSE, TRUE, FALSE, FALSE }, + { "floatx80_add", 2, TRUE, TRUE, FALSE, TRUE }, + { "floatx80_sub", 2, TRUE, TRUE, FALSE, TRUE }, + { "floatx80_mul", 2, TRUE, TRUE, TRUE, TRUE }, + { "floatx80_div", 2, TRUE, TRUE, FALSE, TRUE }, + { "floatx80_rem", 2, FALSE, FALSE, FALSE, FALSE }, + { "floatx80_sqrt", 1, TRUE, TRUE, FALSE, FALSE }, + { "floatx80_eq", 2, FALSE, FALSE, FALSE, FALSE }, + { "floatx80_le", 2, FALSE, FALSE, FALSE, FALSE }, + { "floatx80_lt", 2, FALSE, FALSE, FALSE, FALSE }, + { "floatx80_eq_signaling", 2, FALSE, FALSE, FALSE, FALSE }, + { "floatx80_le_quiet", 2, FALSE, FALSE, FALSE, FALSE }, + { "floatx80_lt_quiet", 2, FALSE, FALSE, FALSE, FALSE }, +#endif +#ifdef FLOAT128 + { "float128_to_int32", 1, FALSE, TRUE, FALSE, FALSE }, + { "float128_to_int32_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE }, + { "float128_to_int64", 1, FALSE, TRUE, FALSE, FALSE }, + { "float128_to_int64_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE }, + { "float128_to_float32", 1, FALSE, TRUE, TRUE, FALSE }, + { "float128_to_float64", 1, FALSE, TRUE, TRUE, FALSE }, +#ifdef FLOATX80 + { "float128_to_floatx80", 1, FALSE, TRUE, TRUE, FALSE }, +#endif + { "float128_round_to_int", 1, FALSE, TRUE, FALSE, FALSE }, + { "float128_add", 2, FALSE, TRUE, FALSE, FALSE }, + { "float128_sub", 2, FALSE, TRUE, FALSE, FALSE }, + { "float128_mul", 2, FALSE, TRUE, TRUE, FALSE }, + { "float128_div", 2, FALSE, TRUE, FALSE, FALSE }, + { "float128_rem", 2, FALSE, FALSE, FALSE, FALSE }, + { "float128_sqrt", 1, FALSE, TRUE, FALSE, FALSE }, + { "float128_eq", 2, FALSE, FALSE, FALSE, FALSE }, + { "float128_le", 2, FALSE, FALSE, FALSE, FALSE }, + { "float128_lt", 2, FALSE, FALSE, FALSE, FALSE }, + { "float128_eq_signaling", 2, FALSE, FALSE, FALSE, FALSE }, + { "float128_le_quiet", 2, FALSE, FALSE, FALSE, FALSE }, + { "float128_lt_quiet", 2, FALSE, FALSE, FALSE, FALSE }, +#endif +}; + +enum { + ROUND_NEAREST_EVEN = 1, + ROUND_TO_ZERO, + ROUND_DOWN, + ROUND_UP, + NUM_ROUNDINGMODES +}; +enum { + TININESS_BEFORE_ROUNDING = 1, + TININESS_AFTER_ROUNDING, + NUM_TININESSMODES +}; + +static void + timeFunctionVariety( + uint8 functionCode, + int8 roundingPrecision, + int8 roundingMode, + int8 tininessMode + ) +{ + uint8 roundingCode; + int8 tininessCode; + + functionName = functions[ functionCode ].name; + if ( roundingPrecision == 32 ) { + roundingPrecisionName = "32"; + } + else if ( roundingPrecision == 64 ) { + roundingPrecisionName = "64"; + } + else if ( roundingPrecision == 80 ) { + roundingPrecisionName = "80"; + } + else { + roundingPrecisionName = 0; + } +#ifdef FLOATX80 + floatx80_rounding_precision = roundingPrecision; +#endif + switch ( roundingMode ) { + case 0: + roundingModeName = 0; + roundingCode = float_round_nearest_even; + break; + case ROUND_NEAREST_EVEN: + roundingModeName = "nearest_even"; + roundingCode = float_round_nearest_even; + break; + case ROUND_TO_ZERO: + roundingModeName = "to_zero"; + roundingCode = float_round_to_zero; + break; + case ROUND_DOWN: + roundingModeName = "down"; + roundingCode = float_round_down; + break; + case ROUND_UP: + roundingModeName = "up"; + roundingCode = float_round_up; + break; + } + float_rounding_mode = roundingCode; + switch ( tininessMode ) { + case 0: + tininessModeName = 0; + tininessCode = float_tininess_after_rounding; + break; + case TININESS_BEFORE_ROUNDING: + tininessModeName = "before"; + tininessCode = float_tininess_before_rounding; + break; + case TININESS_AFTER_ROUNDING: + tininessModeName = "after"; + tininessCode = float_tininess_after_rounding; + break; + } + float_detect_tininess = tininessCode; + switch ( functionCode ) { + case INT32_TO_FLOAT32: + time_a_int32_z_float32( int32_to_float32 ); + break; + case INT32_TO_FLOAT64: + time_a_int32_z_float64( int32_to_float64 ); + break; +#ifdef FLOATX80 + case INT32_TO_FLOATX80: + time_a_int32_z_floatx80( int32_to_floatx80 ); + break; +#endif +#ifdef FLOAT128 + case INT32_TO_FLOAT128: + time_a_int32_z_float128( int32_to_float128 ); + break; +#endif + case INT64_TO_FLOAT32: + time_a_int64_z_float32( int64_to_float32 ); + break; + case INT64_TO_FLOAT64: + time_a_int64_z_float64( int64_to_float64 ); + break; +#ifdef FLOATX80 + case INT64_TO_FLOATX80: + time_a_int64_z_floatx80( int64_to_floatx80 ); + break; +#endif +#ifdef FLOAT128 + case INT64_TO_FLOAT128: + time_a_int64_z_float128( int64_to_float128 ); + break; +#endif + case FLOAT32_TO_INT32: + time_a_float32_z_int32( float32_to_int32 ); + break; + case FLOAT32_TO_INT32_ROUND_TO_ZERO: + time_a_float32_z_int32( float32_to_int32_round_to_zero ); + break; + case FLOAT32_TO_INT64: + time_a_float32_z_int64( float32_to_int64 ); + break; + case FLOAT32_TO_INT64_ROUND_TO_ZERO: + time_a_float32_z_int64( float32_to_int64_round_to_zero ); + break; + case FLOAT32_TO_FLOAT64: + time_a_float32_z_float64( float32_to_float64 ); + break; +#ifdef FLOATX80 + case FLOAT32_TO_FLOATX80: + time_a_float32_z_floatx80( float32_to_floatx80 ); + break; +#endif +#ifdef FLOAT128 + case FLOAT32_TO_FLOAT128: + time_a_float32_z_float128( float32_to_float128 ); + break; +#endif + case FLOAT32_ROUND_TO_INT: + time_az_float32( float32_round_to_int ); + break; + case FLOAT32_ADD: + time_abz_float32( float32_add ); + break; + case FLOAT32_SUB: + time_abz_float32( float32_sub ); + break; + case FLOAT32_MUL: + time_abz_float32( float32_mul ); + break; + case FLOAT32_DIV: + time_abz_float32( float32_div ); + break; + case FLOAT32_REM: + time_abz_float32( float32_rem ); + break; + case FLOAT32_SQRT: + time_az_float32_pos( float32_sqrt ); + break; + case FLOAT32_EQ: + time_ab_float32_z_flag( float32_eq ); + break; + case FLOAT32_LE: + time_ab_float32_z_flag( float32_le ); + break; + case FLOAT32_LT: + time_ab_float32_z_flag( float32_lt ); + break; + case FLOAT32_EQ_SIGNALING: + time_ab_float32_z_flag( float32_eq_signaling ); + break; + case FLOAT32_LE_QUIET: + time_ab_float32_z_flag( float32_le_quiet ); + break; + case FLOAT32_LT_QUIET: + time_ab_float32_z_flag( float32_lt_quiet ); + break; + case FLOAT64_TO_INT32: + time_a_float64_z_int32( float64_to_int32 ); + break; + case FLOAT64_TO_INT32_ROUND_TO_ZERO: + time_a_float64_z_int32( float64_to_int32_round_to_zero ); + break; + case FLOAT64_TO_INT64: + time_a_float64_z_int64( float64_to_int64 ); + break; + case FLOAT64_TO_INT64_ROUND_TO_ZERO: + time_a_float64_z_int64( float64_to_int64_round_to_zero ); + break; + case FLOAT64_TO_FLOAT32: + time_a_float64_z_float32( float64_to_float32 ); + break; +#ifdef FLOATX80 + case FLOAT64_TO_FLOATX80: + time_a_float64_z_floatx80( float64_to_floatx80 ); + break; +#endif +#ifdef FLOAT128 + case FLOAT64_TO_FLOAT128: + time_a_float64_z_float128( float64_to_float128 ); + break; +#endif + case FLOAT64_ROUND_TO_INT: + time_az_float64( float64_round_to_int ); + break; + case FLOAT64_ADD: + time_abz_float64( float64_add ); + break; + case FLOAT64_SUB: + time_abz_float64( float64_sub ); + break; + case FLOAT64_MUL: + time_abz_float64( float64_mul ); + break; + case FLOAT64_DIV: + time_abz_float64( float64_div ); + break; + case FLOAT64_REM: + time_abz_float64( float64_rem ); + break; + case FLOAT64_SQRT: + time_az_float64_pos( float64_sqrt ); + break; + case FLOAT64_EQ: + time_ab_float64_z_flag( float64_eq ); + break; + case FLOAT64_LE: + time_ab_float64_z_flag( float64_le ); + break; + case FLOAT64_LT: + time_ab_float64_z_flag( float64_lt ); + break; + case FLOAT64_EQ_SIGNALING: + time_ab_float64_z_flag( float64_eq_signaling ); + break; + case FLOAT64_LE_QUIET: + time_ab_float64_z_flag( float64_le_quiet ); + break; + case FLOAT64_LT_QUIET: + time_ab_float64_z_flag( float64_lt_quiet ); + break; +#ifdef FLOATX80 + case FLOATX80_TO_INT32: + time_a_floatx80_z_int32( floatx80_to_int32 ); + break; + case FLOATX80_TO_INT32_ROUND_TO_ZERO: + time_a_floatx80_z_int32( floatx80_to_int32_round_to_zero ); + break; + case FLOATX80_TO_INT64: + time_a_floatx80_z_int64( floatx80_to_int64 ); + break; + case FLOATX80_TO_INT64_ROUND_TO_ZERO: + time_a_floatx80_z_int64( floatx80_to_int64_round_to_zero ); + break; + case FLOATX80_TO_FLOAT32: + time_a_floatx80_z_float32( floatx80_to_float32 ); + break; + case FLOATX80_TO_FLOAT64: + time_a_floatx80_z_float64( floatx80_to_float64 ); + break; +#ifdef FLOAT128 + case FLOATX80_TO_FLOAT128: + time_a_floatx80_z_float128( floatx80_to_float128 ); + break; +#endif + case FLOATX80_ROUND_TO_INT: + time_az_floatx80( floatx80_round_to_int ); + break; + case FLOATX80_ADD: + time_abz_floatx80( floatx80_add ); + break; + case FLOATX80_SUB: + time_abz_floatx80( floatx80_sub ); + break; + case FLOATX80_MUL: + time_abz_floatx80( floatx80_mul ); + break; + case FLOATX80_DIV: + time_abz_floatx80( floatx80_div ); + break; + case FLOATX80_REM: + time_abz_floatx80( floatx80_rem ); + break; + case FLOATX80_SQRT: + time_az_floatx80_pos( floatx80_sqrt ); + break; + case FLOATX80_EQ: + time_ab_floatx80_z_flag( floatx80_eq ); + break; + case FLOATX80_LE: + time_ab_floatx80_z_flag( floatx80_le ); + break; + case FLOATX80_LT: + time_ab_floatx80_z_flag( floatx80_lt ); + break; + case FLOATX80_EQ_SIGNALING: + time_ab_floatx80_z_flag( floatx80_eq_signaling ); + break; + case FLOATX80_LE_QUIET: + time_ab_floatx80_z_flag( floatx80_le_quiet ); + break; + case FLOATX80_LT_QUIET: + time_ab_floatx80_z_flag( floatx80_lt_quiet ); + break; +#endif +#ifdef FLOAT128 + case FLOAT128_TO_INT32: + time_a_float128_z_int32( float128_to_int32 ); + break; + case FLOAT128_TO_INT32_ROUND_TO_ZERO: + time_a_float128_z_int32( float128_to_int32_round_to_zero ); + break; + case FLOAT128_TO_INT64: + time_a_float128_z_int64( float128_to_int64 ); + break; + case FLOAT128_TO_INT64_ROUND_TO_ZERO: + time_a_float128_z_int64( float128_to_int64_round_to_zero ); + break; + case FLOAT128_TO_FLOAT32: + time_a_float128_z_float32( float128_to_float32 ); + break; + case FLOAT128_TO_FLOAT64: + time_a_float128_z_float64( float128_to_float64 ); + break; +#ifdef FLOATX80 + case FLOAT128_TO_FLOATX80: + time_a_float128_z_floatx80( float128_to_floatx80 ); + break; +#endif + case FLOAT128_ROUND_TO_INT: + time_az_float128( float128_round_to_int ); + break; + case FLOAT128_ADD: + time_abz_float128( float128_add ); + break; + case FLOAT128_SUB: + time_abz_float128( float128_sub ); + break; + case FLOAT128_MUL: + time_abz_float128( float128_mul ); + break; + case FLOAT128_DIV: + time_abz_float128( float128_div ); + break; + case FLOAT128_REM: + time_abz_float128( float128_rem ); + break; + case FLOAT128_SQRT: + time_az_float128_pos( float128_sqrt ); + break; + case FLOAT128_EQ: + time_ab_float128_z_flag( float128_eq ); + break; + case FLOAT128_LE: + time_ab_float128_z_flag( float128_le ); + break; + case FLOAT128_LT: + time_ab_float128_z_flag( float128_lt ); + break; + case FLOAT128_EQ_SIGNALING: + time_ab_float128_z_flag( float128_eq_signaling ); + break; + case FLOAT128_LE_QUIET: + time_ab_float128_z_flag( float128_le_quiet ); + break; + case FLOAT128_LT_QUIET: + time_ab_float128_z_flag( float128_lt_quiet ); + break; +#endif + } + +} + +static void + timeFunction( + uint8 functionCode, + int8 roundingPrecisionIn, + int8 roundingModeIn, + int8 tininessModeIn + ) +{ + int8 roundingPrecision, roundingMode, tininessMode; + + roundingPrecision = 32; + for (;;) { + if ( ! functions[ functionCode ].roundingPrecision ) { + roundingPrecision = 0; + } + else if ( roundingPrecisionIn ) { + roundingPrecision = roundingPrecisionIn; + } + for ( roundingMode = 1; + roundingMode < NUM_ROUNDINGMODES; + ++roundingMode + ) { + if ( ! functions[ functionCode ].roundingMode ) { + roundingMode = 0; + } + else if ( roundingModeIn ) { + roundingMode = roundingModeIn; + } + for ( tininessMode = 1; + tininessMode < NUM_TININESSMODES; + ++tininessMode + ) { + if ( ( roundingPrecision == 32 ) + || ( roundingPrecision == 64 ) ) { + if ( ! functions[ functionCode ] + .tininessModeAtReducedPrecision + ) { + tininessMode = 0; + } + else if ( tininessModeIn ) { + tininessMode = tininessModeIn; + } + } + else { + if ( ! functions[ functionCode ].tininessMode ) { + tininessMode = 0; + } + else if ( tininessModeIn ) { + tininessMode = tininessModeIn; + } + } + timeFunctionVariety( + functionCode, roundingPrecision, roundingMode, tininessMode + ); + if ( tininessModeIn || ! tininessMode ) break; + } + if ( roundingModeIn || ! roundingMode ) break; + } + if ( roundingPrecisionIn || ! roundingPrecision ) break; + if ( roundingPrecision == 80 ) { + break; + } + else if ( roundingPrecision == 64 ) { + roundingPrecision = 80; + } + else if ( roundingPrecision == 32 ) { + roundingPrecision = 64; + } + } + +} + +main( int argc, char **argv ) +{ + char *argPtr; + flag functionArgument; + uint8 functionCode; + int8 operands, roundingPrecision, roundingMode, tininessMode; + + if ( argc <= 1 ) goto writeHelpMessage; + functionArgument = FALSE; + functionCode = 0; + operands = 0; + roundingPrecision = 0; + roundingMode = 0; + tininessMode = 0; + --argc; + ++argv; + while ( argc && ( argPtr = argv[ 0 ] ) ) { + if ( argPtr[ 0 ] == '-' ) ++argPtr; + if ( strcmp( argPtr, "help" ) == 0 ) { + writeHelpMessage: + fputs( +"timesoftfloat [