Working on the heap and the new type system. Doesn't compile right now.
git-svn-id: http://picoc.googlecode.com/svn/trunk@33 21eae674-98b7-11dd-bd71-f92a316d2d60
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2
Makefile
2
Makefile
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@ -3,7 +3,7 @@ CFLAGS=-Wall -g
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LIBS=-lm
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TARGET = picoc
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SRCS = picoc.c table.c str.c parse.c lex.c intrinsic.c
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SRCS = picoc.c table.c str.c parse.c lex.c intrinsic.c heap.c
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OBJS := $(SRCS:%.c=%.o)
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all: $(TARGET)
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135
heap.c
Normal file
135
heap.c
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@ -0,0 +1,135 @@
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/* stack grows up from the bottom and heap grows down from the top of heap space */
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#include <memory.h>
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#include "picoc.h"
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#define FREELIST_BUCKETS 8 /* freelists for 4, 8, 12 ... 32 byte allocs */
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#define SPLIT_MEM_THRESHOLD 16 /* don't split memory which is close in size */
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struct AllocNode
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{
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int Size;
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struct AllocNode *NextFree;
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};
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static unsigned char HeapMemory[HEAP_SIZE]; /* all memory - stack and heap */
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static void *StackFrame = &HeapMemory; /* the current stack frame */
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static void *StackTop = &HeapMemory; /* the top of the stack */
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static void *HeapBottom = &HeapMemory[HEAP_SIZE]; /* the bottom of the (downward-growing) heap */
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static struct AllocNode *FreeListBucket[FREELIST_BUCKETS]; /* we keep a pool of freelist buckets to reduce fragmentation */
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static struct AllocNode *FreeListBig; /* free memory which doesn't fit in a bucket */
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/* initialise the stack and heap storage */
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void HeapInit()
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{
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int Count;
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StackFrame = &HeapMemory;
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StackTop = &HeapMemory;
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*(void **)StackFrame = NULL;
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HeapBottom = &HeapMemory[HEAP_SIZE];
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FreeListBig = NULL;
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for (Count = 0; Count < FREELIST_BUCKETS; Count++)
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FreeListBucket[Count] = NULL;
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}
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/* allocate some space on the stack, in the current stack frame
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* clears memory. can return NULL if out of stack space */
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void *HeapAllocStack(int Size)
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{
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void *NewMem = StackTop;
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void *NewTop = StackTop + MEM_ALIGN(Size);
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if (NewTop > HeapBottom)
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return NULL;
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StackTop = NewTop;
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memset(NewMem, '\0', Size);
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return NewMem;
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}
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/* push a new stack frame on to the stack */
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void HeapPushStackFrame()
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{
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*(void **)StackTop = StackFrame;
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StackFrame = StackTop;
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StackTop += sizeof(void *);
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}
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/* pop the current stack frame, freeing all memory in the frame. can return NULL */
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int HeapPopStackFrame()
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{
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if (*(void **)StackFrame == NULL)
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{
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StackTop = StackFrame;
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StackFrame = *(void **)StackFrame;
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return TRUE;
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}
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else
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return FALSE;
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}
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/* allocate some dynamically allocated memory. memory is cleared. can return NULL if out of memory */
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void *HeapAlloc(int Size)
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{
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struct AllocNode *NewMem = NULL;
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struct AllocNode **FreeNode;
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int AllocSize = MEM_ALIGN(Size) + sizeof(NewMem->Size);
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int Bucket = AllocSize >> 2;
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if (Bucket < FREELIST_BUCKETS && FreeListBucket[Bucket] != NULL)
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{ /* try to allocate from a freelist bucket first */
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NewMem = FreeListBucket[Bucket];
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FreeListBucket[Bucket] = *(struct AllocNode **)NewMem;
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NewMem->Size = AllocSize;
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}
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else if (FreeListBig != NULL)
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{ /* grab the first item from the "big" freelist we can fit in */
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for (FreeNode = &FreeListBig; *FreeNode != NULL && (*FreeNode)->Size < AllocSize; FreeNode = &(*FreeNode)->NextFree)
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{}
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if (*FreeNode != NULL)
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{
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if ((*FreeNode)->Size < Size + SPLIT_MEM_THRESHOLD)
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{ /* close in size - reduce fragmentation by not splitting */
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NewMem = *FreeNode;
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*FreeNode = NewMem->NextFree;
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}
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else
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{ /* split this big memory chunk */
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NewMem = *FreeNode + (*FreeNode)->Size - AllocSize;
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(*FreeNode)->Size -= AllocSize;
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NewMem->Size = AllocSize;
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}
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}
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}
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if (NewMem == NULL)
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{ /* couldn't allocate from a freelist - try to increase the size of the heap area */
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if (HeapBottom - AllocSize < StackTop)
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return NULL;
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HeapBottom -= AllocSize;
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NewMem = HeapBottom;
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NewMem->Size = AllocSize;
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}
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memset(&NewMem->NextFree, '\0', AllocSize-sizeof(NewMem->Size));
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return (void *)&NewMem->NextFree;
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}
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/* free some dynamically allocated memory */
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void HeapFree(void *Mem)
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{
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int Bucket = ((struct AllocNode *)Mem)->Size >> 2;
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if (Bucket < FREELIST_BUCKETS)
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{ /* we can fit it in a bucket */
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*(struct AllocNode **)Mem = FreeListBucket[Bucket];
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FreeListBucket[Bucket] = (struct AllocNode *)Mem;
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}
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else
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{ /* put it in the big memory freelist */
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((struct AllocNode *)Mem)->NextFree = FreeListBig;
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FreeListBig = (struct AllocNode *)Mem;
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}
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}
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69
picoc.h
69
picoc.h
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@ -4,13 +4,14 @@
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#include <stdarg.h>
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/* configurable options */
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#define USE_MALLOC
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#define HEAP_SIZE 2048 /* space for the heap and the stack */
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#define GLOBAL_TABLE_SIZE 397 /* global variable table */
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#define FUNCTION_STORE_MAX 200 /* maximum number of used-defined functions and macros */
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#define STACK_MAX 10 /* maximum function call stack depth */
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#define PARAMETER_MAX 10 /* maximum number of parameters to a function */
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#define LOCAL_TABLE_SIZE 11 /* maximum number of local variables */
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#define LARGE_INT_POWER_OF_TEN 1000000000 /* the largest power of ten which fits in an int on this architecture */
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#define ARCH_ALIGN_WORDSIZE sizeof(int) /* memory alignment boundary on this architecture */
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/* handy definitions */
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#ifndef TRUE
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@ -26,6 +27,8 @@
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#define min(x,y) (((x)<(y))?(x):(y))
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#endif
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#define MEM_ALIGN(x) (((x) + ARCH_ALIGN_WORDSIZE - 1) & ~(ARCH_ALIGN_WORDSIZE-1))
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#define LOG10E 0.43429448190325182765
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#ifndef PATH_MAX
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@ -112,27 +115,57 @@ struct FuncDef
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};
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/* values */
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enum ValueType
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enum BaseType
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{
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TypeVoid,
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TypeInt,
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TypeFP,
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TypeString,
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TypeFunction,
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TypeMacro
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TypeVoid, /* no type */
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TypeInt, /* integer */
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TypeFP, /* floating point */
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TypeChar, /* a single character - acts like an integer except in machine memory access */
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TypeString, /* a constant source text string with C string emulation */
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TypeFunction, /* a function */
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TypeMacro, /* a macro */
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TypePointer, /* a pointer */
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TypeArray, /* an array of a sub-type */
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TypeType /* a type (eg. typedef) */
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};
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struct ValueType
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{
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enum BaseType Base; /* what kind of type this is */
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struct ValueType *SubType; /* sub-type for pointer and array types */
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};
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struct ArrayValue
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{
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unsigned int Size; /* the number of elements in the array */
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void *Data; /* pointer to the array data */
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};
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struct PointerValue
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{
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struct Value *Segment; /* array or basic value which this points to, NULL for machine memory access */
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union s {
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unsigned int Offset; /* index into an array */
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void *Memory; /* machine memory pointer for raw memory access */
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} Data;
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};
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union AnyValue
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{
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int Integer;
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double FP;
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unsigned char *Character;
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short *ShortInteger;
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int *Integer;
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double *FP;
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Str String;
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struct ArrayValue Array;
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struct PointerValue Pointer;
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};
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struct Value
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{
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enum ValueType Typ;
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union AnyValue Val;
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struct ValueType Typ;
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char MustFree;
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union AnyValue *Val;
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};
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/* hash table data structure */
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@ -200,12 +233,20 @@ void LexToEndOfLine(struct LexState *Lexer);
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/* parse.c */
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void ParseInit(void);
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void Parse(const Str *FileName, const Str *Source, int RunIt);
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int ParseType(struct LexState *Lexer, enum ValueType *Typ);
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int ParseType(struct LexState *Lexer, struct ValueType *Typ);
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/* intrinsic.c */
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void IntrinsicInit(struct Table *GlobalTable);
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void IntrinsicGetLexer(struct LexState *Lexer, int IntrinsicId);
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void IntrinsicCall(struct LexState *Lexer, struct Value *Result, enum ValueType ReturnType, int IntrinsicId);
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void IntrinsicCall(struct LexState *Lexer, struct Value *Result, struct ValueType ReturnType, int IntrinsicId);
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/* heap.c */
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void HeapInit();
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void *HeapAllocStack(int Size);
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void HeapPushStackFrame();
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int HeapPopStackFrame();
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void *HeapAlloc(int Size);
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void HeapFree(void *Mem);
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#endif /* PICOC_H */
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