picoc/variable.c

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#ifdef DEBUG_HEAP
#include <stdio.h>
#endif
#include <string.h>
#include "picoc.h"
/* the table of global definitions */
struct Table GlobalTable;
struct TableEntry *GlobalHashTable[GLOBAL_TABLE_SIZE];
/* the stack */
struct StackFrame *TopStackFrame = NULL;
/* initialise the variable system */
void VariableInit()
{
TableInit(&GlobalTable, &GlobalHashTable[0], GLOBAL_TABLE_SIZE, TRUE);
TopStackFrame = NULL;
}
/* allocate some memory, either on the heap or the stack and check if we've run out */
void *VariableAlloc(struct ParseState *Parser, int Size, int OnHeap)
{
void *NewValue;
if (OnHeap)
NewValue = HeapAlloc(Size);
else
NewValue = HeapAllocStack(Size);
if (NewValue == NULL)
ProgramFail(Parser, "out of memory");
#ifdef DEBUG_HEAP
if (!OnHeap)
printf("pushing %d at 0x%lx\n", Size, (unsigned long)NewValue);
#endif
return NewValue;
}
/* allocate a value either on the heap or the stack using space dependent on what type we want */
struct Value *VariableAllocValueAndData(struct ParseState *Parser, int DataSize, int IsLValue, int OnHeap)
{
struct Value *NewValue = VariableAlloc(Parser, sizeof(struct Value) + DataSize, OnHeap);
NewValue->Val = (union AnyValue *)((void *)NewValue + sizeof(struct Value));
NewValue->ValOnHeap = OnHeap;
NewValue->ValOnStack = !OnHeap;
NewValue->IsLValue = IsLValue;
return NewValue;
}
/* allocate a value given its type */
struct Value *VariableAllocValueFromType(struct ParseState *Parser, struct ValueType *Typ, int IsLValue)
{
struct Value *NewValue = VariableAllocValueAndData(Parser, Typ->Sizeof, IsLValue, FALSE);
NewValue->Typ = Typ;
return NewValue;
}
/* allocate a value either on the heap or the stack and copy its value */
struct Value *VariableAllocValueAndCopy(struct ParseState *Parser, struct Value *FromValue, int OnHeap)
{
struct Value *NewValue = VariableAllocValueAndData(Parser, FromValue->Typ->Sizeof, FromValue->IsLValue, OnHeap);
NewValue->Typ = FromValue->Typ;
memcpy(NewValue->Val, FromValue->Val, FromValue->Typ->Sizeof);
return NewValue;
}
/* allocate a value either on the heap or the stack from an existing AnyValue and type */
struct Value *VariableAllocValueFromExistingData(struct ParseState *Parser, struct ValueType *Typ, union AnyValue *FromValue, int IsLValue)
{
struct Value *NewValue = VariableAlloc(Parser, sizeof(struct Value), FALSE);
NewValue->Typ = Typ;
NewValue->Val = FromValue;
NewValue->ValOnHeap = FALSE;
NewValue->ValOnStack = FALSE;
NewValue->IsLValue = IsLValue;
return NewValue;
}
/* allocate a value either on the heap or the stack from an existing Value, sharing the value */
struct Value *VariableAllocValueShared(struct ParseState *Parser, struct Value *FromValue)
{
return VariableAllocValueFromExistingData(Parser, FromValue->Typ, FromValue->Val, FromValue->IsLValue);
}
/* define a variable */
void VariableDefine(struct ParseState *Parser, const char *Ident, struct Value *InitValue)
{
if (!TableSet((TopStackFrame == NULL) ? &GlobalTable : &TopStackFrame->LocalTable, Ident, VariableAllocValueAndCopy(Parser, InitValue, TopStackFrame == NULL)))
ProgramFail(Parser, "'%s' is already defined", Ident);
}
/* check if a variable with a given name is defined */
int VariableDefined(const char *Ident)
{
struct Value *FoundValue;
if (TopStackFrame == NULL || !TableGet(&TopStackFrame->LocalTable, Ident, &FoundValue))
{
if (!TableGet(&GlobalTable, Ident, &FoundValue))
return FALSE;
}
return TRUE;
}
/* get the value of a variable. must be defined */
void VariableGet(struct ParseState *Parser, const char *Ident, struct Value **LVal)
{
if (TopStackFrame == NULL || !TableGet(&TopStackFrame->LocalTable, Ident, LVal))
{
if (!TableGet(&GlobalTable, Ident, LVal))
ProgramFail(Parser, "'%s' is undefined", Ident);
}
}
/* free and/or pop the top value off the stack. Var must be the top value on the stack! */
void VariableStackPop(struct ParseState *Parser, struct Value *Var)
{
int Success;
#ifdef DEBUG_HEAP
if (Var->ValOnStack)
printf("popping %d at 0x%lx\n", sizeof(struct Value) + Var->Typ->Sizeof, (unsigned long)Var);
#endif
if (Var->ValOnHeap)
{
HeapFree(Var->Val);
Success = HeapPopStack(Var, sizeof(struct Value)); /* free from heap */
}
else if (Var->ValOnStack)
Success = HeapPopStack(Var, sizeof(struct Value) + Var->Typ->Sizeof); /* free from stack */
else
Success = HeapPopStack(Var, sizeof(struct Value)); /* value isn't our problem */
if (!Success)
ProgramFail(Parser, "stack underrun");
}
/* add a stack frame when doing a function call */
void VariableStackFrameAdd(struct ParseState *Parser, int NumParams)
{
struct StackFrame *NewFrame;
HeapPushStackFrame();
NewFrame = HeapAllocStack(sizeof(struct StackFrame) + sizeof(struct Value *) * NumParams);
NewFrame->ReturnParser = *Parser;
NewFrame->Parameter = (NumParams > 0) ? ((void *)NewFrame + sizeof(struct StackFrame)) : NULL;
TableInit(&NewFrame->LocalTable, &NewFrame->LocalHashTable[0], LOCAL_TABLE_SIZE, FALSE);
NewFrame->PreviousStackFrame = TopStackFrame;
TopStackFrame = NewFrame;
}
/* remove a stack frame */
void VariableStackFramePop(struct ParseState *Parser)
{
if (TopStackFrame == NULL)
ProgramFail(Parser, "stack is empty - can't go back");
*Parser = TopStackFrame->ReturnParser;
TopStackFrame = TopStackFrame->PreviousStackFrame;
HeapPopStackFrame();
}