![Daniel Hiltgen](/assets/img/avatar_default.png)
In some cases we may want multiple variants for a given GPU type or CPU. This adds logic to have an optional Variant which we can use to select an optimal library, but also allows us to try multiple variants in case some fail to load. This can be useful for scenarios such as ROCm v5 vs v6 incompatibility or potentially CPU features.
32 lines
670 B
Go
32 lines
670 B
Go
package llm
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import (
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"embed"
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"log"
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"os"
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"path/filepath"
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"strings"
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)
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//go:embed llama.cpp/build/windows/*/lib/*.dll
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var libEmbed embed.FS
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func updatePath(dir string) {
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tmpDir := filepath.Dir(dir)
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pathComponents := strings.Split(os.Getenv("PATH"), ";")
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i := 0
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for _, comp := range pathComponents {
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if strings.EqualFold(comp, dir) {
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return
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}
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// Remove any other prior paths to our temp dir
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if !strings.HasPrefix(strings.ToLower(comp), strings.ToLower(tmpDir)) {
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pathComponents[i] = comp
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i++
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}
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}
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newPath := strings.Join(append([]string{dir}, pathComponents...), ";")
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log.Printf("Updating PATH to %s", newPath)
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os.Setenv("PATH", newPath)
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}
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