ollama/gpu/types.go
Daniel Hiltgen 43ed358f9a Refine GPU discovery to bootstrap once
Now that we call the GPU discovery routines many times to
update memory, this splits initial discovery from free memory
updating.
2024-06-14 14:51:40 -07:00

146 lines
3.3 KiB
Go

package gpu
import (
"fmt"
"log/slog"
"github.com/ollama/ollama/format"
)
type memInfo struct {
TotalMemory uint64 `json:"total_memory,omitempty"`
FreeMemory uint64 `json:"free_memory,omitempty"`
}
// Beginning of an `ollama info` command
type GpuInfo struct {
memInfo
Library string `json:"library,omitempty"`
// Optional variant to select (e.g. versions, cpu feature flags)
Variant string `json:"variant,omitempty"`
// MinimumMemory represents the minimum memory required to use the GPU
MinimumMemory uint64 `json:"-"`
// Any extra PATH/LD_LIBRARY_PATH dependencies required for the Library to operate properly
DependencyPath string `json:"lib_path,omitempty"`
// GPU information
ID string `json:"gpu_id"` // string to use for selection of this specific GPU
Name string `json:"name"` // user friendly name if available
Compute string `json:"compute"` // Compute Capability or gfx
// Driver Information - TODO no need to put this on each GPU
DriverMajor int `json:"driver_major,omitempty"`
DriverMinor int `json:"driver_minor,omitempty"`
// TODO other performance capability info to help in scheduling decisions
}
type CPUInfo struct {
GpuInfo
}
type CudaGPUInfo struct {
GpuInfo
index int // device index
}
type CudaGPUInfoList []CudaGPUInfo
type RocmGPUInfo struct {
GpuInfo
usedFilepath string // linux
index int // device index on windows
}
type RocmGPUInfoList []RocmGPUInfo
type OneapiGPUInfo struct {
GpuInfo
index int // device index
}
type OneapiGPUInfoList []OneapiGPUInfo
type GpuInfoList []GpuInfo
// Split up the set of gpu info's by Library and variant
func (l GpuInfoList) ByLibrary() []GpuInfoList {
resp := []GpuInfoList{}
libs := []string{}
for _, info := range l {
found := false
requested := info.Library
if info.Variant != "" {
requested += "_" + info.Variant
}
for i, lib := range libs {
if lib == requested {
resp[i] = append(resp[i], info)
found = true
break
}
}
if !found {
libs = append(libs, info.Library)
resp = append(resp, []GpuInfo{info})
}
}
return resp
}
// Report the GPU information into the log an Info level
func (l GpuInfoList) LogDetails() {
for _, g := range l {
slog.Info("inference compute",
"id", g.ID,
"library", g.Library,
"compute", g.Compute,
"driver", fmt.Sprintf("%d.%d", g.DriverMajor, g.DriverMinor),
"name", g.Name,
"total", format.HumanBytes2(g.TotalMemory),
"available", format.HumanBytes2(g.FreeMemory),
)
}
}
// Sort by Free Space
type ByFreeMemory []GpuInfo
func (a ByFreeMemory) Len() int { return len(a) }
func (a ByFreeMemory) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
func (a ByFreeMemory) Less(i, j int) bool { return a[i].FreeMemory < a[j].FreeMemory }
type CPUCapability uint32
// Override at build time when building base GPU runners
var GPURunnerCPUCapability = CPUCapabilityAVX
const (
CPUCapabilityBase CPUCapability = iota
CPUCapabilityAVX
CPUCapabilityAVX2
// TODO AVX512
)
func (c CPUCapability) ToString() string {
switch c {
case CPUCapabilityAVX:
return "AVX"
case CPUCapabilityAVX2:
return "AVX2"
default:
return "no vector extensions"
}
}
func (c CPUCapability) ToVariant() string {
switch c {
case CPUCapabilityAVX:
return "avx"
case CPUCapabilityAVX2:
return "avx2"
default:
return ""
}
}