Merge pull request #4144 from dhiltgen/max_queue
Make maximum pending request configurable
This commit is contained in:
commit
026869915f
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@ -232,3 +232,9 @@ curl http://localhost:11434/api/generate -d '{"model": "llama3", "keep_alive": 0
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Alternatively, you can change the amount of time all models are loaded into memory by setting the `OLLAMA_KEEP_ALIVE` environment variable when starting the Ollama server. The `OLLAMA_KEEP_ALIVE` variable uses the same parameter types as the `keep_alive` parameter types mentioned above. Refer to section explaining [how to configure the Ollama server](#how-do-i-configure-ollama-server) to correctly set the environment variable.
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If you wish to override the `OLLAMA_KEEP_ALIVE` setting, use the `keep_alive` API parameter with the `/api/generate` or `/api/chat` API endpoints.
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## How do I manage the maximum number of requests the server can queue
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If too many requests are sent to the server, it will respond with a 503 error
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indicating the server is overloaded. You can adjust how many requests may be
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queue by setting `OLLAMA_MAX_QUEUE`
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117
integration/max_queue_test.go
Normal file
117
integration/max_queue_test.go
Normal file
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@ -0,0 +1,117 @@
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//go:build integration
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package integration
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import (
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"context"
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"errors"
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"fmt"
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"log/slog"
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"os"
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"strconv"
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"strings"
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"sync"
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"testing"
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"time"
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"github.com/ollama/ollama/api"
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"github.com/stretchr/testify/require"
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)
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func TestMaxQueue(t *testing.T) {
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// Note: This test can be quite slow when running in CPU mode, so keep the threadCount low unless your on GPU
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// Also note that by default Darwin can't sustain > ~128 connections without adjusting limits
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threadCount := 32
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mq := os.Getenv("OLLAMA_MAX_QUEUE")
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if mq != "" {
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var err error
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threadCount, err = strconv.Atoi(mq)
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require.NoError(t, err)
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} else {
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os.Setenv("OLLAMA_MAX_QUEUE", fmt.Sprintf("%d", threadCount))
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}
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req := api.GenerateRequest{
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Model: "orca-mini",
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Prompt: "write a long historical fiction story about christopher columbus. use at least 10 facts from his actual journey",
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Options: map[string]interface{}{
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"seed": 42,
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"temperature": 0.0,
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},
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}
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resp := []string{"explore", "discover", "ocean"}
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// CPU mode takes much longer at the limit with a large queue setting
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ctx, cancel := context.WithTimeout(context.Background(), 5*time.Minute)
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defer cancel()
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client, _, cleanup := InitServerConnection(ctx, t)
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defer cleanup()
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require.NoError(t, PullIfMissing(ctx, client, req.Model))
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// Context for the worker threads so we can shut them down
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// embedCtx, embedCancel := context.WithCancel(ctx)
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embedCtx := ctx
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var genwg sync.WaitGroup
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go func() {
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genwg.Add(1)
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defer genwg.Done()
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slog.Info("Starting generate request")
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DoGenerate(ctx, t, client, req, resp, 45*time.Second, 5*time.Second)
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slog.Info("generate completed")
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}()
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// Give the generate a chance to get started before we start hammering on embed requests
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time.Sleep(5 * time.Millisecond)
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threadCount += 10 // Add a few extra to ensure we push the queue past its limit
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busyCount := 0
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resetByPeerCount := 0
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canceledCount := 0
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succesCount := 0
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counterMu := sync.Mutex{}
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var embedwg sync.WaitGroup
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for i := 0; i < threadCount; i++ {
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go func(i int) {
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embedwg.Add(1)
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defer embedwg.Done()
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slog.Info("embed started", "id", i)
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embedReq := api.EmbeddingRequest{
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Model: req.Model,
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Prompt: req.Prompt,
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Options: req.Options,
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}
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// Fresh client for every request
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client, _ = GetTestEndpoint()
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resp, genErr := client.Embeddings(embedCtx, &embedReq)
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counterMu.Lock()
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defer counterMu.Unlock()
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switch {
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case genErr == nil:
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succesCount++
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require.Greater(t, len(resp.Embedding), 5) // somewhat arbitrary, but sufficient to be reasonable
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case errors.Is(genErr, context.Canceled):
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canceledCount++
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case strings.Contains(genErr.Error(), "busy"):
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busyCount++
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case strings.Contains(genErr.Error(), "connection reset by peer"):
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resetByPeerCount++
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default:
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require.NoError(t, genErr, "%d request failed", i)
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}
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slog.Info("embed finished", "id", i)
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}(i)
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}
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genwg.Wait()
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slog.Info("generate done, waiting for embeds")
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embedwg.Wait()
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require.Equal(t, resetByPeerCount, 0, "Connections reset by peer, have you updated your fd and socket limits?")
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require.True(t, busyCount > 0, "no requests hit busy error but some should have")
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require.True(t, canceledCount == 0, "no requests should have been canceled due to timeout")
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slog.Info("embeds completed", "success", succesCount, "busy", busyCount, "reset", resetByPeerCount, "canceled", canceledCount)
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}
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@ -146,12 +146,7 @@ func (s *Server) GenerateHandler(c *gin.Context) {
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select {
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case runner = <-rCh:
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case err = <-eCh:
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if errors.Is(err, context.Canceled) {
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c.JSON(499, gin.H{"error": "request canceled"})
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return
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}
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c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
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handleErrorResponse(c, err)
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return
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}
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@ -394,12 +389,7 @@ func (s *Server) EmbeddingsHandler(c *gin.Context) {
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select {
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case runner = <-rCh:
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case err = <-eCh:
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if errors.Is(err, context.Canceled) {
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c.JSON(499, gin.H{"error": "request canceled"})
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return
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}
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c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
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handleErrorResponse(c, err)
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return
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}
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@ -1212,12 +1202,7 @@ func (s *Server) ChatHandler(c *gin.Context) {
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select {
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case runner = <-rCh:
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case err = <-eCh:
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if errors.Is(err, context.Canceled) {
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c.JSON(499, gin.H{"error": "request canceled"})
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return
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}
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c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
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handleErrorResponse(c, err)
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return
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}
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@ -1338,3 +1323,15 @@ func (s *Server) ChatHandler(c *gin.Context) {
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streamResponse(c, ch)
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}
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func handleErrorResponse(c *gin.Context, err error) {
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if errors.Is(err, context.Canceled) {
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c.JSON(499, gin.H{"error": "request canceled"})
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return
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}
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if errors.Is(err, ErrMaxQueue) {
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c.JSON(http.StatusServiceUnavailable, gin.H{"error": err.Error()})
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return
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}
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c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
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}
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@ -43,10 +43,13 @@ type Scheduler struct {
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getGpuFn func() gpu.GpuInfoList
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}
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// TODO set this to zero after a release or two, to enable multiple models by default
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var loadedMax = 1 // Maximum runners; < 1 maps to as many as will fit in VRAM (unlimited for CPU runners)
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var maxQueuedRequests = 10 // TODO configurable
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var numParallel = 1
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var (
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// TODO set this to zero after a release or two, to enable multiple models by default
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loadedMax = 1 // Maximum runners; < 1 maps to as many as will fit in VRAM (unlimited for CPU runners)
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maxQueuedRequests = 512
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numParallel = 1
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ErrMaxQueue = fmt.Errorf("server busy, please try again. maximum pending requests exceeded")
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)
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func InitScheduler(ctx context.Context) *Scheduler {
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maxRunners := os.Getenv("OLLAMA_MAX_LOADED_MODELS")
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@ -66,6 +69,14 @@ func InitScheduler(ctx context.Context) *Scheduler {
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numParallel = p
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}
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}
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if onp := os.Getenv("OLLAMA_MAX_QUEUE"); onp != "" {
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p, err := strconv.Atoi(onp)
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if err != nil || p <= 0 {
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slog.Error("invalid setting", "OLLAMA_MAX_QUEUE", onp, "error", err)
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} else {
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maxQueuedRequests = p
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}
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}
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sched := &Scheduler{
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pendingReqCh: make(chan *LlmRequest, maxQueuedRequests),
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@ -95,7 +106,7 @@ func (s *Scheduler) GetRunner(c context.Context, model *Model, opts api.Options,
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select {
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case s.pendingReqCh <- req:
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default:
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req.errCh <- fmt.Errorf("server busy, please try again. maximum pending requests exceeded")
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req.errCh <- ErrMaxQueue
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}
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return req.successCh, req.errCh
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}
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