- rename standard integer types to a more familiar (u)int(8/16/32) - many function/struct renames. i don't _really_ know if what i've done for this is better, but it "feels" better to me. many draw/blit function names are shorter which is nice, at least. kinda important to me because i develop this on a real DOS machine in 80x50 text mode. - add 'extern "C"' blocks to headers for C++ compiler usage - draw/pixel color value arguments for functions should all have been changed to be uint8 instead of a full 32-bit int. feels right, but maybe should've left alone... - small fix to keyboard handler. noticed a problem on one thinkpad laptop. was a result of what i think was a typo in a constant value used during the part of the interrupt handler that tells the keyboard controller the key event was processed - fix uncommon potential crash function return in draw_filled_rect - renamed low-level "direct" assembly functions to "lowlevel_xxx" to be a little bit more explicit about what they are - add some convenience event helper functions for determining event types - add fixed point atan2 - fixed some tabs/spaces inconsistences (should all be spaces now?) - maybe some other minor things i've forgotten
155 lines
4.4 KiB
C
Executable file
155 lines
4.4 KiB
C
Executable file
#ifndef LIBDGL_DGLEVENT_H
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#define LIBDGL_DGLEVENT_H
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#include "dglcmn.h"
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#include "dglkbrd.h"
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#include "dglmouse.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef uint8 EVENT_TYPE;
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#define EVENT_TYPE_KEYBOARD 1
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#define EVENT_TYPE_MOUSE_MOTION 2
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#define EVENT_TYPE_MOUSE_BUTTON 3
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typedef uint8 EVENT_ACTION;
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#define EVENT_ACTION_PRESSED 1
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#define EVENT_ACTION_RELEASED 2
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#define EVENT_ACTION_HELD 3
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typedef struct {
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KEY key;
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EVENT_ACTION action;
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uint16 mod;
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} INPUTEVENT_KEYBOARD;
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typedef struct {
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int x;
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int y;
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int x_delta;
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int y_delta;
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MOUSE_BUTTON buttons;
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} INPUTEVENT_MOUSE_MOTION;
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typedef struct {
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int x;
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int y;
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MOUSE_BUTTON button;
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EVENT_ACTION action;
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} INPUTEVENT_MOUSE_BUTTON;
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typedef struct {
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EVENT_TYPE type;
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union {
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INPUTEVENT_KEYBOARD keyboard;
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INPUTEVENT_MOUSE_MOTION mouse_motion;
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INPUTEVENT_MOUSE_BUTTON mouse_button;
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};
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} INPUTEVENT;
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extern volatile bool _events_enabled;
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#define EVENTS_BUFFER_SIZE 32
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extern volatile INPUTEVENT _events_buffer[EVENTS_BUFFER_SIZE];
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extern volatile int _events_buffer_start;
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extern volatile int _events_buffer_end;
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bool events_init(void);
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bool events_shutdown(void);
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static bool events_is_initialized(void);
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static bool events_is_empty(void);
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bool events_poll(volatile INPUTEVENT **event);
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bool events_peek(volatile INPUTEVENT **event);
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void events_clear(void);
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static bool events_key_pressed(INPUTEVENT *event, KEY key);
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static bool events_key_released(INPUTEVENT *event, KEY key);
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static bool events_key_held(INPUTEVENT *event, KEY key);
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static bool events_mouse_pressed(INPUTEVENT *event, MOUSE_BUTTON button);
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static bool events_mouse_released(INPUTEVENT *event, MOUSE_BUTTON button);
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static bool events_mouse_held(INPUTEVENT *event, MOUSE_BUTTON button);
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static void _events_push(INPUTEVENT **out_event);
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// ---------------------------------------------------------------------------
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static bool events_is_initialized(void) {
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return _events_enabled;
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}
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static bool events_is_empty(void) {
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return (_events_buffer_start == _events_buffer_end);
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}
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static bool events_key_pressed(INPUTEVENT *event, KEY key) {
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return event->type == EVENT_TYPE_KEYBOARD &&
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event->keyboard.action == EVENT_ACTION_PRESSED &&
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event->keyboard.key == key;
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}
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static bool events_key_released(INPUTEVENT *event, KEY key) {
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return event->type == EVENT_TYPE_KEYBOARD &&
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event->keyboard.action == EVENT_ACTION_RELEASED &&
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event->keyboard.key == key;
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}
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static bool events_key_held(INPUTEVENT *event, KEY key) {
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return event->type == EVENT_TYPE_KEYBOARD &&
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event->keyboard.action == EVENT_ACTION_HELD &&
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event->keyboard.key == key;
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}
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static bool events_mouse_pressed(INPUTEVENT *event, MOUSE_BUTTON button) {
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return event->type == EVENT_TYPE_MOUSE_BUTTON &&
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event->mouse_button.action == EVENT_ACTION_PRESSED &&
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event->mouse_button.button == button;
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}
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static bool events_mouse_released(INPUTEVENT *event, MOUSE_BUTTON button) {
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return event->type == EVENT_TYPE_MOUSE_BUTTON &&
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event->mouse_button.action == EVENT_ACTION_RELEASED &&
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event->mouse_button.button == button;
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}
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static bool events_mouse_held(INPUTEVENT *event, MOUSE_BUTTON button) {
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return event->type == EVENT_TYPE_MOUSE_BUTTON &&
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event->mouse_button.action == EVENT_ACTION_HELD &&
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event->mouse_button.button == button;
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}
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// only intended to be called from input device interrupt handler (the
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// usage is a little weird as a result)
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static void _events_push(INPUTEVENT **out_event) {
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*out_event = (INPUTEVENT*)&_events_buffer[_events_buffer_end];
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++_events_buffer_end;
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// wrap around
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if (_events_buffer_end >= EVENTS_BUFFER_SIZE)
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_events_buffer_end = 0;
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// is the events buffer full? (if the end meets up to the start, yes)
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if (_events_buffer_end == _events_buffer_start) {
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// move the start up. this ensures start always points to the oldest
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// event in the buffer
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++_events_buffer_start;
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if (_events_buffer_start >= EVENTS_BUFFER_SIZE)
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_events_buffer_start = 0;
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}
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}
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#ifdef __cplusplus
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}
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#endif
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#endif
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