- rename standard integer types to a more familiar (u)int(8/16/32) - many function/struct renames. i don't _really_ know if what i've done for this is better, but it "feels" better to me. many draw/blit function names are shorter which is nice, at least. kinda important to me because i develop this on a real DOS machine in 80x50 text mode. - add 'extern "C"' blocks to headers for C++ compiler usage - draw/pixel color value arguments for functions should all have been changed to be uint8 instead of a full 32-bit int. feels right, but maybe should've left alone... - small fix to keyboard handler. noticed a problem on one thinkpad laptop. was a result of what i think was a typo in a constant value used during the part of the interrupt handler that tells the keyboard controller the key event was processed - fix uncommon potential crash function return in draw_filled_rect - renamed low-level "direct" assembly functions to "lowlevel_xxx" to be a little bit more explicit about what they are - add some convenience event helper functions for determining event types - add fixed point atan2 - fixed some tabs/spaces inconsistences (should all be spaces now?) - maybe some other minor things i've forgotten
42 lines
953 B
C
Executable file
42 lines
953 B
C
Executable file
#ifndef LIBDGL_DGL_H
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#define LIBDGL_DGL_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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void dgl_init(void);
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void dgl_close(void);
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typedef enum {
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DGL_NONE = 0,
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DGL_ALREADY_INIT,
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DGL_NEARPTR_ENABLE_FAILURE,
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DGL_VIDEO_ALREADY_INITIALIZED,
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DGL_VIDEO_MODE_13H_INIT_FAILURE,
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DGL_VIDEO_TEXT_MODE_INIT_FAILURE,
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DGL_KEYBOARD_ALREADY_INITIALIZED,
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DGL_KEYBOARD_IRQ_INSTALL_FAILURE,
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DGL_KEYBOARD_IRQ_RESTORE_FAILURE,
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DGL_KEYBOARD_UPDATE_LED_FAILURE,
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DGL_MOUSE_ALREADY_INITIALIZED,
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DGL_MOUSE_ALLOCATE_CALLBACK_FAILURE,
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DGL_MOUSE_FREE_CALLBACK_FAILURE,
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DGL_MOUSE_INT_CALLBACK_SET_FAILURE,
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DGL_MOUSE_INT_CALLBACK_RESTORE_FAILURE,
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DGL_EVENTS_ALREADY_INITIALIZED,
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DGL_IO_ERROR,
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DGL_PCX_BAD_FORMAT
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} DGL_ERROR;
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DGL_ERROR dgl_last_error(void);
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const char* dgl_last_error_message(void);
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void dgl_set_error(DGL_ERROR error);
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#ifdef __cplusplus
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}
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#endif
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#endif
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