libdgl/DGLEVENT.H
Gered dcb8f3edaf maintain keyboard flags/led states in interrupt handler
report additional "modifier state" in keyboard events. can be used to
help translate key events to string/characters for text input
2018-05-27 10:36:47 -04:00

104 lines
2.5 KiB
C

#ifndef DGL_DGLEVENT_H_INCLUDED
#define DGL_DGLEVENT_H_INCLUDED
#include "dglcmn.h"
#include "dglkbrd.h"
#include "dglmouse.h"
typedef byte EVENT_TYPE;
#define EVENT_TYPE_KEYBOARD 1
#define EVENT_TYPE_MOUSE_MOTION 2
#define EVENT_TYPE_MOUSE_BUTTON 3
typedef byte EVENT_ACTION;
#define EVENT_ACTION_PRESSED 1
#define EVENT_ACTION_RELEASED 2
#define EVENT_ACTION_HELD 3
typedef struct {
KEY key;
EVENT_ACTION action;
uword mod;
} INPUTEVENT_KEYBOARD;
typedef struct {
int x;
int y;
int x_delta;
int y_delta;
MOUSE_BUTTON buttons;
} INPUTEVENT_MOUSE_MOTION;
typedef struct {
int x;
int y;
MOUSE_BUTTON button;
EVENT_ACTION action;
} INPUTEVENT_MOUSE_BUTTON;
typedef struct {
EVENT_TYPE type;
union {
INPUTEVENT_KEYBOARD keyboard;
INPUTEVENT_MOUSE_MOTION mouse_motion;
INPUTEVENT_MOUSE_BUTTON mouse_button;
};
} INPUTEVENT;
extern volatile boolean _events_enabled;
#define EVENTS_BUFFER_SIZE 32
extern volatile INPUTEVENT _events_buffer[EVENTS_BUFFER_SIZE];
extern volatile int _events_buffer_start;
extern volatile int _events_buffer_end;
boolean events_init(void);
boolean events_shutdown(void);
static boolean events_is_initialized(void);
static boolean events_is_empty(void);
boolean events_poll(INPUTEVENT **event);
boolean events_peek(INPUTEVENT **event);
void events_clear(void);
static void _events_push(INPUTEVENT **out_event);
// ---------------------------------------------------------------------------
static boolean events_is_initialized(void) {
return _events_enabled;
}
static boolean events_is_empty(void) {
return (_events_buffer_start == _events_buffer_end);
}
// only intended to be called from input device interrupt handler (the
// usage is a little weird as a result)
static void _events_push(INPUTEVENT **out_event) {
*out_event = &_events_buffer[_events_buffer_end];
++_events_buffer_end;
// wrap around
if (_events_buffer_end >= EVENTS_BUFFER_SIZE)
_events_buffer_end = 0;
// is the events buffer full? (if the end meets up to the start, yes)
if (_events_buffer_end == _events_buffer_start) {
// move the start up. this ensures start always points to the oldest
// event in the buffer
++_events_buffer_start;
if (_events_buffer_start >= EVENTS_BUFFER_SIZE)
_events_buffer_start = 0;
}
}
#endif