libdgl/TEST/PCX.C
Gered 62af8575c6 various updates i've left uncommitted for many months
- rename standard integer types to a more familiar (u)int(8/16/32)
- many function/struct renames. i don't _really_ know if what i've done
  for this is better, but it "feels" better to me. many draw/blit
  function names are shorter which is nice, at least. kinda important
  to me because i develop this on a real DOS machine in 80x50 text mode.
- add 'extern "C"' blocks to headers for C++ compiler usage
- draw/pixel color value arguments for functions should all have been
  changed to be uint8 instead of a full 32-bit int. feels right, but
  maybe should've left alone...
- small fix to keyboard handler. noticed a problem on one thinkpad
  laptop. was a result of what i think was a typo in a constant value
  used during the part of the interrupt handler that tells the keyboard
  controller the key event was processed
- fix uncommon potential crash function return in draw_filled_rect
- renamed low-level "direct" assembly functions to "lowlevel_xxx" to
  be a little bit more explicit about what they are
- add some convenience event helper functions for determining event
  types
- add fixed point atan2
- fixed some tabs/spaces inconsistences (should all be spaces now?)
- maybe some other minor things i've forgotten
2020-07-19 19:24:48 -04:00

41 lines
817 B
C
Executable file

#include "pcx.h"
#include "dgl.h"
#include "dglgfx.h"
#include "dglblit.h"
#include "dglpcx.h"
#include <stdio.h>
#include "helpers.h"
void test_pcx(void) {
SURFACE *pcx;
DGL_ERROR err;
uint8 pcx_palette[768];
uint8 original_palette[768];
surface_clear(screen, 0);
pal_get(original_palette);
pcx = pcx_load("notreal.pcx", NULL);
err = dgl_last_error();
ASSERT(pcx == NULL);
ASSERT(err != DGL_NONE);
pcx = pcx_load("test.pcx", NULL);
ASSERT(pcx != NULL);
blit(pcx, screen, 0, 0);
getch();
surface_clear(screen, 0);
surface_free(pcx);
pcx = pcx_load("test.pcx", pcx_palette);
ASSERT(pcx != NULL);
pal_set(pcx_palette);
blit(pcx, screen, 0, 0);
getch();
pal_set(original_palette);
}