- rename standard integer types to a more familiar (u)int(8/16/32) - many function/struct renames. i don't _really_ know if what i've done for this is better, but it "feels" better to me. many draw/blit function names are shorter which is nice, at least. kinda important to me because i develop this on a real DOS machine in 80x50 text mode. - add 'extern "C"' blocks to headers for C++ compiler usage - draw/pixel color value arguments for functions should all have been changed to be uint8 instead of a full 32-bit int. feels right, but maybe should've left alone... - small fix to keyboard handler. noticed a problem on one thinkpad laptop. was a result of what i think was a typo in a constant value used during the part of the interrupt handler that tells the keyboard controller the key event was processed - fix uncommon potential crash function return in draw_filled_rect - renamed low-level "direct" assembly functions to "lowlevel_xxx" to be a little bit more explicit about what they are - add some convenience event helper functions for determining event types - add fixed point atan2 - fixed some tabs/spaces inconsistences (should all be spaces now?) - maybe some other minor things i've forgotten
41 lines
817 B
C
Executable file
41 lines
817 B
C
Executable file
#include "pcx.h"
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#include "dgl.h"
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#include "dglgfx.h"
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#include "dglblit.h"
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#include "dglpcx.h"
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#include <stdio.h>
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#include "helpers.h"
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void test_pcx(void) {
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SURFACE *pcx;
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DGL_ERROR err;
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uint8 pcx_palette[768];
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uint8 original_palette[768];
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surface_clear(screen, 0);
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pal_get(original_palette);
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pcx = pcx_load("notreal.pcx", NULL);
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err = dgl_last_error();
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ASSERT(pcx == NULL);
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ASSERT(err != DGL_NONE);
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pcx = pcx_load("test.pcx", NULL);
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ASSERT(pcx != NULL);
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blit(pcx, screen, 0, 0);
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getch();
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surface_clear(screen, 0);
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surface_free(pcx);
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pcx = pcx_load("test.pcx", pcx_palette);
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ASSERT(pcx != NULL);
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pal_set(pcx_palette);
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blit(pcx, screen, 0, 0);
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getch();
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pal_set(original_palette);
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}
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