libdgl/TEST/KBRD.C
Gered 62af8575c6 various updates i've left uncommitted for many months
- rename standard integer types to a more familiar (u)int(8/16/32)
- many function/struct renames. i don't _really_ know if what i've done
  for this is better, but it "feels" better to me. many draw/blit
  function names are shorter which is nice, at least. kinda important
  to me because i develop this on a real DOS machine in 80x50 text mode.
- add 'extern "C"' blocks to headers for C++ compiler usage
- draw/pixel color value arguments for functions should all have been
  changed to be uint8 instead of a full 32-bit int. feels right, but
  maybe should've left alone...
- small fix to keyboard handler. noticed a problem on one thinkpad
  laptop. was a result of what i think was a typo in a constant value
  used during the part of the interrupt handler that tells the keyboard
  controller the key event was processed
- fix uncommon potential crash function return in draw_filled_rect
- renamed low-level "direct" assembly functions to "lowlevel_xxx" to
  be a little bit more explicit about what they are
- add some convenience event helper functions for determining event
  types
- add fixed point atan2
- fixed some tabs/spaces inconsistences (should all be spaces now?)
- maybe some other minor things i've forgotten
2020-07-19 19:24:48 -04:00

64 lines
1.3 KiB
C
Executable file

#include "kbrd.h"
#include "dglkbrd.h"
#include <dos.h>
#include <stdio.h>
#include "helpers.h"
void display_key_states(void) {
int x, y;
gotoxy(0, 2);
for (y = 0; y < 8; ++y) {
for (x = 0; x < 16; ++x) {
unsigned char pressed;
pressed = keys[y * 16 + x] > 0;
printf("%d", pressed);
}
printf("\n");
}
}
void test_keyboard(void) {
bool result;
KEY k;
clrscr(0);
ASSERT(keyboard_is_initialized() == false);
result = keyboard_init();
ASSERT(result == true);
ASSERT(keyboard_is_initialized() == true);
printf("Keyboard state\n");
display_key_states();
while (!keys[1]) {
display_key_states();
}
// delay to give enough time for key to be released before next ...
delay(500);
gotoxy(0, 18);
printf("Press any key ...\n");
k = keyboard_read_key();
printf("Pressed key %d\n", k);
// same thing, giving enough time for key to be released ...
delay(500);
printf("Press that same key again ...\n");
keyboard_wait_for_key(k);
result = keyboard_shutdown();
ASSERT(result == true);
ASSERT(keyboard_is_initialized() == false);
gotoxy(0, 23);
printf("Press a key to continue...\n");
getch();
}