#ifndef DGL_DRAW_H_INCLUDED #define DGL_DRAW_H_INCLUDED #include "gfx.h" #include "clipping.h" #include "util.h" static inline void surface_pset(SURFACE *surface, int x, int y, int color); static inline void surface_pset_f(SURFACE *surface, int x, int y, int color); static inline int surface_point(const SURFACE *surface, int x, int y); static inline int surface_point_f(const SURFACE *surface, int x, int y); static inline void surface_hline(SURFACE *surface, int x1, int x2, int y, int color); void surface_hline_f(SURFACE *surface, int x1, int x2, int y, int color); static inline void surface_vline(SURFACE *surface, int x, int y1, int y2, int color); void surface_vline_f(SURFACE *surface, int x, int y1, int y2, int color); void surface_line(SURFACE *surface, int x1, int y1, int x2, int y2, int color); void surface_line_f(SURFACE *surface, int x1, int y1, int x2, int y2, int color); void surface_rect(SURFACE *surface, int x1, int y1, int x2, int y2, int color); void surface_rect_f(SURFACE *surface, int x1, int y1, int x2, int y2, int color); void surface_filled_rect(SURFACE *surface, int x1, int y1, int x2, int y2, int color); void surface_filled_rect_f(SURFACE *surface, int x1, int y1, int x2, int y2, int color); void surface_text(SURFACE *surface, int x, int y, int color, const char *text); void surface_text_f(SURFACE *surface, int x, int y, int color, const char *text); void surface_printf(SURFACE *surface, int x, int y, int color, const char *format, ...); void surface_printf_f(SURFACE *surface, int x, int y, int color, const char *format, ...); // -------------------------------------------------------------------------- static inline void surface_pset(SURFACE *surface, int x, int y, int color) { if (is_point_in_bounds(&surface->clip_region, x, y)) surface_pset_f(surface, x, y, color); } static inline void surface_pset_f(SURFACE *surface, int x, int y, int color) { *(surface_pointer(surface, x, y)) = (byte)color; } static inline int surface_point(const SURFACE *surface, int x, int y) { if (is_point_in_bounds(&surface->clip_region, x, y)) return surface_point_f(surface, x, y); else return 0; } static inline int surface_point_f(const SURFACE *surface, int x, int y) { return (int)*(surface_pointer(surface, x, y)); } static inline void surface_hline(SURFACE *surface, int x1, int x2, int y, int color) { if (x2 < x1) SWAP(int, x1, x2); if (clamp_to_region(&surface->clip_region, &x1, &y, &x2, &y)) surface_hline_f(surface, x1, x2, y, color); } static inline void surface_vline(SURFACE *surface, int x, int y1, int y2, int color) { if (y2 < y1) SWAP(int, y1, y2); if (clamp_to_region(&surface->clip_region, &x, &y1, &x, &y2)) surface_vline_f(surface, x, y1, y2, color); } #endif