#ifndef DGL_DGLKYBRD_H_INCLUDED #define DGL_DGLKYBRD_H_INCLUDED #include "dglcmn.h" #include "dglkeys.h" typedef byte KEY; /* * Current state of the keyboard. */ extern volatile ubyte keys[128]; /* * Installs a custom keyboard interrupt handler. * @return TRUE on success */ boolean keyboard_init(void); /* * Removes a previously installed keyboard interrupt handler. * @return TRUE on success */ boolean keyboard_shutdown(void); /* * @return TRUE if the custom keyboard interrupt handler is installed. */ boolean keyboard_is_initialized(void); /* * Waits indefinitely until any key is pressed. * @return The key that was pressed. */ KEY keyboard_read_key(void); /* * Waits indefinitely until the specified key is pressed. */ void keyboard_wait_for_key(KEY key); #endif