#include "dglfixp.h" fixed fix_sqrt(fixed x) { int t, q, b, r; r = x; b = 0x40000000; q = 0; while (b > 0x40) { t = q + b; if (r >= t) { r -= t; q = t + b; } r <<= 1; b >>= 1; } q >>= 8; return q; }