#include "dglmath.h" #include float angle_between_i(int x1, int y1, int x2, int y2) { int delta_x = x2 - x1; int delta_y = y2 - y1; if (delta_x == 0 && delta_y == 0) return 0.0f; else return atan2(delta_y, delta_x); } float angle_between_f(float x1, float y1, float x2, float y2) { float delta_x = x2 - x1; float delta_y = y2 - y1; if (close_enough(delta_x, 0.0f, TOLERANCE) && close_enough(delta_y, 0.0f, TOLERANCE)) return 0.0f; else return atan2(delta_y, delta_x); } int next_power_of_2(int n) { int i = n & (~n + 1); while (i < n) { i <<= 1; } return i; } void point_on_circle(float radius, float radians, float *x, float *y) { *x = radius * cos(radians); *y = radius * sin(radians); }