2017-11-26 13:18:33 -05:00
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# libDGL
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2018-04-28 11:33:28 -04:00
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libDGL is a "retro coding" C library aimed at MS-DOS
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[VGA Mode 13h](https://en.wikipedia.org/wiki/Mode_13h) game development. It is developed with
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DJGPP with 486 DX2 systems as a baseline target for performance.
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The project is developed with Watcom C 10.0b.
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2017-11-26 13:18:33 -05:00
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### Why?
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Because it's fun.
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2018-04-28 11:33:28 -04:00
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If you were looking for something for "retro" MS-DOS game development that is fully featured,
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really performant and bug-tested that's ready right now, have a look at Allegro 3.x or possibly
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4.x depending on what hardware you're targetting.
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2017-11-26 13:18:33 -05:00
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### Status
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2018-04-28 11:33:28 -04:00
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This library is currently under early development and is lacking many things and probably
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chock-full of bugs.
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2017-11-26 13:18:33 -05:00
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**Done / Mostly Done**
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* Primitive drawing support
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* Text rendering
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* Blitting
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* Graphics clipping
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* Keyboard input
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* Mouse input
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* PCX loading/saving
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* Math library (general helpers, 2D vector, 3x3 matrix)
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2018-04-28 11:33:28 -04:00
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* Fixed point math
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2017-11-26 13:18:33 -05:00
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* Basic error handling / results
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**TODO**
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* Scaled/rotated blitting support
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* Blending
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* "Mode 7" like support
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* Custom font loading (BIOS-like format?)
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* Joystick / Gravis GamePad support
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* PC speaker sounds
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* Sound Blaster compatible sound/music
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* Gravis Ultrasound compatible sound/music
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* Sine/cosine lookup table optimizations
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* BMP, LBM, GIF image loading (and saving?)
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