2017-11-26 13:18:33 -05:00
|
|
|
# libDGL
|
|
|
|
|
2018-04-28 11:33:28 -04:00
|
|
|
libDGL is a "retro coding" C library aimed at MS-DOS
|
2018-05-02 17:51:00 -04:00
|
|
|
[VGA Mode 13h](https://en.wikipedia.org/wiki/Mode_13h) game development. It targets 486 DX2 systems as a baseline for performance.
|
2018-04-28 11:33:28 -04:00
|
|
|
|
2018-04-28 11:44:00 -04:00
|
|
|
The project is developed with Watcom C 10.0b and Borland Turbo Assembler 4.0.
|
2017-11-26 13:18:33 -05:00
|
|
|
|
|
|
|
### Why?
|
|
|
|
|
|
|
|
Because it's fun.
|
|
|
|
|
2018-04-28 11:33:28 -04:00
|
|
|
If you were looking for something for "retro" MS-DOS game development that is fully featured,
|
|
|
|
really performant and bug-tested that's ready right now, have a look at Allegro 3.x or possibly
|
|
|
|
4.x depending on what hardware you're targetting.
|
2017-11-26 13:18:33 -05:00
|
|
|
|
|
|
|
### Status
|
|
|
|
|
2018-04-28 11:33:28 -04:00
|
|
|
This library is currently under early development and is lacking many things and probably
|
|
|
|
chock-full of bugs.
|
2017-11-26 13:18:33 -05:00
|
|
|
|
|
|
|
**Done / Mostly Done**
|
|
|
|
|
|
|
|
* Primitive drawing support
|
|
|
|
* Text rendering
|
|
|
|
* Blitting
|
|
|
|
* Graphics clipping
|
|
|
|
* Keyboard input
|
|
|
|
* Mouse input
|
|
|
|
* PCX loading/saving
|
|
|
|
* Math library (general helpers, 2D vector, 3x3 matrix)
|
2018-04-28 11:33:28 -04:00
|
|
|
* Fixed point math
|
2017-11-26 13:18:33 -05:00
|
|
|
* Basic error handling / results
|
|
|
|
|
|
|
|
**TODO**
|
|
|
|
|
|
|
|
* Scaled/rotated blitting support
|
|
|
|
* Blending
|
|
|
|
* "Mode 7" like support
|
|
|
|
* Custom font loading (BIOS-like format?)
|
|
|
|
* Joystick / Gravis GamePad support
|
2018-04-28 11:44:00 -04:00
|
|
|
* Input device (keyboard/mouse/joystick) events
|
2017-11-26 13:18:33 -05:00
|
|
|
* PC speaker sounds
|
|
|
|
* Sound Blaster compatible sound/music
|
|
|
|
* Gravis Ultrasound compatible sound/music
|
|
|
|
* Sine/cosine lookup table optimizations
|
|
|
|
* BMP, LBM, GIF image loading (and saving?)
|
2018-04-28 11:44:00 -04:00
|
|
|
* Simple immediate mode GUI
|
|
|
|
|
|
|
|
### Building
|
|
|
|
|
|
|
|
You can use `WMAKE` to build using the included `MAKEFILE`.
|
|
|
|
|
|
|
|
To build the library:
|
|
|
|
|
|
|
|
```
|
|
|
|
> wmake target_config=debug build ; debug build
|
|
|
|
|
|
|
|
> wmake target_config=release build ; release build
|
|
|
|
```
|
|
|
|
|
|
|
|
Will output `DGL.LIB` in the project directory.
|
|
|
|
|
2018-04-30 18:23:39 -04:00
|
|
|
To build and run the (incomplete) test suite, look under the "TEST" directory. There you will
|
|
|
|
find a separate `MAKEFILE` which assumes that you are running `wmake` from that directory and
|
|
|
|
that `DGL.LIB` has already been built.
|
2018-04-28 11:44:00 -04:00
|
|
|
|
|
|
|
```
|
2018-04-30 18:23:39 -04:00
|
|
|
> cd test
|
|
|
|
test> wmake run ; run test suite
|
|
|
|
test> wmake debug ; run through WD debugger
|
2018-04-28 11:44:00 -04:00
|
|
|
```
|
|
|
|
|