libdgl/DGLGFX.C

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#include "dglgfx.h"
#include "dglblit.h"
#include "dglutil.h"
#include "dglerror.h"
#include <stdlib.h>
#include <string.h>
extern void _video_mode(int mode);
#pragma aux _video_mode = \
"int 0x10" \
parm [eax];
static boolean _initialized = FALSE;
SURFACE *screen = NULL;
static SURFACE* surface_create_internal(int width, int height, byte *pixels) {
SURFACE *surface = (SURFACE*)malloc(sizeof(SURFACE));
surface->width = width;
surface->height = height;
surface->clip_region = rect(0, 0, width, height);
surface->flags = 0;
if (pixels != NULL) {
surface->flags |= SURFACE_FLAGS_ALIASED;
surface->pixels = pixels;
} else {
int size = width * height;
surface->pixels = (byte*)malloc(size);
mem_fill(surface->pixels, 0, size);
}
return surface;
}
boolean video_init(void) {
byte *framebuffer;
if (_initialized) {
dgl_set_error(DGL_VIDEO_ALREADY_INITIALIZED);
return FALSE;
}
_video_mode(0x13);
framebuffer = (byte*)0xa0000;
screen = surface_create_internal(320, 200, framebuffer);
surface_clear(screen, 0);
_initialized = TRUE;
return TRUE;
}
boolean video_shutdown(void) {
if (!_initialized)
return TRUE; // don't care
_video_mode(0x03);
surface_free(screen);
screen = NULL;
_initialized = FALSE;
return TRUE;
}
boolean video_is_initialized(void) {
return _initialized;
}
void video_wait_vsync(void) {
do {} while (inp(0x3da) & 0x8);
do {} while (!(inp(0x3da) & 0x8));
}
SURFACE* surface_create(int width, int height) {
return surface_create_internal(width, height, NULL);
}
void surface_free(SURFACE *surface) {
if (!surface)
return;
if (!BIT_ISSET(SURFACE_FLAGS_ALIASED, surface->flags))
free(surface->pixels);
free(surface);
}
void surface_clear(SURFACE *surface, int color) {
int length = surface->width * surface->height;
mem_fill(surface->pixels, (byte)color, length);
}
void surface_copy(const SURFACE *src, SURFACE *dest) {
if (src->width == dest->width && src->height == dest->height) {
int length = src->width * src->height;
mem_copy(dest->pixels, src->pixels, length);
} else {
surface_blit(src, dest, 0, 0);
}
}