libdgl/DGLPCX.H

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#ifndef DGL_DGLPCX_H_INCLUDED
#define DGL_DGLPCX_H_INCLUDED
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#include "dglcmn.h"
#include "dglgfx.h"
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SURFACE* pcx_load(const char *filename, byte *pcx_palette);
boolean pcx_save(const char *filename, const SURFACE *src, const byte *palette);
#endif