libdgl/SRC/DGLMATH.C

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#include "dglmath.h"
2017-11-26 13:18:33 -05:00
#include <math.h>
float angle_between_i(int x1, int y1, int x2, int y2) {
int delta_x = x2 - x1;
int delta_y = y2 - y1;
if (delta_x == 0 && delta_y == 0)
return 0.0f;
else
return atan2(delta_y, delta_x);
}
float angle_between_f(float x1, float y1, float x2, float y2) {
float delta_x = x2 - x1;
float delta_y = y2 - y1;
if (close_enough(delta_x, 0.0f, TOLERANCE) && close_enough(delta_y, 0.0f, TOLERANCE))
return 0.0f;
else
return atan2(delta_y, delta_x);
}
int next_power_of_2(int n) {
int i = n & (~n + 1);
while (i < n) {
i <<= 1;
}
return i;
}
void point_on_circle(float radius, float radians, float *x, float *y) {
*x = radius * cos(radians);
*y = radius * sin(radians);
}