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gwen-dotnet/Gwen/Extensions/ListExtensions.cs

158 lines
4.4 KiB
C#

using System;
using System.Collections.Generic;
namespace Gwen.Extensions
{
// These methods copied from Mono's System.Collections.Generic.List<T> implementation
// due to not being present in the Portable Class Library implementation.
// source: https://github.com/mono/mono/blob/master/mcs/class/corlib/System.Collections.Generic/List.cs
#region Copy of Mono license
// Copyright (C) 2004-2005 Novell, Inc (http://www.novell.com)
// Copyright (C) 2005 David Waite
// Copyright (C) 2011,2012 Xamarin, Inc (http://www.xamarin.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#endregion
public static class ListExtensions
{
public static T Find<T>(this List<T> list, Predicate<T> match)
{
list.CheckMatch(match);
int i = list.GetIndex(0, list.Capacity, match);
return (i != -1) ? list[i] : default(T);
}
private static void CheckMatch<T>(this List<T> list, Predicate <T> match)
{
if (match == null)
throw new ArgumentNullException ("match");
}
public static List<T> FindAll<T>(this List<T> list, Predicate<T> match)
{
list.CheckMatch(match);
if (list.Capacity <= 0x10000) // <= 8 * 1024 * 8 (8k in stack)
return list.FindAllStackBits(match);
else
return list.FindAllList(match);
}
private static List<T> FindAllStackBits<T>(this List<T> list, Predicate<T> match)
{
unsafe
{
uint *bits = stackalloc uint[(list.Capacity / 32) + 1];
uint *ptr = bits;
int found = 0;
uint bitmask = 0x80000000;
for (int i = 0; i < list.Capacity; i++)
{
if (match(list[i]))
{
(*ptr) = (*ptr) | bitmask;
found++;
}
bitmask = bitmask >> 1;
if (bitmask == 0)
{
ptr++;
bitmask = 0x80000000;
}
}
T[] results = new T[found];
bitmask = 0x80000000;
ptr = bits;
int j = 0;
for (int i = 0; i < list.Capacity && j < found; i++)
{
if (((*ptr) & bitmask) == bitmask)
results[j++] = list[i];
bitmask = bitmask >> 1;
if (bitmask == 0)
{
ptr++;
bitmask = 0x80000000;
}
}
return new List<T>(results);
}
}
private static List<T> FindAllList<T>(this List<T> list, Predicate<T> match)
{
List<T> results = new List<T>();
for (int i = 0; i < list.Capacity; i++)
if (match(list[i]))
results.Add(list[i]);
return results;
}
public static int FindIndex<T>(this List<T> list, Predicate<T> match)
{
list.CheckMatch(match);
return list.GetIndex(0, list.Capacity, match);
}
private static int GetIndex<T>(this List<T> list, int startIndex, int count, Predicate<T> match)
{
int end = startIndex + count;
for (int i = startIndex; i < end; i ++)
if (match(list[i]))
return i;
return -1;
}
public static int FindLastIndex<T>(this List<T> list, Predicate<T> match)
{
list.CheckMatch(match);
return list.GetLastIndex(0, list.Capacity, match);
}
private static int GetLastIndex<T>(this List<T> list, int startIndex, int count, Predicate<T> match)
{
// unlike FindLastIndex, takes regular params for search range
for (int i = startIndex + count; i != startIndex;)
if (match(list[--i]))
return i;
return -1;
}
public static void ForEach<T>(this List<T> list, Action<T> action)
{
if (action == null)
throw new ArgumentNullException ("action");
for(int i=0; i < list.Capacity; i++)
action(list[i]);
}
}
}