using System;
using System.Drawing;
using Gwen.Control;
namespace Gwen.ControlInternal
{
///
/// Color square.
///
public class ColorDisplay : Base
{
private Color m_Color;
//private bool m_DrawCheckers;
///
/// Initializes a new instance of the class.
///
/// Parent control.
public ColorDisplay(Base parent) : base(parent)
{
SetSize(32, 32);
m_Color = Color.FromArgb(255, 255, 0, 0);
//m_DrawCheckers = true;
}
///
/// Renders the control using specified skin.
///
/// Skin to use.
protected override void Render(Skin.Base skin)
{
skin.DrawColorDisplay(this, m_Color);
}
///
/// Current color.
///
public Color Color { get { return m_Color; } set { m_Color = value; } }
//public bool DrawCheckers { get { return m_DrawCheckers; } set { m_DrawCheckers = value; } }
public int R { get { return m_Color.R; } set { m_Color = Color.FromArgb(m_Color.A, value, m_Color.G, m_Color.B); } }
public int G { get { return m_Color.G; } set { m_Color = Color.FromArgb(m_Color.A, m_Color.R, value, m_Color.B); } }
public int B { get { return m_Color.B; } set { m_Color = Color.FromArgb(m_Color.A, m_Color.R, m_Color.G, value); } }
public int A { get { return m_Color.A; } set { m_Color = Color.FromArgb(value, m_Color.R, m_Color.G, m_Color.B); } }
}
}