using System; using System.Drawing; using Gwen.Control; namespace Gwen.ControlInternal { /// /// Color square. /// public class ColorDisplay : Base { private Color m_Color; //private bool m_DrawCheckers; /// /// Initializes a new instance of the class. /// /// Parent control. public ColorDisplay(Base parent) : base(parent) { SetSize(32, 32); m_Color = Color.FromArgb(255, 255, 0, 0); //m_DrawCheckers = true; } /// /// Renders the control using specified skin. /// /// Skin to use. protected override void Render(Skin.Base skin) { skin.DrawColorDisplay(this, m_Color); } /// /// Current color. /// public Color Color { get { return m_Color; } set { m_Color = value; } } //public bool DrawCheckers { get { return m_DrawCheckers; } set { m_DrawCheckers = value; } } public int R { get { return m_Color.R; } set { m_Color = Color.FromArgb(m_Color.A, value, m_Color.G, m_Color.B); } } public int G { get { return m_Color.G; } set { m_Color = Color.FromArgb(m_Color.A, m_Color.R, value, m_Color.B); } } public int B { get { return m_Color.B; } set { m_Color = Color.FromArgb(m_Color.A, m_Color.R, m_Color.G, value); } } public int A { get { return m_Color.A; } set { m_Color = Color.FromArgb(value, m_Color.R, m_Color.G, m_Color.B); } } } }