using System; //using System.Drawing; namespace Gwen.Skin { /// /// UI colors used by skins. /// public struct SkinColors { public struct _Window { public Color TitleActive; public Color TitleInactive; } public struct _Button { public Color Normal; public Color Hover; public Color Down; public Color Disabled; } public struct _Tab { public struct _Inactive { public Color Normal; public Color Hover; public Color Down; public Color Disabled; } public struct _Active { public Color Normal; public Color Hover; public Color Down; public Color Disabled; } public _Inactive Inactive; public _Active Active; } public struct _Label { public Color Default; public Color Bright; public Color Dark; public Color Highlight; } public struct _Tree { public Color Lines; public Color Normal; public Color Hover; public Color Selected; } public struct _Properties { public Color Line_Normal; public Color Line_Selected; public Color Line_Hover; public Color Column_Normal; public Color Column_Selected; public Color Column_Hover; public Color Label_Normal; public Color Label_Selected; public Color Label_Hover; public Color Border; public Color Title; } public struct _Category { public Color Header; public Color Header_Closed; public struct _Line { public Color Text; public Color Text_Hover; public Color Text_Selected; public Color Button; public Color Button_Hover; public Color Button_Selected; } public struct _LineAlt { public Color Text; public Color Text_Hover; public Color Text_Selected; public Color Button; public Color Button_Hover; public Color Button_Selected; } public _Line Line; public _LineAlt LineAlt; } public Color ModalBackground; public Color TooltipText; public _Window Window; public _Button Button; public _Tab Tab; public _Label Label; public _Tree Tree; public _Properties Properties; public _Category Category; } }