using System; using Gwen.Control; namespace Gwen.Input { /// /// Keyboard state. /// public class KeyData { public readonly bool[] KeyState; public readonly float [] NextRepeat; public Base Target; public bool LeftMouseDown; public bool RightMouseDown; public KeyData() { KeyState = new bool[(int)Key.Count]; NextRepeat = new float[(int)Key.Count]; // everything is initialized to 0 by default } } }