using System;
//using System.Drawing;
namespace Gwen.Control
{
/// <summary>
/// Vertical slider.
/// </summary>
public class VerticalSlider : Slider
/// Initializes a new instance of the <see cref="VerticalSlider"/> class.
/// <param name="parent">Parent control.</param>
public VerticalSlider(Base parent)
: base(parent)
m_SliderBar.IsHorizontal = false;
}
protected override float CalculateValue()
return 1 - m_SliderBar.Y / (float)(Height - m_SliderBar.Height);
protected override void UpdateBarFromValue()
m_SliderBar.MoveTo(m_SliderBar.X, (int)((Height - m_SliderBar.Height) * (1 - m_Value)));
/// Handler invoked on mouse click (left) event.
/// <param name="x">X coordinate.</param>
/// <param name="y">Y coordinate.</param>
/// <param name="down">If set to <c>true</c> mouse button is down.</param>
protected override void OnMouseClickedLeft(int x, int y, bool down)
m_SliderBar.MoveTo(m_SliderBar.X, (int) (CanvasPosToLocal(new Point(x, y)).Y - m_SliderBar.Height*0.5));
m_SliderBar.InputMouseClickedLeft(x, y, down);
OnMoved(m_SliderBar);
/// Lays out the control's interior according to alignment, padding, dock etc.
/// <param name="skin">Skin to use.</param>
protected override void Layout(Skin.Base skin)
m_SliderBar.SetSize(Width, 15);
UpdateBarFromValue();
/// Renders the control using specified skin.
protected override void Render(Skin.Base skin)
skin.DrawSlider(this, false, m_SnapToNotches ? m_NotchCount : 0, m_SliderBar.Height);