using System;
//using System.Drawing;
namespace Gwen.Skin
{
/// <summary>
/// UI colors used by skins.
/// </summary>
public struct SkinColors
public struct _Window
public Color TitleActive;
public Color TitleInactive;
}
public struct _Button
public Color Normal;
public Color Hover;
public Color Down;
public Color Disabled;
public struct _Tab
public struct _Inactive
public struct _Active
public _Inactive Inactive;
public _Active Active;
public struct _Label
public Color Default;
public Color Bright;
public Color Dark;
public Color Highlight;
public struct _Tree
public Color Lines;
public Color Selected;
public struct _Properties
public Color Line_Normal;
public Color Line_Selected;
public Color Line_Hover;
public Color Column_Normal;
public Color Column_Selected;
public Color Column_Hover;
public Color Label_Normal;
public Color Label_Selected;
public Color Label_Hover;
public Color Border;
public Color Title;
public struct _Category
public Color Header;
public Color Header_Closed;
public struct _Line
public Color Text;
public Color Text_Hover;
public Color Text_Selected;
public Color Button;
public Color Button_Hover;
public Color Button_Selected;
public struct _LineAlt
public _Line Line;
public _LineAlt LineAlt;
public Color ModalBackground;
public Color TooltipText;
public _Window Window;
public _Button Button;
public _Tab Tab;
public _Label Label;
public _Tree Tree;
public _Properties Properties;
public _Category Category;