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gwen-dotnet/Gwen/Control/StatusBar.cs

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using System;
namespace Gwen.Control
{
/// <summary>
/// Status bar.
/// </summary>
public class StatusBar : Label
{
/// <summary>
/// Initializes a new instance of the <see cref="StatusBar"/> class.
/// </summary>
/// <param name="parent">Parent control.</param>
public StatusBar(Base parent)
: base(parent)
{
Height = 22;
Dock = Pos.Bottom;
Padding = Padding.Two;
//Text = "Status Bar"; // [omeg] todo i18n
Alignment = Pos.Left | Pos.CenterV;
}
/// <summary>
/// Adds a control to the bar.
/// </summary>
/// <param name="control">Control to add.</param>
/// <param name="right">Determines whether the control should be added to the right side of the bar.</param>
public void AddControl(Base control, bool right)
{
control.Parent = this;
control.Dock = right ? Pos.Right : Pos.Left;
}
/// <summary>
/// Renders the control using specified skin.
/// </summary>
/// <param name="skin">Skin to use.</param>
protected override void Render(Skin.Base skin)
{
skin.DrawStatusBar(this);
}
}
}