Gered
f5291a4d60
as well as support for directly instantiating a BitmapAtlas from such a descriptor. saving a BitmapAtlas to a descriptor file directly is not added (yet?) as my gut feeling is that these files would probably be hand-written? saving from a BitmapAtlas directly would (in a simple/naive impl) always result in a long-ish list of "tiles" anyway, since grids are turned into tiles. this further reinforces me feeling that you'd either write these files by hand, or at the very least, just construct a descriptor instance in code somehow and save that |
||
---|---|---|
.github/workflows | ||
examples | ||
ggdt | ||
ggdt_imgui | ||
.gitignore | ||
Cargo.toml | ||
README.md | ||
rust-toolchain.toml | ||
rustfmt.toml |
ggdt: Gered's Game Dev Tools
This is a purely for-fun project of mine. It's a personal set of retro-like/inspired game development tools for use in my own projects.
It started with a focus on DOS "VGA mode 13h"-style limitations, but is not going to be limited to just that into the future and will be expanded on as I need it to do other things. It should be noted that in this project I will do a lot of (poor) reinventing of the wheel ... because it's fun. Stringing together existing libraries all the time is dull after a while.
I'm not an expert in Rust and am probably still doing a great many things unidiomatically. But I'm learning, and that is at least half the point of this project in the first place.
See the /examples
directory for some demo apps. These will be added to over time.