Gered's Game Dev Tools. A for-fun, retro-style set of game dev tools and other code to help with my own projects.
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Gered f5291a4d60 add support for loading and saving BitmapAtlas "descriptor" json files
as well as support for directly instantiating a BitmapAtlas from
such a descriptor.

saving a BitmapAtlas to a descriptor file directly is not added (yet?)
as my gut feeling is that these files would probably be hand-written?
saving from a BitmapAtlas directly would (in a simple/naive impl)
always result in a long-ish list of "tiles" anyway, since grids are
turned into tiles. this further reinforces me feeling that you'd either
write these files by hand, or at the very least, just construct a
descriptor instance in code somehow and save that
2023-05-29 14:29:12 -04:00
.github/workflows add actions workflow to do cargo check and test 2023-03-28 21:03:09 -04:00
examples convenience method for creating a basic image widget 2023-05-26 12:12:45 -04:00
ggdt add support for loading and saving BitmapAtlas "descriptor" json files 2023-05-29 14:29:12 -04:00
ggdt_imgui convenience method for creating a basic image widget 2023-05-26 12:12:45 -04:00
.gitignore update gitignore 2022-05-15 12:14:12 -04:00
Cargo.toml initial commit of ggdt_imgui library 2023-04-07 14:21:27 -04:00
README.md rename from libretrogd to ggdt 2023-03-02 16:11:59 -05:00
rust-toolchain.toml add comment explaining reason for nightly use 2023-04-21 14:58:14 -04:00
rustfmt.toml add rustfmt.toml to the project root 2023-03-27 18:46:33 -04:00

ggdt: Gered's Game Dev Tools

This is a purely for-fun project of mine. It's a personal set of retro-like/inspired game development tools for use in my own projects.

It started with a focus on DOS "VGA mode 13h"-style limitations, but is not going to be limited to just that into the future and will be expanded on as I need it to do other things. It should be noted that in this project I will do a lot of (poor) reinventing of the wheel ... because it's fun. Stringing together existing libraries all the time is dull after a while.

I'm not an expert in Rust and am probably still doing a great many things unidiomatically. But I'm learning, and that is at least half the point of this project in the first place.

See the /examples directory for some demo apps. These will be added to over time.