Gered
f3b6ca46e1
keeping the original single triangle_2d function taking the enum, but also allowing separate functions to be called without the need for an enum, which might be useful. plus this also feels a bit better organized and easier to read when you just need to look at one or two different triangle drawing implementations. |
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.github/workflows | ||
examples | ||
ggdt | ||
.gitignore | ||
Cargo.toml | ||
README.md | ||
rustfmt.toml |
ggdt: Gered's Game Dev Tools
This is a purely for-fun project of mine. It's a personal set of retro-like/inspired game development tools for use in my own projects.
It started with a focus on DOS "VGA mode 13h"-style limitations, but is not going to be limited to just that into the future and will be expanded on as I need it to do other things. It should be noted that in this project I will do a lot of (poor) reinventing of the wheel ... because it's fun. Stringing together existing libraries all the time is dull after a while.
I'm not an expert in Rust and am probably still doing a great many things unidiomatically. But I'm learning, and that is at least half the point of this project in the first place.
See the /examples
directory for some demo apps. These will be added to over time.