Gered
f1c04d85e3
System now uses a generic SystemResources structure to provide video, audio and input devices the DosLike implementation of SystemResources provides the same functionality that this library has had to date. this change is to prepare for future addition of things like 32-bit Bitmap support and other possible audio device implementations, etc. the idea is a custom SystemResources implementation can be substituted in to configure everything with the desired functionality. |
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examples | ||
ggdt | ||
.gitignore | ||
Cargo.toml | ||
README.md |
ggdt: Gered's Game Dev Tools
This is a purely for-fun project of mine. It's a personal set of retro-like/inspired game development tools for use in my own projects.
It started with a focus on DOS "VGA mode 13h"-style limitations, but is not going to be limited to just that into the future and will be expanded on as I need it to do other things. It should be noted that in this project I will do a lot of (poor) reinventing of the wheel ... because it's fun. Stringing together existing libraries all the time is dull after a while.
I'm not an expert in Rust and am probably still doing a great many things unidiomatically. But I'm learning, and that is at least half the point of this project in the first place.
See the /examples
directory for some demo apps. These will be added to over time.