Gered
f0095cf1dc
this contains an unfortunate hacky change to the BasicBlitMethod enum which used to be generic over a PixelType (same as BasicImage is currently). i really do not like this, but i could not find any solution to the problem. admittedly it's not the worst hack solution in the world, but it does technically allow calling code to pass colour values that are outside the supported range which may lead to odd results at runtime. |
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examples | ||
ggdt | ||
.gitignore | ||
Cargo.toml | ||
README.md |
ggdt: Gered's Game Dev Tools
This is a purely for-fun project of mine. It's a personal set of retro-like/inspired game development tools for use in my own projects.
It started with a focus on DOS "VGA mode 13h"-style limitations, but is not going to be limited to just that into the future and will be expanded on as I need it to do other things. It should be noted that in this project I will do a lot of (poor) reinventing of the wheel ... because it's fun. Stringing together existing libraries all the time is dull after a while.
I'm not an expert in Rust and am probably still doing a great many things unidiomatically. But I'm learning, and that is at least half the point of this project in the first place.
See the /examples
directory for some demo apps. These will be added to over time.