Gered's Game Dev Tools. A for-fun, retro-style set of game dev tools and other code to help with my own projects.
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Gered f0095cf1dc make CustomMouseCursor generic over BasicImage types
this contains an unfortunate hacky change to the BasicBlitMethod enum
which used to be generic over a PixelType (same as BasicImage is
currently). i really do not like this, but i could not find any
solution to the problem.

admittedly it's not the worst hack solution in the world, but it does
technically allow calling code to pass colour values that are outside
the supported range which may lead to odd results at runtime.
2023-03-08 21:04:03 -05:00
examples make BitmapAtlas generic for its type of bitmap 2023-03-08 17:23:49 -05:00
ggdt make CustomMouseCursor generic over BasicImage types 2023-03-08 21:04:03 -05:00
.gitignore update gitignore 2022-05-15 12:14:12 -04:00
Cargo.toml rename from libretrogd to ggdt 2023-03-02 16:11:59 -05:00
README.md rename from libretrogd to ggdt 2023-03-02 16:11:59 -05:00

ggdt: Gered's Game Dev Tools

This is a purely for-fun project of mine. It's a personal set of retro-like/inspired game development tools for use in my own projects.

It started with a focus on DOS "VGA mode 13h"-style limitations, but is not going to be limited to just that into the future and will be expanded on as I need it to do other things. It should be noted that in this project I will do a lot of (poor) reinventing of the wheel ... because it's fun. Stringing together existing libraries all the time is dull after a while.

I'm not an expert in Rust and am probably still doing a great many things unidiomatically. But I'm learning, and that is at least half the point of this project in the first place.

See the /examples directory for some demo apps. These will be added to over time.