Gered's Game Dev Tools. A for-fun, retro-style set of game dev tools and other code to help with my own projects.
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Gered e503cfb718 remove old display size constants as well as cargo feature flags
we'll be introducing variable display size features next, so these
screen dimension compile-time constants are not going to be useful.

the "low_res" and "wide" features were also tied to the idea of
compile-time constants for display sizing so these need to go too,
and will be brought back via runtime configuration
2023-03-27 16:58:37 -04:00
examples remove old display size constants as well as cargo feature flags 2023-03-27 16:58:37 -04:00
ggdt remove old display size constants as well as cargo feature flags 2023-03-27 16:58:37 -04:00
.gitignore update gitignore 2022-05-15 12:14:12 -04:00
Cargo.toml rename from libretrogd to ggdt 2023-03-02 16:11:59 -05:00
README.md rename from libretrogd to ggdt 2023-03-02 16:11:59 -05:00

ggdt: Gered's Game Dev Tools

This is a purely for-fun project of mine. It's a personal set of retro-like/inspired game development tools for use in my own projects.

It started with a focus on DOS "VGA mode 13h"-style limitations, but is not going to be limited to just that into the future and will be expanded on as I need it to do other things. It should be noted that in this project I will do a lot of (poor) reinventing of the wheel ... because it's fun. Stringing together existing libraries all the time is dull after a while.

I'm not an expert in Rust and am probably still doing a great many things unidiomatically. But I'm learning, and that is at least half the point of this project in the first place.

See the /examples directory for some demo apps. These will be added to over time.