for queuing audio "commands" which is a much nicer way to interact with the audio system in general in a more complex application, as this lets you play audio in more of a "fire and forget" kind of way. Rc<AudioBuffer> play methods provided as an alternative because otherwise you end up with a somewhat gross double-copy of the audio buffer being played. but i didn't want to necessarily force use of Rc<AudioBuffer> just yet ... thus both versions of these methods are provided. |
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audio_playback | ||
balls | ||
balls_v2 | ||
slimed | ||
template_complicated | ||
template_minimal | ||
.keep |