Gered's Game Dev Tools. A for-fun, retro-style set of game dev tools and other code to help with my own projects.
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Gered dde2c314ae update triangle graphics reference tests with more variations
two primary goals with this change:

1. test triangle dimensions of varying widths, in preparation for
   upcoming simd per_pixel_triangle_2d changes. we want to ensure that
   scenarios where `width < 4` and `width % 4 != 0` continue to work
   fine after simd changes are done
2. test triangle rendering at various rotations, because i remember
   while testing fill rule changes, sometimes issues would only be
   visible at certain rotations. so this is mostly just useful for
   blended rendering methods, but still, is probably generally useful
   too ...
2023-04-21 18:20:08 -04:00
.github/workflows add actions workflow to do cargo check and test 2023-03-28 21:03:09 -04:00
examples update screenshot 2023-04-15 02:19:38 -04:00
ggdt update triangle graphics reference tests with more variations 2023-04-21 18:20:08 -04:00
ggdt_imgui update color functions to work with arrays instead of bare components 2023-04-18 16:42:13 -04:00
.gitignore update gitignore 2022-05-15 12:14:12 -04:00
Cargo.toml initial commit of ggdt_imgui library 2023-04-07 14:21:27 -04:00
README.md rename from libretrogd to ggdt 2023-03-02 16:11:59 -05:00
rust-toolchain.toml add comment explaining reason for nightly use 2023-04-21 14:58:14 -04:00
rustfmt.toml add rustfmt.toml to the project root 2023-03-27 18:46:33 -04:00

ggdt: Gered's Game Dev Tools

This is a purely for-fun project of mine. It's a personal set of retro-like/inspired game development tools for use in my own projects.

It started with a focus on DOS "VGA mode 13h"-style limitations, but is not going to be limited to just that into the future and will be expanded on as I need it to do other things. It should be noted that in this project I will do a lot of (poor) reinventing of the wheel ... because it's fun. Stringing together existing libraries all the time is dull after a while.

I'm not an expert in Rust and am probably still doing a great many things unidiomatically. But I'm learning, and that is at least half the point of this project in the first place.

See the /examples directory for some demo apps. These will be added to over time.