two primary goals with this change: 1. test triangle dimensions of varying widths, in preparation for upcoming simd per_pixel_triangle_2d changes. we want to ensure that scenarios where `width < 4` and `width % 4 != 0` continue to work fine after simd changes are done 2. test triangle rendering at various rotations, because i remember while testing fill rule changes, sometimes issues would only be visible at certain rotations. so this is mostly just useful for blended rendering methods, but still, is probably generally useful too ... |
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.github/workflows | ||
examples | ||
ggdt | ||
ggdt_imgui | ||
.gitignore | ||
Cargo.toml | ||
README.md | ||
rust-toolchain.toml | ||
rustfmt.toml |
ggdt: Gered's Game Dev Tools
This is a purely for-fun project of mine. It's a personal set of retro-like/inspired game development tools for use in my own projects.
It started with a focus on DOS "VGA mode 13h"-style limitations, but is not going to be limited to just that into the future and will be expanded on as I need it to do other things. It should be noted that in this project I will do a lot of (poor) reinventing of the wheel ... because it's fun. Stringing together existing libraries all the time is dull after a while.
I'm not an expert in Rust and am probably still doing a great many things unidiomatically. But I'm learning, and that is at least half the point of this project in the first place.
See the /examples
directory for some demo apps. These will be added to over time.