ggdt/examples/template_complicated/src/main.rs

221 lines
5.8 KiB
Rust

use anyhow::{Context, Result};
use ggdt::prelude::*;
//////////////////////////////////////////////////////////////////////////////////////////////////
pub enum Event {
Remove(EntityId),
SpawnPixel,
}
pub fn event_listener(event: &Event, context: &mut Core) -> bool {
match event {
Event::Remove(entity) => {
context.entities.remove_entity(*entity);
true
}
Event::SpawnPixel => {
let speed = rnd_value(1, 10) as f32 * 10.0;
let angle = (rnd_value(0, 359) as f32).to_radians();
let x = (context.system.res.video.width() / 2) as f32;
let y = (context.system.res.video.height() / 2) as f32;
let color = rnd_value(0, 255);
let id = context.entities.new_entity();
context.entities.add_component(id, Position(Vector2::new(x, y)));
context.entities.add_component(id, Velocity(Vector2::from_angle(angle) * speed));
context.entities.add_component(id, Color(color));
true
}
_ => false,
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////
pub struct Position(Vector2);
pub struct Velocity(Vector2);
pub struct Color(u8);
//////////////////////////////////////////////////////////////////////////////////////////////////
pub fn update_system_movement(context: &mut Core) {
let mut positions = context.entities.components_mut::<Position>().unwrap();
let velocities = context.entities.components::<Velocity>().unwrap();
for (entity, position) in positions.iter_mut() {
let velocity = velocities.get(entity).unwrap();
position.0 += velocity.0 * context.delta;
}
}
pub fn update_system_remove_offscreen(context: &mut Core) {
let positions = context.entities.components::<Position>().unwrap();
for (entity, position) in positions.iter() {
if !context.system.res.video.is_xy_visible(position.0.x as i32, position.0.y as i32) {
context.event_publisher.queue(Event::Remove(*entity));
}
}
}
pub fn render_system_pixels(context: &mut Core) {
let positions = context.entities.components::<Position>().unwrap();
let colors = context.entities.components::<Color>().unwrap();
for (entity, position) in positions.iter() {
let color = colors.get(entity).unwrap();
context.system.res.video.set_pixel(position.0.x as i32, position.0.y as i32, color.0);
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////
pub struct DemoState;
impl DemoState {
fn init(&mut self, context: &mut App) {
context.core.entities.init_components::<Position>();
context.core.entities.init_components::<Velocity>();
context.core.entities.init_components::<Color>();
context.support.component_systems.reset();
context.support.component_systems.add_update_system(update_system_movement);
context.support.component_systems.add_update_system(update_system_remove_offscreen);
context.support.component_systems.add_render_system(render_system_pixels);
context.support.event_listeners.clear();
context.support.event_listeners.add(event_listener);
}
}
impl AppState<App> for DemoState {
fn update(&mut self, state: State, context: &mut App) -> Option<StateChange<App>> {
if state == State::Active {
if context.core.system.res.keyboard.is_key_pressed(Scancode::Escape) {
return Some(StateChange::Pop(1));
}
}
if rnd_value(0, 100) < 80 {
context.core.event_publisher.queue(Event::SpawnPixel);
}
context.support.do_events(&mut context.core);
context.support.component_systems.update(&mut context.core);
None
}
fn render(&mut self, state: State, context: &mut App) {
context.core.system.res.video.clear(0);
context.support.component_systems.render(&mut context.core);
}
fn transition(&mut self, state: State, context: &mut App) -> bool {
true
}
fn state_change(&mut self, new_state: State, old_state: State, context: &mut App) {
match new_state {
State::Pending => {
self.init(context);
}
_ => {}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////
pub struct Core {
pub delta: f32,
pub system: System<DosLike>,
pub entities: Entities,
pub event_publisher: EventPublisher<Event>,
}
impl CoreState<DosLike> for Core {
fn system(&self) -> &System<DosLike> {
&self.system
}
fn system_mut(&mut self) -> &mut System<DosLike> {
&mut self.system
}
fn delta(&self) -> f32 {
self.delta
}
fn set_delta(&mut self, delta: f32) {
self.delta = delta;
}
}
impl CoreStateWithEvents<DosLike, Event> for Core {
fn event_publisher(&mut self) -> &mut EventPublisher<Event> {
&mut self.event_publisher
}
}
pub struct Support {
pub component_systems: ComponentSystems<Core, Core>,
pub event_listeners: EventListeners<Event, Core>,
}
impl SupportSystems for Support {}
impl SupportSystemsWithEvents<DosLike, Event> for Support {
type ContextType = Core;
fn event_listeners(&mut self) -> &mut EventListeners<Event, Self::ContextType> {
&mut self.event_listeners
}
}
pub struct App {
pub core: Core,
pub support: Support,
}
impl AppContext<DosLike> for App {
type CoreType = Core;
type SupportType = Support;
fn core(&mut self) -> &mut Core {
&mut self.core
}
fn support(&mut self) -> &mut Support {
&mut self.support
}
}
impl App {
pub fn new(system: System<DosLike>) -> Result<Self> {
let entities = Entities::new();
let component_systems = ComponentSystems::new();
let event_publisher = EventPublisher::new();
let event_listeners = EventListeners::new();
Ok(App {
core: Core { delta: 0.0, system, entities, event_publisher },
support: Support { component_systems, event_listeners },
})
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////
fn main() -> Result<()> {
let config = DosLikeConfig::default();
let system = SystemBuilder::new() //
.window_title("Complicated Template")
.vsync(true)
.build(config)?;
let app = App::new(system)?;
main_loop(app, DemoState).context("Main loop error")
}