ggdt/examples/balls_v2
Gered 9e06a13c6d move vsync and target_framerate options back into System
since i realized there is an SDL hint that can be used to toggle this

the reason why the rust-sdl "Canvas" struct (which abstracts an
"SDL_Renderer") is not being created in System directly (which would
allow vsync to be toggled on/off via System directly without the use of
a hint) is because not all future SystemResource implementations will
need it (e.g. a future OpenGL implementation definitely won't).
2023-03-07 17:33:42 -05:00
..
assets add balls_v2 example 2022-05-15 16:34:25 -04:00
src move vsync and target_framerate options back into System 2023-03-07 17:33:42 -05:00
Cargo.toml rename from libretrogd to ggdt 2023-03-02 16:11:59 -05:00
README.md rename from libretrogd to ggdt 2023-03-02 16:11:59 -05:00
screenshot.png add READMEs and screenshots for examples 2022-05-23 17:45:22 -04:00

ggdt - 'Flying Balls' Demo v2

Extension of the original 'Flying Balls' demo found in this repository under /examples/balls. This one is re-done with some more effects, but with the major difference being utilization of the entity, events, and states support from ggdt.

Simply do cargo run from this directory to try it out.